Game Concept Thread

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RPG_Magician
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Re: Game Concept Thread

Postby RPG_Magician » Wed Nov 09, 2016 11:39 pm

It'd be cool if there was a TTT styled mafia game, where you would have the traitors, detectives and terrorists. And everyone had their own unique gun and the game would be full of deception to proving who has what gun to kill who.

Although it'd be a little too complicated.

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Re: Game Concept Thread

Postby Witchking666 » Thu Nov 10, 2016 1:39 pm

Forces of Darkness aligned:

Dark Lord: The Dark Lord can cast a curse every night. If it targets a sinner, the sinner will become a cursed soul. If it doesn't hit a sinner the curse will not do anything.

Demon: The demon can possess a player (not aligned with darkness) once a game.
If the target has an ability, the demon will copy said ability and use it for his own good. He can use its stolen ability just as many times as the person of whom he stole it from could. If the target doesnt have an ability, the demons ability is lost. The person that was possesed by the demon will cardflip red no matter what their role was before.

Cursed soul: None of these exist when the game starts. There can be up to two later on in the game. These Cursed souls will be notified of their change in role. If a cursed soul dies (By a lynch) He can take someone else with him into death. A cursed soul wins alongside the Forced of Darkness if all of the town is dead. Their kills blast through the wizard's shield spell, but not through the angel's



Town aligned.

Wizard: The wizard can perform any of the following actions once throughout the game.
*Reading spell: The wizard can cast this spell on a person of his choice. He will then be told the player's cardflip colour.
*Shield spell: This spell can protect a person from death during the night.
*Death Curse: Although an evil incantation, the wizard can kill once during the game

Apprentice: Knows he is the apprentice, will become the Wizard if the current one dies. He will however be unable to cast a reading spell, since it's too advanced for him to understand.

Psychic: The psychic can read someone's mind once a game
The psychic will learn what this person did the night before.

Roleblocker The roleblocker can block a person's ability. The blocked idividual is now unable to use his ability for the next phase.

Mason The Mason knows about and is in contact with another certified townsperson. With this other townie they can discuss strategy and plan their next step.

Townsperson (4x) (cardflips green)

Sinner: (2x) A sinner is just a townsperson who is tempted by evil. As long as he stays a sinner he wins alongside the town if all of the forces of darkness are killed. However, the dark lord can curse him to become a Cursed soul, which changes his win conditions.

Saint The saint is basically just a townie that cardflips yellow.



Third Party.

Angel.
The Angel must protect a person for the entirety of the game, Their only goal is for their assigned player to survive. If they die themselves it doesn't matter as long as the assigned player does survive until the end. he also wins if he is the last man standing. If the demon tries to possess him, the demon fails to steal his powers.
The Angel can use the following abilities once a game:
*Protection: The angel can protect their player once a game, its protection is paramount. Nothing can penetrate it and there is no way to bypass it.
*Incantate: The angel can use this ability on any player he suspects to threathen their player. The target is now roleblocked, but also notified the angel enchanted him the night before.
*Safe: The angel can also sacrifice himself if his assigned player is chosen for lynching.


Feedback is greatly appreciated since I am trying to practice making mafia games.
Last edited by Witchking666 on Fri Nov 11, 2016 2:17 pm, edited 5 times in total.

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Re: Game Concept Thread

Postby Cedur » Fri Nov 11, 2016 7:49 am

King of Eterity wrote:Mafia King: Is endangered of an insta occurs on him
Grammar seems off here. Will the mafia king die if he's insta'd? Also you should fix the BBcode in the guard description, and what does it mean that the green king is harder to kill and that the Guard's Arrest or the Barbarian's Kidnap attempt will most likely be not successful?

The game is obviously inspired by M34 (which is just a note, not that it would be bad). Tendencially it gives the mafia better chances to win than a sole murderer and cohort but I feel like third party is underpowered (because they work similarily as the mafia) and they should have night immunity at least, and I feel that it's worth adding a pair of peasant / divided peasant to balance it out.
King of Eterity wrote:the untitled mafia game above
2/14 mafia (with the 3rd party role not being evil) is few. It can go up to 4/14 potentially, but it seems like the Dark Lord can't rely on anything but luck when he tries to find the sinners. Cursed souls shouldn't get any powers other than being Mafia-aligned (and, let's say, inheriting power from the other two if these die) and the Dark Lord and Demon could be a bit more powerful (e.g. the Demon being able to possess another player). At the same time I'd also suggest adding another Town special role.

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Re: Game Concept Thread

Postby ElectriKong » Fri Nov 11, 2016 12:19 pm

Supershroom wrote:
King of Eterity wrote:Mafia King: Is endangered of an insta occurs on him
Grammar seems off here.
Supposed to be 'if' instead of 'of'.
Supershroom wrote:Will the mafia king die if he's insta'd?
When insta'd, he will be endangered and therefore vulnerable to being killed. He will also become endangered permanently if he is the only mafia left. I don't know if I should include a way of getting the mafia king out of an endangered state.
Supershroom wrote:you should fix the BBcode in the guard description
There are a few listing errors. Will fix.
Supershroom wrote: what does it mean that the green king is harder to kill and that the Guard's Arrest or the Barbarian's Kidnap attempt will most likely be not successful?
Even if the ability targets the correct type of player, there is still a chance that it won't be successful (determined by a random number generator). If anyone attempts to kill that king, a RNG also activates, meaning there is a high chance he will not die.
Supershroom wrote:The game is obviously inspired by M34 (which is just a note, not that it would be bad). Tendencially it gives the mafia better chances to win than a sole murderer and cohort but I feel like third party is underpowered (because they work similarily as the mafia) and they should have night immunity at least, and I feel that it's worth adding a pair of peasant / divided peasant to balance it out.
Yeah, a lot of inspiration came from We, The Paranoid Few, except there are several changes (which you should be able to compare the 2 games yourself).
The third party (Barbarians) are supposed to get more powerful as the game progresses by 'kidnapping' divided peasants. Maybe he could be immune to nightkills at the start of the game but I think as it grows, they should be able to be nightkilled.

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Re: Game Concept Thread

Postby Witchking666 » Fri Nov 11, 2016 2:21 pm

King of Eterity wrote:the untitled mafia game above
2/14 mafia (with the 3rd party role not being evil) is few. It can go up to 4/14 potentially, but it seems like the Dark Lord can't rely on anything but luck when he tries to find the sinners. Cursed souls shouldn't get any powers other than being Mafia-aligned (and, let's say, inheriting power from the other two if these die) and the Dark Lord and Demon could be a bit more powerful (e.g. the Demon being able to possess another player). At the same time I'd also suggest adding another Town special role.[/quote]

I added two more town specials and a yellow cardflipping regular townie (basically a third party miller, I made the demon's ability theft last just as long as it would have on the original owner and I also added a death spell to the Wizard's arsenal. I discussed the Cursed souls with some other people (most notably sanct) who told me it was fine. Also, would you recommend me to add another mafia role now that the ratio moved to 3/13?

Valentine
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Re: Game Concept Thread

Postby Valentine » Fri Nov 11, 2016 3:57 pm

MAFIA ##: Frozen Solid
16 Players

The Mafia
Ice Spirit: Can freeze a player making them unable to speak the next day. if they get lynch voted the ice breaks killing the person who voted for them last instead of the person who was lynch voted.
Skeletal Miner: Can chase a person with his pickaxe blocking their role usage every night, can't target the same person twice consecutively. Can also once per game throw the pickaxe killing someone, but that makes him unable to use any powers for the rest of the game.
Banished Townie: Due to experience out in the wilderness, he can't be nightkilled.
Snow Golem: May cover up the fact that the mafia killed someone by covering them in snow once in the game. The death of the player will not be revealed on the next day if the golem does this.

The Town
Wolf Tamer: Can send out a wolf to inspect a player's color, if he targets the same player again he can tell the player his role privately.
Innkeeper: Can warm a player up at his inn protecting them from all ice-based powers.
Field Medic: Can save a player from dying every night.
Hunter: Can kill a player every night, if he kills a person alligned with the town he loses his ability for 1 night and his color changes to red for the same amount of time. In contact with his apprentice.
Hunter's Apprentice: Like a townie but red. In contact with the hunter. If the hunter dies he becomes the hunter, but his color won't change.
Townie: Works with other players to try to lynch the mafia
Townie:
Townie:
Townie:
Townie:
Ghostly Townie: Immune to nightkills.

Third Party
Soul Salesman: Immune to night kills. Can kill someone every night. Everytime he kills someone he gets their souls-
For 1 soul - he can inspect someone's color or roleblock them
For 2 souls - he can use someone else's ability (Role's power usage limits still apply, using hunter's ability won't result in multiple kills)
For 3 souls - he can stop all abilites from happening that night (excluding his night-kill)

He can nightkill aswell as using one of his soul abilities. (I thought this was obvious but apparently people can't think rationally
Last edited by Valentine on Sat Nov 12, 2016 6:27 am, edited 1 time in total.

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Re: Game Concept Thread

Postby Doesntpostverymuch » Fri Nov 11, 2016 5:51 pm

Wait, So if the soul salesman has 4 souls, what are his possible moves?
If the wolf tamer sends a wolf to inspect a player that has been covered in snow, what will happen?
How does the ice spirit work, exactly?

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Re: Game Concept Thread

Postby ShadowStarX » Sat Nov 12, 2016 2:54 am

Doesntpostverymuch wrote:How does the ice spirit work, exactly?
The Ice Spirit is basically a Silencer.

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sat Nov 12, 2016 8:15 am

Oh, the makes sense.

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Re: Game Concept Thread

Postby PixelPest » Sat Nov 12, 2016 8:28 am

Sanct wrote:
Also, when you say "ice-based powers" does that mean all of the Mafia or just the Ice Spirit and the Snow Golem?

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Re: Game Concept Thread

Postby Valentine » Sat Nov 12, 2016 9:33 am

PixelPest wrote:
Sanct wrote:
Also, when you say "ice-based powers" does that mean all of the Mafia or just the Ice Spirit and the Snow Golem?
Ice spirit, snow golem or when the soul salesman uses his 2 soul power with either of those two.

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Re: Game Concept Thread

Postby ShadowStarX » Sat Nov 12, 2016 11:04 am

I'd like your opinions on this game:

Warlocks
Pyromancer: Might choose one of the following actions each night: a) defend him/herself with using fire, b) kill someone independently with fire. (cannot repeat the same action three nights in a row)
Cryomancer: Might choose one of the following actions each night: a) freeze a player which makes them silent for the following day b) once throughout the game, s/he might summon a blizzard and delay the death messages by 2 phases/till the end of the next night phase
Electromancer: Might shock a player and roleblock them each night which also makes the targeted player’s lynch votes not count the following day phase.

The Town
Fortune-teller: Can inspect the color of a player each night with his crystal ball.
Doctor: Can save a player from dying each night and also make another player immune to elemental (fire, ice, electricity) attacks.
Wizard: Has the ability to kill a player each night. If it targets a townie, s/he'll lose this ability for the following night.
Dissector: Can inspect a dead player’s role each night.
Phantom: Immune to nightkills. Knows who the Skeleton Magician is.
Skeleton Magician: Due to lack of skin and flesh, s/he is immune to fire, ice and electricity based attacks. Knows who the Knight is.
Townie
Townie
Townie
Townie
Townie


3rd Party
Infernal Spirit: May choose a player to kill each night and he also has immunity to nightkills. Might curse a player each night.
Curse: The IS makes the cursed player forbidden to vote for another person he chose. If the cursed person votes for the other player, the cursed one will die.
Last edited by ShadowStarX on Sun Nov 13, 2016 3:35 am, edited 1 time in total.

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Re: Game Concept Thread

Postby Cedur » Sat Nov 12, 2016 3:24 pm

The cryomancer's ability to delay death announcement is pretty weird. I'd consider giving him that power as a one-time use. The mafia is already pretty strong if all three mafia members have special powers. Also if a player is cursed, can they still be able to not vote at all? They should actually be forced to vote against the 2nd person of the IS' choice.

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Re: Game Concept Thread

Postby ShadowStarX » Sun Nov 13, 2016 3:33 am

Supershroom wrote:The cryomancer's ability to delay death announcement is pretty weird. I'd consider giving him that power as a one-time use. The mafia is already pretty strong if all three mafia members have special powers. Also if a player is cursed, can they still be able to not vote at all? They should actually be forced to vote against the 2nd person of the IS' choice.
The cursed person only dies if he votes for the other person the IS chose. The cursed player doesn't die if s/he doesn't vote.
Also, thanks for the suggestion on the cryomancer.

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Re: Game Concept Thread

Postby ElectriKong » Thu Nov 17, 2016 2:23 pm

Here is a small mafia game that I have come up with.

[center]MARIO BROS VS KOOPAS[/center][/b]
-Cardflip
-8 players

Mario Bros
Mario: Can kill one Koopa per night
Luigi: Same as Mario but Cardflips green when inspected or killed. Knows he is luigi

Koopas
Blue Koopa: Has a blue shell. Can inspect someone once each night
Purple Koopa: Has a purple shell. Can protect one player each night
Green Koopa: Has a green shell. Nothing special about him
Green Koopa
Green Koopa
Red Koopa: Has a red shell. Same as green koopa but cardflips red when inspected or killed. Does not know his shell is red.

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Re: Game Concept Thread

Postby Cedur » Fri Nov 18, 2016 7:42 am

This is very generic (because it does nothing but using standard roles). I think that if we want to have a game with few players, it should definitely bring something innovative or unpredictable to the table, like a mystery game.

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Re: Game Concept Thread

Postby Valentine » Fri Nov 18, 2016 7:48 am

Supershroom wrote:like a mystery game.
NO, DEFINITELY NOT A MYSTERY GAME.

Mystery games are played completely differently to regular mafia games and they would be way too hard for someone to play if they're going in first time.

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Re: Game Concept Thread

Postby Doesntpostverymuch » Fri Nov 18, 2016 9:35 am

I personally am trying to make a mafia game, my only idea so far involves flour smuggling and i think it's stupid.

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Re: Game Concept Thread

Postby ElectriKong » Fri Nov 18, 2016 10:57 am

Supershroom wrote:This is very generic (because it does nothing but using standard roles). I think that if we want to have a game with few players, it should definitely bring something innovative or unpredictable to the table, like a mystery game.
A generic game is good for new players as it is basic and easy to play, and could raise the interest for Mafia.

I can't host mystery games anyway because of the rules.

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Re: Game Concept Thread

Postby MECHDRAGON777 » Sat Nov 19, 2016 10:45 am

Sanct wrote:
Supershroom wrote:like a mystery game.
NO, DEFINITELY NOT A MYSTERY GAME.

Mystery games are played completely differently to regular mafia games and they would be way too hard for someone to play if they're going in first time.
My first game was a mystery game...


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