Super Mario World at War [DEAD]

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Moderator: Userbase Moderators

When do you want me to stop releasing open betas?

Poll ended at Thu Sep 07, 2017 7:15 pm

After World 2 (A beta containing a complete World 2 is happening anyway)
10
29%
After World 3
4
12%
After World 4
9
26%
After Worlds 5 and 6
5
15%
After World 7 (I don't plan on releasing any public open betas after this point anyway)
6
18%
 
Total votes: 34
ElectriKong
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Super Mario World at War [DEAD]

Postby ElectriKong » Sun Sep 11, 2016 12:13 pm

Image
This is my first major project (and the first one that has been revealed to the public). It will be using SMBX 2.0. There will be will be 10 worlds, with each world having a variable amount of levels. Full release will be November 2017. If you want to join our team please post. Anyway, without further ado, let's take a look into the project and see what it is all about.
List of Worlds Including Descriptions and maps, contains potential spoilers for the episode: show
World 1: Goomba Island - A mostly flat island where Mario lives. The main inhabitants are Goombas and Koopas. It only has a few hills. Map:
Image
World 2
World 3
World 4
World 5
World 6
World 7
World 8
World 9
World 10
World 11
World 12
Special World
Key: show
Black=Waiting for something
Red = Not started
Orange = WIP
Green = Complete
World 1: Mushroom Kingdom: show
1-1: The adventure begins (Electriking/RhysOwens)
1-2: Platformation (Electriking/RhysOwens)
1-3: Cramped Caverns (Electriking)
1-Fortress: Boom Boom's Tower of Terror (RhysOwens)
1-4: The Stone Waters (RhysOwens)
1-5: Flip-Swap Zone (Electriking)(Revamping this a bit)
1-6: Courtyard Chaos (Electriking)
1-Castle: Gary the Goomba's Lava Lair (RhysOwens)
1-Airship: Flight to...(Electriking)(I may make the level a bit longer)
Image
World 2: Dry Dry Desert: show
2-1: Clear-Pipe Pathway(Electriking)(WIP but we need clear pipes for the level to function properly)
2-2: The Blue Shy Dunes (RhysOwens)
2-3: Platform Panic (RhysOwens)
2-Ghost House: The Desert Ghost house (RhysOwens)
2-Fortress: Bowser's Castle (RhysOwens)
2-4: Lethal Sunset (Electriking)(Needs an updated Angry Sun API that works in 2.0)
2-Battleship: War in the lake (Electrking)
2-5: Bridge Bombardment (Andrew Pixel)
2-6: Tumblin' Tombs (MrPunchia)
2-Pyramid: Pyramid Peril with Chris (RhysOwens)(Boss needs to be done)
2-A: Quicksand Sprint (Electriking)
Image
World 3: Mount Subcon: show
3-1: Diggin'-it Desert (Electriking)
3-2: Munchin' Madness (Glitch4)
3-3: Sawdust Bridge
3-Tank: Birdo's Fierce Fleet
3-Tower: Mouser's Exploding Tower of Anger
3-4: Frostbite (Electriking)
3-5: Deadly Descent
3-6: The Red Shy Caves (Electriking)
3-7: Forest Fury
3-8: Grassland Shift
3-Castle: Frog Fort (Electriking)
3-Secret: The Subcon Spooks (Electriking)

Image
Pre August Screenshots: show
Note, the SMW stars will be changed as necessary
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
August Screenshots: show
Image
Image
Image
Image
Image
The team: show
  • Leader (Manages the whole team):
  • King of Eterity (also map Designer and all of the below)
  • Co-leaders (Helps the leader in his leadership) (2 spots left)
  • Glitch4(Also all of the below)
  • (Also all of the below)
  • LevelDesigners (Makes the levels) (2 Spots left)
  • RhysOwens
  • MrPunchia
  • AndrewPixel

  • Guidelines
  • GFX Designers (Makes custom graphics) (5 spots left)
  • Beta Testers (Tests and reviews the levels and bosses for the game in its early stages) (4 spots left)
  • Shadowflame
  • LunaLua Assistant (Helps people with LunaLua coding)(1 Spot left)
  • Advisor (Just gives advice)
  • The Thwomp King
Post here or PM me if you want to join the team.
Support: show
Logo
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]
Banner:
Comming Soon
Last edited by ElectriKong on Mon Feb 11, 2019 3:15 pm, edited 83 times in total.

loop
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Re: Super Mario World At War (Reposted edition)

Postby loop » Sun Sep 11, 2016 1:44 pm

Spoiler: show
King of Eterity wrote:This is my first major project (and the first one that has been revealed to the public).There will be will be 10 worlds, with each world having a variable amount of levels, along with a possible special based on what you guys think (by voting in the poll above). If you want to join our team please post. Anyway, without further ado, let's take a look into the project and see what it is all about.

Story: No story just yet

Worlds, levels and Progress
Key (DOES NOT APPLY TO BOSSES):
Red=Not yet Started
Orange=Not finished
Yellow=Pretty much finished, but a few fixes are to be made
Green=Finished for now
Blue=Definitely finished
Black=Progress Unknown

World 1: Goomba Plains
Spoiler: show
1-1: The adventure begins (King of Eterity/RhysOwens)
1-2: Platformation (King of Eterity/RhysOwens)
1-3: Goomba Plains (King of Eterity)
1-Fortress: Bowser's Castle (King of Eterity)
1-4: ??? (???)
1-5: ??? (???)
1-Castle: ??? (RhysOwens)
1-Mystery House: Mystery house melee (King of Eterity)
1-Red Coin Challenge: ??? (King of Eterity)

Bosses:
SMB Bowser (1-Fortress)
Giant Goomba (1-Castle)(Custom)
World 2: Torrid Desert
Spoiler: show
2-1: War-torn Desert (King of Eterity)
2-2: The Blue Shy Dunes (RhysOwens)
2-3
2-4
2-Fortress
2-5
2-6
2-7
2-Castle
2-A
2-Mystery House
2-Red Coin Challenge


Bosses:Boom Boom (2-Fortress)
All future Worlds Are not yet started

Screenshots
Spoiler: show
Note, the SMW stars will be changed as necessary
A Bonus Area
Image
Just a random part of 1-1
Image
A cave area in 1-1, and don't ask how you get the star
Image
Part of the 1st section of 1-2
Image
1-2 Section 2 (The athletic part) in its entirety (Sorry for the poor image quality, kind of what happens when you zoom out in PGE)
Image
Somewhere near the end of 1-2, in the final section
Image
An area of 1-Fortress (I will fix the firebar)
Image
Part of 1-Castle
Image
The 3rd section of 1-Castle
Image
A Bullet Bill Guy or Cannon guy or whatever it should be called, in 2-2
Image
The team
Spoiler: show
  • Leader (Manages the whole team):
  • King of Eterity (also map Designer and all of the below)
  • Co-leaders (Helps the leader in his leadership) (2 spots left)
  • (Also all of the below)
  • (Also all of the below)
  • Level and Boss Designers (Makes the levels and bosses) (4 Spots left)
  • RhysOwens
  • GFX Designers (Makes the custom graphics) (5 spots left)
Beta Testers (Tests and reviews the levels and bosses)

LUA/PGE Assistant (Helps people program or Utilize LUA/PGE)(1 Spot left)
[*]
Your skills at building levels is getting much better. You have creative ideas (i.e. Cannon Guy), and I would like to see more.
Oops! Broken spoiler. Fixed
Last edited by loop on Sun Sep 11, 2016 1:57 pm, edited 1 time in total.

ElectriKong
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Re: Super Mario World At War (Reposted edition)

Postby ElectriKong » Sun Sep 11, 2016 1:53 pm

Jayce 777 wrote:
Spoiler: show
King of Eterity wrote:This is my first major project (and the first one that has been revealed to the public).There will be will be 10 worlds, with each world having a variable amount of levels, along with a possible special based on what you guys think (by voting in the poll above). If you want to join our team please post. Anyway, without further ado, let's take a look into the project and see what it is all about.

Story: No story just yet

Worlds, levels and Progress
Key (DOES NOT APPLY TO BOSSES):
Red=Not yet Started
Orange=Not finished
Yellow=Pretty much finished, but a few fixes are to be made
Green=Finished for now
Blue=Definitely finished
Black=Progress Unknown

World 1: Goomba Plains
Spoiler: show
1-1: The adventure begins (King of Eterity/RhysOwens)
1-2: Platformation (King of Eterity/RhysOwens)
1-3: Goomba Plains (King of Eterity)
1-Fortress: Bowser's Castle (King of Eterity)
1-4: ??? (???)
1-5: ??? (???)
1-Castle: ??? (RhysOwens)
1-Mystery House: Mystery house melee (King of Eterity)
1-Red Coin Challenge: ??? (King of Eterity)

Bosses:
SMB Bowser (1-Fortress)
Giant Goomba (1-Castle)(Custom)
World 2: Torrid Desert
Spoiler: show
2-1: War-torn Desert (King of Eterity)
2-2: The Blue Shy Dunes (RhysOwens)
2-3
2-4
2-Fortress
2-5
2-6
2-7
2-Castle
2-A
2-Mystery House
2-Red Coin Challenge


Bosses:Boom Boom (2-Fortress)
All future Worlds Are not yet started

Screenshots
Spoiler: show
Note, the SMW stars will be changed as necessary
A Bonus Area
Image
Just a random part of 1-1
Image
A cave area in 1-1, and don't ask how you get the star
Image
Part of the 1st section of 1-2
Image
1-2 Section 2 (The athletic part) in its entirety (Sorry for the poor image quality, kind of what happens when you zoom out in PGE)
Image
Somewhere near the end of 1-2, in the final section
Image
An area of 1-Fortress (I will fix the firebar)
Image
Part of 1-Castle
Image
The 3rd section of 1-Castle
Image
A Bullet Bill Guy or Cannon guy or whatever it should be called, in 2-2
Image
The team
Spoiler: show
  • Leader (Manages the whole team):
  • King of Eterity (also map Designer and all of the below)
  • Co-leaders (Helps the leader in his leadership) (2 spots left)
  • (Also all of the below)
  • (Also all of the below)
  • Level and Boss Designers (Makes the levels and bosses) (4 Spots left)
  • RhysOwens
  • GFX Designers (Makes the custom graphics) (5 spots left)
Beta Testers (Tests and reviews the levels and bosses)

LUA/PGE Assistant (Helps people program or Utilize LUA/PGE)(1 Spot left)
[*]
Your skills at building levels is getting much better. You have creative ideas (i.e. Cannon Guy), and I would like to see more.
RhysOwens made the cannon guy but I do think I have things to learn from him and I do have some creative ideas of my own though (well IMO) :D

RhysOwens
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Re: Super Mario World At War (Reposted edition)

Postby RhysOwens » Sat Sep 17, 2016 6:50 am

You should probably update the link to the project in your signature.

ElectriKong
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Re: Super Mario World At War (Reposted edition)

Postby ElectriKong » Sun Sep 18, 2016 3:02 pm

Guys, here is a new logo for the project, made by RhysOwens.
Image
Tell me what you think :)

TUWAN
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Re: Super Mario World At War (Reposted edition)

Postby TUWAN » Sun Sep 18, 2016 3:10 pm

King of Eterity wrote:Guys, here is a new logo for the project, made by RhysOwens.
Image
Tell me what you think :)
I mistook that last R for an A.

So now it's waluigi time.
*Reskins entire game to be waluigi-themed*
Spoiler: show
EDIT:
Image
Last edited by TUWAN on Sun Sep 18, 2016 3:15 pm, edited 1 time in total.

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Re: Super Mario World At War (Reposted edition)

Postby Zeldamaster12 » Sun Sep 18, 2016 3:11 pm

The "At War" part of the logo looks like it was drawn in Paint. Could be better and more unique.

TUWAN
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Re: Super Mario World At War (Reposted edition)

Postby TUWAN » Sun Sep 18, 2016 3:33 pm

777, I think you may have put the wrong logo in your sig.

loop
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Re: Super Mario World At War (Reposted edition)

Postby loop » Sun Sep 18, 2016 3:34 pm

Support code fixed:

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=90&t=16658][img]http://puu.sh/rfIwX/329a1cb9f4.png[/img][/url]

ElectriKong
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Re: Super Mario World At War [Demo 1 coming soon]

Postby ElectriKong » Mon Sep 19, 2016 11:40 am

The first demo will come out soon (aiming for Saturday)
It will most likely contain 1-1, 1-2, 1-Fortress, 1-Castle and 2-2, as they are the most complete levels

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Re: Super Mario World At War [Demo 1 coming soon]

Postby Snessy the duck » Mon Sep 19, 2016 12:58 pm

To be honest, that logo doesn't look very good! The "At war" Part is badly drawn, and I think the logo could be better if it had a background (Maybe the SMB3 Tank background)! Try using this as a font: http://www.mfgg.net/index.php?act=resdb ... 1&id=30424

Also, alot of your levels are really lacking in the enemy and coin department, I recommend you add some! But this project has the potential to become an amazing episode! Good luck with it! ;)

ElectriKong
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Re: Super Mario World At War [Demo 1 coming soon]

Postby ElectriKong » Mon Sep 19, 2016 1:35 pm

Snessy the duck wrote:To be honest, that logo doesn't look very good! The "At war" Part is badly drawn, and I think the logo could be better if it had a background (Maybe the SMB3 Tank background)! Try using this as a font: http://www.mfgg.net/index.php?act=resdb ... 1&id=30424

Also, alot of your levels are really lacking in the enemy and coin department, I recommend you add some! But this project has the potential to become an amazing episode! Good luck with it! ;)
1) I am not too bothered about the logo at this time, TBH. I will probably get it improved and refined closer to the final release date, but right now think I will focus on the level design.
2) I don't feel like things are too bad. I don't know if maybe I took the screenshots in the wrong place. Thanks for the feedback though, I will see how I can refine the levels when I the release date comes.

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Re: Super Mario World At War [Demo 1 coming soon]

Postby RhysOwens » Fri Sep 23, 2016 3:24 am

Demo hype.

TLtimelord
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Re: Super Mario World At War [Demo 1 coming soon]

Postby TLtimelord » Fri Sep 23, 2016 2:03 pm

0/10 no nazi zombies.

ElectriKong
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Re: Super Mario World At War [Demo 1 RELEASED]

Postby ElectriKong » Sat Sep 24, 2016 1:54 pm

Guys, the 1st Demo has been released. Don't critisize the hub. Why? Because it is just a demo hub for god's sake!!! The order you will play the levels in the full version will be: 1-1, 1-2, 1-Castle and 2-2 (in case that was not obvious already) but you can choose. You are welcome and encouraged to record this if you have a YouTube but don't try and be clever. I'm looking at you, bossedit8
Here is the link: https://www.dropbox.com/s/9ibqu4fca1i2c ... 1.zip?dl=0
Yes I forgot to delete the 2 save files made to test the demo, either delete the files yourself use save 3. I may reupload with the files deleted but it don't really matter atm

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Re: Super Mario World At War [Demo 1 RELEASED]

Postby RhysOwens » Sun Sep 25, 2016 12:21 pm


Here's gameplay of the levels I made up to this point.

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Re: Super Mario World At War [Demo 1 RELEASED]

Postby RhysOwens » Mon Sep 26, 2016 2:57 am

Image
Whoever liked my video is showing support on this episode.

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Re: Super Mario World At War [Demo 1 RELEASED]

Postby TUWAN » Thu Sep 29, 2016 7:06 pm

On Rhys' video, around 2:50 the bullet bill should disappear with the shuy guy's death.

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Re: Super Mario World At War [Demo 1 RELEASED]

Postby RhysOwens » Fri Sep 30, 2016 4:32 am

TUWAN wrote:On Rhys' video, around 2:50 the bullet bill should disappear with the shuy guy's death.
Maybe I could make it so that when the shyguy dies, I could hide the bullet bill and Spawned NPCs.

ElectriKong
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Re: SMWaW [Moving to SMBX 2.0]

Postby ElectriKong » Sat Oct 15, 2016 7:41 am

The project will be using SMBX 2.0. In the event that it is still in beta when the episode is released, then it will be updated when 2.0 gets updated until the full version is released.


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