SMBXVille Under Siege!(Community PJCT; Need Levels)

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Emral
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Re: SMBXVille Under Siege!(Community PJCT; Need Levels)

Postby Emral » Sat May 07, 2016 6:01 am

"If you disagree with me, don't respond."
What the fuck? Are we playing dictator?

You could see it from this perspective: Even though Lua isn't the greatest scripting language out there, learning it and figuring out how to solve issues you have to overcome will help you solve similar issues when you're trying to create something in other languages. I personally have an easy time getting accustomed to other languages thanks to my experience in Lua. I know how to approach any task and if there's a syntax-related thing I'm missing, I just google it.

It's true that creating something that utilises Lua doesn't have the same impact as something that does not, however, you can't deny that writing a few lines of code for something that would feel very choppy and is very time consuming without it makes your episode better. Take RNG, vertical wrap and multiple choice dialogue. I'm personally not "wow"'d by someone creating something complex without lua because most of the time it's something that takes less time with lua and would be easily as stunning, if not even more.

You can exploit the community's lack of knowledge about lua at this point in time. Nobody expects your episode to have 1000000 new lua gimmicks which haven't been seen before. People are still "wow"'d by para-dry bones, vertical wrap and multidirectional auto scroll in a secondary section.

Besides, writing in lua is just incredibly fun.

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Re: SMBXVille Under Siege!(Community PJCT; Need Levels)

Postby Imaynotbehere4long » Sat May 07, 2016 7:15 pm

Enjl wrote:"If you disagree with me, don't respond."
What the fuck? Are we playing dictator?
I said please.
Enjl wrote:Even though Lua isn't the greatest scripting language out there, learning it and figuring out how to solve issues you have to overcome will help you solve similar issues when you're trying to create something in other languages, etc.
The same can be said for other languages, too, but with the added benefit of being able to make more than just SMBX levels; I'd just be skipping the middle man that is Lua.
Enjl wrote:You can exploit the community's lack of knowledge about lua at this point in time.
Exactly; by the time I learn Lua enough to be able to use it in the ways I'd want to use it, that time will have long since passed.
Enjl wrote:Besides, writing in lua is just incredibly fun.
I think we can both agree that's entirely subjective.

Also, don't forget about those who can't or won't use an SMBX build with Lua for whatever reason. They deserve to be able to play creative stuff, too.


Oh, and I almost forgot to post a couple other reasons I'm not using Lua (I have trouble gathering my thoughts sometimes):
Spoiler: show
- Lua isn't backwards compatible with itself sometimes. You never know what will break in the next update (never forget). By making everything work in 1.3, I'm assuring compatibility with future versions of Lua without having to keep tabs on Lua updates and make any necessary changes.

- Some 1.3 levels won't work in Lua. However, people who can use an SMBX build with Lua can get SMBX 1.3 to work on their computers just fine. The reverse is not always true.

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Re: SMBXVille Under Siege!(Community PJCT; Need Levels)

Postby Emral » Sat May 07, 2016 7:23 pm

I agree with the points you make outside the spoiler, however I want to address this one:
Imaynotbehere4long wrote:- Lua isn't backwards compatible with itself sometimes. You never know what will break in the next update (never forget). By making everything work in 1.3, I'm assuring compatibility with future versions of Lua without having to keep tabs on Lua updates and make any necessary changes.
This isn't because of updates to lunalua. The team working on LunaLua is strictly focusing on maintaining backwards compatibility. What happened here is that Hoeloe, who made the multipoints API (meaning it's not core lunalua), has made updates to it in the 6-8 months between making the level and raocow playing it. By including the version of an API you're using in the episode folder and referring to that, you eliminate the issue of stuff breaking through updates. (Hoeloe can correct me if I'm wrong, but I'm pretty sure this is what happened back then.)

The other one in the spoiler can be prevented by not using needlessly huge sprites.

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Re: SMBXVille Under Siege!(Community PJCT; Need Levels)

Postby Imaynotbehere4long » Sat May 07, 2016 8:36 pm

Another rule specification: To make up for the fact that there will only be five levels, level submissions should have a decent amount of content. I'm not saying they should take Sanctuary Fortress 2 amounts of time to complete; I'm saying that it's preferable to keep them about the same length as your typical The Best level.

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Re: SMBXVille Under Seige!(Community PJCT; Need Levels)

Postby Imaynotbehere4long » Wed May 25, 2016 3:51 pm

HenryRichard wrote:ping
MECHDRAGON777 wrote:ping
mariogeek2 wrote:ping
RoundPiplup wrote:ping
Artemis008 wrote:ping
I'm pinging you all because, at some point in the past, you expressed interest in making a level for my project, and I have a couple things to say:
  • How are your levels coming along? Are you even interested anymore?
  • I've reduced the total number of level slots to 4, so if you have the level finished and are only waiting on something like graphics, just submit the level without the graphics so we can iron out the gameplay.

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Re: SMBXVille Under Seige!(Community PJCT; Need Levels)

Postby Artemis008 » Wed May 25, 2016 3:55 pm

Imaynotbehere4long wrote:
HenryRichard wrote:ping
MECHDRAGON777 wrote:ping
mariogeek2 wrote:ping
RoundPiplup wrote:ping
Artemis008 wrote:ping
I'm pinging you all because, at some point in the past, you expressed interest in making a level for my project, and I have a couple things to say:
  • How are your levels coming along? Are you even interested anymore?
  • I've reduced the total number of level slots to 4, so if you have the level finished and are only waiting on something like graphics, just submit the level without the graphics so we can iron out the gameplay.
I will start working on it again but I lost all my SMBX levels so I have to start from scratch.

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Re: SMBXVille Under Seige!(Community PJCT; Need Levels)

Postby MECHDRAGON777 » Wed May 25, 2016 4:11 pm

Imaynotbehere4long wrote:
ping
MECHDRAGON777 wrote:ping
ping
ping
ping
I'm pinging you all because, at some point in the past, you expressed interest in making a level for my project, and I have a couple things to say:
  • How are your levels coming along? Are you even interested anymore?
  • I've reduced the total number of level slots to 4, so if you have the level finished and are only waiting on something like graphics, just submit the level without the graphics so we can iron out the gameplay.
I have the tileset, I have to see if lua was allowed or not. (You might know why)

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Re: SMBXVille Under Siege!(Community PJCT; Need Levels)

Postby RoundPiplup » Wed May 25, 2016 8:14 pm

I don't think the level I've been making for this project is even interesting, based on the current progress it's right now. Even then, it looks a lot more like I abandoned it instead of finishing it.

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Re: SMBXVille Under Siege!(Community PJCT; Need Levels)

Postby mariogeek2 » Wed May 25, 2016 9:58 pm

I'm so sorry. I've been intending to work on the level for this project, but I never got past anything but a concept. I had totally forgotten about this, and assumed it was dead. If anybody wants to take my spot, I'll gladly give it to them, but if there's nobody else I'll try to get it done. I won't be able to work on it any till the first of the next month, since I'm in Tinkerbell's contest.

Hopefully, I can make a good level. I just want to apologize for saying I would make something and not working on it any. I'll try to make it up by making a level.

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Re: SMBXVille Under Seige!(Community PJCT; Need Levels)

Postby Imaynotbehere4long » Wed May 25, 2016 10:42 pm

RoundPiplup wrote:I don't think the level I've been making for this project is even interesting
I'm not asking for interesting levels (although that would be nice); I'm only asking for good levels, and you can probably make it a good level if you go back and polish it up. Besides, once you submit the level, we may be able to think of something interesting to do with it between the two of us. :)
mariogeek2 wrote:I had totally forgotten about this, and assumed it was dead. If anybody wants to take my spot, I'll gladly give it to them, but if there's nobody else I'll try to get it done.
Given the amount of interest (or lack thereof) for this project, I'd say you still have enough time to make a level. :)
MECHDRAGON777 wrote:I have the tileset, I have to see if lua was allowed or not.
What exactly do you plan on using Lua for? Depending on what you want to do, it could probably be done in 1.3.
MECHDRAGON777 wrote:(You might know why)
...Don't tell me you're repurposing another level. I don't want people to be playing my episode and go "Wait, I've already played this level elsewhere! What gives?"

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Re: SMBXVille Under Siege!(Community PJCT; Need Levels)

Postby mariogeek2 » Wed May 25, 2016 10:47 pm

OK, thanks. I'll try to get it done ASAP. Hopefully, it'll be better than my CC11 entry.

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Re: SMBXVille Under Seige!(Community PJCT; Need Levels)

Postby MECHDRAGON777 » Wed May 25, 2016 11:14 pm

Imaynotbehere4long wrote:
MECHDRAGON777 wrote:I have the tileset, I have to see if lua was allowed or not.
What exactly do you plan on using Lua for? Depending on what you want to do, it could probably be done in 1.3.
MECHDRAGON777 wrote:(You might know why)
...Don't tell me you're repurposing another level. I don't want people to be playing my episode and go "Wait, I've already played this level elsewhere! What gives?"
I was going to use My CC12 level's tile-set, and use different gimmicks (It fits as a Castle/Factory). I was thinking of of re-using the gimmick as well, but that would be silly. I was thinking now, I could use reverse controls, which requires lua, no way around that, but that is out of the question since "No lua that affects gameplay". I have ton of Gimmicks and ideas I can use with the theme of that tileset I decided against doing in CC12 due to "overflow of ideas" that cost me in CC11, CC10, CC8, and CC7. Anyway, that sum it up. ...by the way, I also have Tinkerbell's Contest to attend to, so me and Mariogeek2 have to finish are level quickly.

I do hope I can still pull this off. IF we are a "Distressed Forumer" do we need to send a sprite?

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Re: SMBXVille Under Seige!(Community PJCT; Need Levels)

Postby Imaynotbehere4long » Thu May 26, 2016 8:31 am

MECHDRAGON777 wrote:IF we are a "Distressed Forumer" do we need to send a sprite?
You'll either have to make it yourself and send it to me or link me to a sprite-sheet of the character you want to represent you. If you want me to make it myself, I can't promise that it will look good (plus, it would delay the rest of the episode even more).

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Re: SMBXVille Under Siege!(Community PJCT; Need Levels)

Postby mariogeek2 » Thu May 26, 2016 12:42 pm

Hey, guys, just thought this might help. Here's the sprite of Michel from 2k15 Halloween Hypnosis. Here it is:
Spoiler: show
Image
Image
width=80
height=76
frames=1
framestyle=1
It replaces npc-77 in the episode, but you can use whatever.

Hope this helps somebody.

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Re: SMBXVille Under Seige!(Community PJCT; Need Levels)

Postby MECHDRAGON777 » Thu May 26, 2016 8:54 pm

Imaynotbehere4long wrote:
MECHDRAGON777 wrote:IF we are a "Distressed Forumer" do we need to send a sprite?
You'll either have to make it yourself and send it to me or link me to a sprite-sheet of the character you want to represent you. If you want me to make it myself, I can't promise that it will look good (plus, it would delay the rest of the episode even more).
Huh, I hope the lua gimmick does not disallow the level I am making. I have a sprite is why I asked that question though.


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