Share your work-in-progress SMBX episode or browse and support others'.
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RhysOwens
- Nipper

- Posts: 423
- Joined: Fri Apr 22, 2016 2:53 am
Postby RhysOwens » Tue Jan 03, 2017 3:51 pm
King of Eterity wrote:Better?
Code: Select all [img]https://puu.sh/ta3na/9231f89ed4.png[/img]
You should probably fix the whiteness in the TM.
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
- Pronouns: he/him/they
Postby loop » Tue Jan 03, 2017 8:59 pm
Code: Select all [url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=16658][img]http://i.imgur.com/bUY7DwK.png[/img][/url]
I made a support code using the new logo.
Something I whipped up.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Wed Jan 04, 2017 12:56 pm
King of Eterity wrote:
Better?
Code: Select all [img]https://puu.sh/ta3na/9231f89ed4.png[/img]
I can't see the image for some reason. Also, I'd recommend you used imgur, as that thing is probably more stable than that puu.sh thing.
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Wed Jan 04, 2017 1:33 pm
Snessy the duck wrote:King of Eterity wrote:
Better?
Code: Select all [img]https://puu.sh/ta3na/9231f89ed4.png[/img]
I can't see the image for some reason. Also, I'd recommend you used imgur, as that thing is probably more stable than that puu.sh thing.
Puush is more convenient to upload screens and I can't get imgur to work.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Mon Jan 09, 2017 2:51 pm
OK so I believe 2-Pyramid (by RhysOwens) is in the works (note that this does not mean World 2 is nearly finished) and we have some information about the boss of the level.

Any feedback would be appreciated 
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Tue Jan 10, 2017 12:14 pm
King of Eterity wrote:OK so I believe 2-Pyramid (by RhysOwens) is in the works (note that this does not mean World 2 is nearly finished) and we have some information about the boss of the level.

Any feedback would be appreciated 
That looks pretty cool, although I'd like it better if the shyguys spawned from somewhere else that a sideways vase. How about making the vase stand up instead of sideways?
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arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Sun Jan 15, 2017 6:19 pm
TUWAN wrote:King of Eterity wrote:Guys, here is a new logo for the project, made by RhysOwens.

Tell me what you think 
I mistook that last R for an A.
So now it's waluigi time.
*Reskins entire game to be waluigi-themed*
EDIT:

Oh wow!! This is the goal of the humanity, i support for sure!! 
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TUWAN
- Flurry

- Posts: 181
- Joined: Sun Mar 06, 2016 11:50 am
- Pronouns: she/her
Postby TUWAN » Sun Jan 15, 2017 6:45 pm
/\
this guy knows whats up
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Kixubug
- Volcano Lotus

- Posts: 515
- Joined: Sun Sep 04, 2016 12:17 am
Postby Kixubug » Mon Jan 16, 2017 1:10 am
When does this project finished?
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Mon Jan 16, 2017 2:33 am
Currently set to finish around holiday 2017.
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loop
- Ninji

- Posts: 984
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Postby loop » Mon Jan 16, 2017 10:42 am
King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Mon Jan 16, 2017 11:23 am
Jayce 777 wrote:King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?
The holidays refers to December.
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loop
- Ninji

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Postby loop » Mon Jan 16, 2017 1:16 pm
Snessy the duck wrote:Jayce 777 wrote:King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?
The holidays refers to December.
Oh. Thanks. I'll try this soon. I'll give my thoughts about the levels.
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RhysOwens
- Nipper

- Posts: 423
- Joined: Fri Apr 22, 2016 2:53 am
Postby RhysOwens » Sun Mar 05, 2017 5:12 pm
So hyped for the next demo.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Sun Mar 26, 2017 5:15 pm
OK, I would like to talk about a few changes and other information about this project.
First there will be a slight restructuring of how levels work. The stars will be replaced with dino coins. Collecting every dino coin will unlock a room containing a SMW star. I am doing this due to a few problems having the stars as star coins cause. The first one would be the fact that collecting a star would mean you have it permanently, so even if you die, you keep it. I would rather not have this be the case as it opens up the ability to exploit the mechanic if it is permanently yours after collection. The second thing is that there is a bug that means there can only be one star in a section. Having dino coins will remove this limitation, even if minimal. Also, it would allow you to collect them again when replaying levels, since SMW stars just permanently disappear after collecting them.
Secondly, I don't know when the next demo will be released due to reliance on features that are yet to be released (clear pipe travel). I may be able to remove or remake them so they work before the required features are publicly released, but if that happens, expect the final version to be different.
I am also redoing 2-1 due to disliking the original. I still have the original in case I want to reuse it in the future. I do have a screen but I am unable to post it at this time.
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ElectriKong
- Bowser

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Postby ElectriKong » Mon Mar 27, 2017 4:45 pm
Right. New 2-1 screen for you guys.
And I have a version of the first part of the level that will work with what is available currently, so provided that no other level in world 2 relies on yet to be released features then 0.3 should come out in April/May. But the 0.3 version of 2-1 will be slightly different to the final version and the in shown in the screen.
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arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Mon Mar 27, 2017 6:06 pm
Wait, why is intuition a boss?
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loop
- Ninji

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Postby loop » Mon Mar 27, 2017 6:38 pm
arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
OFFTOPIC: Speaking of which, is the episode's name a reference to Call of Duty: World At War??
Anyway, project's looking good. Keep it up.
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TDK
- Phanto

- Posts: 1440
- Joined: Wed Nov 11, 2015 12:26 pm
- Flair: Retired
Postby TDK » Mon Mar 27, 2017 7:08 pm
Jayce 777 wrote:arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
Intuition's previous name was Gary the Goomba.
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
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Postby loop » Mon Mar 27, 2017 7:19 pm
TheDinoKing wrote:Jayce 777 wrote:arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
Intuition's previous name was Gary the Goomba.
I know that. Thanks anyways.
Enough of that.
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