General discussion about Super Mario Bros. X.
Moderator: Userbase Moderators
|
|
|
|
-
bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
-
Contact:
Postby bossedit8 » Mon Apr 20, 2015 5:30 am
Levels that are mostly compatible to Play with 1 Player but not even Close to beat with 2 Players.
Utulizing a Gimmick or anything with no warnings, Explanation or anything. This will most likely a cheap shot into your first time Play.
|
|
|
|
|
|
|
|
|
-
Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
-
Contact:
Postby Mable » Tue Apr 21, 2015 2:00 pm
bossedit8 wrote:Levels that are mostly compatible to Play with 1 Player but not even Close to beat with 2 Players.
I guess some people mabye just make their levels playable for 1 player depending most members also only do singleplayer.
|
|
|
|
|
|
|
|
|
-
dragonfan96
- Foo

- Posts: 831
- Joined: Sun Aug 03, 2014 1:42 pm
- Pronouns: he/him
-
Contact:
Postby dragonfan96 » Tue Apr 21, 2015 5:06 pm
Sinem wrote:bossedit8 wrote:Levels that are mostly compatible to Play with 1 Player but not even Close to beat with 2 Players.
I guess some people mabye just make their levels playable for 1 player depending most members also only do singleplayer.
This just has given me a gimmick for a level, though it'll be suited for a Casual, as it'll involve cheat codes <supermario2>
have one of the players be on the bottom and one on top and switch between the players and also using player block changes as well...
have some switches and puzzles, maybe make it play like Tealy and Orangey if you've heard of that flash game...
|
|
|
|
|
|
|
|
|
-
Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Tue Apr 21, 2015 7:24 pm
dragonfan96 wrote:This just has given me a gimmick for a level, though it'll be suited for a Casual, as it'll involve cheat codes <supermario2>
have one of the players be on the bottom and one on top and switch between the players and also using player block changes as well...
have some switches and puzzles, maybe make it play like Tealy and Orangey if you've heard of that flash game...
You mean kinda like Cheat Code Challenge 2 from Mario Classic? Sounds interesting; I hope you can do that idea justice with some legitimately clever puzzles (unlike CCC2).
|
|
|
|
|
|
|
|
|
-
dragonfan96
- Foo

- Posts: 831
- Joined: Sun Aug 03, 2014 1:42 pm
- Pronouns: he/him
-
Contact:
Postby dragonfan96 » Wed Apr 22, 2015 1:46 am
Imaynotbehere4long wrote:dragonfan96 wrote:This just has given me a gimmick for a level, though it'll be suited for a Casual, as it'll involve cheat codes <supermario2>
have one of the players be on the bottom and one on top and switch between the players and also using player block changes as well...
have some switches and puzzles, maybe make it play like Tealy and Orangey if you've heard of that flash game...
You mean kinda like Cheat Code Challenge 2 from Mario Classic? Sounds interesting; I hope you can do that idea justice with some legitimately clever puzzles (unlike CCC2).
I'll work on the casual level once i fix Spore-Subterranean, i had the wrong .lvl file when placing it in the Zip folder
[sub]plus some other things added and what not[sub]
Its gunna combine the puzzles from Sands of Time(improved, if u can call it that), and yet simple level thats outside the box.[/off-topic]
|
|
|
|
|
|
|
|
|
-
chainsawplayin
- Guest
Postby chainsawplayin » Thu Apr 23, 2015 12:54 pm
The thing that there are so many NPCs, but if you tried to use them, the levels would be kinda weird.
And that you can't disable the Grinder's sound effect without editing the game's files...
You can't make most things go diagonally.
|
|
|
|
|
|
|
|
|
-
dragonfan96
- Foo

- Posts: 831
- Joined: Sun Aug 03, 2014 1:42 pm
- Pronouns: he/him
-
Contact:
Postby dragonfan96 » Thu Apr 23, 2015 9:12 pm
chainsawplayin wrote:The thing that there are so many NPCs, but if you tried to use them, the levels would be kinda weird.
And that you can't disable the Grinder's sound effect without editing the game's files...
You can't make most things go diagonally.
I'll admit the ginder noise can Sometimes be irrtating but at the same time make he player realize danger is lurking about nearby,
btw u can make a grinder move diagonally in 2 different ways ones easy and one is not so easy,
First Method:
1) Now, Personally i like to use the SMB3 Platform widgits but its a preference really, place thw two widgets in Points A&B
2) Make a straight out on both ends about a couple of times and then use the diagonal pieces,
3) u can even skip 1 unit and it'l be a perfect diagonal line loop (only when its in a / \ shape like that)
Second Method:
1) make the grinder not move, NPCS>SMW Grinder>"dont move">yes
2) go to layers, add layer, name it grinder (#) (makes it easier if u want mulple diagonal grinders)
3) make the grinder said layer and go to events
4) select "layer movement" and find the Grinder layer,
5) make the movenment be horz: +/- x1 Vertical +/- x2 (making them the same number, make it go up x[sub]1[/sub] over x[sub]2[/sub]
i.e Horizontal: 0.5 Vertical: -0.5
I would test the level to make it go in the right direction u want
|
|
|
|
|
|
|
|
|
-
chainsawplayin
- Guest
Postby chainsawplayin » Fri Apr 24, 2015 12:39 pm
dragonfan96 wrote:
btw u can make a grinder move diagonally in 2 different ways ones easy and one is not so easy,
First Method:
1) Now, Personally i like to use the SMB3 Platform widgits but its a preference really, place thw two widgets in Points A&B
2) Make a straight out on both ends about a couple of times and then use the diagonal pieces,
3) u can even skip 1 unit and it'l be a perfect diagonal line loop (only when its in a / \ shape like that)
Whoa, hey! I didn't say anything about Grinders moving diagonally, just diagonal generators, etc.
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Apr 24, 2015 1:15 pm
chainsawplayin wrote:Whoa, hey! I didn't say anything about Grinders moving diagonally, just diagonal generators, etc.
But diagonal generators don't even exist in SMBX lol
|
|
|
|
|
|
|
|
|
-
suckhacker
- Banned
- Posts: 127
- Joined: Mon Apr 13, 2015 6:02 pm
Postby suckhacker » Fri Apr 24, 2015 1:25 pm
chainsawplayin wrote:dragonfan96 wrote:
btw u can make a grinder move diagonally in 2 different ways ones easy and one is not so easy,
First Method:
1) Now, Personally i like to use the SMB3 Platform widgits but its a preference really, place thw two widgets in Points A&B
2) Make a straight out on both ends about a couple of times and then use the diagonal pieces,
3) u can even skip 1 unit and it'l be a perfect diagonal line loop (only when its in a / \ shape like that)
Whoa, hey! I didn't say anything about Grinders moving diagonally, just diagonal generators, etc.

|
|
|
|
|
|
|
|
|
-
Squishy Rex
- Tellah

- Posts: 1985
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
-
Contact:
Postby Squishy Rex » Sun Apr 26, 2015 2:58 am
suckhacker wrote:
Please be more constructive when posting content suckhacker.
|
|
|
|
|
|
|
|
|
-
TheWarpyro
- Hoopster

- Posts: 46
- Joined: Fri Jul 15, 2016 3:30 pm
Postby TheWarpyro » Wed Jul 27, 2016 10:24 am
I don't hate on stuff that much, but when they mention the hammer bros., i can just remember that AWFULLY fast hammer throwing rate that makes you a total momentum pro if you land on them without a hammer hitting you.
Also, pretty much Mouser's bombs, i simply can't stand a moment without accidentally shooting a fireball in front of one when i try to grab em' xD
|
|
|
|
|
|
|
|
|
-
bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
-
Contact:
Postby bossedit8 » Wed Jul 27, 2016 10:38 am
Moving layers that are hard to jump on because of momentum and such... since you can easily fall off again.
|
|
|
|
|
|
|
|
|
-
Radiance
- 2025 Egg Hunter

- Posts: 1354
- Joined: Thu Dec 10, 2015 7:53 am
- Pronouns: he/him
Postby Radiance » Wed Jul 27, 2016 11:03 am
TheWarpyro wrote:
Also, pretty much Mouser's bombs, i simply can't stand a moment without accidentally shooting a fireball in front of one when i try to grab em' xD
That's an advantage! Throw him fireballs after Mouser throws his bombs so it will explode on him.
|
|
|
|
|
|
|
|
|
-
TheWarpyro
- Hoopster

- Posts: 46
- Joined: Fri Jul 15, 2016 3:30 pm
Postby TheWarpyro » Wed Jul 27, 2016 11:09 am
Afraid of the Heights wrote:TheWarpyro wrote:
Also, pretty much Mouser's bombs, i simply can't stand a moment without accidentally shooting a fireball in front of one when i try to grab em' xD
That's an advantage! Throw him fireballs after Mouser throws his bombs so it will explode on him.
It's pretty hard for me to land a fireball exactly next to his face right after he throws a bomb, sometimes it's helpful, but you have to be very accurate and you need to know exactly when he's going to throw a bomb at you.
in my opinion it's better to get another powerup before a mouser fight, unless you're good at grabbing the bombs and not shooting fireballs at the bombs next to you xD
|
|
|
|
|
|
|
|
|
-
redyoshi587
- Koopa

- Posts: 15
- Joined: Sat Dec 19, 2015 2:08 pm
-
Contact:
Postby redyoshi587 » Wed Jul 27, 2016 3:52 pm
The thing that truly sets my alarms off is when I hit a question block and it turns into a grass block from SMB1. Clearly some people don't know how to use GFX packs correctly.
|
|
|
|
|
|
|
|
|
-
bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
-
Contact:
Postby bossedit8 » Wed Jul 27, 2016 4:44 pm
redyoshi587 wrote:The thing that truly sets my alarms off is when I hit a question block and it turns into a grass block from SMB1. Clearly some people don't know how to use GFX packs correctly.
This is some interesting event going on.
If a level is very easy to crash like having a lot of blocks and then use a P Switch... then it overflowes the block limit due to coins to blocks and the other way around.
|
|
|
|
|
|
|
|
|
-
Radiance
- 2025 Egg Hunter

- Posts: 1354
- Joined: Thu Dec 10, 2015 7:53 am
- Pronouns: he/him
Postby Radiance » Wed Jul 27, 2016 5:28 pm
TheWarpyro wrote:unless you're good at grabbing the bombs and not shooting fireballs at the bombs next to you xD
You could use Link. When he stabs Mouser's bombs, it will be kept. And you can keep 9 Mouser's bombs! Then throw it to him by using the Alt Run button.
|
|
|
|
|
|
|
|
|
-
bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
-
Contact:
Postby bossedit8 » Wed Jul 27, 2016 7:18 pm
Afraid of the Heights wrote:You could use Link. When he stabs Mouser's bombs, it will be kept. And you can keep 9 Mouser's bombs! Then throw it to him by using the Alt Run button.
It's better to just stab on his head all times anyway since you can follow the boss while stabbing and jumping off of him if you hold the jump button aswell... but it is also a little bit more risky because you have to follow his pattern but even so it's not that hard to do. ;P
If you play a super long level with lack of checkpoints and where you have to do it again... especially if the levels are more difficult to get over with.
|
|
|
|
|
Return to “General”
Users browsing this forum: No registered users and 2 guests
|