I find this episode to be charming. The level desing is ok, but it can be unfair sometimes. And also, I don't find it funny because it's all in spanish.
I did NOT make this episode nor do I have any rights to it. I just made an edit of it fixing some fatal (as in like, game-crashing) issues along with translating the native language of the episode to English, opposed to the original being Spanish.
This episode looked really cool, but I figured that not all of the English-speakers wanted to keep a tab of Google Translate opened the whole time that they played, so I translated it. Please don't thank me - I merely took an hour out of my day to make the story more understandable to English-speakers like you and I.
I guess if you're into what I actually do, check my profile for levels that I made.
Thanks, Valtteri. You're thinking mightily conservatively - but my question is that will the old url be available for a forum post in the future? Or is the url gone for good? (I'm curious about strange things like this.)
If you click on the header of a post, you can directly retrieve its url.
There's an (unwritten) role to not have remakes of other people's episodes as your own episode, so if you do helpful stuff like translation, bugfix etc. just approach the author of the original and they can adapt it.
Well I finished the entire episode, and I'm gonna give a review.
It's not that good. Why?
1) Power-Ups
Top tier power-ups are given out way too freely. The first fortress, you get a free tanooki suit. The Final boss: Free hammer suit and tanooki suit. Top tier power-ups should be put in the secret areas, not freely given out.
2) Enemies
The enemy placement is baaad. Every time you see an enemy, it's in a cluster of either 2 or 3 right beside each other. This is really bad, especially for things like bullies, who just knock each other about. Spread out the enemies, and don't put them in clusters.
3)Graphics
Most of the CGFX have 1x1 pixels, like the green checkpoint flag, or the stars. Use something like Paint.Net to make custom Graphics. All the other CGFX were from packs or somewhere, and they look good with eachother, but the 1x1 gfx need fixing.
4) World Map
The world map isn't good. Levels with a "Secret" exit can be accessed by normally completing the level normally. This needs to be fixed. Also, the pathways are broken. The warp pipes to take you between worlds all are connected by one path, so you can go from World 1 to World 8 immediately. You can also skip world 4 with the pathway there too. Also the world map is just generally ugly looking, flat and bare.
5)The Star System
This is only a mechanic in world 3, where if you want to play World 4, you need to find 5 (or 6 I can't remember) stars in each of the levels. This would be fine if it wasn't a 1-world mechanic. If you don't have them all, you have to kill yourself to go back and find them. It would be better if this was removed entirely.
Overall, this isn't a very good episode, but I see potential! I want to see this expand, get better! For now, I'm gonna leave it with a 3/10.
I'm really enjoying this episode! Levels not too intense, long or, insane puzzle oriented, and checkpoints are fair. I'm not sure why in world 8 though it keeps transferring me back to the world 8 warp pipe.
"Lately"? he keeps replaying every 5+/7+ year old episode for over a month ...
they're not replays, they're recordings i transferred to youtube
I'm kinda impressed people still remember this X3 X3 Like I was thinking about maybe some day trying to create again something for SMBX (something more decent I mean TwT ) so looking somebody playing what I created years ago caught me out of guard. I'll definitely watch the whole thing as soon as I can :3