Topics about events/announcements that are no longer relevant.
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Emral
- Cute Yoshi Egg

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Postby Emral » Tue Aug 02, 2016 11:32 am
No you misunderstand. Those IDs are used for the new content and will break everything that previously used them.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Tue Aug 02, 2016 11:34 am
Enjl wrote:No you misunderstand. Those IDs are used for the new content and will break everything that previously used them.
Ohhhh, I get it now. Thanks 
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Wed Aug 03, 2016 12:30 am
O.O I'm glad it went well.
Also, two questions.
1. "Bonking"?
2. Is there no way to import the properties from the old NPCs to the dummy NPCs? For example, if you wanted to make a duplicate grinder, could you just copy paste the code/mechanics or would you have to program the invulnerability/ticking/riding on lines?
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Wed Aug 03, 2016 12:55 am
Good to hear you're doing OK now, Horikawa!
And yeah, what does bonking mean? My first assumption was hitting stuff off of blocks from below but I have no real basis for that.
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Wed Aug 03, 2016 1:35 am
Glad to hear you are okay Horikawa, and where would you post the website. I am curious if that new mode is:
online
race
score attack
Eitherway, if we have an API to submit, could we submit it?
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Rixitic
- Spike

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Postby Rixitic » Wed Aug 03, 2016 1:44 am
From what I've gathered we're waiting on the addition of an onBonk event to lunalua and/or some other changes to the lunalua core to help with detecting when some new blocks have been hit and the source/type of the collision. This will allow us to clean up some lingering issues with the switch blocks for the new characters as well as other blocks being added. Anyone who's been more closely involved with this stuff, feel free to correct me on this if I'm off-base here.
FanofSMBX wrote:2. Is there no way to import the properties from the old NPCs to the dummy NPCs? For example, if you wanted to make a duplicate grinder, could you just copy paste the code/mechanics or would you have to program the invulnerability/ticking/riding on lines?
For deriving new NPCs from vanilla ones, the latter. A system for inheriting AI/physics/etc from other NPCs is planned, but it'll be a good deal of work to implement so it's more of a long-term goal at the moment. In theory, something we could do in the meantime is make an NPC template API once the array's been extended, but that would probably be a significant undertaking in its' own right.
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migueeel
- Buster Beetle

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Postby migueeel » Wed Aug 03, 2016 6:00 am
Horikawa Otane wrote:migueeel wrote:What are you guys waiting on now? 
There was a bit of a medical emergency for me, I had to fly out of the country (to Japan) for a medical specialist who performed a dangerous surgery on me (don't worry, I'm fine now). I'm actually replying from the outpatient hospital bed using the weirdo hospital VPN/Wifi internet.
During this time, work slowed down.
But anyway, what we're waiting on right now is proper bonking support (as of last night we were getting close) for custom NPCs. And then some fixup to my Magikoopa NPC as well as some optimization to Bony Beetle and Maverick using the proper bonk support. Then the website, which I'll make shortly, and a release trailer, which I'll also make shortly.
Oh, and Transient Data support, so we can fix a bug with the new gameplay mode (and I can clean up some stuff in lunabase for loading song stuff)
Oh snap, glad to hear you're ok.
I'm going to get surgery soon too, gallbladder stones. Not as dangerous as yours, though.
I'm curious on why did you have to fly all the way to Japan. Do you live in USA? That'd explain it (USA's health care is baaaad)
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Anthony Valle
- Bot

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Postby Anthony Valle » Wed Aug 03, 2016 2:22 pm
Thank God, that you are OK, Horikawa!
SMBX 2.0 Beta 3 is doing good progress, right?
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Wed Aug 03, 2016 6:44 pm
Oh nice, this looks really cool! All of the new NPCs seem really well implemented.
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Turret 3471
- Chain Chomp

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Postby Turret 3471 » Wed Aug 03, 2016 8:05 pm
Just wondering, is it ok to post episodes made with SMBX 2.0, or does 'not posting levels' include both levels and episodes?
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Turret 3471
- Chain Chomp

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Postby Turret 3471 » Wed Aug 03, 2016 8:58 pm
Horikawa Otane wrote:
That's up to Joey obviously and not me. But, I would imagine that he'd prefer you not post either. The reason being that the Beta is still, well, a Beta. There's no guarantee anything you develop in 2.0 Beta will work in the final release. We're not worrying about backwards compatibility with different Beta versions.
I mean, please feel free to develop levels and episodes IN it. Just be aware, if you use any 2.0 beta exclusive features, once 2.0 full release comes out, you may need to do tweaks to get things to work. Anything already in 1.3.x should work regardless.
Ok, that's fine. I've been using 1.3.x for a while, so my projects should be easier to finish. Still messing around with 2.0 though, to see how it works.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Thu Aug 04, 2016 12:33 am
Ooh, I forgot that diagonal fireballs are coming to the game! Good stuff!
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KittyCat
- Buster Beetle

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Postby KittyCat » Thu Aug 04, 2016 4:29 am
No offence, but I currently prefer SMBX 1.4.2/38-A
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KittyCat
- Buster Beetle

- Posts: 81
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Postby KittyCat » Thu Aug 04, 2016 9:35 am
Horikawa Otane wrote:KittyCat wrote:No offence, but I currently prefer SMBX 1.4.2/38-A
That's fine, though I do wonder why you decided to post that preference here.
The only major problems with 1.4.x are:
- It doesn't support LunaLua (TeaScript is nowhere near as powerful)
- It's closed source and possibly abandoned already? It's abandonable, anyway.
- It doesn't have 100% compatibility with 1.3.x levels, as demonstrated here in the way layer physics works
- It doesn't allow custom launchers
- It doesn't allow update notifications for SMBX
- It doesn't allow update notifications for Episodes
- The editor is in no way expandable, customizable, or scriptable
- Some features are hidden behind math puzzles(?!)
However, in 2.0 all of that is possible (except PGE's script plugins are VERY nascent). Additionally, we plan to support most, if not all, of 1.4.x's features (sans TeaScript and 1.4.x's editor) eventually. New NPCs, possibly even new powerups as well.
Honestly, though, the most important difference is the code model. 2.0 is open source, 1.4.x is closed.
That means, even if I had died a week ago on the surgery table, someone on this forum or anywhere, really, could pick up our work and keep developing 2.0.
However, let's say the 1.4.x dev gets bored of 1.4.x or dies or something - then it's the final version right there. You'll never seen another update. 1.4.x may be better in some ways right now, but it's going to stay where it is forever once it's abandoned. 2.0 has endless growth potential built-in.
That said, if you're okay with the following stipulation:
- Your episodes/levels will not be compatible as widely in the future when 2.0 clearly outpaces 1.4.x, so they will be played less/lost to time.
Then there's nothing wrong with using and loving 1.4.x. It's a fine version and the author clearly put a lot of work into it. Enjoy it! It's just much less future-proof.
That's bullshit!
- You can do a lot with Teascript
-Any program can be abandoned. (Including 2.0)
- it is scriptable, and customizable. (Depending on wtf you mean by that.)
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snoruntpyro
- Snifit

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Postby snoruntpyro » Thu Aug 04, 2016 9:41 am
No matter how much teascript can do, LunaLua can do it better and can even still do way more. Also only one person has the 1.4.2 source, meanwhile literally all new 2.0 features have their code right there in the LuaScriptsLib folder for anyone to see and edit. And nothing is stopping literally anyone from adding anything to 2.0 besides lack of Lua knowledge, and Lua is stupidly easy to learn anyways.
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bossedit8
- Banned
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Postby bossedit8 » Thu Aug 04, 2016 9:54 am
KittyCat wrote:-Any program can be abandoned. (Including 2.0)
Not really "any" programs... I mean PGE will be produced further and it will have newly created features that not that many users have that experience unlike back then. All by this just takes time to have an amazing program running and also have an enjoyment out of it.
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Thu Aug 04, 2016 10:13 am
bossedit8 wrote:KittyCat wrote:-Any program can be abandoned. (Including 2.0)
Not really "any" programs... I mean PGE will be produced further and it will have newly created features that not that many users have that experience unlike back then. All by this just takes time to have an amazing program running and also have an enjoyment out of it.
I'll append: even SMBX and everything produced for it will totally annoy everybody to cause abounding of it, PGE itself can be used to create absolutely any stuff from scratch and even we will forgot SMBX itself! Therefore PGE itself has many purposes for usage. One of reasons I built a config packs system to don't hardcode SMBX's stuff even gameplay and NPC-AIs. Mario stulff still be copyrighted even we like them and producing a lot of fan stuff. Even without taking fee from sharing. However, in some countries include USA where is DMCA-like law watching everybody, this produces dangers.
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migueeel
- Buster Beetle

- Posts: 94
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Postby migueeel » Thu Aug 04, 2016 10:23 am
I'm just gonna stick to the higher possibility of 1.4 ending wayyyy sooner than 2.0.
Seriously, even if the team abandoned 2.0, someone else would be able to take over.
Last time a SMBX game was abandoned with closed source, it was all Redigit's fault, and it caused a lot of problems to continue :X
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Yoshi021
- Gold Yoshi Egg

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Postby Yoshi021 » Thu Aug 04, 2016 10:47 am
We don't even know the full power of Tea-Script since 38-A actually kept some codes and function to himself. I can see being closed-source being a problem, but he won't abandon 1.4 anytime soon. He always releases patches(he released one yesterday) and 1.4.3 is planned. Even if 1.4 is less powerful, I find it more fun to use, and there are a lot of things it does right, (NPCs,moving layers and integrated scripts and variables).
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ben
- Flurry

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Postby ben » Thu Aug 04, 2016 8:09 pm
Horikawa Otane wrote:
There was a bit of a medical emergency for me, I had to fly out of the country (to Japan) for a medical specialist who performed a dangerous surgery on me (don't worry, I'm fine now).
I wish you "the best".
As I have written, I can't explain myself, why after an upgrade from Windows 7 to Windows 10 SMBX 1.3.0.1 and 2.0 (Beta) does not function. I have tried different, but the versions does not function.
(I find this sad, because I would like to play with pleasure SMBX again).
I'm looking forward to the release of the final version 2.0. I hope, that this version does function on my computer.
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