For the levels that stand out among the rest.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon May 12, 2014 11:42 am
MY CONTEST LEVEL! So yeah I got 14th on the contest and it's the first time I've ever joined the CC. I got 8.175 on the level. Now here's screens.
CAKE
Last edited by zlaker on Thu May 15, 2014 3:29 pm, edited 1 time in total.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon May 12, 2014 11:47 am
Hey, how did you put a blue coin inside a block?!?
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Mon May 12, 2014 11:55 am
FanofSMBX wrote:Hey, how did you put a blue coin inside a block?!?
I did that in my contest level, too. That's possible with layers. Put the block in one layer, disable that layer, then add the NPC at the same position as the block (coins work as well as Goombas etc.), and enable the layer again. Job done.
Gonna test this level now, the screenshots look really promising!
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon May 12, 2014 12:10 pm
SuperWingedYoshi wrote:FanofSMBX wrote:Hey, how did you put a blue coin inside a block?!?
I did that in my contest level, too. That's possible with layers. Put the block in one layer, disable that layer, then add the NPC at the same position as the block (coins work as well as Goombas etc.), and enable the layer again. Job done.
Gonna test this level now, the screenshots look really promising!
The crazy thing is I saw the blue coin IN the block in the screenshot!
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Mon May 12, 2014 12:16 pm
FanofSMBX wrote:SuperWingedYoshi wrote:FanofSMBX wrote:Hey, how did you put a blue coin inside a block?!?
I did that in my contest level, too. That's possible with layers. Put the block in one layer, disable that layer, then add the NPC at the same position as the block (coins work as well as Goombas etc.), and enable the layer again. Job done.
Gonna test this level now, the screenshots look really promising!
The crazy thing is I saw the blue coin IN the block in the screenshot!
Ah, I see what you mean. That might as well just be the preview from the level edtor. You know, when you have a brick, note, ? etc. block and it shows you the content.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon May 12, 2014 12:29 pm
The Blue isn't inside a block. It's an upside down question mark block that replaces a Yoshi Egg.
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HeroLinik
- Larry Koopa

- Posts: 3464
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Mon May 12, 2014 1:38 pm
Review from the contest:
Cloudtop Castlewalls - 9.6/10
This SM3DL-influenced level is just so gorgeous. Everywhere the player goes, they are required to do some form of exploration in order to get ahold of the really unique gimmicks that make up this level, and what I really liked was the idea that new, special gimmicks are mixed in with old, overused ones such as switches. First off, the idea of a carryable NPC with nogravity=1 enabled is rather unique and original, as they are required to use it to collect one of the Ace Coins. Second off, the idea of a timed red coin hunt is interesting and well-thought out, but the player does not know when the timer is going to run out, and I liked the Mystery Box gimmick as well, which is also rather original. As well as in the gimmicks, the level excels brilliantly in terms of design and the combination of both castle and cloud tiles has been used before, but here the two have been spun around to create a unique texture, particularly with the music notes inside the cloud tiles, creating a level looking almost as if shinbison had made it. However, the spike placement is a little off as a few are placed right next to mushroom platforms meaning that the jump is restricted so hitting the spike is likely. But the pros outweigh the cons here so this level is deserved of a high score.
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Sux
- Chain Chomp

- Posts: 341
- Joined: Fri Dec 20, 2013 12:43 pm
Postby Sux » Mon May 12, 2014 6:53 pm
The graphics of this level are familiar to me ;P
Anyways, this looks really well-made and amazing. I'll play this without doubt 
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Navi
- Foo

- Posts: 846
- Joined: Sat Dec 21, 2013 4:52 am
- Pronouns: he/they
Postby Navi » Mon May 12, 2014 9:53 pm
Someone accused me of helping this level called "castlewars".
Wait did you use reghrhre's graphics?
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue May 13, 2014 1:43 am
Sux: I got inspired by your level Citadel at Eeventide, so it might look similar. Hope you will enjoy the level
SLR: Yes some of it is reg's graphics.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Tue May 20, 2014 4:25 pm
Ice, stop to steal my graphics!, it's something that really bothers me.
Want proof?
As you can see, I'm the only person who has created these GFX recolored and expanded.
What really bothers me is that I see this type to steal very frecuent in you.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue May 20, 2014 4:28 pm
MechaLxNiiur wrote:Ice, stop to steal my graphics!, it's something that really bothers me.
Want proof?
As you can see, I'm the only person who has created these GFX recolored and expanded.
What really bothers me is that I see this type to steal very frecuent in you.
Whoops I forgot to put a credit file in the level. You're credited I think so.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Tue May 20, 2014 4:41 pm
I finish to play your level, I really liked, has great design, was never linear, the part where you had to use Yoshi was great, looks great worked, graphs fit very well together, I not found almost no errors!.
There two things I did not like, the bonus section was has little sloppy, and section 6, top, blocks are not sealed, that is, the player can go above level.
On purpose, I wonder what game or where did that song?
Last edited by Lx Xzit on Tue May 20, 2014 7:35 pm, edited 2 times in total.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Tue May 20, 2014 6:26 pm
Don't worry, Ice. I tend to not make any sort of credits either, so you're not alone. I just really say what I made and what I didn't make if someone asks.
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HeroLinik
- Larry Koopa

- Posts: 3464
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Thu May 29, 2014 2:23 pm
Nexus wrote:Someone accused me of helping this level called "castlewars".
Yeah, that's true. He stole your signature quote without permission, so I was misled to assume you had done this level.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu May 29, 2014 2:26 pm
Whoa what's up with the much activity latley
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Tue Jun 03, 2014 9:06 pm
This is being moved back to Bests since it technically got a 9+.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Sep 06, 2014 8:20 am
May I ask an actual review of this level by a Level Judge? :P
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sat Sep 06, 2014 8:43 am
zlakerboy357 wrote:May I ask an actual review of this level by a Level Judge? 
Did you updated this level or what
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