Yan's World - Indie Experience

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Nin
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Yan's World - Indie Experience

Postby Nin » Sun Sep 04, 2016 9:27 am

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Official Indie Experience Inside



English/日本人

Oh no, Cloudland is in trouble! The evil King Cloud has stolen all of the Cloudland dreams, and now nobody can fall asleep! It's up to On-Yan, protector of Cloudland, to journey on a quest to stop King Cloud...

やばい!クモランドランドは大変です! すべてのクラウドランドの夢が悪の王クラウドを盗んでいました、 そして誰も眠り込むできない! オン-ヤん、クラウドランドの保護者は旅をして、悪の王クラウドを止めるために...

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This is an retro nostalgic indie game about the color red and onions. Inspired by a lot of classic games and stuff like that. Journey through many worlds and encounter many different creatures in your quest to save the day. It's been in development for around 4 and a half months now and I think it's finally playable enough for me to show it off.

This indie game is being made by:
Me - Lead Programmer
JaxCheese - Lead Composer (Bandcamp)
Neweegee - Lead Pixel Artist (Deviantart)
Blutorus - Additional Artwork
LuigiM9/Kirby's Adventure - Additional Artwork
Someguy - Additional Programming
Masashi27 - Translations


Screenshots

Old Gif:
Image

New Screenshots (the size got changed when I uploaded these so sorry about that):
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Soundtrack Sampler:
Menu Theme
Title Theme
Cutscene Theme

Game expected to release some time in 2017
Follow for updates here!


Imaynotbehere4long
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Re: Yan's World - Indie Experience

Postby Imaynotbehere4long » Tue Sep 06, 2016 7:43 am

This looks really neat. Will there be an option for Anaglyph 3D?

Nin
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Re: Yan's World - Indie Experience

Postby Nin » Tue Sep 06, 2016 4:46 pm

Imaynotbehere4long wrote:This looks really neat. Will there be an option for Anaglyph 3D?
To an extent, yes

Snessy the duck
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Re: Yan's World - Indie Experience

Postby Snessy the duck » Sat Sep 10, 2016 3:26 pm

I think this looks like a pretty cool little indie game! I especially love the Virtual Boy-esque graphics, which is something I've never really seen before! I do have one complaint, I recommend you replace the wood plank attack with something else, as it seems really gimmicky and weird! Try replacing it with something like projectiles or a melee attack, because the wooden plank attack just seems really weird imo! But otherwise, this looks pretty cool! Also, I agree with IMNBH4L, Anaglyph 3D Sounds really neat! I'd also like there to be a mode where you could play the game in Black & White, just like Virtual Boy Emulators!

EDIT: Also, try to make the jump less floaty and decreasing the speed of Yan, cause he looks like he's moonjumping alot of the time!

Nin
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Re: Yan's World - Indie Experience

Postby Nin » Sat Sep 10, 2016 5:39 pm

Snessy the duck wrote:I think this looks like a pretty cool little indie game! I especially love the Virtual Boy-esque graphics, which is something I've never really seen before! I do have one complaint, I recommend you replace the wood plank attack with something else, as it seems really gimmicky and weird! Try replacing it with something like projectiles or a melee attack, because the wooden plank attack just seems really weird imo! But otherwise, this looks pretty cool! Also, I agree with IMNBH4L, Anaglyph 3D Sounds really neat! I'd also like there to be a mode where you could play the game in Black & White, just like Virtual Boy Emulators!

EDIT: Also, try to make the jump less floaty and decreasing the speed of Yan, cause he looks like he's moonjumping alot of the time!
This game is very weird.

Image
Meet dozier, the first "complex" enemy in the game
Dozier stands still, due to sleeping, and snores out handfuls of "Z"'s that can harm the player. Hitting Dozier with your magical stick won't hurt him though. What you have to do is bounce the "Z" back at Dozier to wake him up, and attack him, all done with the Stick.
Also that isn't a third leg so don't even mention it.

Ace
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Re: Yan's World - Indie Experience

Postby Ace » Sat Sep 10, 2016 7:46 pm

why would you purposely make a game that looks like a virtual boy game
Spoiler: show
it ain't good on the eyes

Nin
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Re: Yan's World - Indie Experience

Postby Nin » Sat Sep 24, 2016 12:56 pm

Ace wrote:why would you purposely make a game that looks like a virtual boy game
Spoiler: show
it ain't good on the eyes
There is a palette change option

Image

Signs and finalized other things

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Re: Yan's World - Indie Experience

Postby PixelPest » Sat Sep 24, 2016 1:10 pm

It looks like it could be fun but way too hard on the eyes, so I wouldn't play it

Nin
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Re: Yan's World - Indie Experience

Postby Nin » Wed Sep 28, 2016 6:54 pm

PixelPest wrote:It looks like it could be fun but way too hard on the eyes, so I wouldn't play it
There is a palette change option

Image

Star Collectables

Artemis008
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Re: Yan's World - Indie Experience

Postby Artemis008 » Thu Sep 29, 2016 7:05 pm

Could we see the other pallet options? It looks like you hired Satan for the graphics.

Valentine
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Re: Yan's World - Indie Experience

Postby Valentine » Fri Sep 30, 2016 7:06 am

The palette seems like a stupid gimmick tbh.

Snessy the duck
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Re: Yan's World - Indie Experience

Postby Snessy the duck » Fri Sep 30, 2016 12:12 pm

Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
He literally just said there is a palette change option right above your post!

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Re: Yan's World - Indie Experience

Postby mechamind » Fri Sep 30, 2016 12:40 pm

For a game that's about stolen dreams, I actually prefer the red palette.

I like everything else too, though I can't say anything about the sound yet.

Artemis008
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Re: Yan's World - Indie Experience

Postby Artemis008 » Fri Sep 30, 2016 3:40 pm

Snessy the duck wrote:
Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
He literally just said there is a palette change option right above your post!
I know its there, but I want to at least see one of the other options.

Nin
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Re: Yan's World - Indie Experience

Postby Nin » Sun Oct 09, 2016 2:01 pm

Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
Ok

Image

Now you don't have to play the game in red.

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Re: Yan's World - Indie Experience

Postby Nin » Wed Oct 12, 2016 4:50 pm

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Pause

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Re: Yan's World - Indie Experience

Postby mechamind » Wed Oct 12, 2016 10:07 pm

Still a palette with a black background, so I bet it could also work with stolen dreams.

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Re: Yan's World - Indie Experience

Postby Nin » Sat Oct 22, 2016 1:21 pm

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Game over

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Re: Yan's World - Indie Experience

Postby Nin » Sun Nov 06, 2016 7:31 pm

Image

Loading

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Re: Yan's World - Indie Experience

Postby mechamind » Sun Nov 06, 2016 7:45 pm

Whoa. I thought that was a face at first.


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