You Can Meet A Crab

Share your own SMBX levels and play others' too.

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Waddle
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You Can Meet A Crab

Postby Waddle » Sun Aug 21, 2016 5:54 pm

Theoctal, Hanging City is a sequel to Valley of Falling Stars! One ending. LONG level. Much to find.
Screengar:

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In TOADHAVOC BLASTER STORM 2, Toad blows some stuff up. Has three unique endings. Decently difficult.

Screenar Telemachos:

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Valley of Falling Stars is something fresh and new! No affiliation to prior content. Four endings. Puzzles. Mysteries. Frogs!
Screengar:

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Flurret Path original four-part trilogy: show

Downpour Frontier is, for now and the foreseeable future, the end of the Flurret Path Saga. Explore this realm-between-realms, unearth its secrets, and prosper.
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A disclaimer; this level is fairly intensive on the particles/shaders/custom NPCs-side of things, and I've had reports of some bad lag. Please let me know if your experiences are similar, and what seems to be the cause of particular lag spikes if you can identify any.

Obligatory screenshot provision:

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Barry Road is a direct sequel/prequel/addition(?) to Flurret Path and The Primordial.

The Primordial is a direct sequel/prequel/addition(?) to Flurret Path.

Flurret Path is a level about cute little flurrets who live there. Flurret Cove has many fun platforming challenges to explore, and three different endings to obtain!


old stuff: show
Shivering Hamlet is a vanilla SMBX level with two stars to collect! Mostly made to keep up practice with vanilla aesthetics. Moderate difficulty.
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Hi! Made a new level! It's a brief, challenging vanilla level with three stars to find!
screenshot munga: show
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Download Here!


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TREE K
TRUNKEY KONG
TREE K
TRUNKEY KONG IS DONE

old™: show

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Originally intended to be my judge level for ASLC, but then I quit so here it is. Fully compatible with SMBX2.0 Beta 3! The level can be completed in a number of ways to receive different rewards at the end! There's also a "bonus" B-side section to test your mastery of the level's mechanics.


https://drive.google.com/file/d/1ymKlie ... sp=sharing


It's here:
trickshot temple
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https://drive.google.com/file/d/1e4qAqa ... sp=sharing

The spectacular finale to the Betterified pentalogy, in which Mario Or Toad must finish off the Dimension Master once and for all, lest he does whatever evil he has up his metaphorical sleeves. Playable in Beta 3 or higher,
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https://drive.google.com/file/d/17w7JRO ... sp=sharing

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YO WADDUP
IT'S THE CASTLE OF FUN; WELCOME TO FUN CASTLE. HERE YOU CAN HAVE FUN AND IT'S ALSO A CASTLE. THAT'S WHY IT'S CALLED FUN CASTLE. THIS THREAD WILL SOON BE EXPANDED WITH MORE CONTENT, BUT FOR NOW THERE'S SEVEN ENTIRE LEVELS TO PLAYYY. SO WHAT ARE YOU WAITING FOR? GET IN THERE AND HAVE FUN (CASTLE)!!!
ENJOY U M'FUCKERS

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YOU NEED THE LATEST VERSION OF LUA FOR THIS AND ALSO THE LATEST MULTIPOINTS.LUA THAT'S SUPER IMPORTANT.

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THIS LEVEL IS KIND OF HARD AND BORDERLINE KAIZO BUT STILL FUN I PROMISE! REQUIRES LUA AND 2.0 ALSO.

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IT'S THREE LEVELS. FOR THE PRICE OF ONE! IT'S INSANE. ABSOLUTELY CRAZY. THE LEVELS AREN'T VERY 'OTHER DIMENSION' AND THEY MIGHT NOT HAVE AS MUCH GRAPHICS ALTERATION, BUT I PROMISE THEY WILL BE FUN. THE LEVELS IN NO PARTICULAR ORDER ARE: DROPLET DELL, SYSTEM ERROR AND ABOVE A BLINDING STAR!

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THIS LEVEL ALSO REQUIRES LUA, NO SURPRISE THERE. MARIO ASCENDS INTO THE HEAVENS BUT UNFORTUNATELY HIS CURRENT LANDSCAPE DOES NOT ALLOW FOR SUCH VERTICAL MOVEMENT, WHICH DOES CAUSE QUITE A FEW PROBLEMS FOR OUR PLUMBER. WILL MARIO BE ABLE TO ASCEND TO HEAVENS AND FINALLY HAVE FUN AGAIN?

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ANYWAY, HAVE FUN Y'ALL
WADDLE DERP OUT[/center]
Last edited by Waddle on Fri Mar 04, 2022 8:12 am, edited 6 times in total.

Valentine
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Re: Waddle Derp's FUN CASTLE

Postby Valentine » Sun Aug 21, 2016 5:56 pm

I played that level earlier in it's pretty nice. The bouncy fruit are my favorite springboard replacement ever.

lighthouse64
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Re: Waddle Derp's FUN CASTLE

Postby lighthouse64 » Wed Aug 24, 2016 8:00 am

Wow. I really liked this level. Its simplicity was great because it helped this level avoid become super complex. The graphics and music were chosen well.

youngtomlin
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Re: Waddle Derp's FUN CASTLE

Postby youngtomlin » Wed Aug 24, 2016 4:40 pm

Nice level. Here is a review.

Design
This level has some really nice design aspects. The background and the level designs were great. The enemies were custom albeit strange and I like the outside design. The cave design was very detailed as most of the default cave designs are quite bland. This was a great level that had the some really cool design aspects. Outside has some few blocks of debris that you needed to climb over and that made it a bit harder to traverse. There were small little camp-fires around that added a little touch that I really liked. Overall the design for this level was great. The music added a lot to the level and it made it so much better. Okamiden is where the music is from and both the tracks add a sort of mysterious theme to the level.

Difficulty
The level is actually quite short, it's not that difficult as the level is only about 1 minute long so if you die you only have to restart a bit. However I'm guessing this is a series of level's so that's why it's short. There are some really annoying enemies however that I found quite frustrating. The small enemies that thrown "grassy bones ??" they blend into the grass a little too well and are very hard to see. You also can't jump on them either and swiping them with the tail is also quite difficult without taking damage. You can avoid them quite easily though and thus are not that much of the problem. Earlier in the level though before you head into the cave they can be annoying when the play the level first time and when I did I didn't even see them and died. The walking flowers were a funny replacement to a standard Goomba and they made me laugh. The level was pretty easy apart from that though.

Enjoyability
This level was fun! It simple as has some really nice touches. As Sanct said above the bouncy blue things are great trampolines! They are really cool and I loved their addition to the level. The level was fun to play even if it was short and I really can't wait to play more is the series. Using the bouncy blue things to get around the cave was fun and it really added to the enjoyability. I hope you use these more in future levels.

Overall
Even though the level is short and has some annoying aspects that in my opinion, frustrated me a bit. I enjoyed it. The aspects included were fun to mess around with and play. I really wan't to play more.

7.5/10
Last edited by youngtomlin on Wed Aug 24, 2016 7:26 pm, edited 1 time in total.

Waddle
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Re: Waddle Derp's FUN CASTLE

Postby Waddle » Wed Aug 24, 2016 4:55 pm

Hm. Although I'm very glad with the feedback you provided, I disagree with some of your points.
First off, the leaf NPCs are supposed to camouflage and hide in the grass, and they even make indicational sounds; I hope your LunaLua was correctly installed, since I personally didn't find the leaf NPCs much of a problem. The last jump in the cave is just a matter of control; if you don't hold the jump button for that long you don't bounce the full distance and make the jump easily. Thanks for the review though!

EDIT: this was an older version of the level! I've already fixed the final jump! Updating the link ASAP.

EDIT 2: Fixed it! The final jump is now much more doable.

youngtomlin
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Re: Waddle Derp's FUN CASTLE

Postby youngtomlin » Wed Aug 24, 2016 7:25 pm

Waddle Derp wrote:Hm. Although I'm very glad with the feedback you provided, I disagree with some of your points.
First off, the leaf NPCs are supposed to camouflage and hide in the grass, and they even make indicational sounds; I hope your LunaLua was correctly installed, since I personally didn't find the leaf NPCs much of a problem. The last jump in the cave is just a matter of control; if you don't hold the jump button for that long you don't bounce the full distance and make the jump easily. Thanks for the review though!

EDIT: this was an older version of the level! I've already fixed the final jump! Updating the link ASAP.

EDIT 2: Fixed it! The final jump is now much more doable.
Right, I see. Tried the jump again. Fix is much better now. Will update my review. I have my sound on low and I probably didn't hear them very well. I don't know. Say, it's not that big of a problem anyway and I loved the level! :D

I guess once you know they are there, it's not too bad and I may have overdone it in the review. It just the first time, it could be a problem.

Waddle
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Re: Waddle Derp's FUN CASTLE

Postby Waddle » Wed Aug 24, 2016 8:13 pm

It's fine, don't worry :3
It was actually a great review, especially considering its your very first one!

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Re: Waddle Derp's FUN CASTLE

Postby youngtomlin » Thu Aug 25, 2016 6:19 am

Yeah, I decided I wanted to do reviews and this one caught my eye. Thank you so much

:)

The Thwomp King
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Re: Waddle Derp's FUN CASTLE

Postby The Thwomp King » Thu Aug 25, 2016 3:03 pm

The Forgotten Passage

Wow this is an absolutely beautiful level. The visuals presented are great with excellent music choice, The background in particular is stunning. The downside was the bgos and tileset for the outside work, but should be recolored to match the background more. Like have the trees and grass be a slightly brighter color than the trees in the background with the dirt possibly being slightly. Nonetheless what you have shown looks good still, but still has room for a little improvement. The bouncy fruits are a nice touch to the level with all the other NPCs being a good match. I particularly like the leaf NPCs; even though they camouflage really well, you're fair with the sound indication and good placement. The passageway was a nice section, with the only annoying thing being a poorly placed swooper near two blocks to the left of a spring fruit. Otherwise power up spacing and coin placement was well done. The biggest issue I had with this level is it's so short! You have everything set up nice, but there wasn't enough for me to feel satisfied completing this level because everything goes by so quickly. The passageway in particular needs more to it for sure considering you can sprint and fly through half of the section with the leaf, cutting the time spent in there immensely. Otherwise what you have here is amazing, but I hope you add more because I love the ideas behind this level.

6.5/10

Edit: Also magibowser gave me a remade version of the DKC snakes if you want me to send them to you.

Waddle
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Re: Waddle Derp's FUN CASTLE

Postby Waddle » Thu Aug 25, 2016 4:20 pm

I personally wouldn't score a level down for length as it's one of the most subjective aspects in level design; I can see where you're coming from in terms of graphics, I'll see what I can do about that.

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Re: Waddle Derp's FUN CASTLE

Postby The Thwomp King » Thu Aug 25, 2016 5:29 pm

Waddle Derp wrote:I personally wouldn't score a level down for length as it's one of the most subjective aspects in level design; I can see where you're coming from in terms of graphics, I'll see what I can do about that.
It's not really the length itself that bothers me, but what you did with the length.

Like if it was just the outside section, or the passageway section, then the length is perfectly fine. By dividing it up the way you did you have two short sections where it feels kinda like a tease to player exploring such a pleasant environment and atmosphere. I might not be explaining it correctly, which I apologize for sounding subjective.

Otherwise sounds good with the graphics. Is this a part of your episode?

Emral
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Re: Waddle Derp's FUN CASTLE

Postby Emral » Thu Aug 25, 2016 5:39 pm

dude how is this not an instant 10/10 just from the squeaky fruit :3c

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Re: Waddle Derp's FUN CASTLE

Postby The Thwomp King » Thu Aug 25, 2016 5:44 pm

Enjl wrote:dude how is this not an instant 10/10 just from the squeaky fruit :3c
It was tempting. The fruit is a huge highlight.

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Re: Waddle Derp's FUN CASTLE

Postby Emral » Sun Aug 28, 2016 1:10 pm

I have to be quick! Else Waddle Derp will actually upload this level before I post the video!

Waddle
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Re: Waddle Derp's FUN CASTLE

Postby Waddle » Sun Aug 28, 2016 1:15 pm

DAMNIT ENJL

Waddle
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Re: Waddle Derp's FUN CASTLE

Postby Waddle » Mon Jan 02, 2017 12:23 pm

I updated the topic with a new level! I hope you all will enjoy it and, most importantly, HAVE FUN BECAUSE FUN IS IMPORTANT!

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Re: Waddle Derp's FUN CASTLE

Postby Valentine » Mon Jan 02, 2017 1:05 pm

You don't need the wooden platform to hit the first bomb block, all you need is to be very determined to do a pixel perfect jump, but hey it makes it so I don't have to restart so I probably shouldn't have told you this since now you'll fix it

Waddle
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Re: Waddle Derp's FUN CASTLE

Postby Waddle » Mon Jan 02, 2017 1:17 pm

Sanct wrote:You don't need the wooden platform to hit the first bomb block, all you need is to be very determined to do a pixel perfect jump, but hey it makes it so I don't have to restart so I probably shouldn't have told you this since now you'll fix it
On it.

Waddle
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Re: Waddle Derp's FUN CASTLE

Postby Waddle » Mon May 01, 2017 1:49 pm

I UPDATED THE TOPIC WITH 4 NEW LEVELS!
EXCITEMENT MAY NOW FOLLOW

Snessy the duck
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Re: Waddle Derp's FUN CASTLE

Postby Snessy the duck » Sun May 28, 2017 4:01 am

I played Inconvenient Acension, and it was pretty fun. The gimmick was really cool and fun, and the checkpoints kept me from losing my sanity and fun. Keep making more of these fun levels!


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