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HeroLinik
- Larry Koopa

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Postby HeroLinik » Thu Mar 31, 2016 5:09 pm
PixelPest wrote:What error are you getting and what version of LunaLua do you have?
The level works fine, but the code doesn't work without an error. And I don't know what version it is exactly, but it's the one that came with SMBX 2.0 when I installed it.
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h2643
- Reznor

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Postby h2643 » Thu Mar 31, 2016 5:12 pm
...even if the LunaLua version isn't the case here, I suggest you to upgrade by downloading the latest version since the one included with SMBX 2.0 is VERY outdated.
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PixelPest
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Postby PixelPest » Thu Mar 31, 2016 6:24 pm
Linik wrote:PixelPest wrote:What error are you getting and what version of LunaLua do you have?
The level works fine, but the code doesn't work without an error. And I don't know what version it is exactly, but it's the one that came with SMBX 2.0 when I installed it.
So what error are you getting? You've just referred it as an error every single time and that doesn't give us any clues on how to help you
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Fri Apr 01, 2016 3:25 am
PixelPest wrote:Linik wrote:PixelPest wrote:What error are you getting and what version of LunaLua do you have?
The level works fine, but the code doesn't work without an error. And I don't know what version it is exactly, but it's the one that came with SMBX 2.0 when I installed it.
So what error are you getting? You've just referred it as an error every single time and that doesn't give us any clues on how to help you
Erm, there isn't an error message as such, it's just that the codes don't work in the level.
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PixelPest
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Postby PixelPest » Fri Apr 01, 2016 6:26 am
Linik wrote:
You must be using them wrong then. I tested this system extensively and I can assure you that it works
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afanguy
- Spiny

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Postby afanguy » Sun May 08, 2016 7:31 am
The only difference between the one in SMBX and the one from SMW is that even a Mushroom can replace your held item. But since you originally called this the NSMB Powr-Up System, I'm gonna assume you meant the Super Mario Advance Version of SMW.... Please correct me if I'm wrong.
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Bu1ld3r_GGs
- Fighter Fly

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Postby Bu1ld3r_GGs » Sat Aug 26, 2017 6:24 pm
Nice. I already searched for something like this. But the transmission between a powerup mario and a big mario seems a bit buggy... (It's for all characters) Can you fix this if you can?
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PixelPest
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Postby PixelPest » Sat Aug 26, 2017 7:38 pm
Bu1ld3r_GGs wrote:Nice. I already searched for something like this. But the transmission between a powerup mario and a big mario seems a bit buggy... (It's for all characters) Can you fix this if you can?
What do you mean buggy? That doesn't help very much as is
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Bu1ld3r_GGs
- Fighter Fly

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Postby Bu1ld3r_GGs » Tue Sep 12, 2017 2:35 pm
PixelPest wrote:What do you mean buggy? That doesn't help very much as is
I mean that he goes to small mario (like it would usually do) but after that he transforms into big mario...
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squp
- Snifit

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Postby squp » Sat Oct 28, 2017 2:44 pm
This doesn't seem to work in lunaworld.lua- I get the following message:

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PixelPest
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Postby PixelPest » Sat Oct 28, 2017 5:39 pm
FlatKiwi wrote:This doesn't seem to work in lunaworld.lua- I get the following message:

Idk what would be causing that if you have the most recent version, however I did just update the API to the Beta 4 version and things should run even better now
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squp
- Snifit

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Postby squp » Sun Oct 29, 2017 5:17 am
PixelPest wrote:FlatKiwi wrote:This doesn't seem to work in lunaworld.lua- I get the following message:

Idk what would be causing that if you have the most recent version, however I did just update the API to the Beta 4 version and things should run even better now
Beta 4?
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PixelPest
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Postby PixelPest » Sun Oct 29, 2017 8:04 am
I uploaded the version I have in the repository for the next release of SMBX2 as it works better
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squp
- Snifit

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Postby squp » Sun Oct 29, 2017 11:04 am
PixelPest wrote:I uploaded the version I have in the repository for the next release of SMBX2 as it works better
Oh, lol. It’s working now- It turned out I’d just copied and pasted it and I left out the last two ‘end’s and the ‘return altpsystem’. It’d be cool if the item box was hidden with the nsmbwii one.
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PixelPest
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Postby PixelPest » Sun Oct 29, 2017 11:15 am
FlatKiwi wrote:PixelPest wrote:I uploaded the version I have in the repository for the next release of SMBX2 as it works better
Oh, lol. It’s working now- It turned out I’d just copied and pasted it and I left out the last two ‘end’s and the ‘return altpsystem’. It’d be cool if the item box was hidden with the nsmbwii one.
That definitely would have done it
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