Level Contest 7 - Topic 2 - THE WINNER

Official community level contests.

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HeroLinik
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby HeroLinik » Mon May 12, 2014 11:00 am

Snow Luigi Revamped, I thought you made Cloudtop Castlewalls because I saw the phrase "100 is important because it is after 99" not once, but twice. You're famous for that phrase, and seeing it there, I genuinely believed that it was your level. Was zlakerboy357 trying to trick us judges into making us think SLR made Cloudtop Castlewalls?

zlaker
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby zlaker » Mon May 12, 2014 11:03 am

LEL I had a feeling that you would thought that after you started guessing who made what level. But thanks for the review anyway. I'm glad you liked the level. I should've started on the level earlier, but I'm not complaning. BTW can I post my level in the Level forum?

Beyond
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby Beyond » Mon May 12, 2014 11:06 am

Well... I'm I am satisfied, is the highest score I have ever received in a Contest. Not the best position, but...
Anyway, all the reviews show me the pros and cons of the level, except Valterri's review:
Valtteri: 6.5/10: This is a pretty cool level with interesting concepts, but pretty simple still. I don't like the overall looks of it, I think it lacks variety.
I found this review very trivial. And therefore, I consider my grade unfair... I do not understand what you meant, too.
Anyway, good luck for me in a next time.
(Regh still will wins this contest)

Navi
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby Navi » Mon May 12, 2014 11:06 am

Like he put some extra fun in his level by putting the quote because can't think of any quote and came up with mine and used it without MY FUCKING PERMISSION EAWJKEJDAJSEDASEAWSDHASHDHKASDASKDKLASLDKLAWERAWDDAS
DAS
D
AS
D
ASD
ASDASDAS

Ahem I mean he wasn't tricking you it's your imagination.

SuperWingedYoshi
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby SuperWingedYoshi » Mon May 12, 2014 11:17 am

zlakerboy357 wrote:BTW can I post my level in the Level forum?
The first post says: "Please don't post your level until it's appeared in the results." After that, you can post it.

Congrats to you guys in the Top 10, I think every single of them should feel like a winner considering the competition we've had in this contest! And all the other participants can feel like winners, too!

RudeGuy
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby RudeGuy » Mon May 12, 2014 11:19 am

What? snow luigi revampered made zlakerboy's level?

sleepy
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby sleepy » Mon May 12, 2014 11:20 am

Christian07 wrote:What? snow luigi revampered made zlakerboy's level?
lolno

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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby zlaker » Mon May 12, 2014 11:21 am

Christian07 wrote:What? snow luigi revampered made zlakerboy's level?
YES HE DID

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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby RudeGuy » Mon May 12, 2014 11:27 am

zlakerboy357 wrote:
Christian07 wrote:What? snow luigi revampered made zlakerboy's level?
YES HE DID
You're disqualified.

zlaker
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby zlaker » Mon May 12, 2014 11:28 am

Christian07 wrote:
zlakerboy357 wrote:
Christian07 wrote:What? snow luigi revampered made zlakerboy's level?
YES HE DID
You're disqualified.
O: That's horrible. I quit life

Wind
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby Wind » Mon May 12, 2014 12:06 pm

ace is going to be so mad

nice contest though i really wanted to make a level for it but i was too lazy!!!
Last edited by Wind on Mon May 12, 2014 12:12 pm, edited 1 time in total.

deadfish
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby deadfish » Mon May 12, 2014 12:07 pm

Valtteri wrote: 13. Ace - Sick Ass Swamp Romp (8.27/10)
Spoiler: show
  • castlewars: 5.5/10
    This is a silly level. First of all it starts out like a normal level with all the Mario platforming elements and then it suddenly becomes a frenzy of Sparks that try to kill the player as they try and get the star. Even so, in terms of normal platforming, this level would have been better if it had maintained the moving water gimmick and the Skull Switch, but then the whole thing becomes plain daft. As soon as the player collects the dummy star they are thrown into a temple of sorts and they have to dodge a flurry of Sparks and Grinders, although mainly Sparks when trying to collect the real star, but if the player waits for too long, particularly in section 9, progress will be halted because the Sparks will fill up the whole screen and make any form of movement, including jumping, impossible without getting hit or dying, and the huge number can hint that this level isn't serious and it's just a joke. Also, the end caps it off with the Toad lying and Mario swearing - elements you won't see in your traditional Mario level.
    Chad: 8.35/10
    Awesome level! I really like the cool jungle atmosphere, and all the wooden platforms are nice decoration and design. The rising and falling water is nicely executed and creates a good challenge of timing. This level also uses very strategic placements of Lotuses to make the level tricky, and the ruins half of the level is a great surprise. I'm especially impressed by how you've implemented the Spark generators, they're extremely frequent but still fair. I really like how they literally flood one room the further in it you go, it's a very unique chase sequence that is quite visually convincing. However, it's pretty much imperative that this level be run with frameskip disabled, because Sparks very quickly eat up the performance even with just several on-screen at once. The story twist and ending are clever and silly, though.
    Firespike33: 9/10
    This level starts out in a swamp, obviously. It has solid design, pretty good aesthetics and minimal clash. The music fits, too. The next section has a cool gimmick where you need to swim in water before it lowers, then wait for it to rise again. At the end there were some Volcano Lotuses or whatever they’re called, meaning you had to run through. The waterfall section was cool, and at one point you get dumped into ruins after collecting the “star.” The ruins were FILLED with the electric owl things (I forget their name) and the saw blade things (I forget their name as well). They were very hard to avoid in the first part, but it was doable. My favorite section had you run from a group of them. It’s kind of weird that you’re rewarded with three 1-UPs after everything, but other than that, I really liked this level.
    Quill: 8.5/10
    Wow! What an amazing level! It flowed so well and the design was brilliant! I loved how the sparkies was used as an alternate to rising lava as they both forced the player to speed up, it was very creative! The rising water gimmick was neat, but I felt more could have been done with it. It was mainly going from area to area before the tide fell. For me, Section 7 felt a little overkill with the enemies and it could have been longer too, especially if you're playing that amazing music. Overall, great level!
    Valtteri: 10/10
    Amazing. What a fun level. The Spark chase thing was very creative, and I thought it was great how Mario ate Toad for revenge. I died when the water in that one section went down quickly. Maybe I wasn't paying attention, I should have seen it coming. And sometimes it just seemed inevitable that I would get hit by the Sparks. But overall, it's a great level and is constructed beautifully as well.
Man, I like how Ace would be in top 10, if castlewars wasn't gay. Without his review it'd be 8,9625.
"This is a silly level."
" and the huge number can hint that this level isn't serious and it's just a joke."
Mooth, other reviews don't mention it being jokeish.
Just checked yor all reviews. It seems yo only rated only this and my level badly. You did better job that I thought. Not bad.
Just don't drop scores for silliness or whatever yo call it plz.

..WAIT [18:47] <@Valtteri> mitä vittua 8.9625 sehän olis voittanu sillon
According to Valtteri this level could've won!
Last edited by deadfish on Mon May 12, 2014 12:38 pm, edited 2 times in total.

Emral
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby Emral » Mon May 12, 2014 12:18 pm

I doubt it'll be possible for me to go to school tomorrow because I'm that excited. That's a pretty unique Top 10 lineup. We got some classics, like Chad and reghrhre, but we also got Bomber, for example, who, like he said, rarely makes levels for the community.

RudeGuy
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby RudeGuy » Mon May 12, 2014 12:24 pm

Emral wrote: We got some classics, like Chad and reghrhre, but we also got Bomber, for example, who, like he said, rarely makes levels for the community.
Bomber is an old level designer...

Yoshibrothers
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby Yoshibrothers » Mon May 12, 2014 1:02 pm

Congrats to Bomber57 and TNTtimelord for making the top 10! Also, a shout out to Emral as well.

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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby Mable » Mon May 12, 2014 1:09 pm

deadfish wrote:
Valtteri wrote: 13. Ace - Sick Ass Swamp Romp (8.27/10)
Spoiler: show
  • castlewars: 5.5/10
    This is a silly level. First of all it starts out like a normal level with all the Mario platforming elements and then it suddenly becomes a frenzy of Sparks that try to kill the player as they try and get the star. Even so, in terms of normal platforming, this level would have been better if it had maintained the moving water gimmick and the Skull Switch, but then the whole thing becomes plain daft. As soon as the player collects the dummy star they are thrown into a temple of sorts and they have to dodge a flurry of Sparks and Grinders, although mainly Sparks when trying to collect the real star, but if the player waits for too long, particularly in section 9, progress will be halted because the Sparks will fill up the whole screen and make any form of movement, including jumping, impossible without getting hit or dying, and the huge number can hint that this level isn't serious and it's just a joke. Also, the end caps it off with the Toad lying and Mario swearing - elements you won't see in your traditional Mario level.
    Chad: 8.35/10
    Awesome level! I really like the cool jungle atmosphere, and all the wooden platforms are nice decoration and design. The rising and falling water is nicely executed and creates a good challenge of timing. This level also uses very strategic placements of Lotuses to make the level tricky, and the ruins half of the level is a great surprise. I'm especially impressed by how you've implemented the Spark generators, they're extremely frequent but still fair. I really like how they literally flood one room the further in it you go, it's a very unique chase sequence that is quite visually convincing. However, it's pretty much imperative that this level be run with frameskip disabled, because Sparks very quickly eat up the performance even with just several on-screen at once. The story twist and ending are clever and silly, though.
    Firespike33: 9/10
    This level starts out in a swamp, obviously. It has solid design, pretty good aesthetics and minimal clash. The music fits, too. The next section has a cool gimmick where you need to swim in water before it lowers, then wait for it to rise again. At the end there were some Volcano Lotuses or whatever they’re called, meaning you had to run through. The waterfall section was cool, and at one point you get dumped into ruins after collecting the “star.” The ruins were FILLED with the electric owl things (I forget their name) and the saw blade things (I forget their name as well). They were very hard to avoid in the first part, but it was doable. My favorite section had you run from a group of them. It’s kind of weird that you’re rewarded with three 1-UPs after everything, but other than that, I really liked this level.
    Quill: 8.5/10
    Wow! What an amazing level! It flowed so well and the design was brilliant! I loved how the sparkies was used as an alternate to rising lava as they both forced the player to speed up, it was very creative! The rising water gimmick was neat, but I felt more could have been done with it. It was mainly going from area to area before the tide fell. For me, Section 7 felt a little overkill with the enemies and it could have been longer too, especially if you're playing that amazing music. Overall, great level!
    Valtteri: 10/10
    Amazing. What a fun level. The Spark chase thing was very creative, and I thought it was great how Mario ate Toad for revenge. I died when the water in that one section went down quickly. Maybe I wasn't paying attention, I should have seen it coming. And sometimes it just seemed inevitable that I would get hit by the Sparks. But overall, it's a great level and is constructed beautifully as well.
Man, I like how Ace would be in top 10, if castlewars wasn't gay. Without his review it'd be 8,9625.
"This is a silly level."
" and the huge number can hint that this level isn't serious and it's just a joke."
Mooth, other reviews don't mention it being jokeish.
Just checked yor all reviews. It seems yo only rated only this and my level badly. You did better job that I thought. Not bad.
Just don't drop scores for silliness or whatever yo call it plz.

..WAIT [18:47] <@Valtteri> mitä vittua 8.9625 sehän olis voittanu sillon
According to Valtteri this level could've won!
Wait.... Castlewars said this is a joke. If it would be a joke how would it even get to the 13th place................ dat logic here.
Also, the end caps it off with the Toad lying and Mario swearing
Oh yeah shit now we get sued by kids.

reghrhre
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby reghrhre » Mon May 12, 2014 1:18 pm

Dusk/Yoshibrothers™ wrote:Congrats to Bomber57 and TNTtimelord for making the top 10! Also, a shout out to Emral as well.
No shoutout to me ;_;

castlewars guess thing: 2/3 + 1/5 = 3/8 Wow, look at me add, looks like I raised good!!!1

Man, the competition for 1st place is intense, I can see almost everyone in the top 10 reaching it. Good luck everyone else, even though that's stupid to say since I'm gonna win anyways. (inb4 I'm in 10th place)

Dragonmaster146
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby Dragonmaster146 » Mon May 12, 2014 1:18 pm

Damn my contest levels always get a c/b- score.

icez
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby icez » Mon May 12, 2014 1:29 pm

Reading the review on my level the general opinion on my level was that it was a excllent level with great gimmicks the only downside was some of the cheap deaths and the overly long boss battle but overall i am pleased with this sense this is only my second time entering the contest and to end up with such a high placement to beating out the likes of valterri, supermario7, natsu, and bossedit all who are excellent level designers i do plan on doing next time though

Review
Spoiler: show
15. icez - The Infreno Factory (8.164/10)
castlewars: 8.42/10
This level was outstanding to look at and outstanding to play. The amount of uses the author has gotten out of the Skull Switch is masterful here, ranging from lowering a platform, to destroying blocks and even modifying the conveyor belts, although to the player it might seem they've done nothing because no sound effect is playing. That aside, the decoration and aesthetics are excellent, and this idea of a burning factory might have been done before, but not at the standard this level is, and I liked the fact that the player can take an easy route or a hard route, both landing at the checkpoint. The lava decorated the level very well but they can hinder jumps, and one jump to collect a powerup can get the player inevitably killed by the lava. The level was also a bit too much about timing as well and some of the Rocket Engines after the checkpoint become unavoidable when on the Skull Raft as the player can't see them flaring up. The boss was quite interesting as well, and it felt, in many ways, like the penultimate Bowser boss in Super Mario Star Expedition, but the player is expected to find the spawned bombs themselves and the boss takes too long as there are two Bowsers.
Chad: 8.4/10
Really good level! I really like the deep red, hellish boiler room theme you've got, and the various gimmicks are great. The design is elaborate and detailed, and I especially like the big flames and how they operate in two different sets. The conveyor belt gimmicks are clever, and the part where factory chunks fall into the lava look nice, although the second one doesn't give adequate time. The lava tunnel is especially well done, and the boss is really interesting, except too long. Bowser takes too long to kill in that form to warrant two phases. The second phase should have been the only one, especially with how far away from the midpoint the fight is and the fact that the two phases are nearly identical. Also, the crushers are nasty surprises that are certain to kill you if you don't already know to rush past them. You make players redo a lot of the level just from something they couldn't anticipate. I dislike the gimmicks in the secret star room as well. The room itself is well hidden and I like how you make the player reach it, but the ceiling Podoboos are very sudden and unreasonable to react to, and the platforms don't always sync in a way that makes them possible to cross. As a whole, this level is pretty awesome, but some of its gimmicks are not implemented well. The level is also way too long for the number of cheap shots it has, which made everything less fun.
Firespike33: 8/10
This level made me so mad. Every time I was on fire, it lead to me exploding with rage when my goose was cooked. I guess I’m just hot-headed. I suck at Mario games, though. They should fire me as a judge.

This level had a good design and some gimmicks I liked, such as the conveyor belts that move the pipes and the fire that shoots up out of the barrels. I was not crazy about the graphics. You recolored almost everything, which is great, but it portrays the theme of “fire” incorrectly. Actual fire is orange and yellow, but rarely red (although flaming sugar cane makes very red fires for some reason). It looked more like rose-tinted glasses or some kind of ruby dye than an actual theme of “fire.” There were some 2x2 pixels as well.
The two-phase boss was pretty good. The first phase was pretty easy and boring, but it picked up in intensity in the second.
Quill: 8.5/10
Wow, what a cool level! The gameplay is literally great. There's so much to do and see and I just really love it! It's a little lengthy, but man that first half is pretty cool. The second half is amazing too! I loved the lava rising as well as the podoboos, it added some nice difficulty. The boss is a little disappointing. The concept is really cool but since its Mother Brain x2 the boss drags a hell of a lot and it's annoying and frustruating to defeat him. This gets even more annoying during the second phase when Bowser attacks.
Valtteri: 7.5/10
This must be the fire level that's so red it hurts your eyes that's in every contest. :P Nah, I like it, although the tileset recolor looks pretty ugly and it bothers me. But that aside, it's a quite fluid and interesting level. I like the idea of switches moving obstacles out of the way. It's an overused gimmick but it kind of makes the level cool. The boss is overkill, though, one Mother Brain fight should be enough. Especially in a long level like this. The star has a glitched graphic.

deadfish
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Re: Level Contest 7 - Topic 2 - RESULTS 5

Postby deadfish » Mon May 12, 2014 1:31 pm

GrätselBüchner wrote: Wait.... Castlewars said this is a joke. If it would be a joke how would it even get to the 13th place................ dat logic here.
Yeah, and it would've won without the castlewars review!


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