Legend of Zelda X

Share your work-in-progress SMBX episode or browse and support others'.

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Do you like this project?

Yes, I like a challenge.
1
6%
Yes, but it's hard.
0
No votes
Yes, the story grabs people's attention.
2
11%
Yes, it's fun!
0
No votes
Yes, it has an amazing level design and/or world map!
2
11%
Yes.
7
39%
No, it's too hard.
0
No votes
No, it's too easy for me.
0
No votes
No, the story is boring.
0
No votes
No, the demo is boring.
0
No votes
No, the level design and/or the world map is terribly designed.
3
17%
No.
0
No votes
I don't know.
3
17%
 
Total votes: 18
Devan2002
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Legend of Zelda X

Postby Devan2002 » Thu Nov 24, 2016 5:32 pm

Story: In a land known as Hyrule, a massive earthquake breaks apart the land (the map is the Link to the Past map), it breaks off the 2 peninsulas of Hyrule Castle, the Lost Woods move and end up near the castle. The earthquake has caused most of the broken up terrain to end up as a bunch of islands. Some islands even fused with other islands, causing the Lost Woods to fuse with a chunk of Hyrule Castle. Even the Golden Land suffers from the earthquake (remember, Link defeated Ganon, this resulted in the Dark World turning back into the golden land). This has caused the Triforce pyramid to collapse, but the Triforce Chamber is conveniently left untouched. However, before the earthquake occurred, several random castles were created all over the Light World and the Golden Land and managed to survive the massive earthquake that has forever changed the Light World and the Golden Land.

Ganon who was defeated many times actually lost the Triforce of Power, with Ganon eternally defeated, it only took a few months for a new source of evil to take control. With the new owner traveling through another dimension, it has warned Link (you) and Zelda of the new owner of the Triforce of Power. The owner though? That remains a mystery for you to discover.

Download can be found here: viewtopic.php?f=36&t=22288
Dungeon Level: show
Image
Airship Level: show
Image
Light World: show
Island 1A (Left):
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Island 1A (Right):
Image
Island 2A:
Image
Island 3A:
Image
Island 4A:
Image
Island 5A (Left):
Image
Island 5A (Right):
Image
Island 5A (Bottom):
Image
Dark World/Golden Land: show
Island 5B (Left):
Image
Island 5B (Right):
Image
Island 5B (Bottom):
Image
Island 4B:
Image
Island 3B:
Image
Island 2B:
Image
Island 1B (Left):
Image
Island 1B (Right):
Image
I found this image and added in text, if it is in your signature, you support Legend of Zelda X.
Image

Code: Select all

[img]http://image.prntscr.com/image/160b2ecb9cb34a8d8b589a736995f4ff.png[/img]
EDIT 1: Island 1A has more small chunks of land surrounding it. Islands too large to fit on screenshot will be done with multiple screenshots (most likely 2).
EDIT 2: Dungeons are now blue with walls, floors, and ceilings and even any blocks standing on thin air.
EDIT 3: Added a new spoiler, please don't show it to yourself!
EDIT 4: Removed the spoiler alert at the bottom to prevent people from spoiling it. Many people have ignored to not read the spoiler.
EDIT 5: Added a demo of the first island. This should help kill some time for you waiting!
EDIT 6: Updated the screenshots for first island. Also made the dungeons slightly easier and fixed the random checkpoint bug where they wouldn't work if the entrance was in a warp, I had to sacrifice the entrance to make is slightly easier. Also removed the random save file in the episode [Slot 1 isn't empty and has a 6 in it (6%)]. Also, there are some unused textures and songs still in the demo version, but they're for the full version.
EDIT 7: Fixed a major bug with the demo that prevented the underground level from unlocking a new path.
EDIT 8: Fixed the typo "Zedla" to "Zelda" when you open the world editor for the file for "Hyrule.wld"
EDIT 9: Added a support logo, it's not perfect, but it'll have to do for now, you can submit a good support logo if you are a logo creator. I'll even give credit to you.
EDIT 10: Slightly modified the code. You should probably put the link to this project below the image. Also added a poll, sure, it's only one question, but it's about your opinion of this entire project.
EDIT 11: Fixed a spelling mistake in EDIT 9.
EDIT 12: The support logo has been updated. It now has "Legend of" and "X" on it as well. Please update the logo if you have it in your signature.
----Project was locked----
EDIT 13: Well, as you can tell, it's been unlocked. I've added the screenshots of all worlds, I also changed the sprites of the bomb and stalfos. And on top of that, I have a demo of the entire Light World ready. Have fun!
EDIT 14: Whoops, left my .sav files in the newly released demo. They're no longer there.
EDIT 15: Added what one of the airship levels look like. At least the main ship you fly.
EDIT 16: A new level graphic was added, it has replaced a level in Village of Outcasts and a new one placed just before the Pyramid of Power
EDIT 17: Some of the images weren't displaying. Now they're re-displayed. Progress so far is nearing completion. Only Island 1B remaining.
EDIT 18: Fixed some images that weren't displaying (again!).
EDIT 19: The Project has finally been completed.
Last edited by Devan2002 on Sat Sep 15, 2018 12:27 pm, edited 32 times in total.

Tiger Festival
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Re: Legend of Zelda X

Postby Tiger Festival » Thu Nov 24, 2016 5:57 pm

The image in the spoiler is broken.

Devan2002
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Re: Legend of Zelda X

Postby Devan2002 » Thu Nov 24, 2016 6:02 pm

Tiger Festival wrote:The image in the spoiler is broken.
Don't worry, I promise I will attempt to fix it. ;)

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Re: Legend of Zelda X

Postby Cidro » Thu Nov 24, 2016 6:54 pm

By the looks of it, you really add more scenery to the first screenshot. Oh, and the ghost has 1x1 pixels on it.

Devan2002
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Re: Legend of Zelda X

Postby Devan2002 » Thu Nov 24, 2016 7:36 pm

darkmewd31 wrote:By the looks of it, you really add more scenery to the first screenshot. Oh, and the ghost has 1x1 pixels on it.
What's "the ghost has 1x1 pixels on it."?

loop
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Re: Legend of Zelda X

Postby loop » Thu Nov 24, 2016 7:43 pm

Devan2002 wrote:
darkmewd31 wrote:By the looks of it, you really add more scenery to the first screenshot. Oh, and the ghost has 1x1 pixels on it.
What's "the ghost has 1x1 pixels on it."?
He is saying that the ghost doesn't fit. SMBX uses 2×2 pixels. I am guessing your native language isn't English, so you're fine.

Devan2002
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Re: Legend of Zelda X

Postby Devan2002 » Thu Nov 24, 2016 7:47 pm

Jayce 777 wrote:
Devan2002 wrote:
darkmewd31 wrote:By the looks of it, you really add more scenery to the first screenshot. Oh, and the ghost has 1x1 pixels on it.
What's "the ghost has 1x1 pixels on it."?
He is saying that the ghost doesn't fit. SMBX uses 2×2 pixels. I am guessing your native language isn't English, so you're fine.
Keep in mind that I used this ghost texture from the battle level, Hyrule Temple.

Cedur
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Re: Legend of Zelda X

Postby Cedur » Fri Nov 25, 2016 3:49 am

Looking at the world map screenie, the zig-zag path in the middle doesn't look appealing when having level spots on it and cutting a tree tile.

Good luck on your project, Link-only episodes are always something special.

Amine Retro
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Re: Legend of Zelda X

Postby Amine Retro » Fri Nov 25, 2016 6:01 am

the first level screenshot needs custom blocks and custom background so nothing will clash and it will fit perfectly well.
it's rare to see a LOZ episode, if you keep up the project will have more supporters and the progress will be quick.
good luck!

Devan2002
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Re: Legend of Zelda X

Postby Devan2002 » Sun Nov 27, 2016 5:32 pm

amine_retro wrote:the first level screenshot needs custom blocks and custom background so nothing will clash and it will fit perfectly well.
it's rare to see a LOZ episode, if you keep up the project will have more supporters and the progress will be quick.
good luck!
So far, I've got custom blocks (the parts not exposed to air will be blue because why not?) The background, that's up for debate.

Thehelmetguy1
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Re: Legend of Zelda X

Postby Thehelmetguy1 » Sun Nov 27, 2016 5:41 pm

I support this project. Hope you finish it.

Devan2002
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Re: Legend of Zelda X

Postby Devan2002 » Sun Nov 27, 2016 5:49 pm

thehelmetguy1 wrote:I support this project. Hope you finish it.
I appreciate the support you gave to me, it would only make sense if I returned the favor. ;)

AlphaFenix
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Re: Legend of Zelda X

Postby AlphaFenix » Sat Dec 10, 2016 4:12 pm

Nice! Certainly it's a original ideia ;)
Keep it up

Devan2002
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Re: Legend of Zelda X

Postby Devan2002 » Sat Dec 10, 2016 9:07 pm

AlphaFenix wrote:Nice! Certainly it's a original ideia ;)
Keep it up
Try out the demo for this first island. Just remember it's really hard.

loop
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Re: Legend of Zelda X

Postby loop » Mon Dec 12, 2016 6:51 pm

All this really needs is a support logo...
I am keeping an eye on the project, in the hopes that it gets finished.
Anyway, good luck. You'll need it.

Devan2002
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Re: Legend of Zelda X

Postby Devan2002 » Sat Jan 21, 2017 12:53 am

Jayce 777 wrote:All this really needs is a support logo...
I am keeping an eye on the project, in the hopes that it gets finished.
Anyway, good luck. You'll need it.
The support logo is made, if you support it, you know what to do.

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Re: Legend of Zelda X

Postby Fuyu » Sat Jan 28, 2017 12:14 pm

This thread has been locked for the lack of mandatory screenshots or video. Contact a staff member with either of them to unlock it.

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Re: Legend of Zelda X

Postby Marina » Sat Jan 27, 2018 11:50 am

Unlocked, added screenshots to the main post.

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Re: Legend of Zelda X

Postby xDestroy » Sun Jan 28, 2018 10:33 am

The dungeon level looks way to packed, I suggest you clear some stuff out

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Re: Legend of Zelda X

Postby Eri7 » Sun Jan 28, 2018 10:52 am

A Zelda episode?! Man its rare to see something like this , i really like the world map even if there are some minor clashes , also i don't play demos so i will miss out some of the stuff you already have made but i'm looking forward for the finished project.
Also Hard doesn't always mean fun , be sure to make your project fun to play or else not a lot of people will have fun playing it.


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