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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby kojimkj » Sat Jun 18, 2016 7:14 am

How do I know hat version I have?

*what
Last edited by kojimkj on Sat Jun 18, 2016 9:19 am, edited 1 time in total.

Wohlstand
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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Wohlstand » Sat Jun 18, 2016 7:37 am

kojimkj wrote:How do I know hat version I have?
Many ways to check that:
1) right mouse button on any of PGE applications and look into "Detailed"/"Version" tab
2) in the PGE Editor version is shown in the "Help" -> "About" menu
3) In the PGE Engine version shown in the title bar of the game window.
3) In the Playable Character Calibrator version is shown in "About" button.

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby kojimkj » Sat Jun 18, 2016 9:19 am

Wohlstand wrote:
kojimkj wrote:How do I know hat version I have?
Many ways to check that:
1) right mouse button on any of PGE applications and look into "Detailed"/"Version" tab
2) in the PGE Editor version is shown in the "Help" -> "About" menu
3) In the PGE Engine version shown in the title bar of the game window.
3) In the Playable Character Calibrator version is shown in "About" button.
Thanks, but what does the V 0.3.1.10 changes? Because I have V 0.3.1.8

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Wohlstand » Sat Jun 18, 2016 9:50 am

kojimkj wrote:
Wohlstand wrote:
kojimkj wrote:How do I know hat version I have?
Many ways to check that:
1) right mouse button on any of PGE applications and look into "Detailed"/"Version" tab
2) in the PGE Editor version is shown in the "Help" -> "About" menu
3) In the PGE Engine version shown in the title bar of the game window.
3) In the Playable Character Calibrator version is shown in "About" button.
Thanks, but what does the V 0.3.1.10 changes? Because I have V 0.3.1.8
0.3.1.10 has many bug fixes and also some small features added

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby kojimkj » Sat Jun 18, 2016 10:06 am

Wohlstand wrote:
kojimkj wrote:
Wohlstand wrote: Many ways to check that:
1) right mouse button on any of PGE applications and look into "Detailed"/"Version" tab
2) in the PGE Editor version is shown in the "Help" -> "About" menu
3) In the PGE Engine version shown in the title bar of the game window.
3) In the Playable Character Calibrator version is shown in "About" button.
Thanks, but what does the V 0.3.1.10 changes? Because I have V 0.3.1.8
0.3.1.10 has many bug fixes and also some small features added
Like... what?

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Wohlstand » Sat Jun 18, 2016 10:30 am

kojimkj wrote:
Wohlstand wrote:
kojimkj wrote:
Thanks, but what does the V 0.3.1.10 changes? Because I have V 0.3.1.8
0.3.1.10 has many bug fixes and also some small features added
Like... what?
Just don't ask me here, and read fresh changelog at GitHub! ;-)
https://github.com/Wohlhabend-Networks/ ... editor.txt

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby kojimkj » Sat Jun 18, 2016 10:39 am

Wohlstand wrote:
kojimkj wrote:
Wohlstand wrote: 0.3.1.10 has many bug fixes and also some small features added
Like... what?
Just don't ask me here, and read fresh changelog at GitHub! ;-)
https://github.com/Wohlhabend-Networks/ ... editor.txt
Thanks man, I'll update it.





plz make the buttons optional, example you can remove and add if you want

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Wohlstand » Sat Jun 18, 2016 12:35 pm

kojimkj wrote:
Wohlstand wrote:
kojimkj wrote:
Like... what?
Just don't ask me here, and read fresh changelog at GitHub! ;-)
https://github.com/Wohlhabend-Networks/ ... editor.txt
Thanks man, I'll update it.
plz make the buttons optional, example you can remove and add if you want
Please also take updated installer, because your current is invalid :P (no matter if you downloaded as ZIP, but don't replace "pge_editor.ini/pge_engine.ini" files to don't lose your previous settings)

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby kojimkj » Sat Jun 18, 2016 1:28 pm

Wohlstand wrote:
kojimkj wrote:
Wohlstand wrote: Just don't ask me here, and read fresh changelog at GitHub! ;-)
https://github.com/Wohlhabend-Networks/ ... editor.txt
Thanks man, I'll update it.
plz make the buttons optional, example you can remove and add if you want
Please also take updated installer, because your current is invalid :P (no matter if you downloaded as ZIP, but don't replace "pge_editor.ini/pge_engine.ini" files to don't lose your previous settings)
I just installed, now I have the 2 of them I_I

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby loop » Sat Jun 18, 2016 1:53 pm

Wish that I knew how to help... You will get it working eventually.

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby kojimkj » Sat Jun 18, 2016 4:19 pm

The PGE crashed !
I copied the error msg, but it isn't in my clipboard :?:

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Wohlstand » Sat Jun 18, 2016 4:38 pm

kojimkj wrote:The PGE crashed !
I copied the error msg, but it isn't in my clipboard :?:
WHEN crash happen? (first when you reporting a crash, you must tell what you did to cause crash)

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby kojimkj » Sun Jun 19, 2016 4:49 am

Wohlstand wrote:
kojimkj wrote:The PGE crashed !
I copied the error msg, but it isn't in my clipboard :?:
WHEN crash happen? (first when you reporting a crash, you must tell what you did to cause crash)
I don't know, I was creating a world map, and then it CRASHED ! :?:

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Yoshi021 » Sun Jun 19, 2016 10:07 am

What configuration were you using?

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby kojimkj » Wed Jun 22, 2016 9:14 am

My PGE crash when I try to enter, here is the log ----- think Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): Could not parse stylesheet of object 0x44d2848
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Fatal: <Error, application closed>

Stack trace:


(And that is all =I)
Oh and the configuration was the normal SMBX

EDIT : FIXED

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Angelus » Thu Jun 30, 2016 2:32 pm

How to use the Cannon shoot exit thing? I can't tick the box.

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Wohlstand » Thu Jun 30, 2016 3:02 pm

kojimkj wrote:My PGE crash when I try to enter, here is the log ----- think Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): Could not parse stylesheet of object 0x44d2848
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Fatal: <Error, application closed>

Stack trace:


(And that is all =I)
Oh and the configuration was the normal SMBX

EDIT : FIXED
SMBX Integration requires configuring (just run "configure.exe" inside SMBXInt folder. But good news! New PGE Editor 0.3.1.11 will automatically ask configuring if config pack is requires configuring and wasn't configured yet)
Angelus wrote:How to use the Cannon shoot exit thing? I can't tick the box.
...because all unsupported parameters are greyed in "Strict SMBX64" mode which automatically enabling when you saving/opening file in SMBX-64 LVL/WLD.
This parameter is PGE brand new and will work only when you save file in LVLX format (which is not compatible with SMBX!), and it will work in PGE Engine game only

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Angelus » Thu Jun 30, 2016 3:48 pm

Oh I see, thanks for the info!

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby Wohlstand » Mon Jul 04, 2016 12:51 pm

Hello!

Sorry for a slow development and no news in those two months, because I was been overloaded on the job, but don't worry, I still do progress and you can see any my activity on the GitHub repository.
While passed a three months, I made a lot of bug-fixes inside PGE Editor and tools, but PGE Engine currently has very unstable physics, and I working on it to resolve most of known issues with it. Anyway a lot of new Lua API has been implemented, therefore playable characters are has much more skills than before. NPC-AI API also improved, and you can preview changes in the new configuration packages published here:
http://wohlsoft.ru/docs/_laboratory/config_packs/
There are compatible only with laboratory builds and not compatible with current release. Also good news for people who are want automate some processes with a files and data, we are working on plugins system for PGE Editor where plugins are will be written in JavaScript. With this configurable config packs like "SMBX Integration" now no more requiring manual staring "configure.exe" tool. Instead, PGE Editor automatically detect state of config pack and will run javascript-coded configure tool. Is possible to re-run it from "Configuration" menu. (Be careful! SMBXby38a config pack is experimental, and not finished!)

PGE MusPlay, a young PGE component, now supports file association (click by right mouse button to open context menu), and you can play any supported by SDL Mixer X music formats to test them how there are will work in PGE Editor/Engine, in LunaLUA-SMBX, in SMBX-38A (aka SMBX 1.4.x). Don't forget you can use in games a real chip-tunes (those files are has size a few kilobytes, but producing pure quality of game sound!) instead of huge audio files (aka WAV/MP3/OGG/FLAC).

You also can watch latest changes here:
Latest changelog of the Editor: https://github.com/Wohlhabend-Networks/ ... editor.txt
Latest changelog of the Engine: https://github.com/Wohlhabend-Networks/ ... engine.txt

Watch for a news, and good luck in your levels, projects, and entertainment!

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Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Postby zxcv » Tue Jul 05, 2016 7:38 am

Never give up! This will be the greatest project in the history of mankind!


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