Perfect SMBX Screenshot Thread 10

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RPG_Magician
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Re: Perfect SMBX Screenshot Thread 10

Postby RPG_Magician » Sat Jan 07, 2017 9:43 pm

Snessy the duck wrote:
RPG_Magician wrote:Image

To be honest, there's nothing 'Bewildering' about this overworld.
The name thing is takin up way too much of the screen, and the overworld itself is a bit cluttered.
So should I make it like this?

Image
The name thing is currently a test. I may have to resort to Lunalua to add world titles.

Black Mamba
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Re: Perfect SMBX Screenshot Thread 10

Postby Black Mamba » Sat Jan 07, 2017 11:02 pm

the border looks a little weird, I'd suggest to just have it feel more open.

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Re: Perfect SMBX Screenshot Thread 10

Postby Black Mamba » Sun Jan 08, 2017 2:28 pm

Image

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Re: Perfect SMBX Screenshot Thread 10

Postby JamminJelly » Wed Jan 11, 2017 2:21 am

Uzendayo wrote:Image
Tbh I dislike nearly everything about this.

For some reason the SMBX community seems to love taking assets from the SNES Mario games, recoloring them with the SMB3 palette, and acting like now they fit together perfectly.
The Flutters, SMW sizables, and SMB1 BGOs all have completely different styles. Just changing the colors doesn't suddenly make them the same look good together.

The way that there's ground in front of the actual level too, does anybody actually like how that looks? People must since they keep putting it in levels, but I don't understand why.

And that tileset, the rocky dirt texture just looks ugly and the SMW grass thrown on top... It's hard to make SMW grass look good, especially if you aren't using the SMW palette.

I realize I probably sound harsh but this is like an amalgamation of all of the things I hate aesthetically in a SMBX level.

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Re: Perfect SMBX Screenshot Thread 10

Postby FireyPaperMario » Wed Jan 11, 2017 3:33 pm

JamminJelly wrote:
Uzendayo wrote:Image
Tbh I dislike nearly everything about this.

For some reason the SMBX community seems to love taking assets from the SNES Mario games, recoloring them with the SMB3 palette, and acting like now they fit together perfectly.
The Flutters, SMW sizables, and SMB1 BGOs all have completely different styles. Just changing the colors doesn't suddenly make them the same look good together.

The way that there's ground in front of the actual level too, does anybody actually like how that looks? People must since they keep putting it in levels, but I don't understand why.

And that tileset, the rocky dirt texture just looks ugly and the SMW grass thrown on top... It's hard to make SMW grass look good, especially if you aren't using the SMW palette.

I realize I probably sound harsh but this is like an amalgamation of all of the things I hate aesthetically in a SMBX level.
We all make recolors in this community! If you don't like it, that's your opinion! I kinda like the style anyways

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Re: Perfect SMBX Screenshot Thread 10

Postby Cedur » Wed Jan 11, 2017 3:54 pm

JamminJelly wrote:I realize I probably sound harsh
You definitely do, because the only two things that strike to me is the bright pink of the treetop and the waterfalls overlapping the mushroom platforms (which is not possible to change tho probably), but in general this is a really cool aesthetic work

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Re: Perfect SMBX Screenshot Thread 10

Postby Black Mamba » Wed Jan 11, 2017 8:38 pm

JamminJelly wrote:
Uzendayo wrote:Image
Tbh I dislike nearly everything about this.

For some reason the SMBX community seems to love taking assets from the SNES Mario games, recoloring them with the SMB3 palette, and acting like now they fit together perfectly.
The Flutters, SMW sizables, and SMB1 BGOs all have completely different styles. Just changing the colors doesn't suddenly make them the same look good together.

The way that there's ground in front of the actual level too, does anybody actually like how that looks? People must since they keep putting it in levels, but I don't understand why.

And that tileset, the rocky dirt texture just looks ugly and the SMW grass thrown on top... It's hard to make SMW grass look good, especially if you aren't using the SMW palette.

I realize I probably sound harsh but this is like an amalgamation of all of the things I hate aesthetically in a SMBX level.
well what would you recommend instead?

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Thu Jan 12, 2017 7:40 am

The pipe without the stem, the pink forest, and the SMWII crystals seem out of place.

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Re: Perfect SMBX Screenshot Thread 10

Postby Ness-Wednesday » Thu Jan 12, 2017 8:23 am

Uzendayo wrote:Image
Well, I think the coins shouldn't be on the ground.
Also the Goomba underground and the crystals and trees would be better off in a darker color.
Is the level have a specific character to play as, my guess is due to the piranha plants leaving only one block space open?

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Re: Perfect SMBX Screenshot Thread 10

Postby Black Mamba » Sat Jan 14, 2017 4:52 pm

Ness-Wednesday wrote:
Uzendayo wrote:Image
Well, I think the coins shouldn't be on the ground.
Also the Goomba underground and the crystals and trees would be better off in a darker color.
Is the level have a specific character to play as, my guess is due to the piranha plants leaving only one block space open?
there's a toothy pipe there for people to get through the blocks and enemies with

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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Mon Jan 16, 2017 11:43 am

Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Mon Jan 16, 2017 11:50 am

Tsutsumi-Chan wrote:Image
That looks a lot like one of my levels, Funky Forest Fun.
Image
See? The resemblance is definetly there!

Anyways, the SMB3 tileset clashes a lot with the rest of the level's SMW enemies and bgos, and I would recommend changing it. But this is pretty good so far!

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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Mon Jan 16, 2017 11:52 am

Snessy the duck wrote:
Tsutsumi-Chan wrote:Image
That looks a lot like one of my levels, Funky Forest Fun.
Image
See? The resemblance is definetly there!

Anyways, the SMB3 tileset clashes a lot with the rest of the level's SMW enemies and bgos, and I would recommend changing it. But this is pretty good so far!
Thank you for the feedback, I will be sure to make some changes!

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Mon Jan 16, 2017 11:53 am

Tsutsumi-Chan wrote:
Snessy the duck wrote:
Tsutsumi-Chan wrote:Image
That looks a lot like one of my levels, Funky Forest Fun.
Image
See? The resemblance is definetly there!

Anyways, the SMB3 tileset clashes a lot with the rest of the level's SMW enemies and bgos, and I would recommend changing it. But this is pretty good so far!
Thank you for the feedback, I will be sure to make some changes!
Glad I could help. By they way, welcome to the forums!

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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Mon Jan 16, 2017 12:00 pm

Snessy the duck wrote:
Tsutsumi-Chan wrote:Image
That looks a lot like one of my levels, Funky Forest Fun.
Image
See? The resemblance is definetly there!

Anyways, the SMB3 tileset clashes a lot with the rest of the level's SMW enemies and bgos, and I would recommend changing it. But this is pretty good so far!
Tile-wise? Sure. Design-wise? No, not at all.
And the tiles actually look nice next to each other imo. I prefer the looks of Tsutsumi's stage over those of your stage, in fact, as it's more vibrant and mixes assets in a non-boring way. I really like your use of the :3-Trees and pipes in particular.

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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Mon Jan 16, 2017 12:08 pm

Enjl wrote:
Snessy the duck wrote:
Tsutsumi-Chan wrote:Image
That looks a lot like one of my levels, Funky Forest Fun.
Image
See? The resemblance is definetly there!

Anyways, the SMB3 tileset clashes a lot with the rest of the level's SMW enemies and bgos, and I would recommend changing it. But this is pretty good so far!
Tile-wise? Sure. Design-wise? No, not at all.
And the tiles actually look nice next to each other imo. I prefer the looks of Tsutsumi's stage over those of your stage, in fact, as it's more vibrant and mixes assets in a non-boring way. I really like your use of the :3-Trees and pipes in particular.
Thanks alot for the support, what I try to do with style mixing is try out diffrent things, and then come with a nice combination that goes together. When designing I never really like the idea of using elements from the same game only.

Emral
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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Mon Jan 16, 2017 12:17 pm

Tsutsumi-Chan wrote:
Enjl wrote:Tile-wise? Sure. Design-wise? No, not at all.
And the tiles actually look nice next to each other imo. I prefer the looks of Tsutsumi's stage over those of your stage, in fact, as it's more vibrant and mixes assets in a non-boring way. I really like your use of the :3-Trees and pipes in particular.
Thanks alot for the support, what I try to do with style mixing is try out diffrent things, and then come with a nice combination that goes together. When designing I never really like the idea of using elements from the same game only.
Yeah, testing out different combinations and coming up with setups for obstacles, different ideas for theme combinations and pulling inspiration from various sources is by far the most fun part of making levels imo. The combination you found here looks super nice and just having these vibrant colours, to me, makes the level much more appealing than if they were drained and same-y.
If you want another incentive for experimentation for future levels you could try looking at specific elements the engine presents to you and see what kind of crazy stuff you can come up with. For example, this SMW level takes the concept of a donut block and combines it with various elements in ridiculous ways.

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Re: Perfect SMBX Screenshot Thread 10

Postby Ness-Wednesday » Mon Jan 16, 2017 1:42 pm

Curse Luigi for the random sprite in the grass.
Spoiler: show
Image
There, perfectly vanilla...

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Re: Perfect SMBX Screenshot Thread 10

Postby Zeldamaster12 » Mon Jan 16, 2017 3:50 pm

The grass ceiling (and perhaps the grass scenery as a whole) look unfitting with the pipe background.

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Re: Perfect SMBX Screenshot Thread 10

Postby ElectriKong » Mon Jan 16, 2017 3:52 pm

Yeah the grass and pipe backgrounds kind of clash.


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