Game Concept Thread

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Re: Game Concept Thread

Postby PersonNamedUser » Sat Nov 19, 2016 10:59 am

That game is really unbalanced because the mafia could win in 4 nights if the town was unlucky.

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Re: Game Concept Thread

Postby Julia Pseudo » Sat Nov 19, 2016 8:45 pm

MECHDRAGON777 wrote:
Sanct wrote:
Supershroom wrote:like a mystery game.
NO, DEFINITELY NOT A MYSTERY GAME.

Mystery games are played completely differently to regular mafia games and they would be way too hard for someone to play if they're going in first time.
My first game was a mystery game...
Yes, but as outlined by the latest post in the "How to Format Mafia Games" thread, prospective mystery game hosts are now required have hosted a regular game in the past. Please don't post mystery games as your first game, folks.

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sun Nov 20, 2016 8:50 am

well i don't know what a mystery game is, so my stupid flour smuggling game will be fine for playing once i'm finished.

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Re: Game Concept Thread

Postby Cedur » Sun Nov 20, 2016 9:03 am

"Mystery game" means that the players don't know the alignment and abilities of roles. Look at M23 for an example.

Any way, I'd like to clarify: I named "mystery game" as a simple example of some innovative or unpredictable gameplay that could bring something interesting. There's many other stuff you could think about. Also, I don't think that the concept of a mystery game makes it harder than the average of "normal" games.

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sun Nov 20, 2016 9:45 am

I don't think that would work well for my game that has stuff to do with flour smuggling, So I won't be using that mystery game stuff.

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Re: Game Concept Thread

Postby MECHDRAGON777 » Sun Nov 20, 2016 8:47 pm

Pseudo wrote:
MECHDRAGON777 wrote:
Sanct wrote:
NO, DEFINITELY NOT A MYSTERY GAME.

Mystery games are played completely differently to regular mafia games and they would be way too hard for someone to play if they're going in first time.
My first game was a mystery game...
Yes, but as outlined by the latest post in the "How to Format Mafia Games" thread, prospective mystery game hosts are now required have hosted a regular game in the past. Please don't post mystery games as your first game, folks.
I said the first game I played was mystery...

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Re: Game Concept Thread

Postby Julia Pseudo » Sun Nov 20, 2016 8:55 pm

^
Oh, I misunderstood what you meant, apologies.

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Re: Game Concept Thread

Postby ElectriKong » Mon Nov 21, 2016 2:46 am

MosaicMario wrote:That game is really unbalanced because the mafia could win in 4 nights if the town was unlucky.
The Mario Bros only have one collective kill each night.

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Re: Game Concept Thread

Postby PersonNamedUser » Mon Nov 21, 2016 10:36 am

King of Eterity wrote:
MosaicMario wrote:That game is really unbalanced because the mafia could win in 4 nights if the town was unlucky.
The Mario Bros only have one collective kill each night.
Sorry, my bad, i thought you meant they BOTH get a kill each night.

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Re: Game Concept Thread

Postby Witchking666 » Sat Jan 07, 2017 1:57 pm

M36: Financial Crisis

Everyone has $100. The players recieve $50 each day they survive to add to their wallet. This money can then be used to purchase all kinds of cool items from the shop. Killing a player of an enemy faction will grant the killer $150 but any kill on an ally will result in a $200 fine. Contributing to the lynching of an enemy player will grant any player $50 per vote. If someone has to pay a fine when they don't have the money they get a debt. A debt will block the usage of someone's ability and items until it has been settled.

Mafia: Wins by equaling or outnumbering the town, can conspire to kill a player each night.

Thief: The thief has the ability to steal all of a players money once during the game. The player will be notified he has been robbed.

Director: The Director gets $25 extra salary each day no matter what happens.

Arms Dealer: The Arms dealer can give an empty gun, a knife and a mine away to players not aligned with mafia. These players will then give the drug dealer the amount of money the items would have cost if they were from the shop. The player cannot refuse the weapon and will be forced to accept debt. Due to years of avoiding the police, the sheriff cannot recognize his alignment with the mafia.

Town: Wins by eliminating all the members of the mafia.

Materialist:
Can steal an item from a player three times during the game. If the target has mutiple items the materialist will be given the most expensive one. Note: A gun doesn't automatically take the bullets with it.

Hard Worker: A townsperson who is so zealous he earns $X more then the regular townspeople. The drawback is that he is not present at lynches due to working, disallowing him to vote.

Banker: The banker has a savings account that grants him 10% interest each day.

Doctor: The doctor can protect one person each night saving them from any abilities used on them. Every ability or attack the Doctor prevents grants him $50

Sheriff: The Sheriff can investigate a player each night revealing their cardflip colour. The sheriff doesn't get extra money for this.

Milionaire's son: Inherited money when his father died. Starts the game with $250

Mason: Knows who the other mason is.
Mason:

Townsperson: Can vote for someone to get lynched each day.
Townsperson:
Townsperson:
Townsperson:
Townsperson:
Townsperson:

Third Party: Wins by getting to $2000 before the game ends.
Greedy man:
The Greedy man needs $2000 to win the game. Whether or not he dies after he obtained the money does not matter for his victory. The Greedy man starts the game with $400. He is also immune to nightkills but not to other non-lethal night abilities.


Shop
With the money earned during the game players can buy items from the shop. These can be used or given to other players.
Information: $550
*With this item you can ask the host a closed question which will then be truthfully answered.
Knife: $350
* With the knife you can kill one person each night provided they aren't protected.
Gun: $250
* With a gun you cannot do anything if you don't buy bullets.
Shield: $200
* With a shield one can protect himself from death during one night.
Mine: $125
* A mine is an explosive device rigged to go off when triggered. The user will put a trigger on a word. The first player to say that word the day after is blown to pieces. The user cannot pick pronouns like "a"/"an"/"the" or pronouns such as "he"/"she"/"they"/"it". If the chosen word isn't used by anyone during the particular day the mine was used, it will expire.
Lynch vote: $100
* A Lynchvote is an item that, when used, grants an additional vote for a lynch. This vote can be used to put multiple votes on a single player, but also to target multiple players at once
Bullet: $50
* A bullet on itself can't do anything. However when used with a gun it can be used to kill any player that isn't protected. The gunshot and its target are announced during the next day phase.

I would appreciate it if you guys pointed out all the unbalanced and broken things. Because I have possibly been unable to remove all of them even after reading it a thousand times. Ofcourse, opinions are always good for improvement of the game.
Last edited by Witchking666 on Mon Jan 09, 2017 1:28 pm, edited 1 time in total.

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Re: Game Concept Thread

Postby Cedur » Sat Jan 07, 2017 4:07 pm

Super exciting concept! You should specify what kind of questions you can ask with the Information item, and maybe you should rethink if it's really worth more than any other item. The Mine is also awkward and the Knife feels OP with a permanent nightkill ability (for those who can achieve it).

With so many abilities it's also difficult to determine if this is well balanced with 3 Mafia vs. 13 Town. Cool idea tho.

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Re: Game Concept Thread

Postby Witchking666 » Sat Jan 07, 2017 6:15 pm

Supershroom wrote:Super exciting concept! You should specify what kind of questions you can ask with the Information item, and maybe you should rethink if it's really worth more than any other item. The Mine is also awkward and the Knife feels OP with a permanent nightkill ability (for those who can achieve it).

With so many abilities it's also difficult to determine if this is well balanced with 3 Mafia vs. 13 Town. Cool idea tho.
I thought the same thing about the knife, but i didnt really know how to make it less op whilst still making it make sence. I could also remove the mine and make the knife a single-use item. This would make the gun the most powerful, which makes sence now that I think of it. The questions are actually too OP. Now that I think about it in that way since one could literally ask me any question I can answer with yes and no. I might change it into a 1-time cardflip colour investigation and fix the price up. There aren't that many abilities actually. Since three of the specials are essentially townies of which 2 know each other and one has a bit more money to start with. Also I just noticed the hard worker still says $X instead of a number and I just realized how rediculously weak the Greedy man is. Well. Back to the drawing board it is!

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sun Jan 08, 2017 11:59 am

Question: how do you GAIN money if you don't have any?

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Re: Game Concept Thread

Postby Julia Pseudo » Sun Jan 08, 2017 2:51 pm

^
witchking talks about that at the top of his post, Doesntpostverymuch. You receive money every day you survive or kill a member of an enemy team.

Seems like a cool game, by the way.

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Re: Game Concept Thread

Postby Witchking666 » Sun Jan 08, 2017 3:39 pm

Doesntpostverymuch wrote:Question: how do you GAIN money if you don't have any?
You gain money by killing and contributing to the lynhing of an enemy player, by using certain abilities and by surviving.
Pseudo wrote:^
witchking talks about that at the top of his post, Doesntpostverymuch. You receive money every day you survive or kill a member of an enemy team.

Seems like a cool game, by the way.
Thanks Pseudo.

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sun Jan 08, 2017 4:27 pm

I only noticed that after i posted the comment.

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Re: Game Concept Thread

Postby Witchking666 » Mon Jan 09, 2017 12:23 pm

M36: Financial Crisis
17 Players.

Everyone has $100. The players recieve $50 each day they survive to add to their wallet. This money can then be used to purchase all kinds of cool items from the shop. Killing a player of an enemy faction will grant the killer $150 but any kill on an ally will result in a $200 fine. Contributing to the lynching of an enemy player will grant any player $50 per vote. Votes on an allied player aren't punished. If someone has to pay a fine when they don't have the money they get a debt. A debt will block the usage of someone's ability and items until it has been settled.

Mafia: Wins by equaling or outnumbering the town, can conspire to kill a player each night.

Thief: The thief has the ability to steal all of a players money once during the game. The player will be notified he has been robbed.

Director: The Director gets $25 extra salary each day no matter what happens.

Arms Dealer: The Arms dealer can give an empty gun, a bomb and a lynch vote away to players not aligned with mafia. These players will then give the drug dealer the amount of money the items would have cost if they were from the shop. The player cannot refuse the weapon and will be forced to accept debt. Due to years of avoiding the police, the sheriff cannot recognize his alignment with the mafia.

Town: Wins by eliminating all the members of the mafia.

Materialist:
Can steal an item from a player three times during the game. If the target has mutiple items the materialist will be given the most expensive one. Note: A gun doesn't automatically take the bullets with it.

Hard Worker: A townsperson who is so zealous he earns $50 more then the regular townspeople ($100 every day he survives). The drawback is that he is not present at lynches due to working, disallowing him to vote.

Banker: The banker has a savings account that grants him 10% interest each day.

Doctor: The doctor can protect one person each night saving them from any abilities used on them. Every ability or attack the Doctor prevents grants him $50

Sheriff: The Sheriff can investigate a player each night revealing their cardflip colour. The sheriff doesn't get extra money for this.

Milionaire's son: Inherited money when his father died. Starts the game with $250 instead of $100

Mason: Knows who the other mason is.
Mason:

Townsperson: Can vote for someone to get lynched each day.
Townsperson:
Townsperson:
Townsperson:
Townsperson:
Miller: Just a Townie with a red cardflip colour, doesn't know is the miller.

Third Party: Wins by getting to $1750 before the game ends.
Greedy man:
The Greedy man needs $1750 to win the game. Whether or not he dies after he obtained the money does not matter for his victory. The Greedy man starts the game with $400. He is also immune to nightkills but not to other non-lethal night abilities. He can kill someone every night.


Shop
With the money earned during the game players can buy items from the shop. These can be used or given to other players.
Gun: $300
* With a gun you cannot do anything if you don't buy bullets.
Bomb: $300
* The bomb can only kill one person. A benefit of a bomb however is that it completely destroys a victim's body beyond recognition. So the target cannot be confirmed in the death messages, instead it will just say someone was killed with a bomb.
Shield: $200
* With a shield one can protect himself from death during one night.
Warrant: $150
*A Warrant allows you to investigate a player Sheriff-style. Revealing his/her cardflip colour.
Lynch vote: $75
* A Lynchvote is an item that, when used, grants an additional vote for a lynch. This vote can be used to put multiple votes on a single player, but also to target multiple players at once
Bullet: $50
* A bullet on itself can't do anything. However when used with a gun it can be used to kill any player that isn't protected. The gunshot and its target are announced during the next day phase even if the kill failed.
I fixed some things @Supershroom pointed out. I removed the Knife, mine and Information items and I also specified the things I hadn't yet.
I also added two new items, A warrant and a bomb. The Warrant is basically a single use sheriff Ability with no additional features aside from the fact townies can buy it. The bomb is a one-time use item that can nightkill a player. The reason it's so expensive is because of the way the target dies. Because his body is ripped apart by the blast of the explosion people are unable to identify the kill. So during the next day phase the death message will just say "Someone was murdered using a bomb" instead of telling who exactly died.

Also Supershroom, you talked about unbalance in the amount of Mafia vs Townies. Could you tell me how you see this and what you would fix, because it seems pretty fair to me.
Last edited by Witchking666 on Sat Jan 14, 2017 1:48 pm, edited 5 times in total.

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Re: Game Concept Thread

Postby MECHDRAGON777 » Mon Jan 09, 2017 12:59 pm

witchking666 wrote:M36: Financial Crisis
I actually like this more then I should. I will not say what I like about it, but I can see so many strategies with this one, good game.

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Re: Game Concept Thread

Postby Cedur » Mon Jan 09, 2017 2:04 pm

witchking666 wrote:Also Supershroom, you talked about unbalance in the amount of Mafia vs Townies
I didn't assert it would be unbalanced, I just said that it's not easy to tell for me

also is the Sheriff able to investigate two players if he buys a warrant?

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Re: Game Concept Thread

Postby Witchking666 » Mon Jan 09, 2017 2:31 pm

Supershroom wrote:
witchking666 wrote:Also Supershroom, you talked about unbalance in the amount of Mafia vs Townies
I didn't assert it would be unbalanced, I just said that it's not easy to tell for me

also is the Sheriff able to investigate two players if he buys a warrant?
Yes


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