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PixelPest
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Postby PixelPest » Sat Jul 30, 2016 4:15 pm
AeroMatter wrote:Joey wrote:If it's at all possible I think it would be best if the general community could decide what level designers get featured by having a button on posts kind of like the report button to just click and leave a reason why you're supporting that designer and after a designer gets this attention then they can be featured.
I think that there should besome kind of "Up-rep This User's Levels Topic" button, but I think the Level Judges should still decide on their own who the featured designer(s) should be to reduce bias and actually give users who are newer or not as popular a chance if their levels are good
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Emral
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Postby Emral » Sat Jul 30, 2016 5:14 pm
It could also work on a nomination basis.
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PixelPest
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Postby PixelPest » Sat Jul 30, 2016 6:01 pm
Enjl wrote:It could also work on a nomination basis.
Like have normal users nominate people who they think deserve it and then the Level Judges choose from those? I think if that's the case, there would have to be rules for nominations, such as:
- People nominated have to have posted a level since the last "election" (or whatever it'll be called).
- Each person can nominate max. 2 other users (not themselves).
- No nominating a user that has already been nominated.
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Emral
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Postby Emral » Sat Jul 30, 2016 6:03 pm
Third one seems kinda redundant either way, I don't believe there'd have to be a rule for that specifically. But yeah that's what I was thinking pretty much.
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PixelPest
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Postby PixelPest » Sat Jul 30, 2016 6:15 pm
Enjl wrote:Third one seems kinda redundant either way, I don't believe there'd have to be a rule for that specifically. But yeah that's what I was thinking pretty much.
Third rule wouldn't really be needed, yeah
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aero
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Postby aero » Sat Jul 30, 2016 8:06 pm
Btw, maybe we should avoid timely systems as well now that I think of it. Instead of needing to feature someone every week or month, why not just do it as people do something worth featuring and switch them off at whatever rate that happens? It would avoid the problem of not knowing who to feature and thus delaying things like what happened with featured episodes.
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PixelPest
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Postby PixelPest » Sat Jul 30, 2016 8:10 pm
AeroMatter wrote:Btw, maybe we should avoid timely systems as well now that I think of it. Instead of needing to feature someone every week or month, why not just do it as people do something worth featuring and switch them off at whatever rate that happens? It would avoid the problem of not knowing who to feature and thus delaying things like what happened with featured episodes.
That could be a possibility I guess, but I still think with nominations there'll be something worthwhile to feature every time (I'd say like 3 weeks to a month)
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Emral
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Postby Emral » Sun Jul 31, 2016 5:03 am
Fair point, Aeromatter. Having a flexible system not bound to a strict timeframe will probably be more useful and less stressful to keep up.
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Ace
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Postby Ace » Sun Jul 31, 2016 5:11 am
Enjl wrote:Fair point, Aeromatter. Having a flexible system not bound to a strict timeframe will probably be more useful and less stressful to keep up.
Without a timeframe, I feel it would lead to exactly the same problem, with the whole system falling apart after a few months. Deadlines get shit done, for the most part, but I also understand the problems that go with it.
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Emral
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Postby Emral » Sun Jul 31, 2016 5:43 am
It's a matter of "oh hey there's a thing worth featuring right now" versus "oh hey there's a thing right now which we could feature in 3 weeks" imo. When there's a drought of stuff the system is gonna come to a halt either way.
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Valtteri
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Postby Valtteri » Sun Jul 31, 2016 10:02 am
There not being enough good episodes to feature was a legitimate problem, though. We ended up featuring a good bunch of really bad episodes because there was simply nothing better coming out every month.
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Shadow Yoshi
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Postby Shadow Yoshi » Sun Jul 31, 2016 10:50 am
I don't think we should go any smaller of a time interval than monthly for featuring level designers.
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PixelPest
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Postby PixelPest » Sun Jul 31, 2016 10:55 am
Joey wrote:I don't think we should go any smaller of a time interval than monthly for featuring level designers.
That works. Should we feature just one design or up to two if there is good stuff from multiple people that deserve featuring?
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Shadow Yoshi
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Postby Shadow Yoshi » Sun Jul 31, 2016 12:36 pm
Definitely just one, in my opinion; the second person can just be featured next.
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Kyo Saito
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Postby Kyo Saito » Sun Jul 31, 2016 4:13 pm
This might be one-off, but what about a system where once a week every month we hold a "contest" of sorts for people to get their levels featured in the following month, instead of taking the highest rated levels? This might help to motivate people into making levels as it gives them a week's deadline, Sunday through to Saturday, to work on a level that will be judged by the Level Judges, which can potentially get featured as the level of the month, and the rest of the levels can be released publicly. This should promote motivation and creativity in budding level designers who want to see their work showcased, but it will also motivate the Level Judges and give them something to manage other than voting random levels. What are peoples' thoughts on this?
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Ace
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Postby Ace » Sun Jul 31, 2016 4:20 pm
Kyo Saito wrote:This might be one-off, but what about a system where once a week every month we hold a "contest" of sorts for people to get their levels featured in the following month, instead of taking the highest rated levels? This might help to motivate people into making levels as it gives them a week's deadline, Sunday through to Saturday, to work on a level that will be judged by the Level Judges, which can potentially get featured as the level of the month, and the rest of the levels can be released publicly. This should promote motivation and creativity in budding level designers who want to see their work showcased, but it will also motivate the Level Judges and give them something to manage other than voting random levels. What are peoples' thoughts on this?
Unfortunately asking a handful of users to produce a level every week might work for a while, but there will be some droughts after a few months, especially starting September. Having anything on a weekly basis in a small-ish community like this probably wouldn't work out. I agree with Joey, any timeframe less than a month is too small.
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Kyo Saito
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Postby Kyo Saito » Sun Jul 31, 2016 4:37 pm
Ace wrote:Kyo Saito wrote:This might be one-off, but what about a system where once a week every month we hold a "contest" of sorts for people to get their levels featured in the following month, instead of taking the highest rated levels? This might help to motivate people into making levels as it gives them a week's deadline, Sunday through to Saturday, to work on a level that will be judged by the Level Judges, which can potentially get featured as the level of the month, and the rest of the levels can be released publicly. This should promote motivation and creativity in budding level designers who want to see their work showcased, but it will also motivate the Level Judges and give them something to manage other than voting random levels. What are peoples' thoughts on this?
Unfortunately asking a handful of users to produce a level every week might work for a while, but there will be some droughts after a few months, especially starting September. Having anything on a weekly basis in a small-ish community like this probably wouldn't work out. I agree with Joey, any timeframe less than a month is too small.
Yeah, that is true. Even still, with levels being picked from the level forum to be feature each month, it's eventually going to grind to a halt. I feel we need to bring on some sort of event that will induce motivation and creativity, an event that would happen more often than the Community Contests, like a bi-monthly sort of deal, but I'm not sure how one would go about that.
I hear all this talk about people creating levels, working on projects, having episodes they're creating, but the amount of levels that should be getting released with all the talk that surrounds them is incredibly low, and I feel we need some sort of push to get people to work on levels at the very least.
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HeroLinik
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Postby HeroLinik » Sun Jul 31, 2016 5:20 pm
Kyo Saito wrote:This might be one-off, but what about a system where once a week every month we hold a "contest" of sorts for people to get their levels featured in the following month, instead of taking the highest rated levels? This might help to motivate people into making levels as it gives them a week's deadline, Sunday through to Saturday, to work on a level that will be judged by the Level Judges, which can potentially get featured as the level of the month, and the rest of the levels can be released publicly. This should promote motivation and creativity in budding level designers who want to see their work showcased, but it will also motivate the Level Judges and give them something to manage other than voting random levels. What are peoples' thoughts on this?
You mean like the Level of the Month system on NSMBX? That ran for quite a while (it was really popular the moment I joined) but the problem was that people were rigging the polls for the famous level designers like Chad and Kyo and leaving the rest for dust. There were some non-famous members that won it as well like Jarckius. It eventually died out but not just for that reason, but because it was too much work for the Level Judges, or so I think. We did try to bring it back with Level of the Season (I was a part of that) but that wasn't popular and only lasted for a few months before dying out completely.
If we were to introduce LotM here we would need to differentiate it from NSMBX's system to prevent these shortcomings.
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aero
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Postby aero » Sun Jul 31, 2016 5:23 pm
Too much work for the Level Judges, what? Something dying because of them? What? ???
I'm fine with whatever system that disposes of their group.
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Yoshi021
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Postby Yoshi021 » Sun Jul 31, 2016 5:25 pm
Linik wrote:Kyo Saito wrote:This might be one-off, but what about a system where once a week every month we hold a "contest" of sorts for people to get their levels featured in the following month, instead of taking the highest rated levels? This might help to motivate people into making levels as it gives them a week's deadline, Sunday through to Saturday, to work on a level that will be judged by the Level Judges, which can potentially get featured as the level of the month, and the rest of the levels can be released publicly. This should promote motivation and creativity in budding level designers who want to see their work showcased, but it will also motivate the Level Judges and give them something to manage other than voting random levels. What are peoples' thoughts on this?
You mean like the Level of the Month system on NSMBX? That ran for quite a while (it was really popular the moment I joined) but the problem was that people were rigging the polls for the famous level designers like Chad and Kyo and leaving the rest for dust. There were some non-famous members that won it as well like Jarckius. It eventually died out but not just for that reason, but because it was too much work for the Level Judges, or so I think. We did try to bring it back with Level of the Season (I was a part of that) but that wasn't popular and only lasted for a few months before dying out completely.
If we were to introduce LotM here we would need to differentiate it from NSMBX's system to prevent these shortcomings.
What if the Level Designers chose the Level of the Month.
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