So, which total number of reserved element of every type you retreived? I'll add them into main PGE's configuration packages to allow any usage everywhere.
Sednaiur wrote:After I found some interesting new things (thanks to H2643 for telling us about the unused NPCs and blocks in SMBX ^^) to play with http://www.smbxgame.com/forums/v ... =69&t=2130, I mostly finished my updated worldmap-graphics.
Here are some screens of it:
I removed all the black outlines from the levels and sceneries, so they look less out of place to me. I also added two new textures to the worldmap-tiles, so not everything looks like sand dunes.
The only thing left now, is to use all the new sceneries (35 in number) to spice up the look a bit more.
And with this update, my project starts to use a lot of new things, like more paths (look at the colors of the paths on the screenshots ^^), levels, tiles, sceneries, blocks, and BGOs. I finally could implement all the tiles needed for my pipes, since I can now use 62 new blocks. It is nothing too serious, but still very nice to have, and it gives more room for creativity.
Thanks for all the comments and interest in my project
The screens look nice, and I know how to do this, just never knew you could. I will quickly set up SMBX so I can do this.
Woah the new worldmap is better than before! I like the texture of the sand tile because it looks like a real sand! Great job!
Edit : and finally you uses Lunalua! HYPE HYPE
#HolySednaiur
Last edited by Alagirez on Mon May 02, 2016 8:56 pm, edited 1 time in total.
It's beautiful. The texture of each tileset is really nice. I love the no black outline. (now I want to do it) LAWL I'M JUST KIDDING~ MAYBE~ Im urged to find the wario castle.
I'm just gonna wait for the worldtiles to be released. Since it's hard for me to make it. I already got my sceneries and levels so don't worry!
Last edited by Hani on Thu May 05, 2016 7:02 pm, edited 1 time in total.
Just a test one of levels with updated PGE Engine,
Musics I replaced just for this video to avoid Content-ID attacks: music replaced into: BGM in castle is "Wally" from "Age of Empire", boss battle is "Jazzin' them Nazis" from "Wolfintein"
For example, this video attacked with that flag because next songs:
"Super Mario 3D Land_19 - Super Mario 3D Land"
"BGM NEW SUPER MARIO BROS U (15) - NEW SUPER MARIO BROS U"
"BGM NEW SUPER MARIO BROS U (8) - NEW SUPER MARIO BROS U"
Troshqui wrote:What is LunaLua?
What is the point of using it?
LunaLUA is an extension which contains a set of patches, fixes, improvments, hack tools and LUA-scripting extension to exchange function set of the SMBX Engine. There are more music formats, OpenGL renderer, and gameplay features coded in LUA are makes gameplay much advancer
More & download stuff: http://wohlsoft.ru/LunaLua/#intro
Trivia: It's very helps with development of PGE because allows research SMBX Engine's internals deeper.
Honestly, I'm not a fan of the HUD font. The lack of shading is kinda irritating in comparison with everything else, and the numbers seem to look kinda thin. It doesn't really fit with the rest of the HUD imo.
Aside from that, the rest of the HUD and the world map itself looke great though!
Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!!
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!!
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here: http://wohlsoft.ru/LunaLua/
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!!
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here: http://wohlsoft.ru/LunaLua/
I tried, but I keep getting errors like nonsense about missing files.
It is so confusing.
Jayce 777 wrote:Why don't you make a version for SMBX 1.4.2?
Jayce 777 wrote:
Wohlstand wrote:
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!!
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here: http://wohlsoft.ru/LunaLua/
I tried, but I keep getting errors like nonsense about missing files.
It is so confusing.
Why are these sperate? Anyway, any episode made in 1.3 can be played in 1.4. Only lua based episodes (like this one) and episodes that uses the "Xpanded" graphics (like this one) are unable to be played in 1.4.
I am going to try to get LunaLUA installed. I also have the SMBX 2.0 beta. I am missing at least 15 dll files on my 444GB laptop. Getting them installed. Great work on the NPCs. It would be cooler with the AK47. I noticed the chainsaw. Very creative.
Last edited by loop on Tue May 31, 2016 11:34 am, edited 1 time in total.