Spawn has been chosen to lead the army of the underworld, but before he can take command, he must prove his worth by defeating the champions of the underworld.
Gain rank in the army by defeating champions and challengers. Ranks are represented by Stars. There are 6 Stars/Ranks to achieve. You must have at least a 5 Star rank before you can challenge the strongest of the underworld's champions.
Judging by the fact Mario shows up in the level start screen, you have the custom Spawn playable GFX placed in each level folder. You can just leave it in the episode folder along with the .lvl files and you won't need to put it in every level folder, and it will prevent the episode's file size from growing unnecessarily.
Fennor wrote:I think you should try using custom music. The happy SMB3 dumdududum du dudu dum really destroys the dungen/underworld flair.
I don't know how to change the music that smbx plays while you're selecting which episode to play, if that's what you're referring to.
All the music in the episode is custom.
Pretty cool! Got 2 stars so far.
Noticed a couple minor glitches with the Spawn sprite. When facing left, there's a stray pixel on the bottom when falling, and when facing right there's a stray pixel when shooting fireballs. I assume the pixel is cut off from another frame.
Speaking of the Spawn sprite, it looks pretty cool, can I add it to my Costume collection?
Dr Vivian wrote:Pretty cool! Got 2 stars so far.
Noticed a couple minor glitches with the Spawn sprite. When facing left, there's a stray pixel on the bottom when falling, and when facing right there's a stray pixel when shooting fireballs. I assume the pixel is cut off from another frame.
Speaking of the Spawn sprite, it looks pretty cool, can I add it to my Costume collection?
This was my first time working with sprite sheets for characters and NPCs, there are a few stray pixels that I can't fix without making it worse in other ways. The replacement for Boom Boom has a pixel line in one of the frames.
I don't own any of the graphics, just recoloured or customized some of them. Use whatever you want from the game.
ShadowRider wrote:This was my first time working with sprite sheets for characters and NPCs, there are a few stray pixels that I can't fix without making it worse in other ways. The replacement for Boom Boom has a pixel line in one of the frames.
I don't own any of the graphics, just recoloured or customized some of them. Use whatever you want from the game.
Understandable, I'll take a look at the sprites, I know it's hard and tedious to work with sprites 99% of the time...I've seen stray pixels and pixel lines in professional games...so don't worry about it.
The Spawn sprite looked familiar, from the SNES game I think? But I thought I'd ask anyway. Thanks.
practicalshorty014 wrote:Is Spawn an OC you created? He looks pretty interesting. Correct me if I'm wrong and he is actually from a video game, I'm only familiar with Mario.
A Spawn-themed episode? With Doom enemies? You don't see that every day.
Anyhow, the project so far is really, really cool. The graphics and the music are quite appealing, and for someone's first episode, the levels are suprisingly well-designed. I also like that's more difficult, maybe there can finally be another episode with some big challenge. I'll be following this as you make progress. Best of luck!
the Spawn sprite is from the SNES Spawn game. Spawn is a creation of Todd McFarlane, and is the main character in graphic novel/comic book series, live action movie (which kinda sucked, except for the evil clown), animated movie & series. Spawn issue #1 was May 1992.
Yes, many of the baddies are Doom II sprites, a few are from Castlevania. I thought it would be suitable for an underworld theme.
I was playing the final stage (boss fights) with my buddy last night, I made a few changes to make it easier. It was just too damn hard with the spiked walls that close in and crush you if you don't kill the first round of baddies quick enough. It also glitched often, having a baddie get stuck behind the wall so you can't kill it, so you get crushed.
I really liked the idea of having that challenge, but i think it's too much. I also added some red cape (mushroom) power ups in the final boss fight, they come up out of a pipe every 10 seconds.
There are a lot of power ups & free lives through the game because I found it was too difficult in 2 player mode. It's might be overkill for single player, but whatever. I figure since Spawn is already dead and in the underworld, might as well have infinite lives. It also balances out the difficulty of the game.
As much fun as SMBX is, I don't think I'm going to make another SMBX episode. I want to learn more code and make an original game. Long term goal.