General discussion about Super Mario Bros. X.
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mariogeek2
- Rocky Wrench

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Postby mariogeek2 » Sun May 04, 2014 4:31 pm
Hello, forumers. I was playing Super Mario Quest Infinity, and I was playing Sux's level Spectral Skyfall. I noticed that it had 2 custom music files in 1 section. It starts off in the last section with Mario Kart DS Luigi's Mansion theme and when you talk to a toad it changes to a song from Castlevania: Symphony of the Night. Could somebody tell me how he did this?
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zlaker
- Reznor

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Postby zlaker » Sun May 04, 2014 4:34 pm
I've played the game, but I haven't come so far and I didn't know this was even possible. I think he replaced one of the music files in the SMBX folder. Not sure haven't played for weeks.
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bossedit8
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Postby bossedit8 » Sun May 04, 2014 4:36 pm
By doing this, make a room that looks the same as the first one (Duplicate) and make instand warps at the bottom that the player must have to touch it in order to transport to the copied room but you can use a different custom music on it...
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mariogeek2
- Rocky Wrench

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Postby mariogeek2 » Sun May 04, 2014 4:39 pm
bossedit8 wrote:By doing this, make a room that looks the same as the first one (Duplicate) and make instand warps at the bottom that the player must have to touch it in order to transport to the copied room but you can use a different custom music on it...
I knew about that method, but I checked, and it's all in the same section. No duplicate sections or instant warps in sight.
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Compound Fraxure
- Cheep-Cheep

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Postby Compound Fraxure » Mon May 05, 2014 10:55 pm
I believe it's possible to make multiple custom songs play with LunaDLL.
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leif_erikson
- Blooper

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Postby leif_erikson » Tue May 06, 2014 1:43 am
You can use lunadll, but I don't think that hack he mentioned is using it.
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Danny
- Wart

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Postby Danny » Tue May 06, 2014 1:44 am
It's impossible to put more than one multiple custom music file in one section unless you used the cloning technique that people have given you.
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sleepy
- Rocky Wrench

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Postby sleepy » Tue May 06, 2014 8:08 am
Isn't it possible doing that with events? I remember replicating something similar to that when messing with boss fights.
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FutureNyanCat
- Eerie

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Postby FutureNyanCat » Tue May 06, 2014 8:10 am
It could be related to LunaDLL. Ask Sux about it.
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mariogeek2
- Rocky Wrench

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Postby mariogeek2 » Tue May 06, 2014 11:02 am
It wasn't LunaDLL. I'm sure of it. I was running it in regular SMBX 1.3.0.1 without LunaDLL capabilities. Also it wasn't two sections that were clones of one another. The previous section you were in played the luigi's mansion music from Mario Kart DS. When you warped to the last section, it kept playing that music. When you talked to the toad, it changed to music from Castlevania; Symphony of the Night. I opened the level in the level editor, and the mp3 for the castlevania music was in the custom music slot, but the music for that section was set to none. Apparentally, whenever you talked to the toad, it activated an event that changed the music from 'None' to 'Custom'. Now all we've got to figure out is how he got the Luigi's Mansion music from Mario Kart DS to play when the music was set to 'None'.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Tue May 06, 2014 11:14 am
mariogeek2 wrote:It wasn't LunaDLL. I'm sure of it. I was running it in regular SMBX 1.3.0.1 without LunaDLL capabilities. Also it wasn't two sections that were clones of one another. The previous section you were in played the luigi's mansion music from Mario Kart DS. When you warped to the last section, it kept playing that music. When you talked to the toad, it changed to music from Castlevania; Symphony of the Night. I opened the level in the level editor, and the mp3 for the castlevania music was in the custom music slot, but the music for that section was set to none. Apparentally, whenever you talked to the toad, it activated an event that changed the music from 'None' to 'Custom'. Now all we've got to figure out is how he got the Luigi's Mansion music from Mario Kart DS to play when the music was set to 'None'.
Idea: when you talk to the toad, warp to a cloned section with the SOTN music.
(There's a cloning bug - you know how the default screen height is 18.75 or such? You have to set both sections to anything other than said part-number (but still the same of course) or the blocks will be shifted a bit in the new section. Save first, try it, and ask me if you have trouble)
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mariogeek2
- Rocky Wrench

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Postby mariogeek2 » Wed May 07, 2014 4:40 pm
FanofSMBX wrote:mariogeek2 wrote:It wasn't LunaDLL. I'm sure of it. I was running it in regular SMBX 1.3.0.1 without LunaDLL capabilities. Also it wasn't two sections that were clones of one another. The previous section you were in played the luigi's mansion music from Mario Kart DS. When you warped to the last section, it kept playing that music. When you talked to the toad, it changed to music from Castlevania; Symphony of the Night. I opened the level in the level editor, and the mp3 for the castlevania music was in the custom music slot, but the music for that section was set to none. Apparentally, whenever you talked to the toad, it activated an event that changed the music from 'None' to 'Custom'. Now all we've got to figure out is how he got the Luigi's Mansion music from Mario Kart DS to play when the music was set to 'None'.
Idea: when you talk to the toad, warp to a cloned section with the SOTN music.
(There's a cloning bug - you know how the default screen height is 18.75 or such? You have to set both sections to anything other than said part-number (but still the same of course) or the blocks will be shifted a bit in the new section. Save first, try it, and ask me if you have trouble)
Did you not read that post I put up and you quoted? I said there was NO cloned section! It was all in one section. I checked.
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Sux
- Chain Chomp

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Postby Sux » Sat May 10, 2014 11:16 am
Well, I never used Lunadll ( I don't know why this exist tbh )
I'd made what bossedit8 say, is a old level, I think than I was the first person do it. Damn, nobody cares.
Is a simple event...
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FutureNyanCat
- Eerie

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Postby FutureNyanCat » Sun May 11, 2014 9:37 am
Wait what...a simple event? Can you show us how you did that?
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