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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Postby MECHDRAGON777 » Mon Jun 13, 2016 2:42 am
I assume that block with the snowflake is the Colling switch, then you have to swim through the boiling water before it heats back up? Maybe for Dragon paintings, or to progress? I wonder which?
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Jun 13, 2016 1:38 pm
that hot spring concept is a neat idea. Again, you always seem to think of everything lol
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Tue Jun 14, 2016 7:42 pm
h2643 wrote:Sednaiur wrote:Also, instead of just cheaply using lava-tiles, I needed to use NPCs to prevent an unfair and unlogical instant-kill from the boiling water.
Firebars? :)
Damn these screens look great, this is the first time I see someone who put little bubbles in a water BGO texture as well.
Nope - I used two of the dummied NPCs for that, but your Idea would work also, I think. But usually I use mushroom blocks for this kind of work.
About the bubble-effect, I guess it would not look hot enough without them, so I used these here. But it was kind of an hassle to make them actually, because I often did the big ones in a way that they would've overlapped the small ones, which was not what I intended of course. :-P
Camacho wrote:Woah the gradient between white ground and the rocky ground (or what called is it :/ ) looks great! Great job on this one! I see you almost done with this project! Can't wait to play the full version ^^
Thank you. :-D
I am glad you do not know how that looked at first. xD
Also, "almost done" is maybe a bit too nice to say, as I still have around 30 levels (a rough number) to do. But yes, sooner or later I will get this little project done. ^^
MECHDRAGON777 wrote:Glad to see what looks like 7-7. I like the boiling water. I also can not wait to see what Nuclear gimmicks world 8 will have. I hope your private life goes well. Anyway, can not wait for the "SMBX-panded" config pack.
Thanks. :-)
I guess a mountain cannot really go without a hot spring in some form, eh? ^^
You need to have some more patience for the nuclear level, as the last two levels in world 8 are the nuclear power plant. But I also already look forward to design it.
Catastrophe wrote:(Waifu here~)
The level's concept is actually good if you ask me. I assume the cooling water is layers and events? I can't make that! >_<
As for the tileset, if you actually released it, the tileset would be good for like lava and ice level since the brown is melted ice. As for the water, please release it.. ;w; (Calm down.. Calm down..)
And the ice underground tileset, you finally fixed the fillers of the ice because last time the ice was too dark blue in my opinion.
I'm glad you didn't gave up on this project even though you are very busy. I hope I get to see Magma Depths~
Speaking of project, I need to make progress on mine.
Yes, the heating and cooling of the water is made up of 4 different layers, so the water does not get from cool to boiling in a second.
I release the water-GFX together with my episode when it is finished, not earlier. Sorry about that. :-P
And yes, the crystals were a bit too dark before, so I needed to change that. Originally these are not really ice crystals (every recolor of his tileset features these crystals in a different color), but in the end I wanted them to be more like icy crystal than that dark bluish crystals.
Catastrophe wrote:And here is a long lasting question, how does the spike ball plant work? Unless it's a firebar not moving but moving up and down.
(And how do people place enemies and coins so well? Because some of my levels are either too bland or too crowded.)
Oh and this level just gaved me a great idea for a level! It's actually not an exact copy of yours. Think if it as a snow and lava reaction.
Come check out my project!
I wish you good luck on your project. Almost finished!
~^_^~
(P.S When will you release the map tiles and SMBX-panded graphics?)
The Ptooie works almost identical to the ones in SMB3. It involves a roto disc with "speed=0", a donut block, and layers and events.
I got to this idea rather by accident, when I thought about another NPC. ^^
Thank you for the good wishes and support for my project. I try my best. :-D
P.S: I assume I can release the "SMBXpanded Setup-pack" tomorrow, as I only need to set up the paths and worldmap tiles now. :-)
MECHDRAGON777 wrote:I assume that block with the snowflake is the Colling switch, then you have to swim through the boiling water before it heats back up? Maybe for Dragon paintings, or to progress? I wonder which?
You are right - that is the cooling block. Once you hit it, it cycles through 11 layers showing the remaining time until the water starts boiling and when the block can be used again. You use the cooling blocks for progression only, except for one moment where you can get a Bishoujo-pic in one of the onsen.
And yes, there are no "Dragon paintings" in my project - only pictures of true cuties there (but I know what you mean by "Dragon painting"). :-P
PROX wrote:that hot spring concept is a neat idea. Again, you always seem to think of everything lol
Thank you :-D
I thought it would be too unfitting to have lava in this icy world, so I rather used something more fitting, in my opinion. Also a little fun fact for me is, that there is not a single pit of lava in my project up until now, besides the boiling oil-level in world 3 (in the past, the fortress in world 1 had lava, but that got replaced already by metal spikes). So the only means of instant kills is by bottomless pits or by getting crushed.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Tue Jun 14, 2016 11:47 pm
Sednaiur wrote:
I can not spell the actual pictures names. I got the term from as303298, but of the Nuclear levels are 8-7 and 8-8, then I do not have to wait that long. I want to see what you can do with it that I was unable to in CC12. You can blame Utsuho Reiuji and my Chemistry II teacher for that though. I wish you decide luck and I hope those two levels have a special icon on the world map as that is to nice of a place to not get it's own world map sprite!
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loop
- Ninji

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Postby loop » Wed Jun 15, 2016 6:03 am
MECHDRAGON777 wrote:
Glad to see what looks like 7-7. I like the boiling water. I also can not wait to see what Nuclear gimmicks world 8 will have. I hope your private life goes well. Anyway, can not wait for the "SMBX-panded" config pack.
I agree with you. The new configuration package sounds great! 
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loop
- Ninji

- Posts: 984
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Postby loop » Wed Jun 15, 2016 6:15 am
I thought it would be too unfitting to have lava in this icy world, so I rather used something more fitting, in my opinion. Also a little fun fact for me is, that there is not a single pit of lava in my project up until now, besides the boiling oil-level in world 3 (in the past, the fortress in world 1 had lava, but that got replaced already by metal spikes). So the only means of instant kills is by bottomless pits or by getting crushed.
I used GFX to replace lava so it would fit in an icy level.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Postby MECHDRAGON777 » Wed Jun 15, 2016 12:15 pm
Jayce 777 wrote:I thought it would be too unfitting to have lava in this icy world, so I rather used something more fitting, in my opinion. Also a little fun fact for me is, that there is not a single pit of lava in my project up until now, besides the boiling oil-level in world 3 (in the past, the fortress in world 1 had lava, but that got replaced already by metal spikes). So the only means of instant kills is by bottomless pits or by getting crushed.
I used GFX to replace lava so it would fit in an icy level.
Well, I believe he is saying it is more fair to have hurtful NPCs over lava. World three has the only lava. I am going g to re LP the demo since I had so much lag the first time. I might as well long play the demo.
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loop
- Ninji

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Postby loop » Wed Jun 15, 2016 3:19 pm
MECHDRAGON777 wrote:
Well, I believe he is saying it is more fair to have hurtful NPCs over lava. World three has the only lava. I am going g to re LP the demo since I had so much lag the first time. I might as well long play the demo.
The lag is probably from long loading times caused by immense amounts of GFX.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Postby MECHDRAGON777 » Wed Jun 15, 2016 11:26 pm
Jayce 777 wrote:MECHDRAGON777 wrote:
Well, I believe he is saying it is more fair to have hurtful NPCs over lava. World three has the only lava. I am going g to re LP the demo since I had so much lag the first time. I might as well long play the demo.
The lag is probably from long loading times caused by immense amounts of GFX.
To my knowledge I have learned from all of this thread and demos, It is either fixed or will be fixed. Also, since this project officially uses lua now, That means Sednaiur can use .pngs instead of .gifs and on top of that, maybe a lua code can speed up the loading times? I am also aware that Sednauir may also upload his own .exe and set-up so his graphics replace the default graphics in the folder; however, that is not needed since .pngs can be used. I will let him say what he will do when he replies to these comments.
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MasterRoboto2
- Swooper

- Posts: 62
- Joined: Mon May 09, 2016 10:54 pm
Postby MasterRoboto2 » Fri Jun 17, 2016 12:19 pm
How come I didn't see Lunalua hardcoded gfx in this demo???
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Fri Jun 17, 2016 12:43 pm
MasterRoboto2 wrote:How come I didn't see Lunalua hardcoded gfx in this demo???
Because the demo originally didn't have LunaLua. But now, Sednaiur made the project LunaLua.
Plus the hardcoded graphics are from his custom smbx engine he released a time ago. I forgot the link. >_<
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sat Jun 18, 2016 12:37 pm
Sednaiur wrote:Long time not seen, eh? ^^
My real life got very strict over the past weeks, which maked posting or working onto much stuff of my project rather difficult. But even a strict schedule cannot stop me completely from working onto my little project, what these screenshots are meant to proof:
In this area the Mario Bros. need to cross a mountainous area with lots of hot springs (onsen) to finally advance to the ruler of the hotspring mountains. But since these are not some ordinary onsen, they need to be cooled down significantly with the provided cooling blocks, to be swimmable without harm. Of course the cooling only lasts for a limited time (around 20 seconds), before the water starts to get hot again.
It was rather time-consuming to build this level because I needed to build 4 layers of different water (cool, warm, hot, and boiling) which used up almost all 8000 avaliable BGOs. xD
Also, instead of just cheaply using lava-tiles, I needed to use NPCs to prevent an unfair and unlogical instant-kill from the boiling water.
Otherwise the level is rather friendly with it's ptooie-plants, spikes, and Tinysaur Rex.
Aside from this level did I also work onto a new tileset for my worldmap (the first world now has it's own worldmap tileset) and onto editing some existing levels to remove errors from years past.
After all, I want to have a more organized project, which got more possible since the discover of the unused items in SMBX.
The last thing left for world 7 is the boss, which will be a creature from japanese folklore.
Spoiler for my answers:
Quantix wrote:Gotta say, the worldmap looks surprisingly better with no outlines, everything looks so gorgeous now!
By the way, that SMBXpanded post you mentioned, do you use it by naming the graphic an extra number or something? I'd like to know.
I also think it looks now a bit better. Before it looked to me like standing out too much.
About the "SMBXpanded"-thing, I will release a kind of setup-pack to this soon, so everyone who uses PGE and who is interested in having new blocks, BGOs etc avaliable, can have a use for them.
Quantix wrote:
Looks like my worldmap's going through some heavy changes then!
When Wohlstand adds support for it, anyway.
Just like my world map did, eh? ^^
Also, I assume Wohlstand already has done a setup for this. But there is one more thing one neds to use the new stuff...
MECHDRAGON777 wrote:How do you set-up PGE though?
You need to edit a configuration package of PGE to make the new stuff usable. But I guess I am a bit too late for explanations, a month later. 
Anyways, I will release a setup pack very soon (within the next days) to make all the new stuff avaliable.
It is very interesting to compare this new video to the old one, which you made past year.
It really shows a nice and promising progress, that wakes my hopes for a release somewhere next year.
Wouldn't it be for the fact that the para-AI isn't implemented yet, and for some other details, one could think that you are already done, even though, I am sure you still have a lot of work to do.
I guess it will not take too long time anymore until I can use the engine of PGE to really testplay my levels with it, as so far it seems that events work really good in PGE now.
I hope so much that you will be able to finish your engine, and I hope the best for it.
You have come a long way since I first saw your efforts and so far, it turns out really fine, in my humble opinion.
I wish you good luck for the next major update.
Spinda wrote:Honestly, I'm not a fan of the HUD font. The lack of shading is kinda irritating in comparison with everything else, and the numbers seem to look kinda thin. It doesn't really fit with the rest of the HUD imo.
Aside from that, the rest of the HUD and the world map itself looke great though!
I think I understand your point, since the font is outlined black with just plain white in the inside, while the worldmap font is shaded fully.
It is rather difficult to choose the way to fix this, but I will see in the future about it.
Thank you for providing your opinion about it.
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! 
For now, the only think that I think to know about luna.LUA-files is, that the ini-files kind of work like the same as custom NPC-files, so you put them inside your level's folder to only have them active in your level, or you put them in your episode's folder to have them active for all your levels (I could be wrong on this, though).
So, I didn't bother to learn anything else aout it for now. 
I am way too busy for this kind of stuff right now, so sorry to be of no real help.
Also, thank you. I am glad that you like my project. After all, I want people to like what they see and play.
Jayce 777 wrote:Why don't you make a version for SMBX 1.4.2?
To be honest, I dislike two things about SMBX 1.4 and all versions that branch off of this. First of all, it is that the person who expanded it, was not smart enough to make it avaliable to everyone right from the start, which is kind of counter-productive, in my opinion (I know that it is now, but only beause of Wohlstand contacted him and kept the request for that flowing).
And the other thing is, that it is way too buggy and way too different, physics-wise.
SMBX 1.4 sure is interesting and it's new NPCs would be really useful to have (especially the different speed-setups for Podoboos and Firebars), but it is just too different from SMBX 1.3, sadly. :-/
Artemis008 wrote:Sailor Moon is a bishōjo too right? Maybe you can add one of them into the project......
Yes, she is kind of an idol in that department (she has golden hair, deep blue eyes, a very attractive shilouette, she is so cute that I want to hug and cuddle her all the time etc xD).
You can be sure that there are already more of the cutie-beauties from Bishoujo Senshi Sailor Moon in my project, than Sailor Moon alone.  Artemis008 wrote:Jupiter ma waifu
Off-topic spoiler:
I understand your love for Makoto-chan pretty good I think, because she is strong, beautiful, and she even can cook great too.
My favourite has to be Rei-chan, because she is a very gorgeous miko (which I just love), she has deep dark violet bluish eyes, perfect hair (like bishoujo usually always have) and she is a very proud (but sometimes arrogant) girl. But also is Rei-chan really skilled in combat also on a spiritual level, which makes here even more adorable to me. She has way too much charme for me.
Yes, I guess Rei-chan AKA Sailor Mars is my megami-sama xD
Sambo wrote:You said something about an "SMBXpanded" thing, where there are more item slots available. I'm guessing that to use this, a new config must be created for PGE. Maybe you should release this "SMBXpanded" config that you made so others can use it.
By the way, I'm a huge fan of your work.  Looking forward to this project's release.
Yes, I will release a setup pack for this soon. But it will only really be helpful if you build your SMBX-levels with PGE because not using PGE makes it very hard and time-consuming to use the new stuff.
I plan to release the setup-pack in the upcoming week, if my spare time allows me to do so.
And for the release of this project, I try my best to make it this year, even though, I cannot really promise a sure date yet. In any way, thank you very much for your interest. 
That gimmick sees awesome tot me, however I do think that red spring-water graphic looks a tad bit too much like blood.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
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Contact:
Postby MECHDRAGON777 » Sat Jun 18, 2016 1:03 pm
witchking666 wrote:Sednaiur wrote:Long time not seen, eh? ^^
My real life got very strict over the past weeks, which maked posting or working onto much stuff of my project rather difficult. But even a strict schedule cannot stop me completely from working onto my little project, what these screenshots are meant to proof:
In this area the Mario Bros. need to cross a mountainous area with lots of hot springs (onsen) to finally advance to the ruler of the hotspring mountains. But since these are not some ordinary onsen, they need to be cooled down significantly with the provided cooling blocks, to be swimmable without harm. Of course the cooling only lasts for a limited time (around 20 seconds), before the water starts to get hot again.
It was rather time-consuming to build this level because I needed to build 4 layers of different water (cool, warm, hot, and boiling) which used up almost all 8000 avaliable BGOs. xD
Also, instead of just cheaply using lava-tiles, I needed to use NPCs to prevent an unfair and unlogical instant-kill from the boiling water.
Otherwise the level is rather friendly with it's ptooie-plants, spikes, and Tinysaur Rex.
Aside from this level did I also work onto a new tileset for my worldmap (the first world now has it's own worldmap tileset) and onto editing some existing levels to remove errors from years past.
After all, I want to have a more organized project, which got more possible since the discover of the unused items in SMBX.
The last thing left for world 7 is the boss, which will be a creature from japanese folklore.
Spoiler for my answers:
That gimmick sees awesome tot me, however I do think that red spring-water graphic looks a tad bit too much like blood.
Yeah I agree, it has a appearance close to blood, but it still looks nice.
P.S.
Why did you accidentally renotify all of us? Either way, thanks for notifying me on you comment at least.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sun Jun 19, 2016 8:15 pm
Its me again with another done level. ^^
Now the boss of the seventh world has seen the light of the day.
This time only this one screenshot, because the main area of interest is only this room, where you fight Hiotoko himself.
What you see may look rather simple and easy, but you best wait until you actually fight Hiotoko himself, before making any early conclusions. :-P
The story behind this bossfight is that the Mario Bros. are helping Hiotoko to get rid of the demon Hannya who posessed him and forces him to cause trouble.
Each time you hit Hitoko with a detonator (which you need to spawn on the lower block by hitting the block above Hiotoko) Hannya shows it's evil face for a brief moment.
Hiotoko himself moves around the room in a semi-random pattern (a lot of invisible platform-lines) while shooting spirit fires at the Mario Bros.
If you ask who Hiotoko is, he is a figure from japanese mythology, who is the young and innocent son of a fire being. Hiotoko is not evil, hence why the Mario Bros. help him to get normal again.
The name "Hiotoko" simply means "Fire boy".
My responses:
MECHDRAGON777 wrote:
I want to see what you can do with it that I was unable to in CC12. You can blame Utsuho Reiuji and my Chemistry II teacher for that though. I wish you decide luck and I hope those two levels have a special icon on the world map as that is to nice of a place to not get it's own world map sprite!
I would never blame such a cute bishoujo for delivering nice level ideas. :-P
About the level-icons, they are not different from other normal level-icons (I would break a rule which is explained in the beginners shrine, if I would use custom level-icons for them) but at least they will be close to a special scenery which shows off a nuclear power plant. After all, my world 8 is a bit like that world in Donkey Kong Country 1, where everyone's favorite level "oildrum alley" is located.
MECHDRAGON777 wrote:I am going g to re LP the demo since I had so much lag the first time. I might as well long play the demo.
You really do not need to do this for the Demo 2.1, as I want to hand you and AS303298 a "Visual beta" as soon as I have made that ready (if you both are still interested, that is). That will take still some time. It was planned to be ready already, but since my schedule became a bit crowded in the past weeks, I couldn't do much about it.
Jayce 777 wrote:MECHDRAGON777 wrote:
Well, I believe he is saying it is more fair to have hurtful NPCs over lava. World three has the only lava. I am going g to re LP the demo since I had so much lag the first time. I might as well long play the demo.
The lag is probably from long loading times caused by immense amounts of GFX.
I already reduced the loading time to around 2 to 4 seconds a level and I will use luna.LUA when SMBX 2.0 is out of the beta phase. Having many custom graphics in a level does not lag it a bit. If a level lags, it can be a lot of factors, like too many foreground objects (especially ones with multiple frames), too many NPCs, too many simultaneus running events (like layer moving events) etc. I never experienced any lag while even having around 1700 different custom graphics in a level.
MECHDRAGON777 wrote:I am also aware that Sednaiur may also upload his own .exe and set-up so his graphics replace the default graphics in the folder; however, that is not needed since .pngs can be used. I will let him say what he will do when he replies to these comments.
For now I use my custom SMBX.exe for everything, as I do not have the time to bother with .lua for now. But when my episode is completed, everything will be set up with .lua. There are quite a few things I like to utilize with luna.LUA(png-support, paralX, hardcoded graphics-replacement) so this is guaranteed. :-)
MasterRoboto2 wrote:How come I didn't see Lunalua hardcoded gfx in this demo???
The demo is already around 30 months old, and if I remember correctly, luna.LUA was not a thing back then. Even now I still need to learn about coding in .lua, but I am looking forward to that, as I am sure there is a lot of funny things possible with it. :-D
witchking666 wrote:That gimmick seems awesome to me, however I do think that red spring-water graphic looks a tad bit too much like blood.
I hope the mechanic and level will play out fun to other people, as this is the first time I didsomething like this.
And about the blood-thing, you would not like me to make something that is supposed to really look like blood, as I would consider this red-colored water here a very cheap and lazily-made blood. ;-P
In-game it will look better than on the screens but maybe I will change the color up a bit.
MECHDRAGON777 wrote:Yeah I agree, it has a appearance close to blood, but it still looks nice.
In my opinion, blood needs to be way more saturated and thick-looking. The SMB3-waterfall graphic (or any other animated graphic in SMBX) looks to liquid for blood.
This looks more like cherry-soda to me. ^^
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Sun Jun 19, 2016 8:29 pm
Ooh, a boss that ain't ice. That's neat. For some reason, I think some of the existing graphics from your demo are remade.
I'm actually excited for World 8 since it's like a purple rock themed. While my most favorite World 9 beause of lava themed. I assume there are more hidden worlds than Starry Heaven.
The boss is creeping me out right now, almost like, Wall Of Flesh from terraria scary.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sun Jun 19, 2016 8:42 pm
Catastrophe wrote:Ooh, a boss that ain't ice. That's neat. For some reason, I think some of the existing graphics from your demo are remade.
I'm actually excited for World 8 since it's like a purple rock themed. While my most favorite World 9 beause of lava themed. I assume there are more hidden worlds than Starry Heaven. :)
The boss is creeping me out right now, almost like, Wall Of Flesh from terraria scary.
Yes, there are quite a lot of graphics already remade and there will follow more.
You are right about more hidden worlds than just one. I am not gonna tell about the number, though. :-P
I never played Terraria, but if you find this boss scary already, then wait how he looks when you damage him. Even I am a bit scared of him then. xD
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Postby MECHDRAGON777 » Sun Jun 19, 2016 8:44 pm
Sednaiur, I can not wait for the "Visual Beta" bit I can not LP this until I get a new PC since I had a hard-drive crash four days ago. (I lost all files on my PC). As for the level, it looks nice. I can not believe I got quoted the most. Also, thanks for calling Utsuho Reiuji cute I guess, even if she is a ---- Raven. (I refuse to say the word that goes their.) The bird-brained Raven is my second favorite Touhou Character though. What does that word you say that you called her mean? I thought she was just a Youkai. You might as well make her in one of those levels if she fits what the other NPCs are. I can help a little bit with lua, but not that much.
About the special icon as a level, would you at least surround the level Icon by special tiles that show the power plant? I mean, with extra tiles, levels, and paths, it would be a dream. I think I will celebrate my clearing stage five on Touhou 11 by thanking you for calling the final boss cute?!
Eitherway, I visible line riders will make the boss random? I wish I could see a more ice themed boss though. I guess RNG does not get used in this episode yet. I wish you luck, and what music fits a nuclear power plant/factory besides Utsuho's theme from any Touhou game?
P.S. Sorry for the long comment, but I also plan on Co-screening/Co-playing this with bossedit8 as well.
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Mon Jun 20, 2016 2:43 pm
Sednaiur wrote:Catastrophe wrote:Ooh, a boss that ain't ice. That's neat. For some reason, I think some of the existing graphics from your demo are remade.
I'm actually excited for World 8 since it's like a purple rock themed. While my most favorite World 9 beause of lava themed. I assume there are more hidden worlds than Starry Heaven.
The boss is creeping me out right now, almost like, Wall Of Flesh from terraria scary.
Yes, there are quite a lot of graphics already remade and there will follow more.
You are right about more hidden worlds than just one. I am not gonna tell about the number, though. 
I never played Terraria, but if you find this boss scary already, then wait how he looks when you damage him. Even I am a bit scared of him then. xD
Bosses in Terraria are like scary, from floating eyes with mouths to brains with a heart and eye, a giant creepy worm with lots and lots of eyes on segments, a wall of bloody 2 eyes and a mouth spitting out leeches, a giant pink plant with a spiky mouth when uncovered, and a giant tentacle monster with one eye on each hand...
More hidden worlds? O_O... I hope it's a anime themed world, well the project is filled with bishoujo. I hope you release World 8 screenshots and try to sneak World 9 screenshots.
MECHDRAGON777 wrote:Sednaiur, I can not wait for the "Visual Beta" bit I can not LP this until I get a new PC since I had a hard-drive crash four days ago. (I lost all files on my PC). As for the level, it looks nice. I can not believe I got quoted the most. Also, thanks for calling Utsuho Reiuji cute I guess, even if she is a ---- Raven. (I refuse to say the word that goes their.) The bird-brained Raven is my second favorite Touhou Character though. What does that word you say that you called her mean? I thought she was just a Youkai. You might as well make her in one of those levels if she fits what the other NPCs are. I can help a little bit with lua, but not that much.
About the special icon as a level, would you at least surround the level Icon by special tiles that show the power plant? I mean, with extra tiles, levels, and paths, it would be a dream. I think I will celebrate my clearing stage five on Touhou 11 by thanking you for calling the final boss cute?!
Eitherway, I visible line riders will make the boss random? I wish I could see a more ice themed boss though. I guess RNG does not get used in this episode yet. I wish you luck, and what music fits a nuclear power plant/factory besides Utsuho's theme from any Touhou game?
P.S. Sorry for the long comment, but I also plan on Co-screening/Co-playing this with bossedit8 as well.
Speaking of which, how do you co-play with each other? Like skype?
Last edited by Hani on Mon Jun 20, 2016 2:48 pm, edited 1 time in total.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Mon Jun 20, 2016 2:46 pm
Catastrophe wrote:MECHDRAGON777 wrote:Sednaiur, I can not wait for the "Visual Beta" bit I can not LP this until I get a new PC since I had a hard-drive crash four days ago. (I lost all files on my PC). As for the level, it looks nice. I can not believe I got quoted the most. Also, thanks for calling Utsuho Reiuji cute I guess, even if she is a ---- Raven. (I refuse to say the word that goes their.) The bird-brained Raven is my second favorite Touhou Character though. What does that word you say that you called her mean? I thought she was just a Youkai. You might as well make her in one of those levels if she fits what the other NPCs are. I can help a little bit with lua, but not that much.
About the special icon as a level, would you at least surround the level Icon by special tiles that show the power plant? I mean, with extra tiles, levels, and paths, it would be a dream. I think I will celebrate my clearing stage five on Touhou 11 by thanking you for calling the final boss cute?!
Eitherway, I visible line riders will make the boss random? I wish I could see a more ice themed boss though. I guess RNG does not get used in this episode yet. I wish you luck, and what music fits a nuclear power plant/factory besides Utsuho's theme from any Touhou game?
P.S. Sorry for the long comment, but I also plan on Co-screening/Co-playing this with bossedit8 as well.
Speaking of which, how do you co-play with each other? Like skype?
We have been doing it with bossedit or myself share our screen, and the other records both screens. Now that bossedit got a better video-editor, I would just record my screen while our commentary goes over discord. The other way would require PGE's online mode which is still not done. (Or started).
Edit:
Sednaiur wrote:MECHDRAGON777 wrote:I am going g to re LP the demo since I had so much lag the first time. I might as well long play the demo.
You really do not need to do this for the Demo 2.1, as I want to hand you and AS303298 a "Visual beta" as soon as I have made that ready (if you both are still interested, that is). That will take still some time. It was planned to be ready already, but since my schedule became a bit crowded in the past weeks, I couldn't do much about it.
So, what is a "Visual Beta" and if I Co-Play/Co-Screen this with bossedit8, then how would we do it if only me and as303298 get the visual beta. I am interested, but as for wraith, I will let him answer that.
as303298 wrote:
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Mon Jun 20, 2016 10:38 pm
TBH the boss' face is scary me D:
Nice boss I think, it looks like one of Japanese masks ( Sadako?)
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