Share your work-in-progress SMBX episode or browse and support others'.
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The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Sat Jan 21, 2017 9:01 pm
RSuper wrote:Snessy the duck wrote:He meant that Link isn't a playable character.
Shoots, I'm still an idiot.
I think he likes all character just like The Invasion 2 and The Princess Cliche.
I like all characters, but Link wouldn't fit in this episode.
Hope more of you get to check out the levels.
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arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Fri Jan 27, 2017 5:35 pm
The episode look nice! By the way, who created the brambles graphics? (the blocks, not the background)
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Alagirez
- Ludwig von Koopa

- Posts: 3621
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Jan 27, 2017 5:47 pm
arcade999 wrote:The episode look nice! By the way, who created the brambles graphics? (the blocks, not the background)
Brambles in the "Bramble Sanctuary" screen : AirShip
Brambles in the "Bramble Canyon" screen : Kyo (i guess)
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The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Tue Jan 31, 2017 3:16 pm
WerewolfGD wrote:arcade999 wrote:The episode look nice! By the way, who created the brambles graphics? (the blocks, not the background)
Brambles in the "Bramble Sanctuary" screen : AirShip
Brambles in the "Bramble Canyon" screen : Kyo (i guess)
Thank you!
WerewolfGD is correct. You'll see we got a couple other bramble levels in the process of being made for this episode too.
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RPG_Magician
- Snifit

- Posts: 216
- Joined: Tue Sep 06, 2016 7:22 am
Postby RPG_Magician » Sat Feb 11, 2017 4:33 am
Hmm. So I played the demo to get a good example of a level length.
Bramble Canyon made me sick lol. The combination of the background and the spiky hazards made it disorienting and made me occasionally look closer to figure what was not part of the background. It was also hard to see the nut projectiles coming too.
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The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Sat Feb 11, 2017 2:09 pm
RPG_Magician wrote:Hmm. So I played the demo to get a good example of a level length.
Bramble Canyon made me sick lol. The combination of the background and the spiky hazards made it disorienting and made me occasionally look closer to figure what was not part of the background. It was also hard to see the nut projectiles coming too.
The nut thing I completely understand. I might change the colors on that to make it easier. On the other hand I tried to make it as similar to the DKC2 bramble levels as I could visually with the mario twist in there, so I apologize if that's disorienting. I might hold off on those changes since it took me a while to make the recolors on all the bramble bgos, but I appreciate the feedback. Like all bramble levels they are meant to be a challenge too.
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BlacKnight94
- Buster Beetle

- Posts: 83
- Joined: Mon Nov 21, 2016 9:38 am
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Postby BlacKnight94 » Mon Feb 27, 2017 12:14 pm
Cool project  I love DK!
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The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Fri Mar 31, 2017 10:05 pm
BlacKnight94 wrote:Cool project  I love DK!
Thank you! I hope this episode will help bring that DKC nostalgia back.
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The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Fri Mar 31, 2017 10:27 pm
Double posting to welcome RPG_Magician to the level design team!
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The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Thu May 11, 2017 1:06 am
Just a small thing, made a poll to see what worlds appeal to you the most. I like hearing back. Otherwise don't expect anymore levels being shared anytime soon. I want to get a lot more progress done within the team before we share anything else. Hopefully it'll just be the episode we share next instead of more levels.
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Inspirited
- Snifit

- Posts: 242
- Joined: Sun Oct 30, 2016 5:58 pm
Postby Inspirited » Thu May 11, 2017 6:51 am
This looks really impressive overall!
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Alagirez
- Ludwig von Koopa

- Posts: 3621
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Postby Alagirez » Sat May 13, 2017 7:18 pm
Newer Team wrote:realase ? 
Since i'm a part of this project i'm gonna say this to you : we can't predict when will this project finished...
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The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Sat May 13, 2017 10:52 pm
WerewolfGD wrote:Newer Team wrote:realase ? 
Since i'm a part of this project i'm gonna say this to you : we can't predict when will this project finished...
I will second this statement. I would love to give a final date, but I do not wish to put additional pressure on my team with the current progress we have made so far. Once we reach a point that's close to the end we will have a better idea of when to release this.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Wed May 31, 2017 1:54 am
Hey here's the screen of world 1 for the world map. Hope you all like it!

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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed May 31, 2017 8:32 am
honestly the ground seems to float above a purple void instead of being into poison water. also, where are the levels?
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Radiance
- 2025 Egg Hunter

- Posts: 1354
- Joined: Thu Dec 10, 2015 7:53 am
- Pronouns: he/him
Postby Radiance » Wed May 31, 2017 9:53 am
I agree to RudeGuy07 about the water, adding some details to the water may do, I think.
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ElectriKong
- Bowser

- Posts: 4653
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Postby ElectriKong » Wed May 31, 2017 10:57 am
RudeGuy07 wrote:honestly the ground seems to float above a purple void instead of being into poison water. also, where are the levels?
True. Maybe making it look like water would help. I think there are no paths or levels to avoid spoilers.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed May 31, 2017 12:35 pm
Electriking wrote:
True. Maybe making it look like water would help. I think there are no paths or levels to avoid spoilers.
thats a bad reason. this is the map for world 1, after all.
also, not only the water needs be changed, the bottom of the ground should be changed as well ( like this).
ive noticed another thing that i think needs to be changed: this looks weird, and it should be changed to something like this.
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