General discussion about Super Mario Bros. X.
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bossedit8
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Postby bossedit8 » Tue Dec 06, 2016 6:04 pm
I had one of my older PCs where lag play its role here all the time and if you simply put a lot of background objects or NPCs that are filled on the screen it will lag and also longer levels do encounter lag aswell... which was terrible when I had my old PC back then for a couple of years ago.
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MacDuckBeat
- Fuzzy

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Postby MacDuckBeat » Tue Dec 06, 2016 7:37 pm
Here's my list of my annoying SMBX things:
1. Squishy Rex wrote:SMBX constantly freezing when you switch into another window briefly. Then having to close it and start again because it doesn't matter how long you wait it won't unfreeze.
I have gotten this problem multiple times to be honest. Well..is it only me get this problem?
2. I'm on fighting the boss from the level Pwnhammer Duece(from The Invasion 2),where those rinkas started to go over me when I after grabbed the rainbow shell(item). The boss encountered and then those rinkas started to go over me(sorry,I'm bad at English). I'm a bit noobish on fighting them with Tanooki Suit and Hammer Suit. Well..I guess that's enough I have to say. :p
3. Speaking of rinkas from list number 2,I really hate chasing AIs especially Paratroopas since they have a shell(s). Brown Paragoombas...I would say it's average to jump on them. Well,maybe it's not that hard but my nightmare is a spammed chasing AIs.
4. I've heard that from an episode SMB3 Remastered have a Venus FireTrap with a warp on them can causes a runtime error. Darn it this thing.
5. A fill button. I thought it was a nescessary thing,one click and then many blocks appear,I had to erase them all over again. Good thing PGE have a undo button.
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Tiger Festival
- Monty Mole

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Postby Tiger Festival » Tue Dec 06, 2016 8:18 pm
Framerate drops due to certain background textures.
Crashing due to low memory from the graphics card.
Not being able to complete any level with Link due to his inability to pick things up.
Limiting myself to only getting episodes with Link as a playable character since he's my favorite character.
Not being able to add new frame animations for characters.
I think those are all of my annoyances.
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Alucard648
- Flurry

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Postby Alucard648 » Tue Dec 06, 2016 10:44 pm
Filtering away means of protection (power-ups, mounts) before tossing you into super-long, super-hard boss fight. Ala Sonic 2.
SMB3 Bowser + SMB2 bomb generators + unstompable Chasing Koopa generators + power-up filter = 99 lives wasted + rage-quit...
Add to mix caged Sirius Hammer Bros (the ones that shoot hammers like from laser-guided machine gun).
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Tue Dec 06, 2016 11:26 pm
What is a Sirius Hammer Bros.?
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Cedur
- Link

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Postby Cedur » Wed Dec 07, 2016 2:57 am
RSuper wrote:I'm on fighting the boss from the level Pwnhammer Duece(from The Invasion 2),where those rinkas started to go over me when I after grabbed the rainbow shell(item). The boss encountered and then those rinkas started to go over me(sorry,I'm bad at English). I'm a bit noobish on fighting them with Tanooki Suit and Hammer Suit. Well..I guess that's enough I have to say. :p
Rinkas are a common hazard, you can learn to deal with them by practice just how you can learn to deal with SMB3 Bowser. I don't think the Rinkas are too many on the boss from TI2; you can manage it with Tanooki and Hammer Suit but playing as Link is also smart (he can stab Mother Brain and he can also defend himself with his shield).
Tiger Festival wrote:Limiting myself to only getting episodes with Link as a playable character since he's my favorite character.
That's not a good attitude and it would make you miss a lot of awesome works that don't have Link.
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Alucard648
- Flurry

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Postby Alucard648 » Wed Dec 07, 2016 8:09 am
FanofSMBX wrote:What is a Sirius Hammer Bros.?
This nightmarish enemy is from japanese SMB1 ROMhack named Sirius Mario Bros. 5. He looks like generiс Hammer Bros. enemy, but throws hammers at rate about 300 units per minute. Here is a video showcasing this monster in action.
https://youtu.be/43v0fqoMNAE?t=9m7s
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The Dwarven Digger
- Lakitu

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Postby The Dwarven Digger » Tue Dec 13, 2016 4:39 pm
1) Hammer Bros. (except with the two-layer block setup, like below)
2) Those ninji-jump sections like in the invasion 2, where you have to jump between ninjis. Whenever you try to jump off, the ninji seems to just completely stop all upwards momentum and cause you to fall on the munchers below and die (I think it's the level called "The hot boot", image below)
3) Mixing 2x2 and 1x1 pixels. I'm OK with 1x1 pixels if you make everything use them, because it fits together. What I don't like is when some things use 1x1 pixels but everything else uses 2x2. It just looks weird and clashes.
4) CUTOFF!!!
Ninji jumps (Invasion 2): show
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ElectriKong
- Bowser

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Postby ElectriKong » Wed Dec 14, 2016 4:47 pm
Tiger Festival wrote:Limiting myself to only getting episodes with Link as a playable character since he's my favorite character.
Why just play episodes that you can play as your favorite character?
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Tiger Festival
- Monty Mole

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Postby Tiger Festival » Thu Dec 15, 2016 1:09 am
King of Eterity wrote:Tiger Festival wrote:Limiting myself to only getting episodes with Link as a playable character since he's my favorite character.
Why just play episodes that you can play as your favorite character?
I recently decided to stop doing that. After which I actually started having more fun.
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Thehelmetguy1
- Boom Boom

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Postby Thehelmetguy1 » Thu Dec 15, 2016 6:34 am
Untested levels. And clashing. That is it.
Last edited by Thehelmetguy1 on Thu Dec 22, 2016 7:57 am, edited 1 time in total.
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Emral
- Cute Yoshi Egg

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Postby Emral » Thu Dec 15, 2016 8:38 am
You can only attach red donut blocks to npcs.
Not brown ones.
Redigit fucked up copypasting the code somehow.
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Cedur
- Link

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Postby Cedur » Thu Dec 15, 2016 11:00 am
The Dwarven Digger wrote:Hammer Bros. (except with the two-layer block setup, like below)
They're not that big of a hassle if they appear isolatedly. It's easy to time a spin-jump on them even if you're small, you just need to watch out for its jumping (which happens in regular intervals). Hammer Bros are a bigger hassle in scrolling levels or when they appear one after each other on the ground.
Also I never really had a problem with the Ninji jumps. You just should halt shortly before you jump to the next one.
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bossedit8
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Postby bossedit8 » Thu Dec 15, 2016 4:23 pm
Bosses that take forever to beat with unnecessary hazards and obstacles to deal with.
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ElectriKong
- Bowser

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Postby ElectriKong » Thu Dec 15, 2016 4:32 pm
Basically long tedious levels that waste my time. Often I end up giving up or editing them and cheating.
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Imaynotbehere4long
- Boomerang Bro

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Postby Imaynotbehere4long » Thu Dec 15, 2016 11:29 pm
Enjl wrote:You can only attach red donut blocks to npcs.
Not brown ones.
Actually, brown ones can still be attached to NPCs, but they only move horizontally. Theoretically, this quirk could be used to make interesting non-LunaLua effects or obstacles.
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timocomsmbx2345
- Foo

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Postby timocomsmbx2345 » Fri Dec 16, 2016 5:05 pm
the patience that topples over my hype for the 4th beta
also, LEVELS THAT ARE HARD AS KAIZO
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Radiance
- 2025 Egg Hunter

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Postby Radiance » Fri Dec 16, 2016 9:47 pm
The error in SMBX in which when you replaced scene-33 to scene-99(?), the game crashes. And yet I didn't saved the world map.
Last edited by Radiance on Sat Dec 17, 2016 2:19 pm, edited 1 time in total.
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Snessy the duck
- Mouser

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Postby Snessy the duck » Sat Dec 17, 2016 5:45 am
Mr Briney wrote:The removal of error in SMBX in which when Yoshi eats a Bullet Bill, the game crashes. 
I missed that error.
Why would you miss an error that causes the game to crash, forcing you to restart the game?
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Radiance
- 2025 Egg Hunter

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Postby Radiance » Sat Dec 17, 2016 8:12 am
I don't know. Maybe because it's just realistic? 
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