Perfect SMBX Screenshot Thread 10

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Mon Oct 24, 2016 12:33 pm

witchking666 wrote:
bossedit8 wrote:Image
Nice ice tower! I assume the grey blocks still move?
I would say they do, but why not say [n]ice castle instead? It it one of those unique situations you can say it out of winter.

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Re: Perfect SMBX Screenshot Thread 10

Postby underFlo » Mon Oct 24, 2016 2:49 pm

Spoiler: show
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Alagirez » Tue Oct 25, 2016 8:41 am

Image
Just testing the Wario character.

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Re: Perfect SMBX Screenshot Thread 10

Postby Lukas Old Account » Wed Oct 26, 2016 4:25 pm

Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Ness-Wednesday » Wed Oct 26, 2016 9:22 pm

Lukas wrote:Image
So trees upside down that look like they're attached to a tree?
I don't see the problem with that, nor I'd see why people would complain about this.
As long as it's not 34 trees in one screen I'm fine with it.

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Re: Perfect SMBX Screenshot Thread 10

Postby Lukas Old Account » Thu Oct 27, 2016 11:58 am

Ness-Wednesday wrote:
Lukas wrote:Image
So trees upside down that look like they're attached to a tree?
I don't see the problem with that, nor I'd see why people would complain about this.
As long as it's not 34 trees in one screen I'm fine with it.
Have you ever seen upside down trees in real life?
Spoiler: show
Image
https://en.wikipedia.org/wiki/Logic
https://en.wikipedia.org/wiki/Gravity

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Thu Oct 27, 2016 12:10 pm

Lukas wrote:
Ness-Wednesday wrote:
Lukas wrote:Image
So trees upside down that look like they're attached to a tree?
I don't see the problem with that, nor I'd see why people would complain about this.
As long as it's not 34 trees in one screen I'm fine with it.
Have you ever seen upside down trees in real life?
Spoiler: show
Image
https://en.wikipedia.org/wiki/Logic
https://en.wikipedia.org/wiki/Gravity
Do you guys seriously complain about upside down trees in A FRIGGIN' MARIO GAME! Mario doesn't follow all laws of logic, ya' know!

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Thu Oct 27, 2016 12:13 pm

^^
It's literally a game with turtles that walk on two legs and another giant one that controls them. I really don't think upside-down trees is an issue at all

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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Thu Oct 27, 2016 12:41 pm

As long as the physics in your established world are consistent and transmitted to the player in a non-disruptive way, anything you pull that deviates from reality is fair game.
By themselves, upside down trees are off-putting and break the immersion. In many scenarios I've seen in this game they're needless clutter for the sake of it.
Since reality inspires games and a lot of games take hints from reality (even mario games), being put off by something that doesn't make sense is perfectly legitimate. I can't say anything about upside down trees here in this regard but I can throw in a comment about the bush atop the sizrable platforms:
Nintendo's developers know that breaking the logic of what players are used to can easily disrupt the entire experience with a game. Take a look at these examples:
Grass atop the brick structure.
Nothing crazy in terms of cave scenery. The background, in fact, has a similar structure to the cave bg found in SMB3.
More believable cave settings.

On the topic of circumventing this...
an easy approach is by making the environment seem more alien as a whole. If the tree structrues are abstract, the setting of a seperate environment with its own rules is conveyed more easily. Making giving the trees a strange colour and texture can go a long way.

Yes, turtles walking on two legs which can be kicked out of their shells don't make sense in real life. However, wouldn't it be offputting if instead of having their own sprite with its own characteristics they'd be generic turtles? The abstraction through body shape, proportions, colour and shoes makes Koopas make sense in the context of their universe.

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Re: Perfect SMBX Screenshot Thread 10

Postby Lukas Old Account » Fri Oct 28, 2016 4:28 pm

Image

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Fri Oct 28, 2016 9:23 pm

Two Kaizo levels--Bullet Bill Hill and Identity Crisis:
Image
Image
They will both be part of this episode here: viewtopic.php?f=90&t=16959

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Oct 29, 2016 11:38 am

Image

I was gonna post this earlier, but the forums went down, which made me very sad :cry: But hey, at least it's up now!

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Sat Oct 29, 2016 11:40 am

That looks quite good. Great job so far. I'd recommend using only max. 5 coins/block and using the vanilla hill sizables. I don't think the ones that you are using fit

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Oct 29, 2016 12:06 pm

PixelPest wrote:That looks quite good. Great job so far. I'd recommend using only max. 5 coins/block and using the vanilla hill sizables. I don't think the ones that you are using fit
Thanks for the nice feedback! What vanilla hill sizeables do you mean? And what do you mean with only using max. 5 coins/block?

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Sat Oct 29, 2016 12:30 pm

You have up to 8 coins in the brick blocks which just takes so long to hit and you do it multiple times. Also I meant the hill BGOs

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Re: Perfect SMBX Screenshot Thread 10

Postby Witchking666 » Sat Oct 29, 2016 1:03 pm

Snessy the duck wrote:Image

I was gonna post this earlier, but the forums went down, which made me very sad :cry: But hey, at least it's up now!
That shit looks pretty neat! you should really tone down the coin usage though, its a bit much.

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Re: Perfect SMBX Screenshot Thread 10

Postby Kuribo » Sat Oct 29, 2016 7:12 pm

PixelPest wrote:You have up to 8 coins in the brick blocks which just takes so long to hit and you do it multiple times. Also I meant the hill BGOs
The actual games go up to ten though.

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Sun Oct 30, 2016 12:46 am

Kuribo wrote:
PixelPest wrote:You have up to 8 coins in the brick blocks which just takes so long to hit and you do it multiple times. Also I meant the hill BGOs
The actual games go up to ten though.
My multi coin blocks all have five or ten coins in them, never anything else.

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sun Oct 30, 2016 6:10 am

witchking666 wrote:
Snessy the duck wrote:Image

I was gonna post this earlier, but the forums went down, which made me very sad :cry: But hey, at least it's up now!
That shit looks pretty neat! you should really tone down the coin usage though, its a bit much.
I'll try to remove some coins, I also think I overdid it a little!

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Re: Perfect SMBX Screenshot Thread 10

Postby Cedur » Sun Oct 30, 2016 6:14 am

PixelPest wrote:You have up to 8 coins in the brick blocks which just takes so long to hit and you do it multiple times. Also I meant the hill BGOs
That's one of the reasons why I almost always play as Luigi. He's also the better scorer with coin blocks (if multiple coins are scattered on the same neighboring block)


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