General discussion about Super Mario Bros. X.
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Zephyr
- Bot

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Postby Zephyr » Sat Apr 26, 2014 11:54 am
Murphmario wrote:It is today that I discover the source of the Zelda enemie's sprites. Here it is:

Was not going to share this. I just searched up Zelda 2 Tileset in Google and I found this.
actually those are all former smbx forum members. the sprites were made by them upon reding it's request.
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Mable
- Luigi

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Postby Mable » Sat Apr 26, 2014 12:28 pm
Stramge all of them are there expect the horse one.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Sat Apr 26, 2014 1:02 pm
GrätselBüchner wrote:Stramge all of them are there expect the horse one.
And the pillar one.
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Sat Apr 26, 2014 4:12 pm
warioman wrote:MECHDRAGON777 wrote:If you jump into a door, you can jump out of the warp with correct timing!
Ooh! Does anybody want to make a kaizo level with this?
I use it in my levels all the time, so does that answer your questiön
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FutureNyanCat
- Foo

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Postby FutureNyanCat » Mon Apr 28, 2014 9:31 am
I tested that before and it worked. It is a good idea to place them in a kaizo level (like Touhou). I'm warning you though: it's quite difficult!
I don't know if that's a secret, but when a Lakitu throws a 3-up Moon, it will stay in the air, but it will not fall. Also, when Yoshi's fireballs are placed in eggs, they do not move at ALL.
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Mon Apr 28, 2014 6:56 pm
FutureNyanCat2014 wrote:I tested that before and it worked. It is a good idea to place them in a kaizo level (like Touhou). I'm warning you though: it's quite difficult!
I don't know if that's a secret, but when a Lakitu throws a 3-up Moon, it will stay in the air, but it will not fall. Also, when Yoshi's fireballs are placed in eggs, they do not move at ALL.
It is not that difficult though! I done it a lot!
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Chad
- Chain Chomp

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Postby Chad » Thu May 01, 2014 1:15 pm
If you put stars in bubbles, you can trick the star counter in hub games. You could have, say, 2 normal stars and one star in a bubble, and getting all three will make the star counter read as 3/2. It might be a little mean if unindicated, but if you give players a hint that there might be additional secrets, it could be a fun concept to work with. It could convey a feeling of going beyond 100%, sort of.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Thu May 01, 2014 1:22 pm
Chad wrote:If you put stars in bubbles, you can trick the star counter in hub games. You could have, say, 2 normal stars and one star in a bubble, and getting all three will make the star counter read as 3/2. It might be a little mean if unindicated, but if you give players a hint that there might be additional secrets, it could be a fun concept to work with. It could convey a feeling of going beyond 100%, sort of.
Does this work with buried, egg, etc? I'm on my phone so I can't test.
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Chad
- Chain Chomp

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Postby Chad » Thu May 01, 2014 1:35 pm
Just tried them, works with both. It even works with Lakitu, if you can climb high enough to reach it.
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Quill
- Rydia

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Postby Quill » Mon May 05, 2014 6:15 am
Murphmario wrote:It is today that I discover the source of the Zelda enemie's sprites. Here it is:

Was not going to share this. I just searched up Zelda 2 Tileset in Google and I found this.
That's actually really interesting. Those three guys were in the SMBX Community, suggesting that the sprites on that sheet that aren't in SMBX were planned to be in SMBX.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Mon May 05, 2014 8:54 am
Quill wrote:Murphmario wrote:It is today that I discover the source of the Zelda enemie's sprites. Here it is:

Was not going to share this. I just searched up Zelda 2 Tileset in Google and I found this.
That's actually really interesting. Those three guys were in the SMBX Community, suggesting that the sprites on that sheet that aren't in SMBX were planned to be in SMBX.
Can someone ask Redigit about this?
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FutureNyanCat
- Foo

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Postby FutureNyanCat » Tue May 06, 2014 8:13 am
Asking Redigit about this is impossible. He does not care anymore about SMBX, or the messages that you send.
Also, if a Koopa is in a layer, and you stomp on it and hold its shell, then hit a switch that makes the Koopa's layer disappear, you will still be in the holding animation, which looks like you are holding "nothing" at the moment, until you let go of the run button.
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Star
- Guest
Postby Star » Tue May 06, 2014 9:06 am
FutureNyanCat2014 wrote:Asking Redigit about this is impossible. He does not care anymore about SMBX, or the messages that you send.
Also, if a Koopa is in a layer, and you stomp on it and hold its shell, then hit a switch that makes the Koopa's layer disappear, you will still be in the holding animation, which looks like you are holding "nothing" at the moment, until you let go of the run button.
Same thing will happen if you hold a flamethrower. Except no fireballs come out but you do get to do a moon jump!
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Chad
- Chain Chomp

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Postby Chad » Tue May 06, 2014 1:37 pm
That can be worked around by setting the disappear event to force any player control other than "Run", and then shutting off that control 0.1 seconds later in a new event. That's still an interesting find, though. I didn't know the flamethrower still altered your jump like that.
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RudeGuy
- Bowser

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Postby RudeGuy » Tue May 06, 2014 1:42 pm
You can do a jump after pressing a P-switch. This is a frequent bug in NSMB series too.
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Super Luigi!
- Volcano Lotus

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Postby Super Luigi! » Thu May 15, 2014 11:33 am
Since I noticed nobody mentioned two of my favorite secrets, I suppose I should.
1. Link can skyward-stab through breakable blocks, like the shiny SMB 3 ones.
2. Link can also downward-stab spikes to bounce on them.
No, I'm not kidding. Here, take a look: JS.zip
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Sun May 18, 2014 8:58 am
Super Luigi! wrote:1. Link can skyward-stab through breakable blocks, like the shiny SMB 3 ones.
2. Link can also downward-stab spikes to bounce on them.
I think a lot of people already know about this, me included. I found out when I was making a Zelda level for my project and I was planning to use and exploit those secrets to allow more progress throughout the level. And also, downward-stabbing Brick Blocks and Ice Blocks breaks them from below much like the Turn Blocks from SMW.
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Tango
- Volcano Lotus

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Postby Tango » Sun May 18, 2014 11:41 am
I know 3 (useless) secrets.
1. In the actual music folder, have a music called smw-forest.mp3. For some reason this music don't are in the game and the Windows Media Player don't can play the music.
2. The old Staff Roll music (Old is the smg2-title and new is mk-credits) continues in the music folder.
3. In SMBX 1.3.0.1, when you start the game, in the loading screen, have a change. Are written: Show you support to Nintendo and buy a Wii U. A "U" are added in the front of the "Wii".
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RudeGuy
- Bowser

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Postby RudeGuy » Sun May 18, 2014 11:48 am
Miles Troopa wrote:1. In the actual music folder, have a music called smw-forest.mp3. For some reason this music don't are in the game and the Windows Media Player don't can play the music.
I know that I can be rude, but please use a better English.
Miles Troopa wrote:2. The old Staff Roll music (Old is the smg2-title and new is mk-credits) continues in the music folder.
I can't understand. What you mean with "continues"?
Miles Troopa wrote:3. In SMBX 1.3.0.1, when you start the game, in the loading screen, have a change. Are written: Show you support to Nintendo and buy a Wii U. A "U" are added in the front of the "Wii".
Many people knew this.
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