Share your work-in-progress SMBX episode or browse and support others'.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Dec 13, 2016 1:55 pm
The first screenshots of world 2 has bad trasparent graphics. You should use PNGs for trasparency.
The fifth screenshot has a wall that is 6 blocks high, and most characters can jump at least 5 blocks. You should lower it.
Everything else seems fine.
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Tue Dec 13, 2016 2:02 pm
Shinbison-Kof wrote:I really like this project, especially because the levels are fun and creatives ( My opinion is based in the video). I like the elements that you have added and the creative "way" that you have used. The graphics are good too ( I can see some errors, like cut-offs, but isn't a big problem and is easy to fix them). I like the music choose too. This seems interesting!
Hi Shinbison-Kof. Thanks for liking the project, I appreciate it! I have made some small changes in some of the levels so the videos might not reflect the most up-to-date versions... Also, I intentionally haven't recorded all the levels that I've created so far but let me know if you wish to beta test Worlds 1 and 2 from the project 
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Tue Dec 13, 2016 2:11 pm
RudeGuy07 wrote:The first screenshots of world 2 has bad trasparent graphics. You should use PNGs for trasparency.
The fifth screenshot has a wall that is 6 blocks high, and most characters can jump at least 5 blocks. You should lower it.
Everything else seems fine.
Hi RudeGuy07. The wall from the fifth screenshot is supposed to be high because in that particular section of the level, the player moves from right to left and has the chance to fall down and return to the high point should they wish to. Please check the "Breezy Blizzards" video at the link provided to see what I mean.
As for the transparency effects, I've used background graphics from the Eyecandy GFX pack. To be honest, I personally like the transparency effect as it's supposed to give that dark atmosphere with the total blackout later on in the level. Again, I would advise you to check the link and then the video for "Calamity Caves" to get a feel for the ambience in that level.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Dec 13, 2016 2:27 pm
Oh I didn't know that the snow drifts were actually springboards.
By the way I've noticed that at the start of the level there was a death sign over a pit. I think it's useless, because it's obvious that you'll die by falling there.
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Tue Dec 13, 2016 2:32 pm
RudeGuy07 wrote:Oh I didn't know that the snow drifts were actually springboards.
By the way I've noticed that at the start of the level there was a death sign over a pit. I think it's useless, because it's obvious that you'll die by falling there.
Haha, I know! I've actually put quite a few death signs over pits throughout the whole game but this is more a nod/reference to old school games like Dynamite Headdy and not because I think that players would not know it's a pit 
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Sat Jan 14, 2017 2:36 pm
I have now uploaded screenshots for World 3, which means that the project is pretty much halfway done (yay)! I'm looking for beta testers for all the levels that I have created so far. In return, I can test your levels 
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Sat Jan 14, 2017 2:44 pm
I will do some testing 
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Sat Jan 14, 2017 2:52 pm
King of Eterity wrote:I will do some testing 
Great, thank you so much, King of Eterity! I'll contact you on pm in the next few days to send you the download link for half the game  Let me know if you want me to test some of your projects.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sun Jan 15, 2017 10:01 am
Damn, I completely forgot about this. I remember that I started at World 1 playing with 1.3.0.1 and then some enemy NPC was overspeed (that glitch happens from time to time) and I stopped. Sorry.
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Sun Jan 15, 2017 12:08 pm
Supershroom wrote:Damn, I completely forgot about this. I remember that I started at World 1 playing with 1.3.0.1 and then some enemy NPC was overspeed (that glitch happens from time to time) and I stopped. Sorry.
Hey there, Supershroom. That's fine, I'll send you a download link for the Demo for Worlds 1-3 in a private message  Could you tell which NPC in particular was overspeed?
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sun Jan 15, 2017 2:44 pm
I don't remember. I'm gonna test it in 2.0 whenever I'm not busy.
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Fri Jan 20, 2017 7:08 pm
Supershroom wrote:I don't remember. I'm gonna test it in 2.0 whenever I'm not busy.
I'm doing this project on SMBX 1.3.0.1 so hopefully there shouldn't be any problems playing it on 2.0  Let me know when you get a chance to test it through the download link that I've sent you (I've already made a couple of tiny changes to get rid of some bugs).
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sun Jan 29, 2017 4:54 am
Done the task. It was a good play.
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Sun Jan 29, 2017 7:28 pm
Supershroom wrote:Done the task. It was a good play.
Cheers  Check your inbox.
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Wed Feb 15, 2017 5:01 pm
Just to let everyone know that screenshots for WORLD 4 (Madoro Desert) are now uploaded in the description! Again, those who are interested in beta testing the project should pm me 
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Fri Mar 10, 2017 1:56 pm
Supershroom wrote:Done the task. It was a good play.
Hi Supershroom. I do appreciate the feedback you gave me for Worlds 1-3. Would you be interested in beta testing Worlds 4 and 5? I'm nearly done with World 5 anyway but I'll understand if you say no. I can always beta test some of your projects...
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Fri Mar 10, 2017 3:01 pm
I'll keep testing all worlds (and why should I drop out halfway, heh).
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Sat Mar 11, 2017 12:00 pm
Supershroom wrote:I'll keep testing all worlds (and why should I drop out halfway, heh).
Brilliant, I only have one more level left to do for World 5 and when I'm finished testing it, I'll send you the link for Worlds 1-5 for the project in a private message by the end of next week. Thanks for all your help again! 
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Fri Mar 17, 2017 12:14 pm
Screenshots from World 5 (Fiery Valley) are now officially uploaded in the project description! If you want a sneak peek, you can check out this YouTube video of mine for one of the levels from this world: https://www.youtube.com/watch?v=JA_lP10gRNk
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Sat Apr 01, 2017 11:51 am
Now that the game is nearly finished, I have decided to release a short trailer for it. It's in the project description now. Hope you like it 
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