Topics that have reached 100 pages.
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RPG_Magician
- Snifit

- Posts: 216
- Joined: Tue Sep 06, 2016 7:22 am
Postby RPG_Magician » Wed Sep 07, 2016 7:38 am
PixelPest wrote:RPG_MagicianBot wrote:
WIP.
It needs some more coins for sure. I also don't think the tileset looks good. You should probably use one with more details, maybe even just the normal SMB3 snow tileset. I also don't think the recoloured NPCs are really necessary. Furthermore, be careful when mixing styles (you have SMB1 + SMB3 + SMW) because sometimes it looks off--in this case it isn't too bad but you should at least change the pipe to SMB3 and give the SMB1 blocks a hard outline like the tileset. You could also look into using Particles.lua if you have LunaLua (or 2.0) installed for the snow effect
Tileset is in work. The level is called Crystal Temple and doesn't feature any snow. Although I will take your advice and work on adding more details to the block. I haven't started on the background objects and the coin placement is something I normally do last.
Edit: Can't be bothered to post again. Updated screenshot in spoiler.

Pipe has been made to look more SMB3-like, tileset has a little more details to reflect crystals and not snow, more 'coins'. Breakable blocks have slightly more shading.
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Alucard648
- Flurry

- Posts: 181
- Joined: Sun Aug 16, 2015 3:45 am
Postby Alucard648 » Fri Sep 09, 2016 11:41 am
1-GH: Kiddie game house.
Guess the message box contents.
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bossedit8
- Banned
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Postby bossedit8 » Fri Sep 09, 2016 6:33 pm
This looks interesting for a ghost house level like this but what's up with that random heart shaped lava at the middle right? If it's supposed to be a chimney then I can mostly understand that and it does look kinda cool actually!
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RPG_Magician
- Snifit

- Posts: 216
- Joined: Tue Sep 06, 2016 7:22 am
Postby RPG_Magician » Fri Sep 09, 2016 10:55 pm

Custom NPC Test.
(I'm not good with spriting so no need to get upset of how she looks.)
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Alucard648
- Flurry

- Posts: 181
- Joined: Sun Aug 16, 2015 3:45 am
Postby Alucard648 » Sat Sep 10, 2016 5:56 am
bossedit8 wrote:This looks interesting for a ghost house level like this but what's up with that random heart shaped lava at the middle right? If it's supposed to be a chimney then I can mostly understand that and it does look kinda cool actually!
Actually, it`s fire in the fireplace. What could I do for something like this with vanilla SMW tileset?
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bossedit8
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Postby bossedit8 » Mon Sep 12, 2016 8:59 am
Alucard648 wrote:What could I do for something like this with vanilla SMW tileset?
I mean you can keep it like that if you want.

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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Tue Sep 13, 2016 2:21 am
bossedit8 wrote:

That's quite a nice, basic ghost house level you have there. I like it when people use invisible special blocks in ghost houses.
Keep up the good work on Airship Attack 2!
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Wohlstand
- Chargin' Chuck

- Posts: 2008
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Postby Wohlstand » Sat Sep 17, 2016 10:15 am
Since LunaLUA already had GIF recorder which allows record short demos of gameplay, same recently has been implemented in the PGE Engine too! Recorder works from everywhere: main menu, world map, levels, message and menu boxes, and other screens
Demo GIF
That also can be used to easier report me a bugs of the physics or make other showcases
To play/stop recorder, just press F11 key (like in LunaLUA)
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bossedit8
- Banned
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Postby bossedit8 » Sat Sep 17, 2016 11:27 am
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mariofan 64
- Flurry

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Postby mariofan 64 » Sat Sep 17, 2016 1:34 pm
nya nyanyaaa~~
Tiny part of World 1

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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
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Postby RudeGuy » Sat Sep 17, 2016 4:53 pm
Looks a bit too generic. Try making it more interesting. The coin placement is weird, I think you shouldn't put them on the ground.
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7NameSam
- Bot

- Posts: 52
- Joined: Mon Dec 29, 2014 12:11 am
Postby 7NameSam » Sun Sep 18, 2016 12:07 am
Here's part of thing I made for a collab:
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Sun Sep 18, 2016 2:41 am
Wohlstand wrote:Since LunaLUA already had GIF recorder which allows record short demos of gameplay, same recently has been implemented in the PGE Engine too! Recorder works from everywhere: main menu, world map, levels, message and menu boxes, and other screens
Demo GIF
That also can be used to easier report me a bugs of the physics or make other showcases
To play/stop recorder, just press F11 key (like in LunaLUA)
If the engine lags, will the .gif be hyper speed?
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Postby Wohlstand » Sun Sep 18, 2016 3:32 am
MECHDRAGON777 wrote:Wohlstand wrote:Since LunaLUA already had GIF recorder which allows record short demos of gameplay, same recently has been implemented in the PGE Engine too! Recorder works from everywhere: main menu, world map, levels, message and menu boxes, and other screens
Demo GIF
That also can be used to easier report me a bugs of the physics or make other showcases
To play/stop recorder, just press F11 key (like in LunaLUA)
If the engine lags, will the .gif be hyper speed?
Frame dealy in the GIF is persistent with no matter to possible lag of engine
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Alucard648
- Flurry

- Posts: 181
- Joined: Sun Aug 16, 2015 3:45 am
Postby Alucard648 » Sun Sep 18, 2016 7:43 pm
6-3 Basalt Organ
Guess which game ispired this level?
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PixelPest
- Link

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Postby PixelPest » Sun Sep 18, 2016 7:47 pm
Alucard648 wrote:6-3 Basalt Organ
Guess which game ispired this level?
I'm sorry but this really doesn't look good. I don't think the blocks look visually appealing and the general concept doesn't look fun to play. There are also WAY to many coins
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bossedit8
- Banned
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Postby bossedit8 » Mon Sep 19, 2016 6:23 am
I wonder what it's original is after you mentioned it. It looks alright but man there are surely a lot of coins for a mountain based level like this. Obstacles surely is something and I wonder how those coins are collectable at the end at the vertical coin wall. They're probably collectable from the pipe but that's just my guess right there.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Mon Sep 19, 2016 8:32 am

:/
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PixelPest
- Link

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Postby PixelPest » Mon Sep 19, 2016 10:03 am
Camacho wrote:
:/
I'm really happy to see this tileset being put to good use
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Sep 19, 2016 10:10 am
Camacho wrote:
:/
I swear I've seen a grassland level with exactly the same geometry before. Does this level have something that makes it special which you're not showing in this image? There's a bunch of cool factory-themed stuff you can do, such as pistons, mass-production of certain objects or stealth (just some basic ideas).
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