SMW Playble enemies (DEMOS)

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KooperKoopa
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SMW Playble enemies (DEMOS)

Postby KooperKoopa » Fri Nov 11, 2016 9:49 pm

Some playables are removed for update.

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By Kooper koopa
Last edited by KooperKoopa on Sat Nov 12, 2016 8:11 pm, edited 1 time in total.

PixelPest
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Re: SMW Playble enemies (DEMOS)

Postby PixelPest » Fri Nov 11, 2016 10:11 pm

I think the first two from the left might not fit too well in SMBX since they're based off of 1x1 pixel sprites while SMBX uses 2x2. Also, do you plan to include .ini files to configure proper hitboxes? If you plan to use the SMW Dino over Mario without them the hitboxes will be way off

KooperKoopa
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Re: SMW Playble enemies (DEMOS)

Postby KooperKoopa » Sat Nov 12, 2016 7:30 am

i will use lunalua to fix cheepcheep and dino torch hitbox
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Snessy the duck
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Re: SMW Playble enemies (DEMOS)

Postby Snessy the duck » Sat Nov 12, 2016 7:39 am

About the playables, they're ok. The first two ones on the left have a lot of 1x1 pixels, and so does the SMB3 styled Kooper! But being off topic for a little, could you please put that huge Koopa Bros. image in your signature instead of adding it to every single post you make?

Cidro
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Re: SMW Playble enemies (DEMOS)

Postby Cidro » Sat Nov 12, 2016 7:42 am

These playables are ok I guess ( maybe I could use this in an episode )... I would really like it if you add shoes to the fish, because it kind of looks weird if it's on the ground..

KooperKoopa
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Re: SMW Playble enemies (DEMOS)

Postby KooperKoopa » Sat Nov 12, 2016 7:58 am

i make the cheepcheep to be used in water levels

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Re: SMW Playble enemies (DEMOS)

Postby Enderfan » Mon Nov 21, 2016 8:15 am

Can you make a SMB2 Shy Guy over Peach?

KooperKoopa
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Re: SMW Playble enemies (DEMOS)

Postby KooperKoopa » Tue Nov 22, 2016 2:46 pm

I will make that shy guy for you ok

i will make a playable parakarry from paper mario replacing peach:

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