TNT asked me to host this game, as he is busy.
M33: Christmas is a Few Months Early...
-13 players
-Full Role Flip
-Forced activity - players who don't participate in some way get vegged, in other words, subbed out or kicked out.
Mafia Aligned:
-
Actress - Visits a player to learn their color. When they die, they cardflip whoever they last visited.
-
Associate - Gives a gun to a player once a game. If it shoots a mafia, it doesn't kill.
-
Bomb - If killed (not lynched) will take down who killed them with. Also dies & kills anyone who visits them.
Town Aligned:
-
Santa - Can visit two players per night. One is to check his naughty/nice list, the other is to give a player an item (listed below)
-
Caroler - Can visit a player at night once for the game. That player will hear a song about three players, and at least one of which is mafia
-
Penguin - Waddles over to a player to tell them a random bit of useful info.
-
Nurse- Protects one player per night, but simultaneously roleblocks them.
-
Town
-
Town
-
Town
-
Town
-
Miller
Third Party
Angel - Assigned a random player to protect at the beginning of the game, and can choose one night a game to act as a bodyguard.
EXTRA INFO:
-List of items Santa can give:
-Gun: player can shoot someone during the
day night (Pseudo) and kill. 50/50 shot of becoming revealed
-Vest: player can survive a kill attempt once with a vest.
Pseudo: must be actively used
-Crystal Ball: if the santa dies, the players whom the crystal was given to have their colors revealed
-Key: Player can choose to lock themself in with their key the next night and protect them from any night actions
-Santa's naught/nice list:
-If Naughty, player is aligned with mafia
-If Nice, player is aligned with town
-If neither naughty nor nice, player is either miller, third party, or town who mistakenly shot other town
-When santa inspects someone, it does NOT count as a visit. Gift giving does, however
-If game ends and Angel's assigned player is still alive, angel wins along with the winning side.
If anything else needs to be explained, go ahead and tell me.
Pseudo:
• The Penguin will reveal a random visit to the targeted player (i.e. player A visited player B).
• The Angel will simply protect their assigned player doctor-style when acting as a bodyguard. They do not know if their assigned player is a townie or mafioso.
• This game will not feature protection day messages, since it would mess with the Angel and Key's functionalities.
• However, roleblocked players will be notified.
• Made Guns kill during the night since it was a little weird and would prevent the Bomb from operating properly (since there's no vigilante).
• Players will be notified when obtaining an item, except for the Crystal Ball.
Role PMs
Role PM wrote:You are the Actress! You're good at imitating the behavior of your fellow citizens, and have decided to use this talent for evil. Each night, you may visit one player and learn their cardflip color. When you die, you will roleflip as the last player you visited. Additionally, you will conspire with your fellow Mafia members, <player> (the Associate) and <player> (the Bomb) to kill one player each night.
You win by equaling or outnumbering the town.
Role PM wrote:You are the Associate! You like to associate with the mafia. Once throughout the whole game, you can slip someone a gun during the night. If this gun is used to target a mafia member, it will fail altogether. Additionally, you will conspire with your fellow Mafia members, <player> (the Actress) and <player> (the Bomb) to kill one player each night.
You win by equaling or outnumbering the town.
Role PM wrote:You are the Bomb! I assume you're supposed to be an explosives expert or some such. If someone tries to visit you during the night, including with a gun, you will automatically explode, killing yourself and the player who tried to visit you. Additionally, you will conspire with your fellow Mafia members, <player> (the Actress) and <player> (the Bomb) to kill one player each night.
You win by equaling or outnumbering the town.
Role PM wrote:You are Santa! Each night, you can check your naughty list to find out if a player is a townsperson, a Mafia member, or the Miller/Angel/a town traitor. Additionally, you can sneak into someone's chimney each night and leave them a gun, vest, crystal ball, or key (check the main thread post for details on each of these items). Only the latter action is considered a visit.
You win by eliminating the Mafia from the game.
Role PM wrote:You are the Caroler! Once throughout the whole game, you can stand outside someone's house during the night and sing a song about three random players, at least one of whom is a Mafia member. You won't hear the song yourself.
You win by eliminating the Mafia from the game.
Role PM wrote:You are the Penguin! Each night, you can waddle over to someone's house and whisper them a secret about a visit that happened that night (it might even be about you!). You won't hear the secret yourself.
You win by eliminating the Mafia from the game.
Role PM wrote:You are the Nurse! You like helping people. Each night, you can confine someone to a hospital room and prevent them from being night killed. This will also prevent their ability from working that night, which they will be notified about.
You win by eliminating the Mafia from the game.
Role PM wrote:You are a Townsperson! You're just a normal townsperson with no special abilities.
You could be the Miller but you can't say for sure.
You win by eliminating the Mafia from the game.
Role PM wrote:You've been assigned as <player>'s Guardian Angel! <Player>'s survival is paramount. As long as they survive for the whole game, you will win the game as well, even if you don't survive yourself. To help you with this, you can protect <player> once throughout the whole game to prevent them from being night killed.
Players
1. MECHDRAGON777
2. Yoshi021
3. Nanaya Jacob
4. Zeldamaster12
5. Spinda
6. Supershroom
7. Waddle Derp
8. Doesntpostverymuch
9. Sanct
10. Syndrilevosse
11. Ness-Wednesday
12. The Anti-Person
13. witchking666
Backups
1.
2.
3.
4.
5.
Phases will shift during the evening (in Eastern Standard Time) each day, or earlier if all required actions are performed (all ability PMs received during the night, or an insta-lynch during the day).