The Lava Level Contest (The Thwomp King Contests 2016-2017)

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby SomeRandomGuy » Fri Jun 24, 2016 4:58 pm

I would like to be in the contest.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby PixelPest » Fri Jun 24, 2016 8:23 pm

Did a bunch of work on my level, but have a question: You say that LunaLua is allowed, but will all of the judges have all of the current APIs installed, or be willing to do so? If not, do we need to include all of the APIs we use in the level's folder? I'm using pNPC.lua, colliders.lua, eventu.lua, and a bunch of others

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby The Thwomp King » Fri Jun 24, 2016 9:10 pm

PixelPest wrote:Did a bunch of work on my level, but have a question: You say that LunaLua is allowed, but will all of the judges have all of the current APIs installed, or be willing to do so? If not, do we need to include all of the APIs we use in the level's folder? I'm using pNPC.lua, colliders.lua, eventu.lua, and a bunch of others
For this contest, I would include all of the APIs in the folder just in case. After this one I'll make sure all judges will be fine with the programs and can do it all themselves.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby MECHDRAGON777 » Fri Jun 24, 2016 9:59 pm

The Thwomp King wrote:
PixelPest wrote:Did a bunch of work on my level, but have a question: You say that LunaLua is allowed, but will all of the judges have all of the current APIs installed, or be willing to do so? If not, do we need to include all of the APIs we use in the level's folder? I'm using pNPC.lua, colliders.lua, eventu.lua, and a bunch of others
For this contest, I would include all of the APIs in the folder just in case. After this one I'll make sure all judges will be fine with the programs and can do it all themselves.
I recommend putting the APIs in the level's graphics folder. I will add the APIs to the folder if I have to, but I have to be given them.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby PixelPest » Fri Jun 24, 2016 10:07 pm

MECHDRAGON777 wrote:
The Thwomp King wrote:
PixelPest wrote:Did a bunch of work on my level, but have a question: You say that LunaLua is allowed, but will all of the judges have all of the current APIs installed, or be willing to do so? If not, do we need to include all of the APIs we use in the level's folder? I'm using pNPC.lua, colliders.lua, eventu.lua, and a bunch of others
For this contest, I would include all of the APIs in the folder just in case. After this one I'll make sure all judges will be fine with the programs and can do it all themselves.
I recommend putting the APIs in the level's graphics folder. I will add the APIs to the folder if I have to, but I have to be given them.
That's how you use APIs without installing them into LuaScriptsLib...
PixelPest wrote:level folder

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby MECHDRAGON777 » Fri Jun 24, 2016 10:08 pm

PixelPest wrote:
MECHDRAGON777 wrote:
The Thwomp King wrote: For this contest, I would include all of the APIs in the folder just in case. After this one I'll make sure all judges will be fine with the programs and can do it all themselves.
I recommend putting the APIs in the level's graphics folder. I will add the APIs to the folder if I have to, but I have to be given them.
That's how you use APIs without installing them into LuaScriptsLib...
...for a contest, would that not be the better way?

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby PixelPest » Fri Jun 24, 2016 10:09 pm

MECHDRAGON777 wrote:
PixelPest wrote:
MECHDRAGON777 wrote: I recommend putting the APIs in the level's graphics folder. I will add the APIs to the folder if I have to, but I have to be given them.
That's how you use APIs without installing them into LuaScriptsLib...
...for a contest, would that not be the better way?
PixelPest wrote:level folder
YES...
...That is unless they were to install all of the APIs before judging from the PGE Wiki page

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby MECHDRAGON777 » Fri Jun 24, 2016 10:14 pm

PixelPest wrote:
MECHDRAGON777 wrote:
PixelPest wrote: That's how you use APIs without installing them into LuaScriptsLib...
...for a contest, would that not be the better way?
PixelPest wrote:level folder
YES...
...That is unless they were to install all of the APIs before judging from the PGE Wiki page
...It does not matter either way for me, but I have to be given one download link with them all in it though.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby RhysOwens » Sat Jun 25, 2016 7:05 am

RoundPiplup wrote:
Catastrophe wrote:It's not even my birthday yet and 2 people already submitted a level. O_O...
(If you guys were confused of what I've said, the deadline, July 31st, is my birthday.)
Wow, I didn't knew that. I'm also didn't expect 2 submissions before the month of the deadline. There's still plenty of time to make a level.
Well it didn't take long to make my level.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby Radiance » Sat Jun 25, 2016 9:07 am

Yes, I do agree, since ideas for lava level are many but making plans for it was hard (Yes, very hard). But making the level is no more difficult. :)

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby RoundPiplup » Sat Jun 25, 2016 12:58 pm

Heh... 3 submissions already, with about 37(?) days remaining from the creation of this post. I wonder, how many levels would be submitted before July hits as these last few days of June 2016 flows.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby MECHDRAGON777 » Sat Jun 25, 2016 2:02 pm

RoundPiplup wrote:Heh... 3 submissions already, with about 37(?) days remaining from the creation of this post. I wonder, how many levels would be submitted before July hits as these last few days of June 2016 flows.
I will submit, but I just lack the graphics.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby ElectriKong » Sat Jun 25, 2016 3:18 pm

Levels that are made quickly are unfortunately often the bad ones though, I am pretty sure that there is a correlation between how long something is made and how bad it is.

P.S: I am wondering if I can be added to the contestants.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby RoundPiplup » Sat Jun 25, 2016 3:53 pm

King of Eterity wrote:P.S: I am wondering if I can be added to the contestants.
Anyone can submit a level to the contest, as long as it's before the deadline.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby The Thwomp King » Sat Jun 25, 2016 4:06 pm

RoundPiplup wrote:
King of Eterity wrote:P.S: I am wondering if I can be added to the contestants.
Anyone can submit a level to the contest, as long as it's before the deadline.
It's nicer to let me know ahead of time if you're in or not. I'm personally not a fan of someone just shoving the level in my face for the contest without saying so ahead of time, but yeah no one is really banned from the contest or anything. XP hahaha

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby Hani » Sat Jun 25, 2016 4:14 pm

Well my lava level is something with passion and probably no cutoffs. And the level is my own graphics so I have to make my own graphics for the level and hopefully my project.
BTW Can the level be in my project?

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby The Thwomp King » Sat Jun 25, 2016 4:33 pm

Catastrophe wrote:Well my lava level is something with passion and probably no cutoffs. And the level is my own graphics so I have to make my own graphics for the level and hopefully my project.
BTW Can the level be in my project?
Oh yeah it can be in your project. I don't see a problem with that.
You submitting a level just means you're okay with your level being a part of the 2016-2017 contest episode.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby Radiance » Sun Jun 26, 2016 1:08 am

King of Eterity wrote:Levels that are made quickly are unfortunately often the bad ones though
I don't believe in this because a level will be good if you put much effort in it and much time to deal with it. Date of submission won't affect the level unless you didn't take it seriously.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby The Thwomp King » Sun Jun 26, 2016 1:32 am

Afraid of the Heights wrote:
King of Eterity wrote:Levels that are made quickly are unfortunately often the bad ones though
I don't believe in this because a level will be good if you put much effort in it and much time to deal with it. Date of submission won't affect the level unless you didn't take it seriously.
I wouldn't say the levels made early on are exactly made quickly either. I often find a handful of the lower scoring submissions being the ones submitted right before the deadline. Not always the case, but just something I've noticed.

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Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)

Postby RoundPiplup » Sun Jun 26, 2016 1:41 am

The Thwomp King wrote:
Afraid of the Heights wrote:
King of Eterity wrote:Levels that are made quickly are unfortunately often the bad ones though
I don't believe in this because a level will be good if you put much effort in it and much time to deal with it. Date of submission won't affect the level unless you didn't take it seriously.
I wouldn't say the levels made early on are exactly made quickly either. I often find a handful of the lower scoring submissions being the ones submitted right before the deadline. Not always the case, but just something I've noticed.
An example would be my Nintendo Crossover Contest Level. At least rushed levels are better than nothing... Well for me to say the least.


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