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loop
- Ninji

- Posts: 984
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Postby loop » Sat Dec 17, 2016 3:43 pm
There is something I would like to see later though (maybe 2.1). How about shallow and steep tracks like those in SMB3 and SMW? I know that Valtteri made some replacing the original, but it would be cool seeing them alongside each other.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Sat Dec 17, 2016 4:16 pm
Jayce 777 wrote:There is something I would like to see later though (maybe 2.1). How about shallow and steep tracks like those in SMB3 and SMW? I know that Valtteri made some replacing the original, but it would be cool seeing them alongside each other.
Why do you want to wait for 2.1 when it could come in 2.0?
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loop
- Ninji

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Postby loop » Sat Dec 17, 2016 5:14 pm
King of Eterity wrote:Jayce 777 wrote:There is something I would like to see later though (maybe 2.1). How about shallow and steep tracks like those in SMB3 and SMW? I know that Valtteri made some replacing the original, but it would be cool seeing them alongside each other.
Why do you want to wait for 2.1 when it could come in 2.0?
Good point, but I don't want to wear down the development team.
Besides, they have a lot going anyway.
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Dec 17, 2016 5:21 pm
Jayce 777 wrote:King of Eterity wrote:Jayce 777 wrote:There is something I would like to see later though (maybe 2.1). How about shallow and steep tracks like those in SMB3 and SMW? I know that Valtteri made some replacing the original, but it would be cool seeing them alongside each other.
Why do you want to wait for 2.1 when it could come in 2.0?
Good point, but I don't want to wear down the development team.
Besides, they have a lot going anyway.
TBH I don't think it would be too much extra work.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Dec 18, 2016 5:57 pm
Truth be told I have NO idea how the rail system works and am unsure if adding new types of rails is possible with our current technology. I think at minimum it requires another hook into background objects, though I could be wrong.
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Hoeloe
- Phanto

- Posts: 1465
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Postby Hoeloe » Sun Dec 18, 2016 6:26 pm
Enjl wrote:Truth be told I have NO idea how the rail system works and am unsure if adding new types of rails is possible with our current technology. I think at minimum it requires another hook into background objects, though I could be wrong.
It'd be doable with some memory analysis and collision hooks but... not pleasant and a lot of work.
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Cofee
- Goomba

- Posts: 2
- Joined: Fri Dec 16, 2016 4:04 pm
Postby Cofee » Sun Dec 18, 2016 9:37 pm
I don't like the system of level editor, it's so complicated
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Yoshi021
- Gold Yoshi Egg

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Postby Yoshi021 » Sun Dec 18, 2016 9:41 pm
Try using the SMBX-like GUI
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Sun Dec 18, 2016 9:44 pm
Cofee wrote:I don't like the system of level editor, it's so complicated
Although it may appear daunting, it's much easier to use than thr older editor after you get used to it. Plus it has an undo button and much more things that the old editor lacked. You can read a bit more about it here: http://wohlsoft.ru/pgewiki/PGE_Editor#Interface
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Cofee
- Goomba

- Posts: 2
- Joined: Fri Dec 16, 2016 4:04 pm
Postby Cofee » Mon Dec 19, 2016 9:04 am
I am Brasiliam i don't understand so much of english, and don't have any Portuguese videos tutorials about the 2.0 ;-;
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Wohlstand
- Chargin' Chuck

- Posts: 2008
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Postby Wohlstand » Mon Dec 19, 2016 12:44 pm
The note: Latest patch of PGE Editor fixes this, and you will have more friendly menu while Integration config pack is active and it is requesting legacy engine to use for tests:
(without integration pack default regular testing menu will be shown)

I sent it to everywhere and you able to download it and replace in SMBX 2.0's folder.
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Mariofan121
- Fighter Fly

- Posts: 30
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Postby Mariofan121 » Tue Dec 20, 2016 1:59 pm
Is 2.0 officIal?
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Fuyu
- Fry Guy

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Postby Fuyu » Tue Dec 20, 2016 2:29 pm
If by official you mean developed by the same person, Redigit, no. If you mean full version, not either.
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PixelPest
- Link

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Postby PixelPest » Tue Dec 20, 2016 5:24 pm
Tiger Festival wrote:Is Redigit still around?
I don't think so
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ElectriKong
- Bowser

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Postby ElectriKong » Tue Dec 20, 2016 5:42 pm
Tiger Festival wrote:Is Redigit still around?
Made 0 posts and last active on MArch 1st 2016. Does this answer your question?
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Tue Dec 20, 2016 7:22 pm
2.0 is official in the sense that it's supported by this site, the largest SMBX forum. However, as others have said it's not developed by Redigit, the original developer of SMBX, so it's not official in that way.
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Tiger Festival
- Monty Mole

- Posts: 124
- Joined: Mon Oct 03, 2016 11:21 pm
Postby Tiger Festival » Tue Dec 20, 2016 10:39 pm
King of Eterity wrote:Tiger Festival wrote:Is Redigit still around?
Made 0 posts and last active on MArch 1st 2016. Does this answer your question?
Yeah. Thanks.
PixelPest wrote:Tiger Festival wrote:Is Redigit still around?
I don't think so
Alright thanks.
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Cedur
- Link

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Postby Cedur » Wed Dec 21, 2016 2:03 pm
I guess once SMBX 2.0 is complete there's nothing hindering it from being just as "official" as the original SMBX / the current 1.3.0.1
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G-Boy
- Buster Beetle

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Postby G-Boy » Thu Dec 22, 2016 4:45 am
Sounds great, when do you think the final version will release?
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