Game Concept Thread

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Waddle
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Re: Game Concept Thread

Postby Waddle » Fri Jan 20, 2017 5:08 am

witchking666 wrote:M??? Black Death
Spoiler: show
The plague is a highly infectious decease which can infect players. The infected player will die the night after they were infected unless they are cured in time. If the infected player gets visited, the visitor will also catch the plague. The abilities of the Hypnotiser, Doctor and sheriff all count as visits aswell as the Vigilante's ability if the kill fails. Every death caused by the plague will be revealed with a black cardflip colour.

The Mafia: Wins by outnumbering or equaling the town and killing the 3rd party.

Hypnotiser: Can try to hypnotize a player once a game. The hypnotiser will learn the exact role of the player. He also gains the ability to use any possible ability the target may have according to his own will
Silencer: Can mute a player each night. If they do say anything during the next day phase, they die immediately. The targets are aware they were muted. The Silencer is immune to the plague.
Corruptor: Can turn immunes into regular townspeople, allowing them to infected
Nomad: Due to years of living on his own, he is able to defend himself quite easily. Cannot be nightkilled.



The Town: Wins by killing the Mafia and the Plague Doctor

Doctor: The Doctor can protect a player from death and infection every night. He can also cure a player of the plague every day, if the target doesnt have the plague, nothing happens.
Sheriff: May inspect a player each night to learn their colour.
Vigilante: Can kill a player each night. if the vigilante kills a player aligned with the town he will not be able to kill the night after.
Doublevoter: A regular townie with a double lynchvote.
Townsperson: Nothing special, can cast a lynch vote.
Townsperson:
Townsperson:
Townsperson:

Immune: Cannot be infected by the plague.
Immune:
Carrier: Thinks he is a normal townie, he can distribute the plague but not die from it.



3rd Party: Wins by killing or infecting everyone else.

Plague Doctor:
Can infect someone with the plague each night. The plague Doctor is Immune to both the plague and nightkilling.
The Plague Doctor's lynch vote also counts double, making him able to get rid of those pesky immunes.

Since I really wanna improve I'd appreciate feedback and critique a lot.
The fact that the plague deaths cardflip black makes it really hard, if not impossible to win for the town. Keep in mind that their only reliable source of info is the sherrif who is infected on contact with another infected. Theoretically speaking it could become impossible for the town to learn any new info aside from their own deaths after night 2.

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Re: Game Concept Thread

Postby Cedur » Fri Jan 20, 2017 7:24 am

The idea is really nice yet unbalanced in this form. Aside from Waddle Derp's point the Hypnotiser is OP, and I'd say the town also needs one more blue or immune.

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Re: Game Concept Thread

Postby Thehelmetguy1 » Fri Jan 20, 2017 7:40 am

Yeah, it is too unbalanced, some changes should be made.

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Re: Game Concept Thread

Postby MECHDRAGON777 » Fri Jan 20, 2017 7:45 am

Waddle Derp wrote:
witchking666 wrote:M??? Black Death
Spoiler: show
The plague is a highly infectious decease which can infect players. The infected player will die the night after they were infected unless they are cured in time. If the infected player gets visited, the visitor will also catch the plague. The abilities of the Hypnotiser, Doctor and sheriff all count as visits aswell as the Vigilante's ability if the kill fails. Every death caused by the plague will be revealed with a black cardflip colour.

The Mafia: Wins by outnumbering or equaling the town and killing the 3rd party.

Hypnotiser: Can try to hypnotize a player once a game. The hypnotiser will learn the exact role of the player. He also gains the ability to use any possible ability the target may have according to his own will
Silencer: Can mute a player each night. If they do say anything during the next day phase, they die immediately. The targets are aware they were muted. The Silencer is immune to the plague.
Corruptor: Can turn immunes into regular townspeople, allowing them to infected
Nomad: Due to years of living on his own, he is able to defend himself quite easily. Cannot be nightkilled.



The Town: Wins by killing the Mafia and the Plague Doctor

Doctor: The Doctor can protect a player from death and infection every night. He can also cure a player of the plague every day, if the target doesnt have the plague, nothing happens.
Sheriff: May inspect a player each night to learn their colour.
Vigilante: Can kill a player each night. if the vigilante kills a player aligned with the town he will not be able to kill the night after.
Doublevoter: A regular townie with a double lynchvote.
Townsperson: Nothing special, can cast a lynch vote.
Townsperson:
Townsperson:
Townsperson:

Immune: Cannot be infected by the plague.
Immune:
Carrier: Thinks he is a normal townie, he can distribute the plague but not die from it.



3rd Party: Wins by killing or infecting everyone else.

Plague Doctor:
Can infect someone with the plague each night. The plague Doctor is Immune to both the plague and nightkilling.
The Plague Doctor's lynch vote also counts double, making him able to get rid of those pesky immunes.

Since I really wanna improve I'd appreciate feedback and critique a lot.
The fact that the plague deaths cardflip black makes it really hard, if not impossible to win for the town. Keep in mind that their only reliable source of info is the sherrif who is infected on contact with another infected. Theoretically speaking it could become impossible for the town to learn any new info aside from their own deaths after night 2.
Okay, thanks for finding the game, I had take about three minutes to find it upon you quoting it, so thank you. It seems like a nice concept, and it looks fun to play. Seems a bit unbalanced due to the black cardflip. If the game also had role flip, then it would be a little better just to distinguish the reason, but that would also ruin the point of the carrier being FF0000 if you ask me. The Hypnotiser could be powerful if they use their ability on the right person though.

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sun Jan 22, 2017 9:16 am

when did this change from killing as in getting expelled then then metaphorically being killed by your parents to actual killing?

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Re: Game Concept Thread

Postby PersonNamedUser » Sun Jan 22, 2017 5:48 pm

Which do you prefer? This one or the wizard one?
Bowser’s Mafia Attacks the Mushroom Kingdom

Cardflip
16 Players
Role Use is Optional

There’s trouble in the Mushroom Kingdom, after all of bowser’s failed attempts to take over the mushroom kingdom, he came up with a new plan, a plan that involved the idea of a mafia. So he decided to gather some of his troops and form a mafia to take over the mushroom kingdom, Mario and luigi were informed of this by a toad that overheard their plan from afar, they were also informed that the mafia that bowser created are masters of disguise so they have to try to be careful if they want to take down bowser’s mafia. so with that, Mario and Luigi and a few of the others get ready to take down Bowser’s mafia and save the Mushroom Kingdom once again.

Bowser's Mafia

Bowser:He’s the one who’s leading his Mafia, and he cardflips green, lynch votes count as 2, and he’s immune to night kills. Discusses with his mafia who to kill.
Bowser Jr.:He can block one player’s ability each night, and if bowser dies, his lynch votes count as 2. Discusses with the other mafia who to kill.
Potion Bro: This hammer bro learned to use throwing potions and how to brew them, and therefore is able to paint a player green, red, blue, or orange, each night but can only use each color once. Discusses with the other mafia who to kill.(Painting only affects the player the following day phase, but they'll still show their original color if inspected, and painting will wear off at the end of the day phase.)
Koopatrol:can ram someone with the spike on his head each night, injuring them, causing them to not be able to speak the next day phase. Discusses with the other mafia who to kill.

The Mushroom Town
Mario: Since he’s very familiar with bowser and his minions, he can find out the color of someone each night.
Luigi: Can convince one person of their choice to change their vote to someone else of their choice, If Mario dies, lynch votes count as two and color will become mauve.
Peach: Can use a starman to protect someone from being killed each night phase.
Bomb Toad: Can blast someone with a bomb every night but loses ability for 2 nights if he kills someone from The Mushroom town
Yoshi: Has no special abilities but knows who Birdo is.
Birdo: Has no special abilities but knows who Yoshi is.
Toad: No special abilities, participants in daily lynching
Toad
Toad
Toad
Toad

Mysterious Toad: This Toad acts rather nervous or suspicious at times even though he’s innocent, he doesn’t know that he’s the Mysterious Toad, and cardflips red.

WIN CONDITIONS:
Bowser’s Mafia: Have at least Mario dead and outnumber the town
The Mushroom Town: Take down all of Bowser’s Mafia

ROLE PMS:
Spoiler: show
You better get ready, cause your the big, the bad, the leader of the mafia, your Bowser! Your votes count as two votes as opposed to one, you can't
be nightkilled, and you flipped as green unlike your mafia cohorts,

your teammates are: (Insert names here)

Your goal is to outnumber the mushroom town and kill Mario to take over! Good luck!
Your bowser's son, helping to assist in the takeover of the Mushroom kingdom, your Bowser Jr.! You can disable the ability of a player each night, so make sure you choose wisely! Also, by the way, if bowser killed, in a fit of rage, you'll literally start cheating to win! Which means your lynch votes will count as two if bowser is lynched.

your teammates are: (Insert names here)

Your goal is to outnumber the mushroom town and kill Mario to take over! Good luck!
Your a Chemist, great at creating potions to paint someone as suspicious, Your the Potion Bro! Each night, you can paint someone green, red, blue, or orange. But remember, you only brewed one of each potion so make sure you use these potions wisely.

your teammates are: (Insert names here)

Your goal is to outnumber the mushroom town and kill Mario to take over! Good luck!
You're a Koopa in iron armor, with a spiky helm to go along with it, your the Koopatrol! Thanks to the spike on your helm, you can ram into someone with
it each night to injure them and prevent them from speaking for the next day phase.

your teammates are: (Insert names here)

Your goal is to outnumber the mushroom town and kill Mario to take over! Good luck!
Your that hero in red clothing, the one whos always there to save the day, you are Mario! Thanks to how familiar you are with Bowser and his cohorts, you
can inspect someone to find out their color each night. Also, you want to try not to die either, because
the mafia knows they can't take over the mushroom kingdom with you in the way, so as long as your alive, even if outnumbered, you still have a chance!

Your goal is to take down all of bowser's mafia, Good luck!
Your the brother of that hero, your the man in green, Luigi! You can convince
someone to not want to lynch someone each night, so for the following day phase, even if that person votes,
it'll be overwritten by your vote, also, if your brother, Mario happens to die, then in a fit of grief and vengance, your lynch votes will count as 2.

Your goal is to take down all of bowser's mafia, Good luck!
Your princess of the mushroom kingdom, that one who can't stop being kidnapped by bowser. Your Peach! Each night, you can protect someone from being killed by hitting them with
a starman. You however can't protect yourself with it though.

Your goal is to take down all of bowser's mafia, Good luck!
Your a toad, but not just any toad, your the Bomb Toad! Thanks to your pratice of explosives, you can blast some to smithereens each night, but remember this, if you blast someone innocent, your bombs will be confiscated for two nights, so make sure to think before blowing someone up!

Your goal is to take down all of bowser's mafia, Good luck!
Your the green dino, always helping out mario and luigi, your Yoshi! Even though
you don't have any special abilities, you do know who the pink dino, Birdo is.

Birdo is: (Insert Name Here)

Your goal is to take down all of bowser's mafia, Good luck!
Your a pink dino, are you a boy or a girl? Nobody can say for sure, but your Birdo!
Despite not having any special abilities, you do know who Yoshi is.

Yoshi is: (Insert Name Here)

Your goal is to take down all of bowser's mafia, Good luck!
Your a regular Toad of the mushroom town, you don't have any special abilities, but you can particpant in daily lynching, there is a slim chance that your Nervous and Suspicious at times, but you can't be sure.

Your goal is to take down all of bowser's mafia, Good luck!

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Re: Game Concept Thread

Postby Thehelmetguy1 » Sun Jan 22, 2017 6:17 pm

Looks good

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sun Jan 22, 2017 6:48 pm

i' ve voted for the wizard one in every pole, what do you think?

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Re: Game Concept Thread

Postby Thehelmetguy1 » Sun Jan 22, 2017 7:13 pm

Yeah, the wizard one is great if you ask me

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Re: Game Concept Thread

Postby MacDuckBeat » Mon Jan 23, 2017 2:10 am

Oh man, a super Mario in mafia. I think I pick MosaicMario's Bowser's Mafia Attacks the Mushroom Kingdom.

Valentine
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Re: Game Concept Thread

Postby Valentine » Mon Jan 23, 2017 6:53 am

RSuper wrote:Oh man, a super Mario in mafia. I think I pick MosaicMario's Bowser's Mafia Attacks the Mushroom Kingdom.
That's a really shallow-minded way to choose a mafia game, You could look at the actual roles and if they're interesting or not, not just the theme of the game.

Honestly, I think that both of Mosaic's games do nothing all that interesting or new. They're just generic mafia games with a certain theme, there's no particularly interesting roles. That does mean that they're functional though.

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Re: Game Concept Thread

Postby MacDuckBeat » Mon Jan 23, 2017 7:16 am

F**k that, I pick the wizard one. My new choice.

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Re: Game Concept Thread

Postby Valentine » Wed Feb 15, 2017 3:35 pm

I feel this game will need a lot of rebalancing, but here's the concept I have right now.


MAFIA ##: Daily Fortune
18 Players, cardflip

The "Mafia"

The Devil
: Has a lot of knowledge in trickery so at the start of the game he cardflips blue, but if he votes he'll turn red for the next night and turn to green during the day (And stay green until he votes again, in which case he turns red for the next night again).
The Magician: Due to his magical prowess he can send a message after death in order to confuse the town
The Moon: Can eclipse the sun once in the game and make all mafia lynch votes count double for that day (Informs the host during the night, Players are warned at the start of the day).
The Hanged Man: Immune to nightkills.

The "Town"

The Emperor: Can use any town ability once in the game, (He can't save a person from dying, only lynching), immune to nightkills.
The Sun: Can protect a player from dying or being lynched, can't do both at once and must inform the host during the night. (If the moon switches it back to night again, if it turns back into night lynch immunity counts as nightkill immunity)
The Chariot: Goes all over the place and hears a lot of things, so he can choose a player to see if they visited someone and who they visited (If he visits a mafia it doesn't show the person they killed).
The World: Due to being knowledgeable, can see someone's color.
The Hermit: He can kill someone every night, but he cardflips yellow.
The Hierophant: Due to similarity to the magician he is thought to only be the same person but in disguise, they even have the same ability. He can send a message after death to help the town.
Playing Card: Has no powers.
Playing Card
Playing Card
Playing Card
Playing Card
Playing Card


Third Party
Death: Immune to nightkills and can kill someone every night, he can also turn someone's color to black whenever he kills them (He doesn't get to learn their color if he chooses to do this).
Last edited by Valentine on Sat Mar 11, 2017 6:36 pm, edited 3 times in total.

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Re: Game Concept Thread

Postby Witchking666 » Wed Feb 15, 2017 3:45 pm

Sanct wrote:I feel this game will need a lot of rebalancing, but here's the concept I have right now.


MAFIA ##: Daily Fortune
18 Players, cardflip

The "Mafia"

The Devil: Has a lot of knowledge in trickery so at the start of the game he cardflips blue, but if he votes he'll turn red for the next night and turn to green during the day (And stay green until he votes again, in which case he turns red for the next night again).
The Magician: Due to his magical prowess he can send a message after death in order to confuse the town
The Moon: Can remove one day phase during the game (Informs the host during the night).
The Hanged Man: Can change the lynch vote target to somebody while revealing himself as mafia. (The Sun's lynch immunity applies).

The "Town"

The Emperor: Can use any town ability once in the game, (He can't save a person from dying, only lynching).
The Sun: Can protect a player from dying or being lynched, can't do both at once and must inform the host during the night.
The Chariot: Goes all over the place and hears a lot of things, so he can choose a player to see if they visited someone and who they visited (If he visits a mafia it doesn't show the person they killed).
The World: Due to being knowledgeable, can see someone's color.
The Hermit: He can kill someone every night, but he cardflips yellow.
The Hierophant: Due to similarity to the magician he is thought to only be the same person but in disguise, they even have the same ability. He can send a message after death to help the town.
Playing Card: Has no powers.
Playing Card
Playing Card
Playing Card
Playing Card
Playing Card


Third Party
Death: Immune to nightkills and can kill someone every night, he can also turn someone's color to black whenever he kills them (He doesn't get to learn their color if he chooses to do this).
Great game, but I have found a flaw, The sun has to inform the host at night who he wants to protect from lynching, but what happens when the moon changes the phase to night? Does this automatically change the sun's protection into nightkill immunity or does the sun get overruled by the moon in this scenario?

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Re: Game Concept Thread

Postby Valentine » Wed Feb 15, 2017 3:54 pm

I'm gonna go with nightkill immunity

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Re: Game Concept Thread

Postby MECHDRAGON777 » Wed Feb 15, 2017 5:22 pm

I personally like the theme of Tarot Cards, and it brings back memories of my old hobbies. I wish I could play that when it is more balanced out one day.

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Re: Game Concept Thread

Postby Megar » Wed Feb 15, 2017 6:06 pm

If I end up playing that game I'm going to make a fuckton of JoJokes

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Re: Game Concept Thread

Postby Julia Pseudo » Wed Feb 15, 2017 7:25 pm

I'd probably end up making a bunch of Binding of Isaac references

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Re: Game Concept Thread

Postby Danny » Thu Feb 16, 2017 1:30 am

Mutiny is Mean
17 Players
Cardflip
If the amount of living Innocent members equals the amount of living Traitor members, the Traitors win.
All lynch vote targets must be designated in red, and if they are not, they will not count towards the lynching of that target.

After hearing that the crew of Spacebase 115 fended themselves off perfectly fine without outside assistance, a disgruntled member of the Space Police has received a distress signal from a public transport vessel, the Concordia. Surprised to be receiving another distress signal so soon, he rushed to the ship hoping to help, prepared for whatever may be threatening the people there...

-Traitors-
Co-Pilot: Decides with the other Traitors on who to kill each night. Cardflips green.
Hacker: Decides with the other Traitors on who to kill each night. Can choose a player during the night, they may not use their power during the day.
Smuggler: Decides with the other Traitors on who to kill each night. Lynch vote counts for two (except when second lynching is held). Cardflips black when inspected.
Cloaker: Decides with the other Traitors on who to kill each night. Can change their color once throughout the entire game.

-Innocents-
Pilot: Can choose to either host a second lynching during the day where a second player gets lynched, or can inspect any player each night, that player's color will be revealed to the Captain only. Can't activate both abilities in the same day/night cycle.
Doctor: Can choose a player each day, that player is immune to Traitor kills for the night, if the Bodyguard is targeted with this ability, it has no effect.
Politician: Lynch vote counts as two (except when second lynching is held).
Agent: Can choose to kill any player at night. If he kills an innocent, he is automatically lynched off. Cardflips black when inspected.
Bodyguard: Can choose a player each day, if that player would be killed that night, the Bodyguard dies instead.
V.I.P.: Just like a normal Passenger, only they're immune to being night killed.
Passenger: A normal player with no special abilities. They vote each day to get someone lynched.
Passenger: A normal player with no special abilities. They vote each day to get someone lynched.
Passenger: A normal player with no special abilities. They vote each day to get someone lynched.
Lover: Just like a normal Passenger, only is in contact with the other Lover.
Lover: Just like a normal Passenger, only is in contact with the other Lover.
Suspicious Passenger: Just like a normal Passenger, only cardflips red and doesn't know they are the Suspicious Passenger.

-Space Police-
Space Police: Can choose to kill a player at night, but only if at least one lynch vote was put under that player's name during any day phase. If he kills an innocent, he becomes a Traitor, joining their team, but only being in contact with the Co-Pilot if he is still alive. If he kills a traitor, he becomes part of the Innocents, joining their team and changing his color to blue. If he has joined neither team by the end of the game, he wins or loses if the Innocents win or lose.

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Re: Game Concept Thread

Postby Witchking666 » Thu Feb 16, 2017 7:53 am

Syndrilevosse wrote:Mutiny is Mean

-Space Police-
Space Police: Can choose to kill a player at night, but only if at least one lynch vote was put under that player's name during any day phase. If he kills an innocent, he becomes a Traitor, joining their team, but only being in contact with the Co-Pilot if he is still alive. If he kills a traitor, he becomes part of the Innocents, joining their team and changing his color to blue. If he has joined neither team by the end of the game, he wins or loses if the Innocents win or lose.
Care to elaborate on what happens when he didn't join any team? Your explanation is very unclear.


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