Topics about events/announcements that are no longer relevant.
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ParmaJon
- Buster Beetle

- Posts: 81
- Joined: Fri Nov 27, 2015 9:31 pm
Postby ParmaJon » Thu Aug 11, 2016 11:56 pm
damnit, i liked that version
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migueeel
- Buster Beetle

- Posts: 94
- Joined: Thu Jun 04, 2015 12:09 pm
Postby migueeel » Fri Aug 12, 2016 5:51 am
Shouldn't be hard to save the joke link sounds and pass them onto the new version... Unless it's something scripted in, instead of a modified sound file.
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Fri Aug 12, 2016 12:53 pm
migueeel wrote:Shouldn't be hard to save the joke link sounds and pass them onto the new version... Unless it's something scripted in, instead of a modified sound file.
It's just a modified sound file. Actually, I use it as a reference when making my own .INI files so I can see how to do it.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Fri Aug 12, 2016 1:49 pm
snoruntpyro wrote:Murphmario wrote:I'm going to lead away from the conversation and ask how I place stuff inside bubbles, lakitus, grass, and the like in the new editor (A.K.A. PGE).
There's a category called "Containers" with those things in them. You can then select what npc should be inside them from there.
Still don't know how to put stuff inside containers. I honestly think it should be made more easy and clear for newcomers.
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PixelPest
- Link

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Postby PixelPest » Fri Aug 12, 2016 1:51 pm
Murphmario wrote:snoruntpyro wrote:Murphmario wrote:I'm going to lead away from the conversation and ask how I place stuff inside bubbles, lakitus, grass, and the like in the new editor (A.K.A. PGE).
There's a category called "Containers" with those things in them. You can then select what npc should be inside them from there.
Still don't know how to put stuff inside containers. I honestly think it should be made more easy and clear for newcomers.
You just place a bubble in the level and then in the NPC Properties tab go into Contained NPC and select it
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Fri Aug 12, 2016 4:46 pm
It turns out the issue was that I was using an outdated PGE. It's fixed now.
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zxcv
- Volcano Lotus

- Posts: 511
- Joined: Tue Aug 05, 2014 10:10 am
- Pronouns: They/She
Postby zxcv » Fri Aug 12, 2016 7:16 pm
IMO, the new SMBX download page should have 3 downloads:
-Vanilla: No episodes come with it, only SMBX itself
-Basic: SMBX + 2 standard episodes(The Invasion 2 for example)
-Full: SMBX + x episodes
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loop
- Ninji

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- Flair: i may be dumb but im not stupid!
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Postby loop » Fri Aug 12, 2016 8:20 pm
Prado wrote:IMO, the new SMBX download page should have 3 downloads:
-Vanilla: No episodes come with it, only SMBX itself
-Basic: SMBX + 2 standard episodes(The Invasion 2 for example)
-Full: SMBX + x episodes
That would be useful to use (not being sarcastic, I really mean that). Like if you wanted the featured episodes that still exist.

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Shadowblitz16
- Swooper

- Posts: 62
- Joined: Tue Aug 09, 2016 1:41 pm
Postby Shadowblitz16 » Fri Aug 12, 2016 11:01 pm
can you guys change the name of the folder LuaScriptsLib to just scripts? it kinda fits better with the SMBX naming style
-config
-graphics
-music
-scripts
-sound
-worlds
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KittyCat
- Buster Beetle

- Posts: 81
- Joined: Sat Mar 12, 2016 6:04 am
Postby KittyCat » Sat Aug 13, 2016 2:20 am
Prado wrote:IMO, the new SMBX download page should have 3 downloads:
-Vanilla: No episodes come with it, only SMBX itself
-Basic: SMBX + 2 standard episodes(The Invasion 2 for example)
-Full: SMBX + x episodes
I'll support that. - But can't you just download more episodes in the Engine itself from the first menu that you are represented when loading it up?
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Rixitic
- Spike

- Posts: 274
- Joined: Sat Dec 12, 2015 1:00 am
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Contact:
Postby Rixitic » Sat Aug 13, 2016 4:37 am
Shadowblitz16 wrote:can you guys change the name of the folder LuaScriptsLib to just scripts? it kinda fits better with the SMBX naming style
-config
-graphics
-music
-scripts
-sound
-worlds
With how long we've had it this way and with the project being synced between as many team members as we have, a change like that could lead to confusion and issues with organization and/or source control... wouldn't want someone keeping both a 'scripts' and 'LuaScriptsLib' folder with copies of the same libraries and mistakenly saving their changes to the wrong one.
At least, I'm fairly prone to that kind of mix-up myself >_<
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Shadowblitz16
- Swooper

- Posts: 62
- Joined: Tue Aug 09, 2016 1:41 pm
Postby Shadowblitz16 » Sat Aug 13, 2016 2:14 pm
rockythechao wrote:Shadowblitz16 wrote:can you guys change the name of the folder LuaScriptsLib to just scripts? it kinda fits better with the SMBX naming style
-config
-graphics
-music
-scripts
-sound
-worlds
With how long we've had it this way and with the project being synced between as many team members as we have, a change like that could lead to confusion and issues with organization and/or source control... wouldn't want someone keeping both a 'scripts' and 'LuaScriptsLib' folder with copies of the same libraries and mistakenly saving their changes to the wrong one.
At least, I'm fairly prone to that kind of mix-up myself >_<
all that would have to happen is the tutorial being updated
its not that big of difference
also right now the LuaScriptsLib folder is very messy and unorganized
its better to fix it now then later
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Aug 13, 2016 2:15 pm
the folder itself is already being reorganised, though it's not as simple as just moving a few files around
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Rixitic
- Spike

- Posts: 274
- Joined: Sat Dec 12, 2015 1:00 am
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Postby Rixitic » Sat Aug 13, 2016 3:22 pm
Shadowblitz16 wrote:rockythechao wrote:Shadowblitz16 wrote:can you guys change the name of the folder LuaScriptsLib to just scripts? it kinda fits better with the SMBX naming style
-config
-graphics
-music
-scripts
-sound
-worlds
With how long we've had it this way and with the project being synced between as many team members as we have, a change like that could lead to confusion and issues with organization and/or source control... wouldn't want someone keeping both a 'scripts' and 'LuaScriptsLib' folder with copies of the same libraries and mistakenly saving their changes to the wrong one.
At least, I'm fairly prone to that kind of mix-up myself >_<
all that would have to happen is the tutorial being updated
its not that big of difference
also right now the LuaScriptsLib folder is very messy and unorganized
its better to fix it now then later
Actually, in the worst-case scenario we'd have to:
- Update the tutorial
- Update every API wiki page that mentions LuaScriptsLib
- Fix any hardcoded references in APIs and the lunalua core
- Re-save/reload any files that would have their in-app shortcuts broken by the name change (you know, those "Open Recent" or "Recent Files" menu options) in code editors, image editors, audio editors, etc. for all the resources APIs have stored in their own subfolders
- Notify all team members that we're making this change to try and avoid the potential confusion and conflicts I stated above
- Remove the LuaScriptsLib folder that someone committed to the github repo anyway because they missed the notification
- Manually add any of the important changes they made to the files in 'LuaScriptsLib' to the correct copies in 'scripts'
- Fix a mistake that happened in the process of manually combining the files
- Remove the LuaScriptsLib folder again because someone keeps working with it locally out of habit
- Help folks who are unaware of the folder name change and want to know why everything is now broken when they put the new API in a LuaScriptsLib folder like they're used to
Again, this is the worst-case scenario, but hopefully it helps illustrate my point. There's just too much that could go wrong for it to be worth it, especially when there's plenty of other things that take precedence like expanding NPC/block/BGO/player/powerup/etc arrays, fixing bugs with both the new features and vanilla SMBX, that sort of stuff.
As Enjl said, we are already in the process of organizing the LuaScriptsLib folder: we're adding subfolders for groups like the character scripts and custom NPCs and a Tweaks subfolder for libraries that just add a level timer or change the HUD for a given character, among other things. But changing 'LuaScriptsLib' to 'scripts' just isn't a priority.
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Shadowblitz16
- Swooper

- Posts: 62
- Joined: Tue Aug 09, 2016 1:41 pm
Postby Shadowblitz16 » Sat Aug 13, 2016 8:57 pm
why would they break the naming style in the first place it just seems like its on there end and it should be them who fix it
- it doesn't follow the lowercase one word naming style
- its their job to fix what they started
- its bad practice and confuses newcomers < yes thats right keeping it the same confuses people too
- in my general opinion it doesn't need to be cleaned up and renamed now, but it should eventually.
- its just going to get more difficult to fix it the future why not now instead of just ignoring it
- scripts can easily be fixed with notepad++ search and rename
I know people don't like things to change but it would be for the better
also things are just going to be broken with updates so its not like users are not going to have to fix their scripts in the future
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Aug 13, 2016 9:13 pm
rocky laid down the consequences pretty well and you're not doing a particularly good job at attempting to nullify them. I personally don't get why renaming LuaScriptsLib to scripts is such a big deal to you. All it does is cause confusion.
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Rixitic
- Spike

- Posts: 274
- Joined: Sat Dec 12, 2015 1:00 am
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Contact:
Postby Rixitic » Sun Aug 14, 2016 4:07 am
Look, Shadowblitz, I agree with you that it's generally bad practice to not to stick to an established naming convention, and I don't know why that name was chosen in the first place. It bugs me too, and it probably bugs others on the dev team as well.
But even if it's not consistent with the other folder names, this instance still has zero impact on development. And newcomers can easily look inside the folder, see all the scripts and deduce "hey, this is where I put new APIs", so the only way keeping it as 'LuaScriptsLib' could really cause any confusion is dwelling on it like you're doing right now. It's harmless, and generally speaking it's worse practice to go out of your way to change something harmless that your teammates and who knows how many users are used to and break other stuff in the process.
Like, you're effectively coming to us after we've gone and mass-printed T-shirts, made three superbowl commercials and built a freaking float for the Thanksgiving parade, and you're telling us "hey, that logo is nice, but you should've made the last two letters a sandy brown instead of goldenrod. It is your civic duty to correct this horrifying travesty." The change is just not worth the trouble and we are not obligated to do it just because it annoys you.
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fireflower30
- Buster Beetle

- Posts: 83
- Joined: Wed Sep 23, 2015 2:24 pm
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Postby fireflower30 » Tue Aug 16, 2016 6:05 pm
(Sigh) I know this is Unrelated to the the current conversation, But How do you replace music for an Episode? I know how to do Custom Music now, but do I need a LUA? I just need to know for an episode I'm making.
Last edited by fireflower30 on Tue Aug 16, 2016 6:08 pm, edited 1 time in total.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Tue Aug 16, 2016 6:07 pm
fireflower30 wrote:(Sigh) I know this is Unrelated to the the current conversation, But How do you replace music for an Episode? I know how to do Custom Music now, but do I need a LUA? I just need to know.
It's the exact same as usual. No LunaLua required
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fireflower30
- Buster Beetle

- Posts: 83
- Joined: Wed Sep 23, 2015 2:24 pm
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Postby fireflower30 » Wed Aug 17, 2016 9:37 am
PixelPest wrote:fireflower30 wrote:(Sigh) I know this is Unrelated to the the current conversation, But How do you replace music for an Episode? I know how to do Custom Music now, but do I need a LUA? I just need to know.
It's the exact same as usual. No LunaLua required
I mean by for multiple custom music in one level.
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