The Invasion 3: Shadow Star

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Emral
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Re: The Invasion 3: Shadow Star

Postby Emral » Fri Oct 07, 2016 2:19 pm

Red Yoshi wrote:a bit of challenge and some feature that makes the level unique. But hey, water levels are considered hard to work with too.
Yeah that's basically where my concern comes from. It appears to be quite the romp at this point and that's something that can easily happen in SMBX water levels because of your rather limited movement options.
I think the main feature from the original - the walls of brick blocks - should be incorporated into the level (else: why are you calling this a remaster of token water level rather than "a water level which happens to replace token water level because we don't particularly like the original for some reason"). There are a lot of things that are unexplored in the original that could easily spice things up in a remake. Here are some I could think of, maybe some will inspire you guys:
-brick block-made pixel art as obstacle/structure.
-multiple colours of brick blocks - a special colour could indicate unusual contents. If you use this - don't hide the key in one of those but rewarding/punishing the player for their curiosity can work. Make sure to not overexpose the player to negative contents, though, as that can easily kill the idea.
-abusing the properties of brick blocks for a bonus event involving p-switches.
-breakable bricks for small shortcuts, dodging a cheep around the corner or opening a path to a small bonus area.
-brick blocks attached to noblockcollision dontmove cheep cheeps as a floating field of bricks (note: dontmove because if they move they can despawn and the bricks will magically appear at the npc spawn position).

unrelated:
-if possible, minimise the amount of backtracking that needs to be done. Moving underwater in SMBX is very slow and makes it very easy for backtracking to immediately kill the fun in a level.
-i don't know what your plans for the shadow realm thingy are, but please make it more than just a lazy reskin with added enemies and slightly different structure. It'd be super cool if the levels actually had something that made them ominous beyond a simple recolour. This level for example has great potential for an additional, unique hazard if you were to add shadow jelectros that move to post as an extra obstacle.

MECHDRAGON777
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Re: The Invasion 3: Shadow Star

Postby MECHDRAGON777 » Sat Oct 08, 2016 1:59 am

PixelPest wrote:Here's a look at my complete remastering of Token Water Level from TI2 and the normal run vs. Shadow Realm:

ImageImage
I love what I see with this level. It gives me vibes from Metroid Prime 2 (Not saying that because I am at Torvus Bog on my Let's Play, and I am in the middle of a recording session). The Light and Dark Aspect and a water area. I am assuming that is the music used? That combined with "Token Water Level" from The Invasion II can be quite interesting. I wonder how this magical balance can be achieved^_^

GamingWithDrew
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Re: The Invasion 3: Shadow Star

Postby GamingWithDrew » Fri Oct 14, 2016 5:50 pm

I just glanced at this thread out of curiosity and my god, it looks amazing. I can't wait for this project to be finished. I will stream the hell out of it. :shock:

aero
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Re: The Invasion 3: Shadow Star

Postby aero » Wed Nov 16, 2016 1:46 am

GamingWithDrew wrote:I can't wait for this project to be finished.
Me neither. This month marks two years in the making, can't wait to see what's coming.

Snessy the duck
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Re: The Invasion 3: Shadow Star

Postby Snessy the duck » Fri Dec 09, 2016 7:36 am

So, has any progress been made on this? It's been quite some time since the last update, and I really hope this hasn't been cancelled, cause the screens look pretty promising!

Cedur
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Re: The Invasion 3: Shadow Star

Postby Cedur » Fri Dec 09, 2016 7:46 am

This is definitely not cancelled. I got to talk about it shortly with Red Yoshi a while ago and he said that it's about 50% done (iirc)

Snessy the duck
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Re: The Invasion 3: Shadow Star

Postby Snessy the duck » Fri Dec 09, 2016 11:25 am

Supershroom wrote:This is definitely not cancelled. I got to talk about it shortly with Red Yoshi a while ago and he said that it's about 50% done (iirc)
Woah, cool! We're almost halfway there! Good job to anyone who worked on this!

arcade999
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Re: The Invasion 3: Shadow Star

Postby arcade999 » Tue Dec 27, 2016 5:41 pm

:D Oh yeah! The invasion is back!

MarioKirby101
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Re: The Invasion 3: Shadow Star

Postby MarioKirby101 » Sun Jan 01, 2017 3:07 am

Well, if they stay true to the video then we should get The Invasion 3 within the next 365 days. Happy new year, everyone!

AlphaFenix
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Re: The Invasion 3: Shadow Star

Postby AlphaFenix » Sun Jan 01, 2017 8:10 am

My body is ready to this get out in 2017.
Dawn of the First Day ~ 8760 hours remaining (not really)
Good Job and Good Lucky!

Kixubug
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Re: The Invasion 3: Shadow Star

Postby Kixubug » Sun Jan 22, 2017 7:17 pm

When is this project finished?

Fuyu
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Re: The Invasion 3: Shadow Star

Postby Fuyu » Sun Jan 22, 2017 8:12 pm

The101MarioGuy wrote:When is this project finished?
This is currently unknown.

MarioKirby101
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Re: The Invasion 3: Shadow Star

Postby MarioKirby101 » Tue Jan 24, 2017 12:13 am

The101MarioGuy wrote:When is this project finished?
This year (probably)

MacDuckBeat
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Re: The Invasion 3: Shadow Star

Postby MacDuckBeat » Tue Jan 24, 2017 3:04 am

It is currently taking a long time to finish it. So I think this project will use LunaLua if you're asking me. Like maybe delayed 2017 ?

Enderfan
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Re: The Invasion 3: Shadow Star

Postby Enderfan » Tue Jan 24, 2017 3:16 am

I wanna play it! OMG this is going to be so amazingly awesome!

UltraEpicLeader100
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Re: The Invasion 3: Shadow Star

Postby UltraEpicLeader100 » Tue Jan 24, 2017 11:17 am

LemmyKoopa123 wrote:I wanna play it! OMG this is going to be so amazingly awesome!
Lemmy my pal. Ya gotta wait till it's done...

Enderfan
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Re: The Invasion 3: Shadow Star

Postby Enderfan » Wed Jan 25, 2017 3:50 am

UltraEpicLeader100 wrote:
LemmyKoopa123 wrote:I wanna play it! OMG this is going to be so amazingly awesome!
Lemmy my pal. Ya gotta wait till it's done...
Yes :'( cant wait

Eternia
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Re: The Invasion 3: Shadow Star

Postby Eternia » Sat Feb 18, 2017 5:58 am

What GFX pack are being used?

MacDuckBeat
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Re: The Invasion 3: Shadow Star

Postby MacDuckBeat » Sat Feb 18, 2017 6:30 am

ASGTY wrote:What GFX pack are being used?
Don't really understand what are you tring to say but.. I can list for the ones who made those graphics. But I don't know who make the other graphics.
Spoiler: show
Valtteri
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Eternia
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Re: The Invasion 3: Shadow Star

Postby Eternia » Sat Feb 18, 2017 9:34 am

RSuper wrote:
ASGTY wrote:What GFX pack are being used?
Don't really understand what are you tring to say but.. I can list for the ones who made those graphics. But I don't know who make the other graphics.
Spoiler: show
Valtteri
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Thank you


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