A Semi-New Question about...

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JupiHornet
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Re: A Semi-New Question about...

Postby JupiHornet » Sun Dec 14, 2014 11:06 am

I don't think SMBX will be forgotten anytime soon. Look at the size of this community!

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Re: A Semi-New Question about...

Postby FallingSnow » Sun Dec 14, 2014 11:30 am

Probably something we will worry about when (if) those two editors are actually released.

As far as I see, the forums will probably stay relatively samey with probably links to download them on the same page as SMBX. It might be retitled Editors or something like that. We'll see what Joey wants to do with that as the time comes.

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Re: A Semi-New Question about...

Postby Mable » Sun Dec 14, 2014 1:01 pm

Depends some people like the normal smbx engine and don't like Wohlstands Engine. Altough Wohlstand will plan on adding new content with his team eventually which smbx won't get anyway. Still it's the choice of the people want they gonna use i mean people like Bossedit8 still use smbx so far he didn't use pge yet as far as i know.

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Re: A Semi-New Question about...

Postby Wohlstand » Sun Dec 14, 2014 4:04 pm

CaptainSyrup wrote:Depends some people like the normal smbx engine and don't like Wohlstands Engine.
My engine is still in early development state, these words about editors (Only conservative people haven't convenient with my editor because "it is not same" even if it much more advanced and giving lots of more editing features, but only some can't use because their PC have incompatible configuration or some editor's bugs preventing of using them, but don't forget, you always can report me about any inconveniences, we ALWAYS can fix them and improve some features even with optional disabling of annoying features like pop-up of properties box). What about engine: I care all to make them like original SMBX (by gameplay) but with updates: new tech features, flexibility which allow do anything and allow excite original SMBX64 limits, etc. It will still support original SMBX file formats and data structure. The content is dependent to configuration pack: it can fully repeat original SMBX, and you will don't fell differences between SMBX and PGE Engine; or can have extended or absolutely another contents. You even can use original SMBX editor and play gamed by PGE Engine. Also don't confuse engine and editor: there are difference applications: Engine proving game-play, Editor providing creation/editing of levels/worlds: Both are part of whole "PGE Project". Both applications can work without each other, but they can communicate between each other, for example: when you run "Test level", engine accepts current level data and running playback of them. Interprocess communications makings great magic: for example, it giving able to implement debugging like in the SMBX: I can implement real-time editing of levels [just when you picking up item in the editor, you can put them into engine window! and when you change settings of level, changes appears in the engine too!], and this concept is not require to implement game engine and the editor as monolithic application (like SMBX) which giving better organizing and better performance!

The main technical difference between SMBX's engine and PGE Engine:
  • PGE Engine eats less CPU power, and you can do any your job at parallel! (Because SMBX eats too much CPU, you will should close almost all your applications to take able play SMBX without lags)
  • PGE Engine eating less RAM (20-50 MB RAM in game mode unlike 200-400 MB RAM of SMBX)
  • PGE Engine is cross-platform: you will have able to play SMBX episodes on any non-Windows platforms: Linux, Mac OS X and even on Android (which is planned). without using of Wine or Virtual-Box!
Now about main question:
PGE Project - is a content independent project, just, you can use any content with PGE to create any games! Just a game engine.
SMBX - completed and playable game which based on the own game engine.
When PGE Engine will be completely released with SMBX content, it will be a "New SMBX", just a completed and playable game like original SMBX, but unlike them will be based on a better and progressive PGE game engine. We usually aren't noticing about engine of game which we have now: For example, when some site and community made for Half-Life game we never speaking about "GoldSource" Game Engine which used to make Half-Life game.

For SMBX Community I plan to release a special package of PGE Project, and this package will be marked as "SMBX", but not "PGE".
Package will contain:
  • Playable Engine counterpart
  • A pre-installed and ready to play configuration package (Just original unchanged SMBX content), This package will be ready to play SMBX episodes now!
  • Pre-installed default episodes (Just both classic episodes: The Invasion and The Invasion 2, Princess Cliche, etc.) and one of another episodes which will wins in special poll or by special voting by community wish.
You will can associate .lvl and .lvlx files with engine to play levels by double clicking directly without starting of whole episode or editor to test!
What about including of editor builds into package: separately or united, will be planned by community wish: just more convenient to use or smaller archive size.

Anyway, original SMBX engine and it's SMBX64 standard will be leave LEGENDARY and Classic! This can be used just for "Strict SMBX" contests which restricting using of "SMB Xtended" features and restrict using of "block.txt", "background.txt", "background2.txt" files and restricted using of .lvlx format: which aren't supported by original SMBX engine. Configuration package which calling as "SMBX 1.3" after releasing of full features of PGE will be frozen as main model of SMBX64 standard, just original SMBX.

"SMB Xtended" - PGE Specific exchanging of original SMBX content which adding new NPC's, Blocks, BGO's, Backgrounds, etc. Will continue SMBX live after stop in 2011'th year.

PGE and VSMBX are solving all exists bugs, problems and fully continuing SMBX progress further.

The power of community - are people, and people will choice which use: original SMBX, PGE Engine or VSMBX. I think, They are should be available on the united page, just "New and better!" and "Classic Legend of all times!" which began of this community! Even if joey is not like PGE Project, new PGE based SMBX game will be launched in another community which will make this site "Just Conservative SMBX 1.3" (Without source code, SMBX will always by SMBX 1.3 even with "1.3.0.1" mark) Even LunaDLL will not continue SMBX progress, because it only appending scripting programming which will modify exist but is not fixing exist bugs and not updating SMBX.

loop
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Re: A Semi-New Question about...

Postby loop » Wed Jun 15, 2016 6:26 am

Spoiler: show
Wohlstand wrote:
CaptainSyrup wrote:Depends some people like the normal smbx engine and don't like Wohlstands Engine.
My engine is still in early development state, these words about editors (Only conservative people haven't convenient with my editor because "it is not same" even if it much more advanced and giving lots of more editing features, but only some can't use because their PC have incompatible configuration or some editor's bugs preventing of using them, but don't forget, you always can report me about any inconveniences, we ALWAYS can fix them and improve some features even with optional disabling of annoying features like pop-up of properties box). What about engine: I care all to make them like original SMBX (by gameplay) but with updates: new tech features, flexibility which allow do anything and allow excite original SMBX64 limits, etc. It will still support original SMBX file formats and data structure. The content is dependent to configuration pack: it can fully repeat original SMBX, and you will don't fell differences between SMBX and PGE Engine; or can have extended or absolutely another contents. You even can use original SMBX editor and play gamed by PGE Engine. Also don't confuse engine and editor: there are difference applications: Engine proving game-play, Editor providing creation/editing of levels/worlds: Both are part of whole "PGE Project". Both applications can work without each other, but they can communicate between each other, for example: when you run "Test level", engine accepts current level data and running playback of them. Interprocess communications makings great magic: for example, it giving able to implement debugging like in the SMBX: I can implement real-time editing of levels [just when you picking up item in the editor, you can put them into engine window! and when you change settings of level, changes appears in the engine too!], and this concept is not require to implement game engine and the editor as monolithic application (like SMBX) which giving better organizing and better performance!

The main technical difference between SMBX's engine and PGE Engine:
  • PGE Engine eats less CPU power, and you can do any your job at parallel! (Because SMBX eats too much CPU, you will should close almost all your applications to take able play SMBX without lags)
  • PGE Engine eating less RAM (20-50 MB RAM in game mode unlike 200-400 MB RAM of SMBX)
  • PGE Engine is cross-platform: you will have able to play SMBX episodes on any non-Windows platforms: Linux, Mac OS X and even on Android (which is planned). without using of Wine or Virtual-Box!
Now about main question:
PGE Project - is a content independent project, just, you can use any content with PGE to create any games! Just a game engine.
SMBX - completed and playable game which based on the own game engine.
When PGE Engine will be completely released with SMBX content, it will be a "New SMBX", just a completed and playable game like original SMBX, but unlike them will be based on a better and progressive PGE game engine. We usually aren't noticing about engine of game which we have now: For example, when some site and community made for Half-Life game we never speaking about "GoldSource" Game Engine which used to make Half-Life game.

For SMBX Community I plan to release a special package of PGE Project, and this package will be marked as "SMBX", but not "PGE".
Package will contain:
  • Playable Engine counterpart
  • A pre-installed and ready to play configuration package (Just original unchanged SMBX content), This package will be ready to play SMBX episodes now!
  • Pre-installed default episodes (Just both classic episodes: The Invasion and The Invasion 2, Princess Cliche, etc.) and one of another episodes which will wins in special poll or by special voting by community wish.
You will can associate .lvl and .lvlx files with engine to play levels by double clicking directly without starting of whole episode or editor to test!
What about including of editor builds into package: separately or united, will be planned by community wish: just more convenient to use or smaller archive size.

Anyway, original SMBX engine and it's SMBX64 standard will be leave LEGENDARY and Classic! This can be used just for "Strict SMBX" contests which restricting using of "SMB Xtended" features and restrict using of "block.txt", "background.txt", "background2.txt" files and restricted using of .lvlx format: which aren't supported by original SMBX engine. Configuration package which calling as "SMBX 1.3" after releasing of full features of PGE will be frozen as main model of SMBX64 standard, just original SMBX.

"SMB Xtended" - PGE Specific exchanging of original SMBX content which adding new NPC's, Blocks, BGO's, Backgrounds, etc. Will continue SMBX live after stop in 2011'th year.

PGE and VSMBX are solving all exists bugs, problems and fully continuing SMBX progress further.

The power of community - are people, and people will choice which use: original SMBX, PGE Engine or VSMBX. I think, They are should be available on the united page, just "New and better!" and "Classic Legend of all times!" which began of this community! Even if joey is not like PGE Project, new PGE based SMBX game will be launched in another community which will make this site "Just Conservative SMBX 1.3" (Without source code, SMBX will always by SMBX 1.3 even with "1.3.0.1" mark) Even LunaDLL will not continue SMBX progress, because it only appending scripting programming which will modify exist but is not fixing exist bugs and not updating SMBX.
True. PlatGenWohl version 1.0 won't be finished anytime soon. But when it does, the community will still be active for a VERY long time <I hope>. PlatGenWohl is the perfect successor to SMBX, and episodes made in PGE may still need 1.3.0.1/1.4 to run, unless the PGE engine gets styled like 1.3.0.1. Don't worry though. Wohlstand has it covered.

Wait, VSMBX? What does it stand for?

Good thing I put the quote in a spoiler, or it would be taking too much space.

@SnifitGuy, I agree.

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Re: A Semi-New Question about...

Postby aero » Wed Jun 15, 2016 8:21 am

My editor most likely won't leave beta. I haven't opened the project in months.

loop
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Re: A Semi-New Question about...

Postby loop » Wed Jun 15, 2016 10:38 am

Still, it is a better editor.
@AeroMatter, what editor, VSMBX?

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Re: A Semi-New Question about...

Postby aero » Wed Jun 15, 2016 10:47 am

Yeah.

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Re: A Semi-New Question about...

Postby TLtimelord » Wed Jun 15, 2016 12:45 pm

I don't use PGE outside of screens (I find it even less user friendly than SMBX's editor) but there's no doubt in my mind it will eventually replace SMBX's editor. It can already do more than SMBX's editor, aside from level testing.

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Re: A Semi-New Question about...

Postby HenryRichard » Wed Jun 15, 2016 2:11 pm

Well seeing as this ancient thread was bumped I'll throw in my two cents.

I'm pretty sure that in some future SMBX version (assuming we actually do get anything past 2.0) SMBX's engine will be totally replaced by PGE's, and we'll still call it SMBX because it'll be so close you'll only barely be able to tell the difference.

loop
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Re: A Semi-New Question about...

Postby loop » Wed Jun 15, 2016 3:15 pm

HenryRichard wrote:Well seeing as this ancient thread was bumped I'll throw in my two cents.

I'm pretty sure that in some future SMBX version (assuming we actually do get anything past 2.0) SMBX's engine will be totally replaced by PGE's, and we'll still call it SMBX because it'll be so close you'll only barely be able to tell the difference.
That is very likely.
TNTtimelord wrote:I don't use PGE outside of screens (I find it even less user friendly than SMBX's editor) but there's no doubt in my mind it will eventually replace SMBX's editor. It can already do more than SMBX's editor, aside from level testing.
I also find it less user friendly. There should have been a third spot for a toolbar showing object properties.
AeroMatter wrote:Yeah.
OK. What does it look like?

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Re: A Semi-New Question about...

Postby Ecruteak » Wed Jun 15, 2016 5:09 pm

Well, like I've said a few times before, I highly doubt I'll leave the comfort and simplicity of SMBX 1.3.0.1.
I'm not trying to hate on the other editors, it's just that I've tried them before and they're kind of confusing.

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Re: A Semi-New Question about...

Postby Sambo » Mon Jul 11, 2016 6:10 pm

I also found the PGE editor confusing at first, but once I learned how to use it, it was nicer to use than the legacy editor of SMBX. It's got undo/redo, copy/paste, creation of custom tilesets, and many other features that make editing smoother. However, nobody should have anything against people who want to stay with the original. Because full compatibility is planned for PGE editor, we can still probably keep our little community together anyway.


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