MF Thwomp

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HVMetal
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MF Thwomp

Postby HVMetal » Mon May 30, 2016 11:30 am

Hello everyone!
This time I made something smaller and simpler:
A Mario Forever Thwomp
Note: It may not be 100% accurate
Screenshot:
Spoiler: show
Image
as you can see on the image the thwomps have 1x1 pixels almost everywhere but thats how they look good
Also it has its own blink animation like in the original game, altough he wont laugh at you when you get hit
And a download link:
http://www.mediafire.com/download/06kk0 ... Thwomp.zip
Have a nice day

Matt_The_Slime
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Re: MF Thwomp

Postby Matt_The_Slime » Mon May 30, 2016 7:31 pm

YAAASSSSS!!1
One question I have with this is do they laugh when you get hit???

Alagirez
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Re: MF Thwomp

Postby Alagirez » Mon May 30, 2016 7:37 pm

what happened with their eyes and their mouth lol
Their eyes and mouth look bad tbh because they lack of shading.
But everything looks nice and detailed.

HenryRichard
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Re: MF Thwomp

Postby HenryRichard » Mon May 30, 2016 8:10 pm

That's actually pretty close to how they appear in the game! However, I'd suggest working on removing the 1x1 pixels and possible adding some more shading.

PROX
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Re: MF Thwomp

Postby PROX » Mon May 30, 2016 11:09 pm

yeah the eyes and the mouth clash horribly. Turn the black's brightness up to 15 and it should be fine.

HVMetal
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Re: MF Thwomp

Postby HVMetal » Tue May 31, 2016 10:20 am

Well, here are some answers for your questions
YAAASSSSS!!1
One question I have with this is do they laugh when you get hit???
No, I mentioned before that they wont. Altough, if you ask someone who is making Mario Forever engines to give you the laugh sound then with Lua you may be able to
add the laugh animation
what happened with their eyes and their mouth lol
Their eyes and mouth look bad tbh because they lack of shading.
But everything looks nice and detailed.
I wanted to stick to the original, but I ended up with this
That's actually pretty close to how they appear in the game! However, I'd suggest working on removing the 1x1 pixels and possible adding some more shading.
That would be hard because the WHOLE GAME uses 1x1 pixels in his gfx and so does the Thwomp. There are a loads of GFX which use 1x1 pixels and trying to recreate them in 2x2 just because SMBX said so will result in something awful and way too different.
yeah the eyes and the mouth clash horribly. Turn the black's brightness up to 15 and it should be fine.
It should be fine if I had Paint.net to solve that quickly ^^

Westretroman
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Re: MF Thwomp

Postby Westretroman » Tue May 31, 2016 7:33 pm

I'm pretty sure 1x1 is a good decision. As the rule states, SMBX sprites should atleast have 1x1 pixels.

EDIT: That's actually good but I'll leave you to decide that if you want to make it 1x1.

Alagirez
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Re: MF Thwomp

Postby Alagirez » Tue May 31, 2016 7:38 pm

Westretroman wrote:I'm pretty sure 1x1 is a good decision. As the rule states, SMBX sprites should atleast have 1x1 pixels.
I totally disagree with this. 1x1 Pixels never looks good in SMBX, especially if you mix them with 2x2 px graphics.

Westretroman
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Re: MF Thwomp

Postby Westretroman » Tue May 31, 2016 7:39 pm

Camacho wrote:
Westretroman wrote:I'm pretty sure 1x1 is a good decision. As the rule states, SMBX sprites should atleast have 1x1 pixels.
I totally disagree with this. 1x1 Pixels never looks good in SMBX, especially if you mix them with 2x2 px graphics.
I made a mistake in that post. It's supposed to be 2x2 pixels, my bad.


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