Mushroom Passage (SMBX 1.3.0.1)

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Artturer
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Mushroom Passage (SMBX 1.3.0.1)

Postby Artturer » Sat Feb 11, 2017 9:01 pm

[center]Mushroom Passage[/center]

I hope you enjoy this level, it's been a lot of work! :)

Features:
  • This level has my background.
  • This level is the first of a new project.
Screenshots:
Spoiler: show
ImageImageImage
Music:
Super Paper Mario - The Open Plane

Download Here!

BananaCat
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby BananaCat » Sun Feb 12, 2017 10:13 am

Artturer wrote:- snip -
Already recorded, going to edit

MacDuckBeat
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby MacDuckBeat » Sun Feb 12, 2017 10:19 am

BananaCat wrote:
Artturer wrote:- snip -
Already recorded, going to edit
I can't see the word 'snip' from Artturer's post.
Also, where's the video that you said "Already recorded" ?

BananaCat
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby BananaCat » Sun Feb 12, 2017 11:13 am

RSuper wrote:
BananaCat wrote:
Artturer wrote:- snip -
Already recorded, going to edit
I can't see the word 'snip' from Artturer's post.
Also, where's the video that you said "Already recorded" ?
br0 itz TAKEs tiM to mak vido

Also, I put - snip - in the quote to minimize mouse breaking

Artturer
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Artturer » Sun Feb 12, 2017 1:22 pm

BananaCat wrote:
RSuper wrote:
BananaCat wrote:
Already recorded, going to edit
I can't see the word 'snip' from Artturer's post.
Also, where's the video that you said "Already recorded" ?
br0 itz TAKEs tiM to mak vido

Also, I put - snip - in the quote to minimize mouse breaking
???

Cedur
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Cedur » Sun Feb 12, 2017 1:24 pm

You could just wait with posting until you've done the video, BananaCat.

I'll also check this level out in a second.

antonioflowers056
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby antonioflowers056 » Sun Feb 12, 2017 6:11 pm


Artturer
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Artturer » Sun Feb 12, 2017 6:30 pm

antonioflowers056 wrote:
Original Link - https://www.youtube.com/watch?v=yGBbEwJR1yo
Thank you so much for recording a video of my level! :D

antonioflowers056
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby antonioflowers056 » Mon Feb 13, 2017 10:40 am

No problem. This level is amazing, btw.

Cedrik
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Cedrik » Thu Feb 16, 2017 12:07 pm

I also recorded a video, but with Luigi and SMBX vanilla sounds.



Link: https://www.youtube.com/watch?v=ux8pBkTeCoA

MacDuckBeat
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby MacDuckBeat » Fri Feb 17, 2017 2:11 am

#AthingIdid_yourlevelisawesomealways

Bren23
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Bren23 » Fri Feb 17, 2017 1:20 pm

Nice level i found it fun. :D

Ace
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Ace » Fri Feb 17, 2017 2:56 pm

I'm really liking the creative use of upside down background objects, keep up the cool work :mrgreen:

Artturer
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Artturer » Fri Feb 17, 2017 5:12 pm

Ace wrote:I'm really liking the creative use of upside down background objects, keep up the cool work :mrgreen:
Bren23 wrote:Nice level i found it fun. :D
Thanks! :D

TLtimelord
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby TLtimelord » Sat Feb 18, 2017 2:17 am

I would make a few basic design changes to your level:

-If you're going to add a ceiling, bring it up a little. Your level looks a little compressed when it has a ceiling, but only in the first section.
-Piranha plants don't need to be and shouldn't be in every single pipe.
-I'd use the waterfall coming from the grass ceiling a little sparingly. it looks fine coming out of the pipes.
-Don't use clear water in a land level. In an inside level, yeah, but I'd just use a solid blue color and then use seaweed if you think it looks empty.
-Lessen your usage of coins.
-That clear water section has gates and trees underwater. That looks strange and honestly kind of stupid

Otherwise it flows nicely. It looks nice, sounds nice. It functions as a fabulous, basic, introductory level. Maybe a little too basic, add a little something to spice it up if you think it'd fit. right now I'd sit a score at about 6/10.

Kixubug
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Kixubug » Sat Feb 18, 2017 9:33 pm

This level looks nice, Can I put this level in my upcoming episode?

Lungi
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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Lungi » Tue Feb 28, 2017 3:54 pm

This level looks pretty good. I'm looking forward to giving it a spin!

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Re: Mushroom Passage (SMBX 1.3.0.1)

Postby Lungi » Tue Feb 28, 2017 4:43 pm

Mushroom Passage
Review by Lungi

General Design:
Overall, the level was designed pretty well. It managed to be unique and varied without relying heavily on a particular gimmick, and that's no small feat. The stage was designed to accommodate the NPCs in it, which is something I rarely see. However, there are some things I would change, such as the over-abundance of water. There was a lot of it which really didn't belong there, and I don't think the level would be any worse off without it. But, aside from that, it was pretty damn good.
Score: 8/10

Aesthetic:
I have no problem with the tilesets and BGOs you chose. They all blended together and felt natural, and, apart from missing water BGOs and waterfall spam at one point, they were placed effectively. My issue lies in the background. The base multi-coloured hill background was a good fit, but I don't think the added castle wall really fits, especially for a first level. The lower half of the background also looked as if it had been shrunk, and it looks noticeably different from the rest. If I were you, I would have just gone with the base background. Also, I don't really think the music complemented the level well. The Open Plane is the kind of track you'd use for a large, open, expansive level with an emphasis on exploration, and Mushroom Passage just isn't that. I think, if you're going with Super Paper Mario music, Lineland Road would be a better fit. At the end of the day, the graphics and music were decent, but I think there are quite a few improvements you could make.
Score: 6/10

NPC Placement:
This is my main issue with the level. While I think the coins were placed well, there were just too many enemies, especially for a first level. It was crawling from top to bottom with Goombas, and almost every pipe contained a Piranha Plant. This kind of thing would be OK late-game, but for a first level it's just too much. You want to ease the player in with straightforward levels and gradually build up from there, but this throws you right into the deep end.
Score: 4/10

Overall Score: 7/10
This level is generally pretty well-designed, and, with a few tweaks, it could become something truly amazing. Looking for more levels from you in the future!


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