SMBX2 (2.0 Beta 3)

This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.

Moderator: Userbase Moderators

Forum rules
Read at your own risk.
Hoeloe
Phanto
Phanto
Posts: 1465
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Pronouns: she/her

Re: SMBX 2.0 Beta 3

Postby Hoeloe » Thu Oct 06, 2016 6:15 am

DrakeFeatherwing wrote:
Point of fact, WinRAR, which I used to extract SMBX, can be made to associate with .7z files, so that's a moot thing to say.
While this is true, WinRAR's .7z support is known to be fairly shaky. If people are having problems extracting it with WinRAR, that's likely the problem, and 7zip will likely solve it.

Reign
Chain Chomp
Chain Chomp
Posts: 327
Joined: Tue Jan 21, 2014 4:22 am

Re: SMBX 2.0 Beta 3

Postby Reign » Thu Oct 06, 2016 2:06 pm

I have to ask now, is it just my SMBX2 Beta 3 where every LunaLua API that's called with either API.load or loadSharedAPI stopped working? The only way to load them seems to be LoadAPI?

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX 2.0 Beta 3

Postby PixelPest » Thu Oct 06, 2016 2:08 pm

I haven't experienced that

Reign
Chain Chomp
Chain Chomp
Posts: 327
Joined: Tue Jan 21, 2014 4:22 am

Re: SMBX 2.0 Beta 3

Postby Reign » Thu Oct 06, 2016 2:32 pm

This is totally weird, one API actually works with API.load. It is the only API in the episode that is used only in one level. The other APIs are used in multiple levels (and each level has their own API file in the level folder) and none of them work with API.load, at least not when played in an episode.

Well I can live with the LoadAPI since it works, but this just seems totally illogical.

Anthony Valle
Bot
Bot
Posts: 52
Joined: Mon Dec 21, 2015 5:27 pm

Re: SMBX 2.0 Beta 3

Postby Anthony Valle » Thu Oct 06, 2016 4:02 pm

Hi guys, i'm back!, I haven't visited these forums for a while now. It seems SMBX 2.0 Beta 3 is finally out. :D
I am going to download it right now.

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: SMBX 2.0 Beta 3

Postby loop » Thu Oct 06, 2016 6:33 pm

:?: One question: would we be able to add spritesheets as costumes for certain characters? If so, how? :geek:

Ghostly_Guy
Bot
Bot
Posts: 55
Joined: Thu Jun 11, 2015 10:46 pm

Re: SMBX 2.0 Beta 3

Postby Ghostly_Guy » Thu Oct 06, 2016 7:20 pm

I really enjoy the demo, the Mario challenge, and the new Star Blocks! I will now recreate Kirby's Return to Dream Land.

A few questions:
--How do you switch the default costumes for an episode? (Say, limiting the playable characters to Klonoa, Broadsword and Peach.) Do the "Characters" lua scripts have anything to do with this?
--How do you use the new rinkas?
--Am I allowed to post levels/episodes/projects made with the beta?
--Is there a way to keep episodes out of the Mario Challenge? (For example, keeping levels from VVinter Redemption out?)

Some small bugs I found:
--Sometimes, while playing as Zelda or Broadsword, I dropped a powerup from the itembox, and as I pressed left and right, the powerup moved a larger distance in the same direction.
--Completing a level in the Mario Challenge in a way that triggers the "Bowser Defeat" event ends the challenge.
--Ultimate Rinka can't jump while standing on an upward-moving platform.
Last edited by Ghostly_Guy on Thu Oct 06, 2016 9:06 pm, edited 1 time in total.

Matt_The_Slime
Lakitu
Lakitu
Posts: 459
Joined: Wed Mar 18, 2015 2:17 pm
Contact:

Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Thu Oct 06, 2016 8:23 pm

Question: What's the point of Wario's side charge + the lakitu helper?
I assume Wario's side charge can destroy breakable blocks, but I'm not sure. And about the Lakitu helper,
Maybe my game is broken, but every time I spawn a lakitu helper, it brings a magikoopa that spawns money from it's magic. Is this supposed to happen? Or is it supposed to spawn a cloud that'll throw projectiles like SMBX 2.0's Wario level?

AndreSagitari35
Cheep-Cheep
Cheep-Cheep
Posts: 11
Joined: Thu Oct 01, 2015 4:12 am

Re: SMBX 2.0 Beta 3

Postby AndreSagitari35 » Fri Oct 07, 2016 2:31 am

It's been so long not playing SMBX until this release.
Enjoyed playing through "Mario Challenge" as Snake.
Here's the one. Oh, and also... I found a bug.
In Mario Challenge mode, if you finish a level via secret keyhole, it will send you back to the world map (...of black void of darkness)

DrakeFeatherwing
Goomba
Goomba
Posts: 4
Joined: Mon Oct 03, 2016 2:08 pm

Re: SMBX 2.0 Beta 3

Postby DrakeFeatherwing » Fri Oct 07, 2016 5:54 am

Hoeloe wrote:
DrakeFeatherwing wrote:
Point of fact, WinRAR, which I used to extract SMBX, can be made to associate with .7z files, so that's a moot thing to say.
While this is true, WinRAR's .7z support is known to be fairly shaky. If people are having problems extracting it with WinRAR, that's likely the problem, and 7zip will likely solve it.
Guess it's a "Your results may vary." type thing because it worked perfectly for me.

Hoeloe
Phanto
Phanto
Posts: 1465
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Pronouns: she/her

Re: SMBX 2.0 Beta 3

Postby Hoeloe » Fri Oct 07, 2016 1:35 pm

AndreSagitari35 wrote: In Mario Challenge mode, if you finish a level via secret keyhole, it will send you back to the world map (...of black void of darkness)
This is a known bug, and only occurs with 3 characters (Link, Snake and Samus). It will be fixed in the next version.

MacDuckBeat
Fuzzy
Fuzzy
Posts: 1055
Joined: Fri Oct 07, 2016 8:09 am
Flair: Neon and edgy artist hehe
Pronouns: he/him
Contact:

Re: SMBX 2.0 Beta 3

Postby MacDuckBeat » Sat Oct 08, 2016 5:45 am

I'm on with my hype train download. lol

Smashhacker
Shy Guy
Shy Guy
Posts: 7
Joined: Sat Oct 08, 2016 5:14 pm

Re: SMBX 2.0 Beta 3

Postby Smashhacker » Sat Oct 08, 2016 5:25 pm

The game hangs and returns this error whenever the player opens a keyhole with a key in Yoshi's mouth (example: Frosty Freezeland stage of The Princess Cliche).
Image
I'm fairly certain this has something to do with keyhole.lua. Is there a way to fix this?

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX 2.0 Beta 3

Postby PixelPest » Sun Oct 09, 2016 4:36 pm

The last few times I've tested levels using this release, SMBX has crashed. I see for a brief moment the world map screen before the actual level opens up and I think the issue might be that I'm pressing a key during the time period that that screen is visible (usually < 1 second). This does get annoying though since if I hit a key accidentally as I'm about to start a level while that screen is still showing, the entire engine crashes

MarioKirby101
Tweeter
Tweeter
Posts: 144
Joined: Sat May 21, 2016 1:31 pm

Re: SMBX 2.0 Beta 3

Postby MarioKirby101 » Sun Oct 09, 2016 4:53 pm

This doesn't seem to work on Windows XP, I can't figure out why. It loads up the launcher, but when I try to hit play episode it starts up SMBX 1.3.0.1 which I don't even have on my computer. It also doesn't load any lua codes when I start an episode, so I can't play a good chunk of the episodes out there, and it makes this just about useless since I already have another SMBX on my computer.

Matt_The_Slime
Lakitu
Lakitu
Posts: 459
Joined: Wed Mar 18, 2015 2:17 pm
Contact:

Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Tue Oct 11, 2016 12:06 am

Another question: In order to use the new coloured Rinka's, and to customize the amount of boos in a boo circle, do you need lunalua?

Storm027
Swooper
Swooper
Posts: 60
Joined: Wed Mar 16, 2016 5:44 pm

Re: SMBX 2.0 Beta 3

Postby Storm027 » Tue Oct 11, 2016 9:25 am

Can I move my worlds folder from 1.3 to this? thanks!

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX 2.0 Beta 3

Postby PixelPest » Tue Oct 11, 2016 9:31 am

Yes

Reign
Chain Chomp
Chain Chomp
Posts: 327
Joined: Tue Jan 21, 2014 4:22 am

Re: SMBX 2.0 Beta 3

Postby Reign » Tue Oct 11, 2016 10:49 am

MarioKirby101 wrote:This doesn't seem to work on Windows XP, I can't figure out why. It loads up the launcher, but when I try to hit play episode it starts up SMBX 1.3.0.1 which I don't even have on my computer. It also doesn't load any lua codes when I start an episode, so I can't play a good chunk of the episodes out there, and it makes this just about useless since I already have another SMBX on my computer.
Since this guy is one of my beta testers, I'll ask again on his befalf. Is 2.0 not supposed to work on XP?

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: SMBX 2.0 Beta 3

Postby Cedur » Tue Oct 11, 2016 10:54 am

Windows XP isn't supported anymore for a looong time, so I think MarioKirby should switch to at least Windows 7 anyway.


Return to “Archives”

Who is online

Users browsing this forum: Petal [Bot] and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari