June 2015 - Festival
August 2015 - Takeover, Calamity (2 Months)
October 2015 - Hypnosis (2 Months)
December 2015 - Mayhem (2 Months)
March 2016 - Redemption (3 Months)
May 2016 - Havoc (2 Months)
I wonder if I can get Hypnosis Redo done in July...
Enjl wrote:
The first post of this topic contains no spoilers for Redemption. It merely gives a spoiler warning because it picks up at the end of it. It's in your responsibility how much further you go in the thread and how much information you're exposing yourself to. I'm surprised you didn't get upset when Summmer Takeover started right at the end of Spring Festival.
h2643 wrote:
I mean I didn't really spoil anything in the op, it's your fault for downloading and playing the game knowing it has spoilers for something you didn't finish playing yet
I didn't even download it yet, since I haven't even finished the game before this one.
Enjl wrote:June 2015 - Festival
August 2015 - Takeover, Calamity (2 Months)
October 2015 - Hypnosis (2 Months)
December 2015 - Mayhem (2 Months)
March 2016 - Redemption (3 Months)
May 2016 - Havoc (2 Months)
But yeah, I don't see a ramp up in production
Okay, my mistake. It just seems like it because I hit the Luna blockade, and couldn't play Hypnosis because I couldn't get LunaLua to work. I finally did (thanks to all the helpful guys in the LunaLua help thread), and a whole new world of 2k episodes opened up to me. That's probably why.
Enjl wrote:I wonder if I can get Hypnosis Redo done in July...
Honestly, Hypnosis is a pretty good episode. I don't see why it needs redoing. The one thing it does need though is more postgame. It seems like the one level was pretty short and abrupt.
mariogeek2 wrote:
Honestly, Hypnosis is a pretty good episode. I don't see why it needs redoing. The one thing it does need though is more postgame. It seems like the one level was pretty short and abrupt.
Yeah, Grand Chemo 666 was such a short and easy level! Wait...
mariogeek2 wrote:
Honestly, Hypnosis is a pretty good episode. I don't see why it needs redoing. The one thing it does need though is more postgame. It seems like the one level was pretty short and abrupt.
Yeah, Grand Chemo 666 was such a short and easy level! Wait...
I'm not saying Grand Chemo was easy. I'm just saying it was short. Levels can be difficult (as in Dark Souls/Kaizo levels difficult) but still be fairly short and quick. I got to the end of it, beat the boss, and I was still left saying, "That was it? Surely there was something I missed!".
mariogeek2 wrote:
I'm not saying Grand Chemo was easy. I'm just saying it was short. Levels can be difficult (as in Dark Souls/Kaizo levels difficult) but still be fairly short and quick. I got to the end of it, beat the boss, and I was still left saying, "That was it? Surely there was something I missed!".
mariogeek2 wrote:
I'm not saying Grand Chemo was easy. I'm just saying it was short. Levels can be difficult (as in Dark Souls/Kaizo levels difficult) but still be fairly short and quick. I got to the end of it, beat the boss, and I was still left saying, "That was it? Surely there was something I missed!".
Maybe the other 4 stars?
I was in such a hurry to start playing the next episode in the series, I completely skipped over those. Why? Did those unlock anything? I didn't see much point in getting them unless they did something super-awesome, like unlock the super-secret, final-final-final boss. But as far as I could tell, they did nothing.
Marina wrote:Also I don't know which Grand Chemo 666 you played but it was long as fuck
It didn't seem like it to me. But I've been wrong about the length of things before. Maybe I should stop making assumptions.
Played through, enjoyed a lot from this game. I love how you even made those SMB3 enemies like that firesnake and the mini goombas on breakable brickblocks and their behavours. Really love it.
Playthrough aka Let's play will come up in the future but at the times it can for sure take a lot of time because vacation from Saturday till Monday and other stuffs on my way... so time is needed!
bossedit8 wrote:Played through, enjoyed a lot from this game. I love how you even made those SMB3 enemies like that firesnake and the mini goombas on breakable brickblocks and their behavours. Really love it.
Those were not coded by any of us. It was done by Nat the Porcupine. But thanks for the nice comment.
The name below is censored because it's a special guest who is going to make a level for the postgame :3 (actually you still can recognize the name because I didn't bother to completely hide it, but who cares)