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zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Tue May 06, 2014 10:41 am
I'll release some new screens soon after I've released the demo.
The demo will include:
- 5 Normal Levels
- 1 Mystery House
- 1 Fortress
- 1 Castle
- 8 Challenges
- 3 unannounced items and objects
- Timer: 500 seconds
- Luigi references
- An own SMBX folder
- LunaDLL features
- Custom intro
This is a HUB game so there won't be any World Map. The 5th character is not playable, but there's a clue in this topic. Heh heh
Last edited by
zlaker on Thu May 08, 2014 4:16 pm, edited 2 times in total.
Tango
Volcano Lotus
Posts: 575 Joined: Fri Apr 25, 2014 12:06 pm
Contact:
Post by Tango » Tue May 06, 2014 9:03 pm
Th-this episode...
...Turn the my episode only a little and boring episode... ...I need much to learn with you, master...
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Wed May 07, 2014 4:26 pm
Miles Troopa wrote: Th-this episode...
...Turn the my episode only a little and boring episode... ...I need much to learn with you, master...
I've done way more better levels than I've shown so far, but they're not ready to be shown yet. But I'm glad that you're liking it so far.
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Sat May 10, 2014 1:02 pm
VIDEO
glitch4
Banned
Posts: 2577 Joined: Tue Dec 31, 2013 3:43 pm
Post by glitch4 » Sat May 10, 2014 1:04 pm
Wooah! This is cool and interesting one! Awesome work, zlakerboy357!
SuperWingedYoshi
Volcano Lotus
Posts: 547 Joined: Thu Feb 27, 2014 9:23 am
Post by SuperWingedYoshi » Sat May 10, 2014 1:14 pm
I commented on the video.
Looking great, can't wait to see the demo and the other challenges in HotSQ! The challenge reminded me of SMSE, there has been a similar black-out level in there, too. And it's a pretty neat idea, but it would be much more interesting and more challenging if it was a more difficult level than this one.
Tepig2000
Guest
Post by Tepig2000 » Sat May 10, 2014 1:56 pm
zlakerboy357 wrote: VIDEO
I noticed the timer doesn't stop when you win the level. What happens if the time ends after I win?
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Sat May 10, 2014 1:59 pm
Yeah it seems that I forgot add that the part when you've grabbed a star the time will stop. Thanks for reminding me for that.
SuperWingedYoshi
Volcano Lotus
Posts: 547 Joined: Thu Feb 27, 2014 9:23 am
Post by SuperWingedYoshi » Sat May 10, 2014 2:00 pm
Tepig2000 wrote: I noticed the timer doesn't stop when you win the level. What happens if the time ends after I win?
You'll have to add a code that makes the timer stop after you hit the goal NPC. Otherwise you'll die after you've won.
Tepig2000
Guest
Post by Tepig2000 » Sat May 10, 2014 2:03 pm
zlakerboy357 wrote: Yeah it seems that I forgot add that the part when you've grabbed a star the time will stop. Thanks for reminding me for that.
No problem.
SuperWingedYoshi wrote: Tepig2000 wrote: I noticed the timer doesn't stop when you win the level. What happens if the time ends after I win?
You'll have to add a code that makes the timer stop after you hit the goal NPC. Otherwise you'll die after you've won.
Oh. I see. I don't use that LunaDLL thingy, so I tought it was just impossible to make the timer stop.
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Sat May 10, 2014 2:14 pm
You don't have to worry because the demo will have LunaDLL inside the SMBX folder. There's several other codes I've added like I've disabled cheats, you can't fly with Tanooki Suit and etc.
Mrsupermariobrosfan
Guest
Post by Mrsupermariobrosfan » Sun May 11, 2014 10:43 am
zlakerboy357 wrote: You don't have to worry because the demo will have LunaDLL inside the SMBX folder. There's several other codes I've added like I've disabled cheats, you can't fly with Tanooki Suit and etc.
Could I be a beta tester please? I haven't beta tested any project before, not that I think... Thanks in advanced.
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Sun May 11, 2014 10:44 am
So far I'm fine with beta testers. I'll notify when I need more.
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Mon May 12, 2014 12:19 pm
Wait a minute, isn't the Tanooki leaf just a reskinned OLD powerup?
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Mon May 12, 2014 12:32 pm
FanofSMBX wrote: Wait a minute, isn't the Tanooki leaf just a reskinned OLD powerup?
Tanooki Mario in this game replaces Raccoon Mario, there's another Tanooki Suit I'm hiding for you guys.
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Mon May 12, 2014 12:36 pm
zlakerboy357 wrote: FanofSMBX wrote: Wait a minute, isn't the Tanooki leaf just a reskinned OLD powerup?
Tanooki Mario in this game replaces Raccoon Mario, there's another Tanooki Suit I'm hiding for you guys.
Oh yeah isn't that the one that was stuck in the ground?
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Mon May 12, 2014 12:37 pm
FanofSMBX wrote: zlakerboy357 wrote: FanofSMBX wrote: Wait a minute, isn't the Tanooki leaf just a reskinned OLD powerup?
Tanooki Mario in this game replaces Raccoon Mario, there's another Tanooki Suit I'm hiding for you guys.
Oh yeah isn't that the one that was stuck in the ground?
Non of them can fly, so yeah
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Mon May 12, 2014 12:48 pm
No, what I mean by stuck in the ground is the graphic, not a lack of flight.
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Mon May 12, 2014 1:18 pm
Yeah I think so I'll try edit tommorw
icemario12
Blooper
Posts: 157 Joined: Thu Dec 26, 2013 5:49 pm
Pronouns: He/Him
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Post by icemario12 » Tue May 13, 2014 12:11 pm
My thought: Ithink that as a Tanooki Suit replacement you'll mimic the SM3DL Stone Leaf.
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