SMBX2 (2.0 Beta 3)

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Cedur
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Re: SMBX 2.0 Beta 3

Postby Cedur » Thu Dec 01, 2016 12:11 pm

Ouch ... now I've also had a crash, is it the same as fireflower's?

http://pastebin.com/16CBuq5N

Hoeloe
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Thu Dec 01, 2016 3:41 pm

Supershroom wrote:Ouch ... now I've also had a crash, is it the same as fireflower's?

http://pastebin.com/16CBuq5N
That's more likely that SMBX can't properly deal with non-ascii characters, and the path to your SMBX install includes the character ö.

Cedur
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Re: SMBX 2.0 Beta 3

Postby Cedur » Thu Dec 01, 2016 3:52 pm

Thanks for letting me know. When I open the folder, it's displayed as "oe". Also I removed the occurence from the pastebin for obvious privacy reasons. It also seems like I can't rename it so I need to move all of my SMBX elsewhere :?

Angelus
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Re: SMBX 2.0 Beta 3

Postby Angelus » Fri Dec 02, 2016 2:24 pm

Here's a thing I would like to see improved: the Instant Kill Block is not so "instant" as it should. If you play as Toad and have three hearts, you'll still be able to touch it at least once and lose one heart, before finally dying if touching it again. I suppose it might be a mistake or something, but I would like to see it working with Toad as well.

By the way, how do I change the music of a section during an event? I've tried the old method but it only gives me a "Custom" option, not allowing me to choose which custom music I want specifically.

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Re: SMBX 2.0 Beta 3

Postby PixelPest » Fri Dec 02, 2016 4:30 pm

Angelus wrote:Here's a thing I would like to see improved: the Instant Kill Block is not so "instant" as it should. If you play as Toad and have three hearts, you'll still be able to touch it at least once and lose one heart, before finally dying if touching it again. I suppose it might be a mistake or something, but I would like to see it working with Toad as well.

By the way, how do I change the music of a section during an event? I've tried the old method but it only gives me a "Custom" option, not allowing me to choose which custom music I want specifically.
Which block are you referring to? I don't think there's actually a specific "Instant Kill Block". What ID is it?

Angelus
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Re: SMBX 2.0 Beta 3

Postby Angelus » Fri Dec 02, 2016 5:15 pm

Yes, there is. It is block-673. A new one included into this version.

FanofSMBX
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Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Fri Dec 02, 2016 10:05 pm

Has any more progress been made in getting the 1.4.x developer on board for this? There are some policies of his that I'd like you guys to discuss with him if so, such as it being closed-source.

Snessy the duck
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Re: SMBX 2.0 Beta 3

Postby Snessy the duck » Sat Dec 03, 2016 12:17 pm

I think it's a little odd that the loading screen in the hardcoded gfx folder is actually different from 1.3.0.1, yet the actual loading screen is still the one from 1.3.0.1! Is that some kind of bug or what?

ElectriKong
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Re: SMBX 2.0 Beta 3

Postby ElectriKong » Sat Dec 03, 2016 4:53 pm

Snessy the duck wrote:I think it's a little odd that the loading screen in the hardcoded gfx folder is actually different from 1.3.0.1, yet the actual loading screen is still the one from 1.3.0.1! Is that some kind of bug or what?
Remember the game is still in development, so it may or may not be.

loop
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Re: SMBX 2.0 Beta 3

Postby loop » Sat Dec 03, 2016 5:32 pm

I am glad progress is being made on this. Even though my laptop broke again, I keep watch on the forums.
Also the "Bounce Blocks" are awesome! Good luck on the project! ;)

Snessy the duck
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Re: SMBX 2.0 Beta 3

Postby Snessy the duck » Sun Dec 04, 2016 5:37 am

Horikawa Otane wrote:Meanwhile in 2.0 dev land...

Image
Image
Image
Boing boing!
These new blocks look really cool! They'll definetly open up a lot of new level design possibilities! One thing though, it would be really cool if there was some sort of animation when something bounched on the block, like the block shrinking or something like that!

Also, what does the F stand for?
Last edited by Snessy the duck on Sun Dec 04, 2016 5:39 am, edited 1 time in total.

RPG_Magician
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Re: SMBX 2.0 Beta 3

Postby RPG_Magician » Sun Dec 04, 2016 5:39 am

Snessy the duck wrote:
Horikawa Otane wrote:Meanwhile in 2.0 dev land...

Image
Image
Image
Boing boing!
These new blocks look really cool! They'll definetly open up a lot of new level design possibilities!

Edit: Also, what does the F stand for?
inb4 kaizo projects adapt to this mechanic.

Snessy the duck
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Re: SMBX 2.0 Beta 3

Postby Snessy the duck » Sun Dec 04, 2016 6:01 am

I have a question, is SMBX Contest Greatest Hits a 2.0 exclusive, or has it been posted before? Cause I really want to give sone critisism on it, and I don't know if this is the right place to do it!

Tiger Festival
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Re: SMBX 2.0 Beta 3

Postby Tiger Festival » Sun Dec 04, 2016 6:26 am

Horikawa Otane wrote:Meanwhile in 2.0 dev land...

Image
Image
Image
Huh? What the hell am I seeing? Silver blocks ejecting anything touching it? Randomness all over the place :lol:

Edit: What's with the Red Mushroom with a white question mark on it?

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Re: SMBX 2.0 Beta 3

Postby PixelPest » Sun Dec 04, 2016 7:36 am

Snessy the duck wrote:I have a question, is SMBX Contest Greatest Hits a 2.0 exclusive, or has it been posted before? Cause I really want to give sone critisism on it, and I don't know if this is the right place to do it!
I'm not sure it's really an episode to critique because it's just an assortment of contest levels

underFlo
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Re: SMBX 2.0 Beta 3

Postby underFlo » Sun Dec 04, 2016 8:08 am

Yeah, it's exclusive to 2.0

loop
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Re: SMBX 2.0 Beta 3

Postby loop » Sun Dec 04, 2016 9:47 am

Tiger Festival wrote:
Horikawa Otane wrote:Meanwhile in 2.0 dev land...
images: show
Image
Image
Image
Huh? What the hell am I seeing? Silver blocks ejecting anything touching it? Randomness all over the place :lol:

Edit: What's with the Red Mushroom with a white question mark on it?
I...... have no clue what it's purpose is other than a switch.

Enchlore
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Re: SMBX 2.0 Beta 3

Postby Enchlore » Sun Dec 04, 2016 11:04 am

Tiger Festival wrote:Edit: What's with the Red Mushroom with a white question mark on it?
That was already in 1.3. If I remember well, it's the mushroom that switches the places of the first and second players (it's used a lot in the default battle mode stages).

timocomsmbx2345
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sun Dec 04, 2016 12:39 pm

it seems that i have to wait for the next beta to use those new rinkas

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Re: SMBX 2.0 Beta 3

Postby ElectriKong » Sun Dec 04, 2016 1:08 pm

timocomsmbx2345 wrote:it seems that i have to wait for the next beta to use those new rinkas
Why did you make the text hidden?


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