Toad Strikes Back X

Share your work-in-progress SMBX episode or browse and support others'.

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ZipZap
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Toad Strikes Back X

Postby ZipZap » Sun Feb 12, 2017 5:59 pm

yes
hell yes
hell FUCKING yes

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Code: Select all

[img]http://i.imgur.com/1Lz5Asa.png[/img]
NOW FEATURING A SUPPORT THING PLease support

i am now working on a SMBX episode, it took me all day to finish a single level so yeah.

just your avarage SMBX episode starring toad, the title is subject to change.

i have plans on making it a short 4 world episode, just to get the hang of things.

download the first level demo here: http://www.mediafire.com/file/09x6jfy9g ... X+demo.zip
(Next demo will be released when i finish world one and that'll be the last demo)

this is a 1.3 episode

screenschút
Spoiler: show
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my friend said this was good and that it had a little bit of clash
Last edited by ZipZap on Tue Mar 28, 2017 5:05 pm, edited 4 times in total.

arcade999
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Re: Toad Strikes Back X

Postby arcade999 » Fri Feb 17, 2017 11:00 am

So this is like a mix of SMW and SMB2?

Ace
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Re: Toad Strikes Back X

Postby Ace » Fri Feb 17, 2017 3:05 pm

I really like the mix of SMB3 and SMW used! A lot of people will say that you shouldn't mix SMB3 and SMW, but it can work if done properly.

ZipZap
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Re: Toad Strikes Back X

Postby ZipZap » Fri Feb 17, 2017 10:00 pm

arcade999 wrote:So this is like a mix of SMW and SMB2?
kinda

Fuyu
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Re: Toad Strikes Back X

Postby Fuyu » Mon Feb 20, 2017 8:16 pm

I'm locking this thread because of the lack of proper amount of screenshots. Please send the remaining screenshots to any Staff member to unlock it.

Waddle
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Re: Toad Strikes Back X

Postby Waddle » Sat Feb 25, 2017 4:01 pm

Unlockeld since ample screenshots were provided.

ZipZap
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Re: Toad Strikes Back X

Postby ZipZap » Sat Feb 25, 2017 4:28 pm

heck yes
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HackPlayer7
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Re: Toad Strikes Back X

Postby HackPlayer7 » Thu Mar 09, 2017 3:30 pm

just your avarage vanilla SMBX episode
Then why does Toad have custom gfx!? 0/10 I'm triggered

Heh, it's nice to see a vanilla episode. I'll support you cause it looks like your average scroller game :D

ZipZap
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Re: Toad Strikes Back X

Postby ZipZap » Sun Mar 19, 2017 6:17 pm

HackPlayer7 wrote:
just your avarage vanilla SMBX episode
Then why does Toad have custom gfx!? 0/10 I'm triggered

Heh, it's nice to see a vanilla episode. I'll support you cause it looks like your average scroller game :D
it's vanilla in the sense that it's not using black magic (2.0) or alchemy (1.4).
that feeling when somebody supports: show
is this what happiness feels like
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Akromaly
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Re: Toad Strikes Back X

Postby Akromaly » Mon Mar 27, 2017 7:38 am

Needs more custom GFX. Good design

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Re: Toad Strikes Back X

Postby Cedur » Mon Mar 27, 2017 8:02 am

AndrewPixel wrote:Needs more custom GFX. Good design
Vanilla can be good too. Besides this is meant to be a vanilla episode.

ZipZap
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Re: Toad Strikes Back X

Postby ZipZap » Tue Mar 28, 2017 4:49 pm

Supershroom wrote:
AndrewPixel wrote:Needs more custom GFX. Good design
Vanilla can be good too. Besides this is meant to be a vanilla episode.
ok now i apparently have to edit this post because a lot of people are thinking this is vanilla gfx only.
i meant vanilla as in no 48A(whatver it's called) and 2.0

the screenshots i have are temporary.
custom graphics will be used.
thanks for the support tho

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Re: Toad Strikes Back X

Postby ElectriKong » Tue Mar 28, 2017 4:55 pm

ZipZap wrote:
Supershroom wrote:
AndrewPixel wrote:Needs more custom GFX. Good design
Vanilla can be good too. Besides this is meant to be a vanilla episode.
ok now i apparently have to edit this post because a lot of people are thinking this is vanilla gfx only.
i meant vanilla as in no 48A(whatver it's called) and 2.0

the screenshots i have are temporary.
But vanilla means anything that only requires a .lvl file and works in the 1.3 legacy editor. I think you would cause less confusion just by saying that this does not require 2.0/1.4 or saying it works in 1.3.


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