BananaCat wrote:PixelPest wrote:-- snip --
Thanks!!!! You taught me alot of things that I didnt know about programming in SMBX! Thank you so much!
Im very new, so I couldnt comprehend what a "Field" was..
It also looks to me like you're getting confused by the version numbers.
SMBX 2.0 is an extension of SMBX 1.3. It's made by different developers from the original, but since it expands the original engine, it's as close to an "official" new version as you can get. SMBX 2.0 uses LunaLua as a scripting interface, which is where the bulk of its flexibility comes from.
There is also a program called SMBX38A, sometimes referred to as 1.4. This is NOT based on the original SMBX engine, and is in fact an entirely different game engine (which is why a lot of people prefer to call it SMBX38A or 38A, rather than 1.4, to avoid confusion). This has a bunch of new things, but the vast majority are hard-coded into the engine. It also has backwards compatibility issues, as it has different physics from SMBX. 38A also has a limited scripting interface, using a language called Teascript-vb. Teascript-vb is IN NO WAY related to LunaLua, and is substantially less powerful and less flexible.
From what you've been posting, it looks like you're confusing 38A with an earlier version of 2.0 (and as a by-product of that, confusing Teascript-vb with an earlier version of LunaLua), where in fact they are entirely separate things. You should make sure that you are working with LunaLua, not Teascript-vb, if you are working in SMBX 2.0.