Super Mario: Heroes on the Star Quest - Cancelled

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What this game has lack of?

Level Design
5
6%
Gameplay
7
9%
Atmosphere
11
14%
Replay Value
15
19%
Good NPC Placement
39
51%
 
Total votes: 77
zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Footage (10/5/14

Postby zlaker » Tue May 13, 2014 12:19 pm

icemario12 wrote:My thought: Ithink that as a Tanooki Suit replacement you'll mimic the SM3DL Stone Leaf.
Yup

Tepig2000
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Re: SM: Heroes on the Star Quest - Gameplay Footage (10/5/14

Postby Tepig2000 » Tue May 13, 2014 12:44 pm

Ice wrote:
icemario12 wrote:My thought: Ithink that as a Tanooki Suit replacement you'll mimic the SM3DL Stone Leaf.
Yup
I had the same idea for my episode. Now if I do this people will say I'm copying you. :/

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Footage (10/5/14

Postby zlaker » Wed May 14, 2014 2:13 am

Tepig2000 wrote:
Ice wrote:
icemario12 wrote:My thought: Ithink that as a Tanooki Suit replacement you'll mimic the SM3DL Stone Leaf.
Yup
I had the same idea for my episode. Now if I do this people will say I'm copying you. :/
You can use it if you want. Go ahead.

icez
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Re: SM: Heroes on the Star Quest - Gameplay Footage (10/5/14

Postby icez » Wed May 14, 2014 2:24 am

References eh? Well I wouldn't mind a small nod in a factory level but that's entirely up to you though, I am just making a suggestion, btw nice challenge though I got the name basic idea in my project but I keep mine to a standard like the mystery house short and sweet but I like your idea as well with the mini stage keep you the good work

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Footage (10/5/14

Postby zlaker » Wed May 14, 2014 11:04 am

Early beta.
Spoiler: show
Image
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Last edited by zlaker on Wed May 14, 2014 11:25 am, edited 1 time in total.

SuperWingedYoshi
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Re: SM: Heroes on the Star Quest - World 1 Screenshot

Postby SuperWingedYoshi » Wed May 14, 2014 11:21 am

The third last screenshot is broken, just thought I'd point that out:
ur.com/RTvviEP.jpg[/IMG]
But other than that, this looks amazing, great job and keep up the good work! :D

FanofSMBX
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Re: SM: Heroes on the Star Quest - World 1 Screenshot

Postby FanofSMBX » Wed May 14, 2014 12:22 pm

Does the fireballs bounce off of Goombas?

zlaker
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Re: SM: Heroes on the Star Quest - World 1 Screenshot

Postby zlaker » Wed May 14, 2014 12:23 pm

FanofSMBX wrote:Does the fireballs bounce off of Goombas?
Only certain Goombas

zlaker
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby zlaker » Wed May 14, 2014 3:08 pm

OOOOOOOOOOOOOOOOOO:

FanofSMBX
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Re: SM: Heroes on the Star Quest - World 1 Screenshot

Postby FanofSMBX » Wed May 14, 2014 5:28 pm

Ice wrote:
FanofSMBX wrote:Does the fireballs bounce off of Goombas?
Only certain Goombas
How will I know the difference?

zlaker
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Re: SM: Heroes on the Star Quest - World 1 Screenshot

Postby zlaker » Thu May 15, 2014 10:49 am

FanofSMBX wrote:
Ice wrote:
FanofSMBX wrote:Does the fireballs bounce off of Goombas?
Only certain Goombas
How will I know the difference?
By trying to throw fireballs on the Goomba's head :/

ElTipsta
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby ElTipsta » Thu May 15, 2014 11:45 am

I quite like the trailer you've shown, the levels looked pretty good and fun to play, but there were a few things I have noted:
-In the last desert level shown, the NPC replacing the Ninji has a broken death effect. That's not a good thing to have in a trailer.
-There are at least 3-4 levels shown that require the usage of switch blocks. I'd be careful with this gimmick if I were you, it's a very overused gimmick and many people tend to frown upon it being overused.
-How many levels have you actually finished? You haven't updated the worlds list. Also, there are a lot of levels you've shown off in both this and previous trailers and screenshots, I'm just worried that you are doing a Mario Kart 8 where everything is revealed before people are able to play the game itself. Are there any large amount of levels that haven't been revealed in some way yet?

I still like where you are going with it, and hope that this project turns out well :)

zlaker
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby zlaker » Thu May 15, 2014 11:50 am

Yeah I didn't saw the errors until today, so I'll fix that. And I've been uninspired lately, but I've done some couple of levels lately. I'll update the world map list when Demo 2.0 is up. Anyway thx letting me know.

DaSpongeBobMan
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby DaSpongeBobMan » Thu May 15, 2014 10:41 pm

Did you expect the first demo to have only three levels? I can't accept that. Anyways I hope you release the second demo.

zlaker
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby zlaker » Fri May 16, 2014 1:22 am

DaSpongeBobMan wrote:Did you expect the first demo to have only three levels? I can't accept that. Anyways I hope you release the second demo.
I can I've many levels as I want in my demo.

zlaker
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby zlaker » Sat May 17, 2014 4:39 am

BUMP!!!!!!!!!!

I tiny question. Do you want the demo to have two versions; one with LunaDLL and one without LunaDLL?

SuperWingedYoshi
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby SuperWingedYoshi » Sat May 17, 2014 4:44 am

Yes, please! You'd make it possible for everyone to play your demo, not just those who have LunaDLL. Also, you could show those with LunaDLL what kind of things you're doing with LunaDLL in your demo, and you could encourage those without LunaDLL to get LunaDLL.

Tepig2000
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby Tepig2000 » Sat May 17, 2014 1:15 pm

Ice wrote:BUMP!!!!!!!!!!

I tiny question. Do you want the demo to have two versions; one with LunaDLL and one without LunaDLL?
Yes please. The full game needs two versions too.

zlaker
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Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby zlaker » Sun May 18, 2014 10:35 am

Well I'm planning to have some power ups that needs LunaDLL. But I'll consider it

Tepig2000
Guest

Re: SM: Heroes on the Star Quest - New Trailer!!!

Postby Tepig2000 » Sun May 18, 2014 4:05 pm

Ice wrote:Well I'm planning to have some power ups that needs LunaDLL. But I'll consider it
Maybe these power-ups can be replaced with Fire Flowers in the non-LunaDLL version?


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