SMBX 1.3 vs 1.4 vs 2.0?

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Zygarde
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SMBX 1.3 vs 1.4 vs 2.0?

Postby Zygarde » Sun Jul 31, 2016 10:09 pm

Hi there!

I've been playing around with SMBX 1.3 for a while now. I've come up with an idea for a game that does not use Mario characters, but does use Mario physics. So I've got a few questions on which version of SMBX is better suited for that.

Which should I use? SMBX 1.3, the open beta 2.0 or the 1.4 one on wohlsoft's website? Are all of those compatible with LunaLua and PGE? Is PGE superior to LunaLua, the inverse, or do they complement each other?

I wanted to change Mario's basic mechanics and attributes. Namely:

I wanted Mario to be big by default. Taking damage shouldn't make Mario decrease size.
Mario would shoot bubbles much like Baby Blue Yoshi on New Super Mario Bros U. I believe I saw a video of that incarnation of Blue Yoshi implemented on SMBX.
Mario always would have the Blue Shell Power up abilities by default.

Are those things feasible at all? What about using PGE or LunaLua, would it be possible via script? Also, if someone could point me out on tutorials on SMBX, newbie and advanced alike, that would be great. But first I'd like help to decide which version of the engine I should use.

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Re: SMBX 1.3 vs 1.4 vs 2.0?

Postby PixelPest » Sun Jul 31, 2016 10:21 pm

PGE is currently a superior editor to the others, but it requires 1.3.0.2 (SMBX + LunaLua) to operate for testing at this time. SMBX 2.0 is WIP but will include tons of new characters, NPCs, game mechanics, etc. when it's finished. 1.4 isn't supported here and is not compatible with normal levels because it uses different physics. Although it has more power-ups and NPCs, much more than that will be implemented into 2.0 after the NPC and power-up arrays have been extended. I'm already working on a Blue Shell power-up, and others too, in LunaLua at the moment that will work without actually replacing any current power-ups as a temporary measure until the arrays are extended. For the things you want to do, the first two are doable with LunaLua, the third will be possible eventually with LunaLua and I'm not sure about with Tea Script because I don't care to make myself familiar with 1.4

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Re: SMBX 1.3 vs 1.4 vs 2.0?

Postby Yoshi021 » Sun Jul 31, 2016 10:23 pm

Personally, I would use 1.4.2 since a lot of those features are implemented. Unfortunately, these forums do not allow projects/episodes. If you are interested, click the "38-A" mushroom in my signature.

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Re: SMBX 1.3 vs 1.4 vs 2.0?

Postby Julia Pseudo » Sun Jul 31, 2016 10:38 pm

Here's the breakdown of the SMBX versions floating around recently:

1.3 is the last official version released by Redigit, the original creator of the game.

1.3.0.1 is an updated version of 1.3 made primarily by Valtteri. It is the main supported version of SMBX by this site at the moment. It is cross-compatible with 1.3, as it is simply 1.3 with a hacked exe, a few fixed graphics, and higher-quality music.

1.3.0.2 is 1.3.0.1 with LunaLua built in, made by the Wohlsoft folks. It is all but officially supported by this site, as LunaLua is also supported. LunaLua, in case you're not aware, is an extension for SMBX that allows levels to execute Lua code within them, which allows a lot of new functionality to be added to the game if you learn to write Lua.

2.0 is currently in beta, and is a new version of SMBX in development primarily by Horikawa Otane, along with some other folks from raocow's talkhaus. It adds many new playable characters, along with new NPCs and potentially power-ups, as PixelPest mentioned. It also has built-in support for PGE, an alternate and much improved SMBX editor made by Wohlstand. It is compatible with 1.3 levels (though not the other way around if the new features are used) and will become the main supported version once it reaches its final release.

1.4, 1.4.1, and 1.4.2, also called SMBX by 38A or Chinese SMBX, are versions of an SMBX clone made by a guy named 38A. They are not quite the "real" SMBX and are a separate game that closely replicates SMBX's physics and content and adds a ton of new features, but is not compatible with 1.3 stuff. They are not supported by this site due to that last point.

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Re: SMBX 1.3 vs 1.4 vs 2.0?

Postby Yoshi021 » Sun Jul 31, 2016 10:41 pm

Pseudo-dino wrote: 1.4, 1.4.1, and 1.4.2, also called SMBX by 38A or Chinese SMBX, are versions of an SMBX clone made by a guy named 38A. They are not quite the "real" SMBX and are a separate game that closely replicates SMBX's physics and content and adds a ton of new features, but is not compatible with 1.3 stuff. They are not supported by this site due to that last point.
SMBX 38-A is compatible with PGE.

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Re: SMBX 1.3 vs 1.4 vs 2.0?

Postby snoruntpyro » Sun Jul 31, 2016 10:45 pm

You honestly have no reason to use 1.3 because a lot of levels use lua nowadays. And I seriously wouldn't recommend 1.4.2 because even though it DOES have a bunch of features and some neat ideas, the good majority of them are very half-assed and lazily made. And LunaLua in general is just far easier to understand and more user friendly than teascript. So yeah, either do 1.3.0.2 with lua or just wait like a few weeks or something for the next 2.0 beta.
Yoshi021 wrote: SMBX 38-A is compatible with PGE.
Technically it is, but it can't place any of the new features and can only place the original 1.3 ones.

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Re: SMBX 1.3 vs 1.4 vs 2.0?

Postby Yoshi021 » Sun Jul 31, 2016 10:46 pm

I made the 38-A configuration pack that allows you to place the new NPCs into levels.


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