Enjl wrote:
In PGE 0.3.1.10 you can use the SMBXInt config pack. http://wohlsoft.ru/config_packs/
It lets you configure your SMBX EXE file and will allow you to play levels using that EXE by hitting F5 in PGE or pressing the test button.
Horikawa Otane wrote:
In general, I'm discouraging people from developing new characters for inclusion in 2.0. Some people have come to me with really neat, fully working characters (like Hoeloe's Klonoa) and I've accepted them because it basically cost me no work to do so, but currently no one on the team is working on new characters.
I am planning to do Sonic someday for like 2.1. But that's a way's off. The focus will shift after the next beta release to working on NPCs. Hopefully getting 2.0 to potentially even surpass 1.4.x's NPC count.
That's perfectly understandable. If you guys will be working on new NPCs soon, would I be able to request additional NPCs from DKC. Some enemies could be a great addition to SMBX for how unique and different they are as compared to normal Mario enemies.
Last edited by The Thwomp King on Sun Jun 26, 2016 5:31 pm, edited 1 time in total.
Try downloading the latest version of PGE. Whenever you test a level another window will appear with the test engine. Go back to the editor and select an item. Drag it to the test window and you can drop it. This works with the 1.3 configuration pack.
Horikawa Otane wrote:
In general, I'm discouraging people from developing new characters for inclusion in 2.0. Some people have come to me with really neat, fully working characters (like Hoeloe's Klonoa) and I've accepted them because it basically cost me no work to do so, but currently no one on the team is working on new characters.
I am planning to do Sonic someday for like 2.1. But that's a way's off. The focus will shift after the next beta release to working on NPCs. Hopefully getting 2.0 to potentially even surpass 1.4.x's NPC count.
That's perfectly understandable. If you guys will be working on new NPCs soon, would I be able to request additional NPCs from DKC. Some enemies could be a great addition to SMBX for how unique and different they are as compared to normal Mario enemies.
Very possible. With the new cast, I know we're planning on doing some Megaman enemies like Mettools and stuff.
I'll consider DKC enemies - would you mind suggesting some in particular? And providing a video reference of their mechanics?
The Thwomp King wrote:
That's perfectly understandable. If you guys will be working on new NPCs soon, would I be able to request additional NPCs from DKC. Some enemies could be a great addition to SMBX for how unique and different they are as compared to normal Mario enemies.
Very possible. With the new cast, I know we're planning on doing some Megaman enemies like Mettools and stuff.
I'll consider DKC enemies - would you mind suggesting some in particular? And providing a video reference of their mechanics?
andreepika11233 wrote:
I don't see a game with Heavy and Metal as it's title when I google "heavy and metal video game", and so what is Heavy and Metal?
andreepika11233 wrote:
I don't see a game with Heavy and Metal as it's title when I google "heavy and metal video game", and so what is Heavy and Metal?
I'm sorry for bringing this question here, but I've been trying to understand a thing: which version of SMBX should I use? 1.3 or this one (2.0)? If so, 1.3 is no longer used by the community, or...?
Angelus wrote:I'm sorry for bringing this question here, but I've been trying to understand a thing: which version of SMBX should I use? 1.3 or this one (2.0)? If so, 1.3 is no longer used by the community, or...?
Its still used, but once smbx 2.0 reaches to its final stages, it will be no longer be used anymore.
Angelus wrote:I'm sorry for bringing this question here, but I've been trying to understand a thing: which version of SMBX should I use? 1.3 or this one (2.0)? If so, 1.3 is no longer used by the community, or...?
I think the big thing now is SMBX 1.3.0.1 + LunaLua now. Since a lot of people have issues installing it though, you can just install this and not use the new features (characters and Starman) since they're a little glitchy, since it comes with LunaLua built in. After the next update comes, PGE and SMBX 2.0 will be the thing. Horikawa has stated that SMBX 1.3.0.1 (the Legacy Editor) isn't active by default since PGE will have its engine working, so it's probably best to download 2.0 Beta so you can get used to PGE
Angelus wrote:I'm sorry for bringing this question here, but I've been trying to understand a thing: which version of SMBX should I use? 1.3 or this one (2.0)? If so, 1.3 is no longer used by the community, or...?
I think the big thing now is SMBX 1.3.0.1 + LunaLua now. Since a lot of people have issues installing it though, you can just install this and not use the new features (characters and Starman) since they're a little glitchy, since it comes with LunaLua built in. After the next update comes, PGE and SMBX 2.0 will be the thing. Horikawa has stated that SMBX 1.3.0.1 (the Legacy Editor) isn't active by default since PGE will have its engine working, so it's probably best to download 2.0 Beta so you can get used to PGE
This might've been answered already too, but how much will be lost when we all switch over to 2.0? Like will all the graphics be usable still as well as all levels?
Angelus wrote:I'm sorry for bringing this question here, but I've been trying to understand a thing: which version of SMBX should I use? 1.3 or this one (2.0)? If so, 1.3 is no longer used by the community, or...?
I think the big thing now is SMBX 1.3.0.1 + LunaLua now. Since a lot of people have issues installing it though, you can just install this and not use the new features (characters and Starman) since they're a little glitchy, since it comes with LunaLua built in. After the next update comes, PGE and SMBX 2.0 will be the thing. Horikawa has stated that SMBX 1.3.0.1 (the Legacy Editor) isn't active by default since PGE will have its engine working, so it's probably best to download 2.0 Beta so you can get used to PGE
This might've been answered already too, but how much will be lost when we all switch over to 2.0? Like will all the graphics be usable still as well as all levels?
From what I've seen I'm pretty sure everything is compatible (levels, physics, Lua, etc.) in 2.0 and the PGE engine, in addition to new blocks, NPCs, and characters that are actually built in
PixelPest wrote:
I think the big thing now is SMBX 1.3.0.1 + LunaLua now. Since a lot of people have issues installing it though, you can just install this and not use the new features (characters and Starman) since they're a little glitchy, since it comes with LunaLua built in. After the next update comes, PGE and SMBX 2.0 will be the thing. Horikawa has stated that SMBX 1.3.0.1 (the Legacy Editor) isn't active by default since PGE will have its engine working, so it's probably best to download 2.0 Beta so you can get used to PGE
This might've been answered already too, but how much will be lost when we all switch over to 2.0? Like will all the graphics be usable still as well as all levels?
From what I've seen I'm pretty sure everything is compatible (levels, physics, Lua, etc.) in 2.0 and the PGE engine, in addition to new blocks, NPCs, and characters that are actually built in
One thing I'm scared about lost Legacy editor after the new update, if we lost the legacy editor we will not can anymore play live in the editor when modify level seamless than PGE built in editor ? we will need to launch the normal engine each time ? that will be a shame
I know PGE start to approach the same quality of playability in testing level but there is a percentage of almost the same as the legacy ?
lotus006 wrote:One thing I'm scared about lost Legacy editor after the new update, if we lost the legacy editor we will not can anymore play live in the editor when modify level seamless than PGE built in editor ? we will need to launch the normal engine each time ? that will be a shame
I know PGE start to approach the same quality of playability in testing level but there is a percentage of almost the same as the legacy ?
PixelPest wrote:After the next update comes, PGE and SMBX 2.0 will be the thing. Horikawa has stated that SMBX 1.3.0.1 (the Legacy Editor) isn't active by default since PGE will have its engine working, so it's probably best to download 2.0 Beta so you can get used to PGE
this literally means PGE will have the SMBX level editor testing engine