Do you load API from the level's folder or from you lua scripts folder? If it is from the scripts folder, I hope it is a default script. Otherwise, the level looks nice from the screenshots.
MECHDRAGON777 wrote:Do you load API from the level's folder or from you lua scripts folder? If it is from the scripts folder, I hope it is a default script. Otherwise, the level looks nice from the screenshots.
ParalX is a default script in Lunalua 0.7.3. Anyway, thank you for the nice comment! ^.^
This was a decent level, though the ParalX thing didn't work for me. You were very generous with powerups, and the overall gameplay was good. I personally don't like the goomba gimmick because it's more tedious than challenging since it seems like just waiting on an AI to make precise jumps. There is one spot where you can farm infinite lives though which might need to be fixed:
AeroMatter wrote:This was a decent level, though the ParalX thing didn't work for me. You were very generous with powerups, and the overall gameplay was good. I personally don't like the goomba gimmick because it's more tedious than challenging since it seems like just waiting on an AI to make precise jumps. There is one spot where you can farm infinite lives though which might need to be fixed:
EDIT: Also the mushroom blocks at the end can be thrown OoB if you're not careful.
I will remove the useless sign later. (Edit : also the bullet bill)
Anyway, thanks for the small review. I will fix the issues ASAP.
Also, did you use Lunalua 0.7.3?
This was a nice level. I found the music to be a bit unfitting, but maybe it's just me. Also what was the point of converting the music to ogg? You know, the game won't add loop points to it by itself, if that's what you wanted.
AeroMatter wrote:This was a decent level, though the ParalX thing didn't work for me.
Even though I don't have the latest version of LunaLua, the parallax works just fine for me. I also didn't find the gimmick to be tedious, it was nicely done imo.
h2643 wrote:This was a nice level. I found the music to be a bit unfitting, but maybe it's just me. Also what was the point of converting the music to ogg? You know, the game won't add loop points to it by itself, if that's what you wanted.
My point to use the .ogg is make the level file size smaller because .ogg takes less bytes then .mp3, anyway, Thanks! ^^
h2643 wrote:I recorded a video of this level:
---video---