Lowser's Conquest - A little update

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Re: Lowser's Conquest - Hedgehopping Plains aka Holy Sednaiur

Postby FanofSMBX » Mon May 02, 2016 12:27 pm

Superiorstar wrote:
Sednaiur wrote:
Spoiler: show
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How did you ever get so good Sednaiur, did you go to an art school in Japan or something?
Answer: spending a week on a level's graphics. Not happening for yours truly.

Wohlstand
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Re: Lowser's Conquest - Torpedo Tetsu's Lake

Postby Wohlstand » Mon May 02, 2016 12:47 pm

So, which total number of reserved element of every type you retreived? I'll add them into main PGE's configuration packages to allow any usage everywhere.

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Re: Lowser's Conquest - "SMBXpanded"

Postby MECHDRAGON777 » Mon May 02, 2016 8:48 pm

Sednaiur wrote:After I found some interesting new things (thanks to H2643 for telling us about the unused NPCs and blocks in SMBX ^^) to play with http://www.smbxgame.com/forums/v ... =69&t=2130, I mostly finished my updated worldmap-graphics.
Here are some screens of it:
Spoiler: show
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I removed all the black outlines from the levels and sceneries, so they look less out of place to me. I also added two new textures to the worldmap-tiles, so not everything looks like sand dunes. :-P
The only thing left now, is to use all the new sceneries (35 in number) to spice up the look a bit more. :-D
And with this update, my project starts to use a lot of new things, like more paths (look at the colors of the paths on the screenshots ^^), levels, tiles, sceneries, blocks, and BGOs. I finally could implement all the tiles needed for my pipes, since I can now use 62 new blocks. It is nothing too serious, but still very nice to have, and it gives more room for creativity.
Thanks for all the comments and interest in my project :-)
The screens look nice, and I know how to do this, just never knew you could. I will quickly set up SMBX so I can do this.

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Re: Lowser's Conquest - #HolySednaiur

Postby Alagirez » Mon May 02, 2016 8:52 pm

Woah the new worldmap is better than before! I like the texture of the sand tile because it looks like a real sand! Great job!
Edit : and finally you uses Lunalua! HYPE HYPE
#HolySednaiur
Last edited by Alagirez on Mon May 02, 2016 8:56 pm, edited 1 time in total.

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Re: Lowser's Conquest - "SMBXpanded"

Postby Hani » Mon May 02, 2016 8:52 pm

It's beautiful. The texture of each tileset is really nice. I love the no black outline. (now I want to do it) LAWL I'M JUST KIDDING~ MAYBE~ Im urged to find the wario castle.
I'm just gonna wait for the worldtiles to be released. Since it's hard for me to make it. I already got my sceneries and levels so don't worry!
Last edited by Hani on Thu May 05, 2016 7:02 pm, edited 1 time in total.

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Re: Lowser's Conquest - "SMBXpanded"

Postby Quantix » Mon May 02, 2016 9:18 pm

Gotta say, the worldmap looks surprisingly better with no outlines, everything looks so gorgeous now!

By the way, that SMBXpanded post you mentioned, do you use it by naming the graphic an extra number or something? I'd like to know.

h2643
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Re: Lowser's Conquest - "SMBXpanded"

Postby h2643 » Tue May 03, 2016 5:51 am

Quantix wrote:By the way, that SMBXpanded post you mentioned, do you use it by naming the graphic an extra number or something? I'd like to know.
He just makes use of some unused items in SMBX. http://www.smbxgame.com/forums/v ... 76#p215998

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Re: Lowser's Conquest - "SMBXpanded"

Postby Quantix » Tue May 03, 2016 6:29 am

h2643 wrote: He just makes use of some unused items in SMBX. http://www.smbxgame.com/forums/v ... 76#p215998
Looks like my worldmap's going through some heavy changes then! :mrgreen:

When Wohlstand adds support for it, anyway.

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Re: Lowser's Conquest - "SMBXpanded"

Postby MECHDRAGON777 » Wed May 04, 2016 9:14 pm

How do you set-up PGE though?

Wohlstand
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Re: Lowser's Conquest - "SMBXpanded"

Postby Wohlstand » Sun May 08, 2016 6:22 pm

Just a test one of levels with updated PGE Engine,
Musics I replaced just for this video to avoid Content-ID attacks: music replaced into: BGM in castle is "Wally" from "Age of Empire", boss battle is "Jazzin' them Nazis" from "Wolfintein"
Spoiler: show
For example, this video attacked with that flag because next songs:
"Super Mario 3D Land_19 - Super Mario 3D Land"
"BGM NEW SUPER MARIO BROS U (15) - NEW SUPER MARIO BROS U"
"BGM NEW SUPER MARIO BROS U (8) - NEW SUPER MARIO BROS U"

Original link: https://www.youtube.com/watch?v=rI9Mnt2Zdy0

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Re: Lowser's Conquest - "SMBXpanded"

Postby Troshqui » Sun May 08, 2016 6:45 pm

What is LunaLua?
What is the point of using it?

Wohlstand
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Re: Lowser's Conquest - "SMBXpanded"

Postby Wohlstand » Sun May 08, 2016 7:03 pm

Troshqui wrote:What is LunaLua?
What is the point of using it?
LunaLUA is an extension which contains a set of patches, fixes, improvments, hack tools and LUA-scripting extension to exchange function set of the SMBX Engine. There are more music formats, OpenGL renderer, and gameplay features coded in LUA are makes gameplay much advancer
More & download stuff:
http://wohlsoft.ru/LunaLua/#intro

Trivia: It's very helps with development of PGE because allows research SMBX Engine's internals deeper.

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Re: Lowser's Conquest - "SMBXpanded"

Postby underFlo » Mon May 09, 2016 12:55 am

Honestly, I'm not a fan of the HUD font. The lack of shading is kinda irritating in comparison with everything else, and the numbers seem to look kinda thin. It doesn't really fit with the rest of the HUD imo.

Aside from that, the rest of the HUD and the world map itself looke great though!

loop
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LunaLUA

Postby loop » Fri May 27, 2016 6:55 pm

Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! ;-) 8-) :D

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Re: LunaLUA

Postby Wohlstand » Sat May 28, 2016 4:25 am

Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! ;-) 8-) :D
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here:
http://wohlsoft.ru/LunaLua/

loop
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Re: Lowser's Conquest - "SMBXpanded"

Postby loop » Sun May 29, 2016 10:01 pm

Wohlstand wrote:
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! ;-) 8-) :D
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here:
http://wohlsoft.ru/LunaLua/
I tried, but I keep getting errors like nonsense about missing files.
It is so confusing.

loop
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Re: Lowser's Conquest - "SMBXpanded"

Postby loop » Sun May 29, 2016 10:39 pm

Why don't you make a version for SMBX 1.4.2?

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Re: Lowser's Conquest - "SMBXpanded"

Postby MECHDRAGON777 » Mon May 30, 2016 12:19 am

Jayce 777 wrote:Why don't you make a version for SMBX 1.4.2?
Jayce 777 wrote:
Wohlstand wrote:
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! ;-) 8-) :D
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here:
http://wohlsoft.ru/LunaLua/
I tried, but I keep getting errors like nonsense about missing files.
It is so confusing.
Why are these sperate? Anyway, any episode made in 1.3 can be played in 1.4. Only lua based episodes (like this one) and episodes that uses the "Xpanded" graphics (like this one) are unable to be played in 1.4.

loop
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Re: Lowser's Conquest - "SMBXpanded"

Postby loop » Tue May 31, 2016 11:28 am

I am going to try to get LunaLUA installed. I also have the SMBX 2.0 beta. I am missing at least 15 dll files on my 444GB laptop. Getting them installed. Great work on the NPCs. It would be cooler with the AK47. I noticed the chainsaw. Very creative. :D
Last edited by loop on Tue May 31, 2016 11:34 am, edited 1 time in total.

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Re: Lowser's Conquest - "SMBXpanded"

Postby Mable » Tue May 31, 2016 11:32 am

Episodes made in 1.3 can be played aslong you don't use any of 1.4 npcs... then again the physics are so eww


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