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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Thu Jan 21, 2016 3:36 pm
h2643 wrote:FanofSMBX wrote:Valtteri wrote:The player uses the propeller flame thrower in that room.

Eww cant you use the one by sedniuar like a good little boy :?
The level is nearly two years old, Sednaiur's pack didn't exist at the time.
It's not two years old...
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Thu Jan 21, 2016 5:11 pm
Tinkerbell wrote:Harvey36Dice wrote:Valtteri wrote:The player uses the propeller flame thrower in that room.

that screen reminds me to a level which called "Pwnhammer Duece" in The Invasion 2. That level has propeller flamethrower gimmick too.
Pwnhammer used the billgun not the flamethrower. Yes i am sure about it bc thats the metroid level.
Pwnhammer Duece
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Jan 21, 2016 5:16 pm
HenryRichard wrote:Tinkerbell wrote:Harvey36Dice wrote:
that screen reminds me to a level which called "Pwnhammer Duece" in The Invasion 2. That level has propeller flamethrower gimmick too.
Pwnhammer used the billgun not the flamethrower. Yes i am sure about it bc thats the metroid level.
Pwnhammer Duece
"Pwnhammer Duece" doesn't exist, sorry.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Thu Jan 21, 2016 6:22 pm
I spelled it wrong, but it's this level:

level25 in the episode folder.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Thu Jan 21, 2016 7:24 pm
The flamethrower was only added to that level in the Invasion 2's 1.3 version (it wasn't in SMBX at all in 1.2); it's possible that that's the only one Tinkerbell played. There's a billy gun in both versions, anyways.
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icemario12
- Blooper

- Posts: 157
- Joined: Thu Dec 26, 2013 5:49 pm
- Pronouns: He/Him
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Postby icemario12 » Mon Jan 25, 2016 2:21 pm
YYYYYYYYAAAAAÀAAAAAAAAAAAAAYYYYYY!!!11!!!!!1!!
Keep up the good work. I'm struggling at level designing, but I'll remember this revival as motivation. Without complicating myself too much, I'll say that I wish I could make levels like these.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Mon Jan 25, 2016 4:38 pm
Let's hope that the airship levels will be superior to us since The Invasion! So far it looks very interesting and I want this to be fully played soon enough if it's finished! Keep up the good work with similar styles and designs from the previous Invasions! ^^
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Spider Juice
- Hoopster

- Posts: 44
- Joined: Sat Jan 30, 2016 1:03 pm
Postby Spider Juice » Sun Feb 07, 2016 5:03 pm
Hey! men, yes i see im a goomba rank. But i can help? I have some curious GFX and some levels. I can help?
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Sux
- Chain Chomp

- Posts: 341
- Joined: Fri Dec 20, 2013 12:43 pm
Postby Sux » Sun Feb 07, 2016 6:09 pm
Spider Juice wrote:Hey! men, yes i see im a goomba rank. But i can help? I have some curious GFX and some levels. I can help?
Sorry, But I think this isn't possible, because we have a team already...
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Spider Juice
- Hoopster

- Posts: 44
- Joined: Sat Jan 30, 2016 1:03 pm
Postby Spider Juice » Mon Feb 08, 2016 4:01 am
Sux wrote:Spider Juice wrote:Hey! men, yes i see im a goomba rank. But i can help? I have some curious GFX and some levels. I can help?
Sorry, But I think this isn't possible, because we have a team already...
Ow... i can understand. Well... thanks
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Antonio
- Goomba

- Posts: 2
- Joined: Sat Feb 27, 2016 2:49 pm
Postby Antonio » Sat Feb 27, 2016 3:03 pm
Nice episode!
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sat Feb 27, 2016 3:11 pm
Antonio wrote:Nice episode!
Please be more constructive.
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Zerth
- Cheep-Cheep

- Posts: 11
- Joined: Sat Feb 27, 2016 3:12 pm
Postby Zerth » Wed Mar 02, 2016 7:08 am
i can't wait to play this 
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Beyond
- Flurry

- Posts: 191
- Joined: Fri Dec 20, 2013 10:16 pm
Postby Beyond » Wed Mar 30, 2016 9:39 pm
It's nice that the project didn't died after all this time (I discovered this today  )... So, I can wait for more than I expected two years ago!
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RICARDOX
- Fighter Fly

- Posts: 36
- Joined: Sun Mar 27, 2016 8:10 am
Postby RICARDOX » Sun Apr 10, 2016 6:32 am
when released to the public?
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Apr 10, 2016 9:42 am
RICARDOX wrote:when released to the public?
When it's done then it will be released.
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SomeRandomGuy
- Tweeter

- Posts: 132
- Joined: Sat Apr 30, 2016 10:20 am
Postby SomeRandomGuy » Sat Apr 30, 2016 4:48 pm
Wow. The others were amazing, and now the third. I can't wait!
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sat May 07, 2016 6:40 pm
Between 9-10 on a scale of 1-10, how dead is this project?
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sat May 07, 2016 6:42 pm
TNTtimelord wrote:Between 9-10 on a scale of 1-10, how dead is this project?
Around 46?
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat May 07, 2016 6:45 pm
TNTtimelord wrote:Between 9-10 on a scale of 1-10, how dead is this project?
Same here, i wonder if anyone from the level designer team made any new levels for this or whatever happened to this. There really hasn't been any new shown progress for months now.
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