Shining Adventure (Final update...)

Share your work-in-progress SMBX episode or browse and support others'.

Moderator: Userbase Moderators

When should I upload Demo 2.5/3?

Poll ended at Thu Mar 23, 2017 10:16 am

Right now, I can't wait!
4
19%
World 2
2
10%
World 3
8
38%
World 4
4
19%
World 5
1
5%
World 6?
2
10%
 
Total votes: 21
Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (DEMO 2 IS OUT!)

Postby Cidro » Fri Dec 09, 2016 9:48 pm

Good news, people. Demo 2 is out, yo! Check the OP for the link.

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Some updates)

Postby Cidro » Sat Jan 07, 2017 5:56 am

Well, it is currently 2017 and I want to show some updates for Shining Adventure! As for the unfinished World 4, it will be finished in the full version. Sorry for showing a screenshot though, as I don't want to spoil most of the parts in World 5.

OldSchoolStuff
Shy Guy
Shy Guy
Posts: 8
Joined: Fri Nov 25, 2016 3:27 am

Re: Shining Adventure (Some updates)

Postby OldSchoolStuff » Sat Jan 14, 2017 1:29 am

Review:

Positives:
Well made custom graphics
mostly good levels

Negatives:
some levels are boring
some graphics look too similar to the tile set (Like the green castle level)

8/10
Keep working on the levels, it's pretty good so far.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Shining Adventure (Some updates)

Postby ElectriKong » Sat Jan 14, 2017 3:19 am

OldSchoolStuff wrote:some graphics look too similar to the tile set (Like the green castle level)
What's wrong with that?

Snessy the duck
Mouser
Mouser
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: Shining Adventure (Some updates)

Postby Snessy the duck » Sat Jan 14, 2017 4:27 am

King of Eterity wrote:
OldSchoolStuff wrote:some graphics look too similar to the tile set (Like the green castle level)
What's wrong with that?
He means that the bgo's look too similar to the tileset, which can cause confusion as you don't know which tiles are solid or not.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Shining Adventure (Some updates)

Postby ElectriKong » Sat Jan 14, 2017 4:49 am

Snessy the duck wrote:
King of Eterity wrote:
OldSchoolStuff wrote:some graphics look too similar to the tile set (Like the green castle level)
What's wrong with that?
He means that the bgo's look too similar to the tileset, which can cause confusion as you don't know which tiles are solid or not.
That makes sense.

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Some updates)

Postby Cidro » Sat Jan 14, 2017 8:11 pm

OldSchoolStuff wrote:Review:

Positives:
Well made custom graphics
mostly good levels

Negatives:
some levels are boring
some graphics look too similar to the tile set (Like the green castle level)

8/10
Keep working on the levels, it's pretty good so far.
Actually, you're right that some levels were boring. I find some of my levels in my project boring to play. Also, the graphics that looked too similar to the tileset was my early creations. Thanks for the review anyway.

Kixubug
Volcano Lotus
Volcano Lotus
Posts: 515
Joined: Sun Sep 04, 2016 12:17 am

Re: Shining Adventure (Some updates)

Postby Kixubug » Sat Jan 14, 2017 8:33 pm

HEY! Wheres Luigi, Toad and Link, Please add them as unlockable please.

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Some updates)

Postby Cidro » Sat Jan 14, 2017 9:29 pm

The101MarioGuy wrote:HEY! Wheres Luigi, Toad and Link, Please add them as unlockable please.
Maybe in the next episode I make, my friend.

MacDuckBeat
Fuzzy
Fuzzy
Posts: 1055
Joined: Fri Oct 07, 2016 8:09 am
Flair: Neon and edgy artist hehe
Pronouns: he/him
Contact:

Re: Shining Adventure (Some updates)

Postby MacDuckBeat » Sat Jan 14, 2017 10:04 pm

Darkmewd, how many playables are there ? This episode looks fun btw, I can't wait for the full version.

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Some updates)

Postby Cidro » Sun Jan 15, 2017 12:35 am

RSuper wrote:Darkmewd, how many playables are there ? This episode looks fun btw, I can't wait for the full version.
There are 2 playables, which are Mario and Peach. Also, I have some plans for the full version.

Kixubug
Volcano Lotus
Volcano Lotus
Posts: 515
Joined: Sun Sep 04, 2016 12:17 am

Re: Shining Adventure (Some updates)

Postby Kixubug » Mon Jan 16, 2017 1:12 am

Predict how many worlds in this project and predict when are you going to finish this project. How many stars are going to be in the game?

My Review

Pros:
+ Great Graphics
+ Awesome Gameplay
+ Great Bosses (like T-Rex)
+ Toad Houses
Cons
- Some Boring Levels/Easy Levels

Score 9.1/10 That's a great project
Last edited by JupiHornet on Mon Jan 16, 2017 8:54 am, edited 1 time in total.
Reason: merged triple post

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Some updates)

Postby Cidro » Mon Jan 16, 2017 1:23 am

The101MarioGuy wrote:Predict how many worlds in this project and predict when are you going to finish this project.
Aren't you curious? Well, there will be about 10 to 7 worlds in this here project. Plus, I think I'm going to finish at August.
The101MarioGuy wrote:how many stars are going to be in the game?
Well, based on how much worlds there are.
The101MarioGuy wrote:My Review

Pros:
+ Great Graphics
+ Awesome Gameplay
+ Great Bosses (like T-Rex)
+ Toad Houses
Cons
- Some Boring Levels/Easy Levels

Score 9.1/10 That's a great project
Do you realise you could edit your other review? Thanks anyway.

EDIT : I just realised that review was made by another guy. Wow, I'm dumb.
Last edited by Cidro on Fri Jan 20, 2017 5:31 am, edited 2 times in total.

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: Shining Adventure (Some updates)

Postby loop » Mon Jan 16, 2017 10:51 am

There is a loophole when using 2.0. I played it, and I was able to pick any character, including Luigi. I am guessing that was because of 2.0, but I am not sure.
Anyway, it does look good, and I really like the YI styled level early in the demo.
Nice idea with the Rinkas. There is a problem though. If you happen to get a Hammer Suit somehow, it kills the spriteswap and shows the effect, which kinda doesn't fit.

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Some updates)

Postby Cidro » Mon Jan 16, 2017 5:10 pm

Jayce 777 wrote:There is a loophole when using 2.0. I played it, and I was able to pick any character, including Luigi. I am guessing that was because of 2.0, but I am not sure.
Anyway, it does look good, and I really like the YI styled level early in the demo.
Nice idea with the Rinkas. There is a problem though. If you happen to get a Hammer Suit somehow, it kills the spriteswap and shows the effect, which kinda doesn't fit.
I'm very aware of those problems, so maybe someone could fix the loophole for me? Also, that's why I'm not going to put any Hammer Suits in this episode.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Shining Adventure (Some updates)

Postby Cedur » Tue Jan 17, 2017 5:50 am

You can pick any character you want on the worldmap in 2.0, even the exclusive ones. As long as this loophole exists it seems like you would constantly need character blocks.

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Some updates)

Postby Cidro » Tue Jan 17, 2017 6:36 am

Damn, son.. If only there was something to do with that loophole.. By the meantime, I'll try working on a patch to fix that problem.

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Need LDs and Beta Testers)

Postby Cidro » Fri Jan 20, 2017 5:29 am

Okay, guys. I originally wanted this project to be made by myself. But I'm forced to need a team to complete this project faster since progress is slower. If you want to be an LD, check the OP to find out how. If you want to be a beta tester, just PM me. Also, I'm reworking this project for your information.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Shining Adventure (Need LDs and Beta Testers)

Postby Cedur » Fri Jan 20, 2017 6:46 am

Well, despite being busy with some more episodes to play and betatesting another project and having RL stuff, I guess I can express interest to betatest considering that it'll probably take a few while until then

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: Shining Adventure (Need LDs and Beta Testers)

Postby Cidro » Fri Jan 20, 2017 9:21 pm

Supershroom wrote:Well, despite being busy with some more episodes to play and betatesting another project and having RL stuff, I guess I can express interest to betatest considering that it'll probably take a few while until then
I'll take that as a yes. I'll send you the reworked world one as soon as I'm done.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari