Super Mario World at War [DEAD]

Share your work-in-progress SMBX episode or browse and support others'.

Moderator: Userbase Moderators

When do you want me to stop releasing open betas?

Poll ended at Thu Sep 07, 2017 7:15 pm

After World 2 (A beta containing a complete World 2 is happening anyway)
10
29%
After World 3
4
12%
After World 4
9
26%
After Worlds 5 and 6
5
15%
After World 7 (I don't plan on releasing any public open betas after this point anyway)
6
18%
 
Total votes: 34
RhysOwens
Nipper
Nipper
Posts: 423
Joined: Fri Apr 22, 2016 2:53 am

Re: SMWaW [New logo Design]

Postby RhysOwens » Tue Jan 03, 2017 3:51 pm

King of Eterity wrote:Better?

Code: Select all

[img]https://puu.sh/ta3na/9231f89ed4.png[/img]
You should probably fix the whiteness in the TM.

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: SMWaW [New logo Design]

Postby loop » Tue Jan 03, 2017 8:59 pm

Code: Select all

[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=16658][img]http://i.imgur.com/bUY7DwK.png[/img][/url]
I made a support code using the new logo.
Something I whipped up.

Snessy the duck
Mouser
Mouser
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: SMWaW [New logo Design]

Postby Snessy the duck » Wed Jan 04, 2017 12:56 pm

King of Eterity wrote:Image
Better?

Code: Select all

[img]https://puu.sh/ta3na/9231f89ed4.png[/img]
I can't see the image for some reason. Also, I'd recommend you used imgur, as that thing is probably more stable than that puu.sh thing.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: SMWaW [New logo Design]

Postby ElectriKong » Wed Jan 04, 2017 1:33 pm

Snessy the duck wrote:
King of Eterity wrote:Image
Better?

Code: Select all

[img]https://puu.sh/ta3na/9231f89ed4.png[/img]
I can't see the image for some reason. Also, I'd recommend you used imgur, as that thing is probably more stable than that puu.sh thing.
Puush is more convenient to upload screens and I can't get imgur to work.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: SMWaW [New Information]

Postby ElectriKong » Mon Jan 09, 2017 2:51 pm

OK so I believe 2-Pyramid (by RhysOwens) is in the works (note that this does not mean World 2 is nearly finished) and we have some information about the boss of the level.
2-P Boss: show
Image
Any feedback would be appreciated ;)

Snessy the duck
Mouser
Mouser
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: SMWaW [New Information]

Postby Snessy the duck » Tue Jan 10, 2017 12:14 pm

King of Eterity wrote:OK so I believe 2-Pyramid (by RhysOwens) is in the works (note that this does not mean World 2 is nearly finished) and we have some information about the boss of the level.
2-P Boss: show
Image
Any feedback would be appreciated ;)
That looks pretty cool, although I'd like it better if the shyguys spawned from somewhere else that a sideways vase. How about making the vase stand up instead of sideways?

arcade999
Boomerang Bro
Boomerang Bro
Posts: 1344
Joined: Mon Aug 15, 2016 2:23 pm

Re: Super Mario World At War (Reposted edition)

Postby arcade999 » Sun Jan 15, 2017 6:19 pm

TUWAN wrote:
King of Eterity wrote:Guys, here is a new logo for the project, made by RhysOwens.
Image
Tell me what you think :)
I mistook that last R for an A.

So now it's waluigi time.
*Reskins entire game to be waluigi-themed*
Spoiler: show
EDIT:
Image
Oh wow!! This is the goal of the humanity, i support for sure!! :lol:

TUWAN
Flurry
Flurry
Posts: 181
Joined: Sun Mar 06, 2016 11:50 am
Pronouns: she/her

Re: Super Mario World at War [New Information]

Postby TUWAN » Sun Jan 15, 2017 6:45 pm

/\
this guy knows whats up

Kixubug
Volcano Lotus
Volcano Lotus
Posts: 515
Joined: Sun Sep 04, 2016 12:17 am

Re: Super Mario World at War [New Information]

Postby Kixubug » Mon Jan 16, 2017 1:10 am

When does this project finished?

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Super Mario World at War [New Information]

Postby ElectriKong » Mon Jan 16, 2017 2:33 am

Currently set to finish around holiday 2017.

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: Super Mario World at War [New Information]

Postby loop » Mon Jan 16, 2017 10:42 am

King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?

Snessy the duck
Mouser
Mouser
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: Super Mario World at War [New Information]

Postby Snessy the duck » Mon Jan 16, 2017 11:23 am

Jayce 777 wrote:
King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?
The holidays refers to December.

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: Super Mario World at War [New Information]

Postby loop » Mon Jan 16, 2017 1:16 pm

Snessy the duck wrote:
Jayce 777 wrote:
King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?
The holidays refers to December.
Oh. Thanks. I'll try this soon. I'll give my thoughts about the levels.

RhysOwens
Nipper
Nipper
Posts: 423
Joined: Fri Apr 22, 2016 2:53 am

Re: Super Mario World at War [New Information]

Postby RhysOwens » Sun Mar 05, 2017 5:12 pm

So hyped for the next demo.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Super Mario World at War [Updates]

Postby ElectriKong » Sun Mar 26, 2017 5:15 pm

OK, I would like to talk about a few changes and other information about this project.

First there will be a slight restructuring of how levels work. The stars will be replaced with dino coins. Collecting every dino coin will unlock a room containing a SMW star. I am doing this due to a few problems having the stars as star coins cause. The first one would be the fact that collecting a star would mean you have it permanently, so even if you die, you keep it. I would rather not have this be the case as it opens up the ability to exploit the mechanic if it is permanently yours after collection. The second thing is that there is a bug that means there can only be one star in a section. Having dino coins will remove this limitation, even if minimal. Also, it would allow you to collect them again when replaying levels, since SMW stars just permanently disappear after collecting them.

Secondly, I don't know when the next demo will be released due to reliance on features that are yet to be released (clear pipe travel). I may be able to remove or remake them so they work before the required features are publicly released, but if that happens, expect the final version to be different.

I am also redoing 2-1 due to disliking the original. I still have the original in case I want to reuse it in the future. I do have a screen but I am unable to post it at this time.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Super Mario World at War [New Information]

Postby ElectriKong » Mon Mar 27, 2017 4:45 pm

Right. New 2-1 screen for you guys.
Image

And I have a version of the first part of the level that will work with what is available currently, so provided that no other level in world 2 relies on yet to be released features then 0.3 should come out in April/May. But the 0.3 version of 2-1 will be slightly different to the final version and the in shown in the screen.

arcade999
Boomerang Bro
Boomerang Bro
Posts: 1344
Joined: Mon Aug 15, 2016 2:23 pm

Re: Super Mario World at War [New Information]

Postby arcade999 » Mon Mar 27, 2017 6:06 pm

Wait, why is intuition a boss?

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: Super Mario World at War [New Information]

Postby loop » Mon Mar 27, 2017 6:38 pm

arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
OFFTOPIC: Speaking of which, is the episode's name a reference to Call of Duty: World At War?? :? :|
Anyway, project's looking good. Keep it up.

TDK
Phanto
Phanto
Posts: 1440
Joined: Wed Nov 11, 2015 12:26 pm
Flair: Retired

Re: Super Mario World at War [New Information]

Postby TDK » Mon Mar 27, 2017 7:08 pm

Jayce 777 wrote:
arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
Intuition's previous name was Gary the Goomba.

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: Super Mario World at War [New Information]

Postby loop » Mon Mar 27, 2017 7:19 pm

TheDinoKing wrote:
Jayce 777 wrote:
arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
Intuition's previous name was Gary the Goomba.
I know that. Thanks anyways. ;)
Enough of that.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari