The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Thu May 26, 2016 10:14 am
MECHDRAGON777 wrote:MosaicMario wrote:Decided to try something different, what do you think?
The Wizard of Darkness
Cardflip
17 Players
Role Usage is optional
Each night, 5 random players have the ability to visit someone
The Dark Wizard & Cursed Mythical Creatures
Dark Wizard: Can choose what color they flip as at the beginning of the game, and they are also immune to nightkills.
Basilisk: Anyone that visits them during the night phase will die, unless they have a mirror.
Black Dragon: Can take someone to their cave every night phase, disabling their ability that night phase, and also destroying any items they have.
The Good Wizards & Good Mythical Creatures
Knowledgeable Wizard: Can find out the color of someone each night
White Dragon: Can protect someone during the night phase, and if that player is targeted, they’ll die instead.
Mirror Wizard: Can give someone a mirror every 2 nights.
Orb Wizard: Can give someone a X2 Orb each night to make their lynch votes permanently count as 2 unless destroyed by the Black Dragon.
Dragon Duo: Knows who the other dragon is, and can discuss with they who to set ablaze, killing them, if one of them dies, they can’t choose a kill target anymore
Dragon Duo
Regular Wizard: No special abilities
Regular Wizard
Regular Wizard
Regular Wizard
Regular Wizard
Magic Studier: Knows they're the Magic Studier
Witchery Student: Knows they're the Witchery Student
Third Party
Witch:
They can set a spell on a player each night and select a word atleast 6 letters long, and if the that player says that word the next day phase they’ll die. They also have nightkill immunity.
ITEMS
Mirror
If you have this item, if you visit the basilisk, you won’t die, but you’ll be silenced.
X2 Orb
If your given this item, your lynch votes will count as two, unless it’s destroyed by the Black Dragon
Revival Potion
3 Random Players are given revival potions that they're not aware they have, anyone that visits them will get the potion. If more than one person visits someone with a potion in one night, then it’s randomized. Whoever has this potion can revive a player, but if the Witch gets it, they can reverse it's effect and kill someone during a night phase.
I personally like it, but the Witch should be addressed as "She" since typically, Witches are female, and Warlocks are male Witches. I see nothing wrong with this except that the revival potion is awkward. How do you know when you get it? Can one of the original three use the potion if they want? Who dies instead of the White Dragon protects them?
Edit: What do you think of mine then?
I could change the witch to she, or I could change it to Witch/Warlock. About the revival potion, of you visit someone with a revival potion, you'll be notified of obtianing it. Also, the white dragon dies instead of the targeted player if they protect a targeted player, so it's basically a bodyguard.
EDIT:
Also, the thing about your game, is that it would be a very huge pain to play and it may be hard for you to keep track of all the teams. And alot of the items are confusing, or are an inconvince, also, if the third party's win condition is to survive to see another team win, does that team win? Or the third party. The biggest thing I find weird is certain teams being immune to certain common game mechcnics.
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MECHDRAGON777
- Pink Yoshi Egg

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Contact:
Postby MECHDRAGON777 » Thu May 26, 2016 12:57 pm
MossaicMario wrote:
It means both the third party and the other team wins.
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PixelPest
- Link

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Postby PixelPest » Mon Jun 06, 2016 11:13 pm
M__: Poké-Mafia!
(16 Players / Cardflip)
A mystical adventure back into the land of Pokémon, which brings many surprises.
The Malicious Pokémon
Normal Mafia win conditions.
Darkrai: The legendary leader of the malicious Pokémon. They can choose a player each Night who will fall into a deep sleep, being Silenced for the next Day. Can decide with their malicious cohorts to KO a player of their choice each Night.
Gengar: Can choose a player each Night. If they have a Twisted Spoon, that player's lynch vote counts as 0 the next Day. If that player has an ability, that player is Role-blocked the next Night. If that player has both an ability and a Twisted Spoon, they will be KO’ed at the end of the following Day. Can decide with their malicious cohorts to KO a player of their choice each Night.
Jynx: Can manipulate a player’s lynch vote each Day, changing it to whatever they wish. Can decide with their malicious cohorts to KO a player of their choice each Night.
The Orderly Pokémon
Normal Town win conditions.
Pikachu: The leader of the Orderly Pokémon. Can find out the colour of a player each Night.
Charizard: Can set up a smokescreen, Role-blocking a player each Night.
Gigalith: Can safeguard a player each Night from a Nightkill.
Scyther: Can KO a Pokémon each Night, but if they KO an Orderly Pokémon, their ability is suspended for a Night.
Munna
Munna
Munna
Munna
Munna
Munna
Magmar: Knows that they're Magmar.
The Unusual Pokémon
Win if all of the remaining players have Twisted Spoons.
Mewtwo: As long as Mew is not KO’ed, Mewtwo is immune to Nightkills. Can decide with Mew (or by themselves if Mew is KO’ed) who to give a Twisted Spoon to each Night.
Mew: As long as Mewtwo is not KO’ed, Mew is immune to lynches. Can decide with Mewtwo (or by themselves if Mewtwo is KO’ed) who to give a Twisted Spoon to each Night.
Last edited by PixelPest on Sat Jun 11, 2016 11:58 am, edited 1 time in total.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Tue Jun 07, 2016 1:04 am
PixelPest wrote:M__: Poké-Mafia!
(16 Players / Cardflip)
A mystical adventure back into the land of Pokémon, which brings many surprises.
The Malicious Pokémon
Normal Mafia win conditions.
Darkrai: The legendary leader of the malicious Pokémon. They can choose a player each Night who will fall into a deep sleep, being Silenced for the next Day. Can decide with their malicious cohorts to KO a player of their choice each Night.
Gengar: Can choose a player each Night. If they have a Twisted Spoon, that player's lynch vote counts as 0 the next Day. If that player has an ability, that player is Role-blocked the next Night. If that player has both an ability and a Twisted Spoon, they will be KO’ed at the end of the following Day. Can decide with their malicious cohorts to KO a player of their choice each Night.
Jynx: Can manipulate a player’s lynch vote each Day, changing it to whatever they wish. Can decide with their malicious cohorts to KO a player of their choice each Night.
The Orderly Pokémon
Normal Town win conditions.
Pikachu: The leader of the Orderly Pokémon. Can find out the colour of a player each Night.
Charizard: Can set up a smokescreen, Role-blocking a player each Night.
Gigalith: Can safeguard a player each Night from a Nightkill.
Scyther: Can KO a Pokémon each Night, but if they KO an Orderly Pokémon, their ability is suspended for a Night.
Munna
Munna
Munna
Munna
Munna
Munna
Magmar: Knows that they're Magmar.
The Unusual Pokémon
Win if all if the remaining players have Twisted Spoons.
Mewtwo: As long as Mew is not KO’ed, Mewtwo is immune to Nightkills. Can decide with Mew (or by themselves if Mew is KO’ed) who to give a Twisted Spoon to each Night.
Mew: As long as Mewtwo is not KO’ed, Mew is immune to lynches. Can decide with Mewtwo (or by themselves if Mewtwo is KO’ed) who to give a Twisted Spoon to each Night.
The Town is basically a regular town, and the mafia is done pretty well, and i like the two third parties win conditions.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
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Postby MacheTheFerret » Thu Jun 09, 2016 6:27 pm
M#: Second Chances
Gameplay:
There are ten players, each with a different power. However, all of them share a power of having two lives*, in that when they die for the first time, they can keep playing and talking, even choosing to talk immediately after they've lost their first life if they wanted to, but it still shows up that they died in the player list (their name's struck out)(players that have died twice are both struck out and bolded).
Normal lynching, role-flip on death, and nobody knows who anyone else is unless they're part of the evil alliance (see below).
There are two distinct halves to the game:
Alliance Half
At the beginning of this first half, two random players out of the ten are put in an evil alliance together, granting them the collective ability to kill someone each night if neither of the players has a killing ability anyway, and the knowledge of each other's roles. They are required to work together. Everyone else, however, is obliged, but not required to work together to stop them. If the evil alliance member(s) are the last players standing, they win. If both lose all of their lives, however, the game enters the second half. Evil alliance members (and those framed to be evil) show up as "Suspicious" for the Investigator. People only show up a suspicious or non-suspicious on death if they lose their last life.
Deathmatch Half
In this half, it's every player for themselves, and the last one alive is the winner. Lynching is nonexistent during this half, and all players that didn't possess killing abilities before are granted the ability to kill every other night. Morals do not apply, and it's anyone's game.
Roles:
1. Assassin: Can take one of someone's lives each night. Lose the ability for one night if they take a life from a non-evil during the first half.
2. Bodyguard: Can protect someone from losing a life each night. Can protect themselves once per half. Unused self-protects do not carry over between halves.
3. Celebrity: Their lynch vote counts twice, and cannot die to lynches themselves.
4. Veteran: Automatically takes a life from anyone who visits them during the night.
5. Framer: Can make a player suspicious each night for the duration of that night, but always shows up as "suspicious" himself, even if he isn't part of the evil alliance or framed.
6. Investigator: Can inspect someone each night to learn if they're suspicious or not.
7. Escort: Can distract someone each night, role-blocking them.
8. Deceiver: Shows up as "not suspicious" to the investigator even if they are part of the evil alliance or framed.
9. Protected: Is completely immune to nightkills for the first half.
10. Surgeon: *Can give someone a single extra life once throughout the game, including himself (does not revive people that have lost all of their lives).
If anything needs to be explained or fixed, let me know.
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Kyo Saito
- Blooper

- Posts: 153
- Joined: Sun Jun 08, 2014 4:58 pm
Postby Kyo Saito » Fri Jun 10, 2016 2:52 pm
PaperPlayerX wrote:M#: Second Chances
Gameplay:
There are ten players, each with a different power. However, all of them share a power of having two lives*, in that when they die for the first time, they can keep playing and talking, even choosing to talk immediately after they've lost their first life if they wanted to, but it still shows up that they died in the player list (their name's struck out)(players that have died twice are both struck out and bolded).
Normal lynching, role-flip on death, and nobody knows who anyone else is unless they're part of the evil alliance (see below).
There are two distinct halves to the game:
Alliance Half
At the beginning of this first half, two random players out of the ten are put in an evil alliance together, granting them the collective ability to kill someone each night if neither of the players has a killing ability anyway, and the knowledge of each other's roles. They are required to work together. Everyone else, however, is obliged, but not required to work together to stop them. If the evil alliance member(s) are the last players standing, they win. If both lose all of their lives, however, the game enters the second half. Evil alliance members (and those framed to be evil) show up as "Suspicious" for the Investigator. People only show up a suspicious or non-suspicious on death if they lose their last life.
Deathmatch Half
In this half, it's every player for themselves, and the last one alive is the winner. Lynching is nonexistent during this half, and all players that didn't possess killing abilities before are granted the ability to kill every other night. Morals do not apply, and it's anyone's game.
Roles:
1. Assassin: Can take one of someone's lives each night. Lose the ability for one night if they take a life from a non-evil during the first half.
2. Bodyguard: Can protect someone from losing a life each night. Can protect themselves once per half. Unused self-protects do not carry over between halves.
3. Celebrity: Their lynch vote counts twice, and cannot die to lynches themselves.
4. Veteran: Automatically takes a life from anyone who visits them during the night.
5. Framer: Can make a player suspicious each night for the duration of that night, but always shows up as "suspicious" himself, even if he isn't part of the evil alliance or framed.
6. Investigator: Can inspect someone each night to learn if they're suspicious or not.
7. Escort: Can distract someone each night, role-blocking them.
8. Deceiver: Shows up as "not suspicious" to the investigator even if they are part of the evil alliance or framed.
9. Protected: Is completely immune to nightkills for the first half.
10. Surgeon: *Can give someone a single extra life once throughout the game, including himself (does not revive people that have lost all of their lives).
If anything needs to be explained or fixed, let me know.
This seems awfully complex for a Werewolf game, so much so that it seems to stray away from what Werewolf is really about. While the concept in itself is interesting, I'm not sure if I can see it being played as a typical Werewolf game. Nice creativity, though.
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MacheTheFerret
- Rex

- Posts: 1547
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Postby MacheTheFerret » Sat Jun 11, 2016 11:55 am
Kyo Saito wrote:This seems awfully complex for a Werewolf game, so much so that it seems to stray away from what Werewolf is really about. While the concept in itself is interesting, I'm not sure if I can see it being played as a typical Werewolf game. Nice creativity, though.
I feel ya. The game idea is so different from normal Mafia that it'd work better as a stand-alone forum game. But considering how difficult it would be to get this established as a separate game, it was easier to post it in the Mafia forums.
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Cedur
- Link

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Postby Cedur » Thu Jul 14, 2016 8:47 am
Over here!
Old post in spoiler
M#: Mother Razzia
Plot:
A few years ago, Runouw.com was a lovely, flourish forum. The community was small and easy to grasp. Drama and troublemakers are rare. But at some time some of the thorough, righteous staff retired due to RL trouble, and we failed at finding proper replacements. This came together with a general trend of becoming more and more of a closed selfish memeing community with many showings of bad mannerisms by so-called "veterans", a group of conspired users and staffers with Raz as their leader, and they have a dark vision of turning the forums away from their original values and activities. They only want it to be a grey lonely place full of memes and shitposting and they just want to be there for themselves, not wanting to welcome any new members.
But there are still a few fellow Runouwians left who want to hang out piecely and maturely and who are still interested into features as the Level Designer and forum games and events and various other stuff. One day they notice that their lovely forums don't look like they always did and that all colour was gone from all of a sudden and a strange announcement topic called "Welcome Razzia, the Motherland" showed up. They decided to stand up against these strange occurences and to fight back for their real runouw.com and decide to ban someone each day as revenge. Will they be able to regain freedom?
Background plot (quoted from official timeline):
April 1st 2015 hits like a punch to the face with the first major April Fools Day event in years. This year's two day event: Raz has become Razputin and has taken over the forums, making them into Mother Razzia. Oppressive communist hijinks ensue making the whole forums grayscale. Runouwians fight back for color against the gray Razzians culminating in a spam war in the home forums of the two camps. Despite fierce battle, the organized regiments of the Razzian oppressors win the day, but then decide that this place is too rowdy for them and leave anyways. Medals are handed out for the first successfully completed "takeover" prank, and many cite this as the best April Fools ever.
Gameplay:
This is planned for around 20 players and is designed to be a Vanilla game, with usernames from runouw.com. The Mother Razzians want to eliminate all fellow Runouwians to conquer the place for themselves, and the Runouwians need to eliminate this threat obviously, while there's also a few third-parties. There's definitely supposed to be EITHER a serial killer OR a werewolf.
The description of the executioner's target clearly hints towards one specific Runouwian (me, kek), but it still could be anyone in the game.
Mother Razzians:
Raz: (Godfather) Always being a wary and abrasive person, you don't care about new members joining runouw and you only want this to be a place for you and your friends. Because of your talent on building up relations, the staff decided to promote you to moderator when a replacement was needed. You are now in a strong position and finally want to take your plans into action and want to get rid of everyone who shows resistance.
FrozenFire: (Mafioso) You've become Raz' closest fellow quickly as soon as you started to become active on the forums. Although you are a level mod, you've lost a lot of interest into the level designing scene and you just have a stronger passion for shitposting and other immature stuff.
Oranjui: (Framer) You're royally skilled at being hypocritical and twisting words, and you're very talented at tampering with evidence and badmouthing people you don't like.
Bamsmarck: (Briber) Originally you've joined the forums as a RL friend of Oranjui, and not only you're eloquent and in love with shitposting, you also have a ton of thumbs-up in your bags that you can bribe people with.
Runouwians:
Runouw: (Mayor, see below) As the founder and owner of the site and the developper of SM63 and Last Legacy, you've separated yourself from the community once it became so tight-knit and unwelcoming, and you only want to focus on your own development career; however with the start of Mother Razzia users are screaming at you to become active and save them.
Karyete: (Doctor) You're one of the most down-to-earth and impartial members of the site and you're skilled at solving conflicts. You've been around for almost five years and wish to keep this a welcoming place, and you want to use your powers to the best to bring Mother Razzia down.
-BY: (Investigator or Sheriff) Instead of posting a lot, you usually prefer to have a look over everything behind the scenes. You're one of the most impressive members and your voice is usually taken very seriously.
MP3 Amplifier: (Escort) Being the most prominent and active female member, nearly everyone is in love with your breathtaking look and your wide blond hair that drops until your haunch.
MessengerOfDreams: (Jailor) You're one of the most passionful Runouwians and most legendary designers, but your language has a very special touch of being blunt and full of cuss words. You have a clear imagination about how things are supposed to be run and you're usually very deadset on your opinions.
Supershroom: (Vigilante) You've joined with the hope of conquering the community by assault, and you've made many enemies over your zealous attitude and you've met some unpleasant injustice, so you decide to take justice into your own hands.
Venexis: (Miller) You're one of the most relaxed and sophisticated staff members, but you also are in a friendly relation to Raz and his fellows, especially from Minecraft. You have no idea of what evil stuff they're doing.
Normal Users: (at least 5x) You've joined for level designing at first and you want to defend the level portal once you start to notice the ongoings.
Third parties:
Zunar: (Survivalist) You honestly don't care about the conflicts going on between Razzians and Runouwians and you just want to survive and play standard forum games.
Emelia K. Fletcher: (Executioner) You're one of the most toxic and aggressive people the site has ever seen, your lack of interpunction already indicates that. You have a serious grudge against one specific person who dislikes this kind of attitude and you thirst after seeing them suffer.
PurpleYoshi: (Serial Killer) You're a disordered kid with a severe lack of understanding how proper posting works, and you were called a noob and you were punished multiple times for that. You have developped a psychotic hatred against the community overall and you want to see everyone die here.
Nwolf: (Werewolf) Although you've always posed as a wolf and not a human, nobody knows that you CAN transform into a wolf in fact every second night (beginning with Night 2).
Role Details:
Roleblock Immunity: If the jailor (MoD) is roleblocked, they'll still jail their target, but they can't execute them. The serial killer (PY) will kill the escort instead of his original target. The werewolf (Nwolf) will stay at home and attack everyone who visits him during a full moon night, including the escort. If a person is jailed, they automatically lose their night ability (this also applies for the escort if she wants to distract the jailor), but they're also immune against night attacks unless they're executed.
Night immunity: The godfather (Raz), executioner (MK) and serial killer can't be killed at night by ordinary means (the godfather and serial killer can't kill each other, and all of them can't be shot by a vigilante). However, all of them can still be executed by the jailor or killed by a werewolf. However, if the jailor captures the Serial Killer and doesn't execute them, the jailor will die. Same applies for the survivor (Zunar) if he wears a bulletproof vest, and for people healed by the doctor (Kary).
The briber (Bamsmarck) forces their target at night to vote against a specific other person the day after. The person bribed is allowed to tell that they're bribed, but not to tell who they shall vote against. The bribe fails if the target person is in jail (or dies at night obviously). The mayor (Runouw) must claim their role publicly during a day phase, and following from then, their votes will count thrice.
Further notes: The survivor has 4 bulletproof vests in total. The doctor may heal himself once, but he will die if he heals someone attacked by a werewolf. The vigilante (Shroom) can shoot arbitrarily many times until they shoot a Runouwian, in which case they'll lose their ability permanently. Similar to the jailor who can execute their prisoners until they execute a Runouwian.
Last edited by Cedur on Wed Jul 20, 2016 7:55 am, edited 2 times in total.
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PixelPest
- Link

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Postby PixelPest » Thu Jul 14, 2016 1:32 pm
Interesting concept, but 20 players is kind of a stretch for the current state of Mafia interest. You should also even explain the common players more than just relate us the lore, such that newer players and experienced players who aren't familiar with all of the players can have the exact same concept of the abilities. 12 Town to 8 Third Party and Mafia may also be a bit too much to deal with for the Town; it's a bit unbalanced
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Cedur
- Link

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Postby Cedur » Thu Jul 14, 2016 4:05 pm
As stated, there should be at least 5 normal Townies. Also I know 20 people is optimistic, and no matter if I host this in a few months or someone else hosts it, they have the discretion to scrap a few roles, e.g. keep it to three Mafia and two evil Third Party and also scrap e.g. the Miller or Escort. Once / if this happens, there's also gonna be detailed role explanations for new players. This post already took a good 90 minutes to write, so I scrapped all role PMs and just added specific role details for clarification.
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PixelPest
- Link

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Postby PixelPest » Thu Jul 14, 2016 5:12 pm
Lore isn't details though. What are the exact abilities for each individual?
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Kyo Saito
- Blooper

- Posts: 153
- Joined: Sun Jun 08, 2014 4:58 pm
Postby Kyo Saito » Thu Jul 14, 2016 7:21 pm
Kyo Saito wrote:Midnight on the Docks
16 players
Cardflip
Town wins if all the werewolves and The Stranger are killed.
Werewolves win if the number of surviving town members equals or is less than the number of surviving werewolves.
The Stranger wins if all of the werewolves and all of the specials are killed.
Lynch votes must be in red. Bolding is optional but highly recommended.
Werewolves
Werewolf: Decides with the other Werewolves on who to kill each night.
Werewolf: Decides with the other Werewolves on who to kill each night.
Half-Lycanthrope: Decides with the other Werewolves on who to kill each night. Cardflips green when inspected or killed. During each Night phase, the Half-Lycanthrope may choose one of two things that will happen when he would die during the night. Once he chooses one of these abilities, he may not change which one he can use until the next Night phase.
1. He saves himself and becomes a regular Werewolf, cardflipping red upon inspection and death and losing all other special abilities.
2. When he chooses this ability, he must also pick a player. That player will die when the Half-Lycanthrope dies.
Town
Seer: May inspect a player each night, revealing their color to the Seer.
Acolyte: Acts as a normal Townsfolk, but becomes the Seer when the current Seer dies.
Priest: May save a player from death each night.
Huntsman: May kill a player once per night. If he kills a Town member, he loses his power for the following night.
Lover: Acts as a normal Townsfolk, but is in contact with the other Lover.
Lover: Acts as a normal Townsfolk, but is in contact with the other Lover.
Townsfolk: Can vote to lynch a player each day.
Townsfolk: Can vote to lynch a player each day.
Townsfolk: Can vote to lynch a player each day.
Townsfolk: Can vote to lynch a player each day.
Townsfolk: Can vote to lynch a player each day.
Madman: Acts as a normal Townsfolk, but cardflips red upon inspection and death. Is aware that they're the Madman.
Third Party
The Stranger: Can kill a player once per night. Alongside being able to kill a player, he may choose one of three abilities each night. Once he chooses one of these abilities, he may not change which one he can use until the next Night phase.
1. He can paint himself green for the Day phase. This paint wears off the next Night phase.
2. He can place a mysterious ward on himself. If he would die during this Night phase, he may save himself.
3. Once throughout the entire game he may use this ability, invoking the anger of the Old Gods and crashing a wave into the village. This ability roleblocks every single player (not including The Stranger), and kills off a player chosen at random (this can also include The Stranger). Once this ability is used, The Stranger cannot make a kill during the following Night phase, although he can still use one of his other two abilities.
Reposting for more feedback.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Thu Jul 14, 2016 7:29 pm
good shit
seriously i have nothing bad to say about it
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Cedur
- Link

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Postby Cedur » Fri Jul 15, 2016 1:39 pm
PixelPest wrote:Lore isn't details though. What are the exact abilities for each individual?
Same as their roles indicate, except for a few exceptions / variants. I've looked at the Town of Salem Wiki to see which questions come up on certain characters.
This is not supposed to be a totally new groundbreaking concept, it's basically another plot combined with a specific role combination which doesn't have to be 100%ly determined.
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Contact:
Postby Doesntpostverymuch » Fri Jul 15, 2016 5:58 pm
Town Of Nowheresville
Players that cardflip red on day 1
Assassin(x3-1) Chooses one player to kill each night
Assassin Spy (1) Can inspect a player to learn they're colour, but may also choose to change that colour to blue or red ( the player they checked's colour is printed in the daily tabloid)
Associate Journalist (1) May choose to print one message in the daily Tabloid newspaper
Stranger (1) A strange man no one knows. (Not mafia.)
Players that cardflip green on day 1
Townie (x2-10 ) Because the town is so small, each townie will know one other townie.
Townie? (X2) 50% chance of card flipping red, both townies? will know each other
Assassin Leader(1) Card Flips green, and knows who all the other mafia members are. (do i have to say he's mafia?)
Players that cardflip blue
Dollmaker(1) May make a doll for a player, if the player is killed on the night they receive the doll, the doll will be killed instead
Journalist (1) May print one message in the daily times newspaper.
inspector(1-2) Can inspect one player and learn they're colour, if they inspect the assassin spy, and he changed someone's colour that day, there will be ink on him.
Doctor(1) Immune to lynches, and can also protect a player, however, if this player has a doll, he will protect the doll instead.
Know-it-all.(1) Knows all players roles, but cannot vote or tell anyone about them, or his role will be revealed to the assassin league
Third party Players on day 1
Retired assassin (1) Knows all the assassins, and may choose to kill someone each night.
Retired doctor, (1) Everyone still thinks he's a doctor, so he's immune to lynches
Misunderstood Townie.(2) They accidently said something mean toward the doctor, and now they're votes only count as half. (townie)
Winning goals by colour
Eliminate All third party and townies.
Lynch all mafia members and The retired assassin ( also the same for Blue
Kill all the mafia members and townies.
Rules
1. Unexplained inactivity Will result in phantoms, invalid reasoning for inactivity will also result in phantoms.
2. It takes a minimum of 60% to get an insta instead of 51%, This is because 51% seems kind of unfair to me.
3. If the vote is split evenly, All players who did not vote for the tied players, may vote again to break the tie( but only for one of the tied players,) this is once again because i think getting killed by random chance is unfair. however, it will be a knife in a box if it is still 50/50 after the second voting.
Special things.
- All players may fake votes by sending the host a pm with the real vote in the night phase, however the inspector and the assassin spy can catch them doing so.
Doctors have a 49% chance of dying while protecting someone.
misunderstood Townies may have they're votes count as 2 instead of half by pming the host with a compliment
the post in the daily time will be edited by me, and the post in the daily tabloid will be edited by the assassin leader
If a player leaves, then they're sub will appear as red the first day they are in.
Inspectors will get messages that say what colour the player is
All players can choose whether they'd like to subscribe to the daily tabloid or the daily times on day 1, however they can change this at any time
Messages the inspector can get.
_____ is Red
_____is Red, but he seems new to this town.
_____ is Blue
_____ is Red but has red ink on them for some reason. (inspector only)
_____ is Red but has blue ink on them for some reason (inspector only)
_____ is Green
_____ is Red?
_____ is A third party memeber
_____ is A third party memeber but they seem a little misunderstood to you. ( inspector only)
_____ is a know-it-all who didn't want you spying on him. ( assassin spy only)
_____ is a know-it-all ( know it alls will be informed if anyone spies on them and can tell the inspector something if he visits)
_____ is a doctor, you should know this
_____ is probably a doctor, you should know this ( 50% chance this will happen with both of the doctors)
Other messages
_____ made you a doll.
_____ killed you. ( 20% chance)
You have another chance to vote.
You were spied on by _____, want to tell him something? ( if you tell the inspector something, your identity won't be revealed, however if the inspector tells anyone what you said, both your identity will be revealed
An assassin informed you that ______ is the know-it-all
An assassin informed you that ______ is the inspector
When you woke up, your doll had a ______ mark in it.
You felt paranoid, and didn't go to sleep, and caught ______ trying to ______ you (10% chance)
An assassin left you a note on your door. ( the assassin spy may choose to do this instead of spy.) it read _________________________
When you woke up, you had multiple bandages on you.
When you woke up, you had _____ wounds all over your body, somehow, you survived an attack from someone. (5% chance, goes up to 15% if doctor and dollmaker die)
You were killed in the middle of the night.
You were lynched.
before you were lynched, you noticed _____ laughing at you. ( 10% chance, person will always be an assassin or the retired assassin only happens to townies / blues)
You feel the newspaper may have lied to you (20% chance every time the assassin spy changes someone's colour, only happens to townies /blue players subscribed to the tabloid)
you are a Citizen, ______ is who you know is also one.
You are the assassin leader, the other assassins are..... ( insert their names here)
You are the know-it-all here are what all the other people are.... (insert names next to what they are.) Don't tell any one.... OR ELSE
(END OF GAME DISC)
I basically went, What would happen if in a game of mafia, someone knew who everyone was, but was told not to tell anyone.
And then this game happened.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Fri Jul 15, 2016 6:02 pm
Doesntpostverymuch wrote:
That game looks very unbalanced and complex, you may want to read how to format a mafia game before posting.
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Contact:
Postby Doesntpostverymuch » Fri Jul 15, 2016 6:10 pm
MosaicMario wrote:Doesntpostverymuch wrote:
That game looks very unbalanced and complex, you may want to read how to format a mafia game before posting.
Yeah, i thought it might be. This is just what happened when the idea of having a tattletale character get tattled on if he tattles( wow, that' complex) in a mafia game, popped into my head.
i'm sure someone else can take my complex game and make it playable. ( i give anyone who would like to try doing so complete permission.)
But, This game isn't really meant to be a real game, it's just me fooling around with a dumb idea. (i'm sorry.)
I'm not even sure if it could have worked if it was less complex.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Fri Jul 15, 2016 6:11 pm
Doesntpostverymuch wrote:Town Of Nowheresville
Players that cardflip red on day 1
Assassin(x3-1) Chooses one player to kill each night
Assassin Spy (1) Can inspect a player to learn they're colour, but may also choose to change that colour to blue or red ( the player they checked's colour is printed in the daily tabloid)
Associate Journalist (1) May choose to print one message in the daily Tabloid newspaper
Stranger (1) A strange man no one knows. (Not mafia.)
Players that cardflip green on day 1
Townie (x2-10 ) Because the town is so small, each townie will know one other townie.
Townie? (X2) 50% chance of card flipping red, both townies? will know each other
Assassin Leader(1) Card Flips green, and knows who all the other mafia members are. (do i have to say he's mafia?)
Players that cardflip blue
Dollmaker(1) May make a doll for a player, if the player is killed on the night they receive the doll, the doll will be killed instead
Journalist (1) May print one message in the daily times newspaper.
inspector(1-2) Can inspect one player and learn they're colour, if they inspect the assassin spy, and he changed someone's colour that day, there will be ink on him.
Doctor(1) Immune to lynches, and can also protect a player, however, if this player has a doll, he will protect the doll instead.
Know-it-all.(1) Knows all players roles, but cannot vote or tell anyone about them, or his role will be revealed to the assassin league
Third party Players on day 1
Retired assassin (1) Knows all the assassins, and may choose to kill someone each night.
Retired doctor, (1) Everyone still thinks he's a doctor, so he's immune to lynches
Misunderstood Townie.(2) They accidently said something mean toward the doctor, and now they're votes only count as half. (townie)
Winning goals by colour
Eliminate All third party and townies.
Lynch all mafia members and The retired assassin ( also the same for Blue
Kill all the mafia members and townies.
Rules
1. Unexplained inactivity Will result in phantoms, invalid reasoning for inactivity will also result in phantoms.
2. It takes a minimum of 60% to get an insta instead of 51%, This is because 51% seems kind of unfair to me.
3. If the vote is split evenly, All players who did not vote for the tied players, may vote again to break the tie( but only for one of the tied players,) this is once again because i think getting killed by random chance is unfair. however, it will be a knife in a box if it is still 50/50 after the second voting.
Special things.
- All players may fake votes by sending the host a pm with the real vote in the night phase, however the inspector and the assassin spy can catch them doing so.
Doctors have a 49% chance of dying while protecting someone.
misunderstood Townies may have they're votes count as 2 instead of half by pming the host with a compliment
the post in the daily time will be edited by me, and the post in the daily tabloid will be edited by the assassin leader
If a player leaves, then they're sub will appear as red the first day they are in.
Inspectors will get messages that say what colour the player is
All players can choose whether they'd like to subscribe to the daily tabloid or the daily times on day 1, however they can change this at any time
Messages the inspector can get.
_____ is Red
_____is Red, but he seems new to this town.
_____ is Blue
_____ is Red but has red ink on them for some reason. (inspector only)
_____ is Red but has blue ink on them for some reason (inspector only)
_____ is Green
_____ is Red?
_____ is A third party memeber
_____ is A third party memeber but they seem a little misunderstood to you. ( inspector only)
_____ is a know-it-all who didn't want you spying on him. ( assassin spy only)
_____ is a know-it-all ( know it alls will be informed if anyone spies on them and can tell the inspector something if he visits)
_____ is a doctor, you should know this
_____ is probably a doctor, you should know this ( 50% chance this will happen with both of the doctors)
Other messages
_____ made you a doll.
_____ killed you. ( 20% chance)
You have another chance to vote.
You were spied on by _____, want to tell him something? ( if you tell the inspector something, your identity won't be revealed, however if the inspector tells anyone what you said, both your identity will be revealed
An assassin informed you that ______ is the know-it-all
An assassin informed you that ______ is the inspector
When you woke up, your doll had a ______ mark in it.
You felt paranoid, and didn't go to sleep, and caught ______ trying to ______ you (10% chance)
An assassin left you a note on your door. ( the assassin spy may choose to do this instead of spy.) it read _________________________
When you woke up, you had multiple bandages on you.
When you woke up, you had _____ wounds all over your body, somehow, you survived an attack from someone. (5% chance, goes up to 15% if doctor and dollmaker die)
You were killed in the middle of the night.
You were lynched.
before you were lynched, you noticed _____ laughing at you. ( 10% chance, person will always be an assassin or the retired assassin only happens to townies / blues)
You feel the newspaper may have lied to you (20% chance every time the assassin spy changes someone's colour, only happens to townies /blue players subscribed to the tabloid)
you are a Citizen, ______ is who you know is also one.
You are the assassin leader, the other assassins are..... ( insert their names here)
You are the know-it-all here are what all the other people are.... (insert names next to what they are.) Don't tell any one.... OR ELSE
(END OF GAME DISC)
I basically went, What would happen if in a game of mafia, someone knew who everyone was, but was told not to tell anyone.
And then this game happened.
I actually like this quite a bit.
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
-
Contact:
Postby Doesntpostverymuch » Fri Jul 15, 2016 6:14 pm
MECHDRAGON777 wrote:Doesntpostverymuch wrote:Town Of Nowheresville
Players that cardflip red on day 1
Assassin(x3-1) Chooses one player to kill each night
Assassin Spy (1) Can inspect a player to learn they're colour, but may also choose to change that colour to blue or red ( the player they checked's colour is printed in the daily tabloid)
Associate Journalist (1) May choose to print one message in the daily Tabloid newspaper
Stranger (1) A strange man no one knows. (Not mafia.)
Players that cardflip green on day 1
Townie (x2-10 ) Because the town is so small, each townie will know one other townie.
Townie? (X2) 50% chance of card flipping red, both townies? will know each other
Assassin Leader(1) Card Flips green, and knows who all the other mafia members are. (do i have to say he's mafia?)
Players that cardflip blue
Dollmaker(1) May make a doll for a player, if the player is killed on the night they receive the doll, the doll will be killed instead
Journalist (1) May print one message in the daily times newspaper.
inspector(1-2) Can inspect one player and learn they're colour, if they inspect the assassin spy, and he changed someone's colour that day, there will be ink on him.
Doctor(1) Immune to lynches, and can also protect a player, however, if this player has a doll, he will protect the doll instead.
Know-it-all.(1) Knows all players roles, but cannot vote or tell anyone about them, or his role will be revealed to the assassin league
Third party Players on day 1
Retired assassin (1) Knows all the assassins, and may choose to kill someone each night.
Retired doctor, (1) Everyone still thinks he's a doctor, so he's immune to lynches
Misunderstood Townie.(2) They accidently said something mean toward the doctor, and now they're votes only count as half. (townie)
Winning goals by colour
Eliminate All third party and townies.
Lynch all mafia members and The retired assassin ( also the same for Blue
Kill all the mafia members and townies.
Rules
1. Unexplained inactivity Will result in phantoms, invalid reasoning for inactivity will also result in phantoms.
2. It takes a minimum of 60% to get an insta instead of 51%, This is because 51% seems kind of unfair to me.
3. If the vote is split evenly, All players who did not vote for the tied players, may vote again to break the tie( but only for one of the tied players,) this is once again because i think getting killed by random chance is unfair. however, it will be a knife in a box if it is still 50/50 after the second voting.
Special things.
- All players may fake votes by sending the host a pm with the real vote in the night phase, however the inspector and the assassin spy can catch them doing so.
Doctors have a 49% chance of dying while protecting someone.
misunderstood Townies may have they're votes count as 2 instead of half by pming the host with a compliment
the post in the daily time will be edited by me, and the post in the daily tabloid will be edited by the assassin leader
If a player leaves, then they're sub will appear as red the first day they are in.
Inspectors will get messages that say what colour the player is
All players can choose whether they'd like to subscribe to the daily tabloid or the daily times on day 1, however they can change this at any time
Messages the inspector can get.
_____ is Red
_____is Red, but he seems new to this town.
_____ is Blue
_____ is Red but has red ink on them for some reason. (inspector only)
_____ is Red but has blue ink on them for some reason (inspector only)
_____ is Green
_____ is Red?
_____ is A third party memeber
_____ is A third party memeber but they seem a little misunderstood to you. ( inspector only)
_____ is a know-it-all who didn't want you spying on him. ( assassin spy only)
_____ is a know-it-all ( know it alls will be informed if anyone spies on them and can tell the inspector something if he visits)
_____ is a doctor, you should know this
_____ is probably a doctor, you should know this ( 50% chance this will happen with both of the doctors)
Other messages
_____ made you a doll.
_____ killed you. ( 20% chance)
You have another chance to vote.
You were spied on by _____, want to tell him something? ( if you tell the inspector something, your identity won't be revealed, however if the inspector tells anyone what you said, both your identity will be revealed
An assassin informed you that ______ is the know-it-all
An assassin informed you that ______ is the inspector
When you woke up, your doll had a ______ mark in it.
You felt paranoid, and didn't go to sleep, and caught ______ trying to ______ you (10% chance)
An assassin left you a note on your door. ( the assassin spy may choose to do this instead of spy.) it read _________________________
When you woke up, you had multiple bandages on you.
When you woke up, you had _____ wounds all over your body, somehow, you survived an attack from someone. (5% chance, goes up to 15% if doctor and dollmaker die)
You were killed in the middle of the night.
You were lynched.
before you were lynched, you noticed _____ laughing at you. ( 10% chance, person will always be an assassin or the retired assassin only happens to townies / blues)
You feel the newspaper may have lied to you (20% chance every time the assassin spy changes someone's colour, only happens to townies /blue players subscribed to the tabloid)
you are a Citizen, ______ is who you know is also one.
You are the assassin leader, the other assassins are..... ( insert their names here)
You are the know-it-all here are what all the other people are.... (insert names next to what they are.) Don't tell any one.... OR ELSE
(END OF GAME DISC)
I basically went, What would happen if in a game of mafia, someone knew who everyone was, but was told not to tell anyone.
And then this game happened.
I actually like this quite a bit.
Thanks.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Fri Jul 15, 2016 9:54 pm
Doesntpostverymuch wrote:
There are countless issues with your game. To start, the colours are eyesore and the formatting is awful. You need to read the thread on how to format a Mafia game. You never specify teams, win conditions, cardflip vs. roleflip vs. neither, or who knows each other. Sending the host a compliment to increase the weight of your lynch vote is downright dumb and so is the idea of allowing everyone to change their lynch vote; as an ability it's good, however this would just be too chaotic and prevent any kind of leads. The messages from inspections are just way too complicated, OP, and unnecessary; you give too much information--it should be cardflip (colour) or roleflip, not some chaotic in-between. There are also too many random percentages about finding out this or that. You also have a sufficient number of grammar/spelling mistakes, and making subs be red is like, what? The way you designed this also allows for four kills per Night phase which is crazy, is way unbalanced if all of the roles are used--however I can't give exact numbers since I'm not even really sure who is TP or Mafia, and boring due to so many Townies
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